Dragon Oath Cooking Information Database
Dragon Oath Cooking Information Database by Jever Everjest
Cooking 101
First thing you’ll need to do is progressively level your character to a level which can allow you to obtain the Fishing and Planting Life skills – Lv 10/20
Alternatively: you could chose to farm the ingredients from the respective monsters which drop them.
Material Components: (Lv x Fish Recipe)
Raw Lv 1 food material component (M1) includes Grass Carp, Crucian Carp, Chub, Herring, Arrow, Weever, Brisket, Shin-Shank, Chuck
Raw Lv 2 food material component (M2) includes: Flatfish, Eel, Snakehead, Flathead, Oleo, Pacific Saury, Outside, Bolar Blade, Knuckle
Raw Lv3 food material component (M3) includes: Betta, Pomfret, Whitebait, Salmon, Barracuda, Trout, Dace, Catfish, Topside, Tenderlion, Rib Eye, Ribs
In order to produce these materials into useable items – use “Create Ingredients” section from the Cooking Menu. Produce according to type of raw component
Each type of “food material” component requires (10) of same type in order to produce (1) useable food material component
Staple Ingredients: (Lv x Staple Recipe)
Lv 1 – Wheat, Rice, Corn
Lv 2 – Peanut, Sweet Potato, Proso Millet
Lv 3 – Sesame, Green Bean (Mung Bean), Yellow Bean (Soybean), Broad Bean
Common Recipes:
Lv 1 staple recipe produces foods using – Wheat (G1), Rice (G2), Corn (G3)
Lv 1 fish recipe produces foods using – Lv 1 food material components
Lv 2 staple recipe produces foods using – Peanut (G4), Sweet Potato (G5), Proso Millet (G6)
Lv 2 fish recipe produces foods using – Lv 2 food material components
Lv 3 staple recipe produces foods using – Sesame (G7), Green Bean (G8), Yellow Bean (G9), Broad Bean (G10)
Lv 3 fish recipe produces foods using – Lv 3 food material components
Gaining Proficiency – You can use any type of grains or meats to gain proficiency as long as the recipe your using allows for it.
Increasing to the next level requires you to visit any of the cooking masters in the major cities – they can upgrade your skill level once max proficiency has been reached – limited to levels 1 -> 5 (XP and Gold required)
Further upgrades MUST be accomplished using the guild building “resturant” NPC – “Fat Du”
It will cost “x” amount of guild contribution, XP, Gold per level
Level 1 Proficiency 0/15
Produce 15 steamed bread
Level 2 Proficiency 15/58
Produce foods with
Lv 1 staple recipe – wheat/rice
Lv 1 fish recipe
Lv 3 Proficiency 58/142
Produce foods using
Lv 1 fish recipe
Lv 1 staple recipe – corn
Lv 4 Proficiency 142/281
Produce foods using
Lv 2 fish recipe
Lv 1 staple recipe – corn
Lv 2 staple recipe – peanut
Lv 5 Proficiency 281/492
Produce foods using
Lv 2 fish recipe
Lv 2 staple recipe – peanut/sweetpotato/proso millet
Once max proficiency has been reach at this level visit the pub (Fat Du) in your guild to increase to further levels
Lv6 Proficiency 492/797
Produce foods using
Lv2 fish recipe
Lv2 staple recipe – sweet potato/proso millet
Lv7 Proficiency 797/1227
Produce foods using
Lv 3 fish recipe
Lv 3 staple recipe – sesame/mung bean/soybean/broad bean
Lv8 Proficiency 1227/1835
Produce foods using
Lv 3 fish recipe
Lv 3 staple recipe – sesame/mung bean/soybean/broad bean
Lv9 Proficiency 1835/2835
Produce foods using
Lv 3 fish recipe
Lv 3 staple recipe – sesame/mung bean/soybean/broad bean
Once max proficiency has been reach at this level visit the pub (Fat Du) in your guild to increase to level 10 – no further training is needed at this point –
Reminder: it is necessary that your guild have a resturant level 3 in order to increase this life skill to max
Lv 10 Proficiency 2835/2835
Producing foods
For a better understanding of how to produce specfic food
I will use the notations of (G1,G2,G3,etc) after each Staple food and (Lv1,lv2,lv3,etc) for Fish
These notations also correspond to the required Material and Cooking level needed to produce the food
The material type is not exact – but it will offer you the best chance to produce a specific food
Additional: THE MORE MATERIALS YOU HAVE THE BETTER CHANCE OF GETTING WHAT YOU DESIRE
(Which means: having a single stack of grain (40) is not going to always get you what you need)
My cooking level is 10 and if I need to produce any low level foods – I make sure to have at least 10 stacks (400) in order to produce just a small amount of the “accidential” foods
Fish is different because once produced into usable ingredients: 1 stack = 200 units
(Special note: If your cooking level is higher you WILL produce the foods listed randomly – ie: Lv 4 cooking will produce level 4 and below foods)
Produced Foods:
Lv 1 Staple Recipe:
Mung Bean Cake (G1)
Fried Meatball (G1)
Sesame Cake (G2)
Roasted Corn (G2)
Assorted Fried Rice (G3)
Bran Gluten (G3)
Produced by accident:
Red bean rice – (G2)
Tasty congee – (G2)
Cocoa rice ball – (G3)
Walnut tofu congee – (G3)
Rice cake – (G3)
Lv 1 Fish Recipe: (M1)
Meat Mushroom (lv 1)
Lettuce Mince (lv1)
Bouilli (lv2)
Sauced Beef (lv2)
Beggers Chicken (lv3)
Fried Croakers (lv3)
Produced by accident:
Hot Fish Fillet (lv1)
Wine-steamed chicken (lv1)
Meatballs (lv2)
Eggplant Pie (lv3)
Lv 2 Staple Recipe:
Almond Cookie (G4)
Multi-layer Bakement (G4)
Bean Paste Cake (G5)
Spring Cake (G5)
Plantain Rice (G6)
Stuffed Steam Bun (G6)
Produced by accident:
Vegetable pie (G4)
Vegetable Roll (G4)
Rice tube pudding (G4)
Walnut Cake (G5)
Glutinous rice cake (G6)
Lv 2 Fish Recipe: (M2)
Stuffed Dumpling (lv4)
Sauced-Fish Slices (lv4)
Sauteed Spicy Snail (lv5)
Vermicelli with Pork (lv5)
Eight Flavor Soup (lv6)
Steamed Duck Meat (lv6)
Produced by accident:
Pork Chop congee (lv4)
Seaweed Soup (lv4)
Braised-bear paw (lv5)
Sauced-braised turtle (lv5)
Level 3 Staple Recipe:
To be Added
Level 3 Fish Recipe:
To be Added
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