# Scions of Fate Yulgang Ninja Guide

**Scions of Fate Yulgang Ninja Guide** by FIRA

Greetings to all players of Scions of Fate.

With the implementation of our new class and map,

many of you probably have a lot of questions about it.

We have put together this basic guide to assist all of

you in your experience with this update.

Ninja:

The ninja class is very unique in several ways. Revealing some powerful, innovative new features in Scions of Fate.

The ninja class has a very high critical hit rate, and high evasion for a fast and deadly combo.

The ninja class brings forth a new type of fighting: status effects. You can attack your opponents and inflict an effect such as bleeding, poison, paralysis and more. With these available attacks it is possible to bring down an enemy in a single blow.

The ninja class is unique in another way as well. Their rage bar. Unlike most classes, the rage bar does not charge and activate for a set amount of time.

Instead, their rage bar gains, and they can use this to deal a massive blow to their enemy. However, one shot of this high damage blow will render the rage spent.

The ninja class is also capable of a never before seen skill. Shadow Hide.

This skill will allow the ninja to go “invisible” and hide from other players. Keep in mind though that the difference in level from yourself and the other players determines how much of you is truly hidden.

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**Skills:**

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**Neutral:**

The Art of Sharp Dagger of Golden Pheasants Flight

Power 35

Chi Cost: 5

Level: 10

Fracture Common : Target Defense Normal/Skill 5 Decrease

Confusion Lv. 1 : 10 chance to do two consecutive critical blows.

The Art of Sharp Dagger of Ferocious Tiger

Power 50

Chi Cost: 12

Level: 20

Fracture Common : Target Defense Normal/Skill 5 Decrease

Bleeding Lv. 1 : 5 of total damage is inflicted per second.

The Art of Sharp Dagger of Slyness of Snake

Power 65

Chi Cost: 18

Level: 30

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

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Chaos:

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The Art of Ray of Lightning Thrust

Power 95

Chi Cost: 20

Level: 35

Class: Executor

Fracture Common : Target Defense Normal/Skill 7 Decrease

Confusion Lv.2 : 15 chance to do two consecutive critical blows.

The Art of Ray of Phantom Blow

Power 110

Chi Cost: 25

Level: 45

Class: Executor

Fracture Common : Target Defense Normal/Skill 7 Decrease

Bleeding Lv. 2 : 7 of total damage is inflicted per second.

The Art of Ray of Crushing Smash

Power 125

Chi Cost: 30

Level: 55

Class: Executor

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

The Art of Tiger of Rain of Flowers

Power 150

Chi Cost: 35

Level: 60

Class: Black Shadow

Fracture Common : Target Defense Normal/Skill 10 Decrease

Confusion Lv. 3 : 20 chance to do two consecutive critical blows.

The Art of Tiger of Heat Blast

Power 175

Chi Cost: 40

Level: 64

Class: Black Shadow

Fracture Common : Target Defense Normal/Skill 10 Decrease

Bleeding Lv. 3 : 9 of total damage is inflicted per second.

The Art of Tiger of Leopard Cleave

Power 195

Chi Cost: 45

Level: 68

Class: Black Shadow

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

The Art of Snake of Wandering Snake

Power 240

Chi Cost: 50

Level: 71

Class: Black Shadow

Fracture Common : Target Defense Normal/Skill 15 Decrease

Confusion Lv. 4 : 25 chance to do two consecutive critical blows.

The Art of Snake of Snake Poison Spit

Power 270

Chi Cost: 55

Level: 74

Class: Black Shadow

Fracture Common : Target Defense Normal/Skill 15 Decrease

Bleeding Lv. 4 : 11 of total damage is inflicted per second.

The Art of Snake of Snake Swallow

Power 300

Chi Cost: 60

Level: 77

Class: Black Shadow

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

The Art of Sura of Dark Scent

Power 350

Chi Cost: 70

Level: 80

Class: Sura

Fracture Common : Target Defense Normal/Skill 20 Decrease

Confusion Lv. 5 : 30 chance to do two consecutive critical blows.

The Art of Sura of Sura Flower Rain

Power 380

Chi Cost: 80

Level: 84

Class: Sura

Fracture Common : Target Defense Normal/Skill 20 Decrease

Bleeding Lv. 5 : 13 of total damage is inflicted per second.

The Art of Sura of Evil Slasher

Power 420

Chi Cost: 90

Level: 88

Class: Sura

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

The Art of Sura of Darkened Sky

Power 450

Chi Cost: 120

Level: 91

Class: Sura

Fracture Common : Target Defense Normal/Skill 25 Decrease

Confusion Lv. 6 : 40 chance to do two consecutive critical blows.

The Art of Sura of Sura Phantom Dagger

Power 480

Chi Cost: 130

Level: 94

Class: Sura

Fracture Common : Target Defense Normal/SKill 25 Decrease

Bleeding Lv. 6 : 15 of total damage is inflicted per second.

The Art of Sura of Sura Flame

Power 520

Chi Cost: 140

Level: 97

Class: Sura

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

The Art of Phoenix of Dance of Fire Dragon

Power 550

Chi Cost: 160

Level: 100

Class: Asura

Fracture Common : Target Defense Normal/Skill 30 Decrease

Confusion Lv. 7 : 50 chance to do two consecutive critical blows.

The Art of Phoenix of Burning Sky

Power 580

Chi Cost: 180

Level: 104

Class: Asura

Fracture Common : Target Defense Normal/Skill 30 Decrease

Bleeding Lv. 7 : 20 of total damage is inflicted per second.

The Art of Phoenix of Sun Destroyer

Power 620

Chi Cost: 200

Level: 108

Class: Asura

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

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**Order:**

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The Art of Ray of Cloud Thrust

Power 95

Chi Cost: 20

Level: 35

Class: Assassin

Fracture Common : Target Defense Normal/Skill 7 Decrease

Confusion Lv.2 : 15 chance to do two consecutive critical blows.

The Art of Ray of Ki Thrust

Power 110

Chi Cost: 25

Level: 45

Class: Assassin

Fracture Common : Target Defense Normal/Skill 7 Decrease

Bleeding Lv. 2 : 7 of total damage is inflicted per second.

The Art of Ray of Charged Slash

Power 125

Chi Cost: 30

Level: 55

Class: Assassin

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

The Art of Tiger of Tiger Pierce

Power 150

Chi Cost: 35

Level: 60

Class: Assassin

Fracture Common : Target Defense Normal/Skill 10 Decrease

Confusion Lv. 3 : 20 chance to do two consecutive critical blows.

The Art of Tiger of Tigerâ€™s Roar

Power 175

Chi Cost: 40

Level: 64

Class: Shadow Guardian

Fracture Common : Target Defense Normal/Skill 10 Decrease

Bleeding Lv. 3 : 9 of total damage is inflicted per second.

The Art of Tiger of Superheat Explosion

Power 195

Chi Cost: 45

Level: 68

Class: Shadow Guardian

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

The Art of Crane of Wing Fold

Power 240

Chi Cost: 50

Level: 71

Class: Shadow Guardian

Fracture Common : Target Defense Normal/Skill 15 Decrease

Confusion Lv. 4 : 25 chance to do two consecutive critical blows.

The Art of Crane of Crane Stance

Power 270

Chi Cost: 55

Level: 74

Class: Shadow Guardian

Fracture Common : Target Defense Normal/Skill 15 Decrease

Bleeding Lv. 4 : 11 of total damage is inflicted per second.

The Art of Crane of Movement of Crane

Power 300

Chi Cost: 60

Level: 77

Class: Shadow Guardian

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

The Art of Wind of Irresistible Wind

Power 350

Chi Cost: 70

Level: 80

Class: Phantom Slayer

Fracture Common : Target Defense Normal/Skill 20 Decrease

Confusion Lv. 5 : 30 chance to do two consecutive critical blows.

The Art of Wind of Typhoon

Power 380

Chi Cost: 80

Level: 84

Class: Phantom Slayer

Fracture Common : Target Defense Normal/Skill 20 Decrease

Bleeding Lv. 5 : 13 of total damage is inflicted per second.

The Art of Wind of Wind Spread

Power 420

Chi Cost: 90

Level: 88

Class: Phantom Slayer

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

The Art of Wind of Silent Wind

Power 450

Chi Cost: 120

Level: 91

Class: Phantom Slayer

Fracture Common : Target Defense Normal/Skill 25 Decrease

Confusion Lv. 6 : 40 chance to do two consecutive critical blows.

The Art of Wind of Mood Wind

Power 480

Chi Cost: 130

Level: 94

Class: Sura

Fracture Common : Target Defense Normal/Skill 25 Decrease

Bleeding Lv. 6 : 15 of total damage is inflicted per second.

The Art of Wind of Sun Wind

Power 520

Chi Cost: 140

Level: 97

Class: Sura

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

The Art of Raven of Soul Crusher

Power 550

Chi Cost: 160

Level: 100

Class: Yaksha

Fracture Common : Target Defense Normal/Skill 30 Decrease

Confusion Lv. 7 : 50 chance to do two consecutive critical blows.

The Art of Raven of Home Thrust

Power 580

Chi Cost: 180

Level: 104

Class: Yaksha

Fracture Common : Target Defense Normal/Skill 30 Decrease

Bleeding Lv. 7 : 20 of total damage is inflicted per second.

The Art of Raven of Deadly Home Thrust

Power 620

Chi Cost: 200

Level: 108

Class: Yaksha

“Skill damage 30, critical blow chance 20 increase per 1 rage level.”

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**Support**

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Wind Drift of Wind Spirit

Chi Cost: 20

Level: 15

Wind Drift of Aerial Dash

Chi Cost: 30

Level: 60

Class: Shadow Guardia | Black Shadow

The Art of Moon of Swift Attack

Chi Cost: 20

Level: 10

Class: Ninja

Increases attack speed by 1.5 times for a while.

The Art of Moon of Shadow Hide

Chi Cost: 20

Level: 20

Class: Ninja

Hides your shadow.

The Art of Shadow of Momentum Jump

Chi Cost: 25

Level: 40

Class: Assassin | Executor

Move towards the chosen direction in an instant.

The Art of Shadow of Shadow Walk

Chi Cost: 30

Level: 50

Class: Assassin | Executor

Decreases your defense by 20 but increases your evasion by 100.

The Art of Shadow of Red Snake Pierce

Chi Cost: 30

Level: 60

Class: Shadow Guardian | Black Shadow

Acquire rage level 1 by attacking target.

The Art of Jinmu of Shadowless Jump

Chi Cost: 50

Level: 80

Class: Phantom Slayer | Sura

Move to a certain target within a range in an instant.

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**Weapons:**

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Neutral:

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Dagger 9~13 D

Stiletto 13~21 D

Dark Dagger 19~29 C

Killer Dagger 24~35 C

Illusion Dagger 34~46 C

Acute Dagger 43~56 C

Phoenix Dagger 54~68 C

Soul Cutter 64~80 C

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Chaos:

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Snake Dagger 79~94 B

Storm Dagger 94~108 B

Soul Killer 109~123 B

Soul Controller 124~139 B

Bloodstain Dagger 143~159 A

Bloodflow Dagger 159~178 A

Bloodscent Dagger 176~196 A

Flower Dagger 194~214 AA

Exorcist Dagger 212~232 AA

Exterminator Dagger 233~253 AA

Sura Dagger 251~272

Black Fog Dagger 270~290

Calamity Dagger 290~311

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Order:

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Swallow Dagger 79~94 B

Heavens Dagger 94~108 B

Cloud Dagger 109~123 B

Righteous Dagger 124~139 B

Moon Cutter 143~159 A

Willow Dagger 159~178 A

Sky Smasher 176~196 A

Lotus Dagger 194~214 AA

Vision Dagger 212~232 AA

Moon Freezer 233~253 AA

Sky Guardia Dagger 251~272

Ghost Dagger 270~290

Dragongod Dagger 290~311

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**Abilities:**

Rage Link:

Increases rage gained and minimum attack power.

Three Flowers:

Increases normal/skill attack evasion.

Combo Link:

Increases combo attack chance.

Power Divergence:

Increases heavy blow chance.

Vertex Pierce:

Increases critical blow chance.

Fatal Sharpness:

Amplifies critical blow damage.

Flashing Shadow:

Increases the chance of your first attack to be a critical blow.

Energy Block:

Increases the duration of status effects.

Damage Return:

“When evading an attack, a random percentage of opponents attack points will be added to your next normal attack damage.”

Enraged Dragon:

A random percentage of your attack power is added to your normal attack.

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