Dawn of the Dragons Damage Procs Information
Dawn of the Dragons Damage Procs Information by Rhapsodii
In this thread, I am attempting to compile information on the amount of damage various game items, generals, mounts, etc. do when they proc. I have compiled information on most generals and troops through my own testing and the help of other contributers in the thread. If you can, please add to the list.
Proc rates are a work in progress – the more data that is contributed, the more accurate these will be. For some items, I am still missing test data altogether.
IF YOU WOULD LIKE TO CONTRIBUTE, please read the guidelines at the bottom of this post before you begin. Thank you!
**Please note that many items actually do a percentage of your damage up to a cap amount. Most items here are listed at their maximum damage cap. Since my attack is very high, I always get the maximum, so it is impossible for me to determine the percentage these items may do until they reach their caps. Percentage information from other players would be welcomed.**
Color coded for quick access:
Generals/items are listed in magenta.
Proc damage is listed in green.
Proc rate, when this information is available, is listed in red.
Orange indicates that data is still needed for this item.
Generals (all generals are listed at their level 5 damage):
Aesa – 150 damage per 1 stamina cap, +14 to cap per Nordic general in legion, capping at 196;13% proc rate (170/1300 hits)
Anselm – 16% of base damage, capping at 672 damage per stamina point; 8.45% proc rate (169/2000 hits)
Bess the Ripper – 15% of base damage, capping at 770 damage per stamina point; 10.18% proc rate (887/8714 hits)
Braugord the Einherji – 14% of base damage, 910 damage per 1 stamina cap. Against Bludheim, 1190 cap; 10.11% proc rate (273/2700 hits)
Brorath – 14% of base damage, capping at 882 damage per stamina point, +84 per Rune Ball Thrower; 10% proc rate (20/200 hits)
Calla – chance to restore health (no damage) – 2% proc rate (4/200 hits)
Cerulius – 2100 damage per 1 stamina; 6.6% proc rate (33/500 hits)
Cicero the Undying – 12% of base damage, capping at 840 damage per 1 stamina; 9.92% proc rate (357/3600 hits)
Cogs –14% of base damage, capping at 1120 damage per 1 stamina; 11.3% proc rate (475/4205 hits)
Durbin Diamondfist – 672 damage per 1 stamina; 9.25% proc rate (37/400 hits)
Frida – 10% of base damage, capping at 336 per 1 stamina. With Jolla in legion: 432 cap; 9.55% proc rate (144/1508 hits)
Genevieve Everdeen – 9.4% of base damage with a cap of 700 damage per 1 stamina; 9.3% proc rate (385/4091 hits)
Gibbo – chance to halve experience (no damage) – 16.66% proc rate (50/300 hits)
Grakak – 350 damage per 1 stamina; 19.8% proc rate (99/500 hits)
Helena Orestine – 9% of base damage, capping at 350 per 1 stamina; 7.7% proc rate (104/1350 hits)
Jin – 840 damage per 1 stamina (he has been tragically, painfully nerfed ); 10.76% proc rate (156/1450 hits)
Jolla – 10% of base damage, 490 damage per 1 stamina cap. With Frida in legion: 555 cap; 10.7% proc rate (107/1000 hits)
Kapitan Karotte – 19% of base damage, capping at 882 damage per 1 stamina cap]; 10.11% proc rate (91/900 hits)
Karan the Skull Splitter– 1806 damage per 1 stamina (this is an odd number for a damage cap, so anyone with confirmation info, please post); 13.5% proc rate (27/200 hits)
Kyrose – 14% of base damage, 910 damage per 1 stamina cap.; 9.9% proc rate (616/6200 hits)
Lady Elaine – 10% of base damage, capping at 742 per 1 stamina; 9.3% proc rate (93/1000 hits)
Lester the Jester – 24% of base damage, capping at 910 damage per 1 stamina; 9.67% proc rate (118/1220 hits)
Li – 172 damage per stamina point
Lord Ruthven – 16% of base damage, capping at 840 damage per 1 stamina; 11.3% proc rate (113/1000 hits)
Lucian the Scholar – 155 damage per stamina point; 11.66% proc rate (35/300 hits)
Mathias – Per 1 stamina, 1500 damage + 70 per each different troop owned; 9.7% proc rate (97/1000 hits)
Moon Viper – 14% of base damage, capping at 882 damage per stamina point, +84 per Black Orchard Monk; 11% proc rate (22/200 hits)
Pyromancer Elyssa – ??? damage per stamina point (damage and stats recently increased); 10.8% proc rate (54/500 hits)
Sessa Greengaze – 13% of base damage, capping at 1904 damage per 1 stamina (this is an odd number for a damage cap, so anyone with confirmation info, please post); 13% proc rate (39/300 hits)
Skliza – 14% of base damage, capping at 1120 damage per 1 stamina; 9.53% proc rate (243/2550 hits)
Teresa – 14% of base damage, capping at 1050 damage per stamina point; 9.86% proc rate (69/700 hits)
Vakshara – 14% of base damage, 840 cap per 1 stamina. +14 to cap for each Oroc in legion.; 10.5% proc rate (588/5620 hits)
Vanessa Celwer Bloodwyn – 70 damage per stamina point
Vollo Brightbloom – 10.99% of base damage with a cap at 700 damage per 1 stamina; 8% proc rate (8/100 hits)
Warden Gizzo – 9% of base damage, capping at 280 damage per stamina point; 9.58% proc rate (515/5376 hits)
Wilhelm – 8% of damage, capping at 420 damage per stamina point; 11.33% proc rate (34/300 hits)
Troops:
Mina von Richten – 100 damage per 1 stamina; 7.75% proc rate (306/3950 hits)
Sargaash the Conqueror – 250 damage per 1 stamina; 9.5% proc rate (57/600 hits)
Sargaash the Mighty – 20 damage per 1 stamina; 5.5% proc rate (243/4401 hits)
Teucer Tullian – 60 damage per 1 stamina; 6.16% proc rate (412/6690 hits)
Mounts:
Andromeda – procs for 35% of base damage. Against dragons, caps at 50% of base damage.; 20.4% proc rate (102/500 hits); 24% proc rate against dragons (132/550 hits)
Avenger – 33.3% of base damage; 22.14% proc rate (310/1400 hits)
Azure Quilin– 89.99% of base damage + next hit is guaranteed to crit; 4.6% proc rate (5/109 hits)
Blood Wolf – 27.27% of base damage
Clockwork Horse – procs for 40% of base damage without Clockwork Sword equipped. With Clockwork Sword equipped, caps at 50% of base damage.; 20.37% proc rate (372/1826 hits)
Giant Bat – 20% of base damage; 5.6% proc rate (28/500 hits)
Killmi-Killyu– 29.99% of base damage + 1% per Derlini Battle Lizard owned (capping at 124.99% damage); 10.125% proc rate (81/800 hits)
Rock Worm– 26% of base damage; 22.3% proc rate (145/650 hits)
Scythed War Chariot – has been buffed to 46% of base damage; 17.25% proc rate (69/400 hits)
Shadowsteed – procs for 35% of base damage with no additional steeds in inventory. Additional shadowsteeds or lesser shadowsteeds increase percentage of damage done by 5% each, capping at 100% of base damage.8.7% proc rate (296/3400 hits); Create Lesser Steed (separate proc):2% proc rate (59/2887 hits)
Sleipnir – 20% of base damage; 18.77% proc rate (272/1449 hits)
Thunder Liger– 20% of base damage; 62.6% proc rate (438/700)
Thud Beast – ???
Tiresias – 25% of base damage
Tri-Horn – 36% of base damage; 19.75% proc rate (1194/6046)
Unicorn – 15% of base damage; 7.33% proc rate (22/300 hits)
Unicorn Prince – procs for 37% of base damage with no unicorns in inventory. Additional unicorns increase percentage of damage done, capping at 50% of base damage.14.95% proc rate (284/1900 hits)
Weapons:
Avenger of the Realm – 305 damage per 1 stamina + 100 per Red Prince piece equipped; 4.25% proc rate (11/259 hits)
Axe of Butchering – 70 damage per 1 stamina
Carnifex – 333 damage per 1 stamina; 6.266% proc rate (94/1500 hits)
Clockwork Sword – 8% of base damage, capping at 250 damage per 1 stamina; 5.9% proc rate (59/1000 hits)
Crusher – 290 damage per 1 stamina
Crystal Sword – 360 damage per 1 stamina; 7.8% proc rate (39/500 hits)
Dragon Bone Blade – 280 damage per 1 stamina
The Educator – 9% of base damage, capping at 380 damage per 1 stamina; 6.3% proc rate (120/1900 hits)
Flesh-Ripper – 100 damage per 1 stamina; 6% proc rate (6/100 hits)
Glimmering Reaper – ???
Gungnir – 4% of base damge, capping at 200 damage per 1 stamina; 10% proc rate (30/300 hits)
Hydra-Headed Flail – 150 damage per 1 stamina; 7% proc rate (7/100 hits)
Incendarius – 6% of base damage, capping at 480 damage per 1 stamina; 7.22% proc rate (65/900 hits)
Kavalan War Axe – 300 damage per 1 stamina; 6.88% proc rate (62/900 hits)
Krellan Warblade – 790 damage per 1 stamina with Krellan Deathblade also equipped; 4% proc rate (12/300 hits)
Kurgan’s Blade – 9% of base damage, capping at 325 damage per 1 stamina; 5.45% proc rate (39/715 hits)
Magic Rock in a Sock – 275 per 1 stamina
Morning Sun – ???
Nausicaa – 200 damage per 1 stamina; 3.4% proc rate (17/500 hits)
Razaniash the Soul Cutter– 7% of base damage, capping at 450 damage per 1 stamina; 6.54% proc rate (319/4879 hits)
Reaver – 300 damage per 1 stamina. With Wrecker also equipped, Reaver deals 340 damage per 1 stamina
Rhongomynya – 3% of base damage, capping at 250 per 1 stamina; 7% proc rate (7/100 hits)
Shark-Tooth Club – 275 per 1 stamina
Silent Butcher – 325 damage per 1 stamina; 7.4% proc rate (100/1350 hits)
Sword of Conquered Kingdoms(upgraded) – – 400 damage per 1 stamina + 2 per Sword Fanatic owned; 5.66% proc rate (51/900 hits); Create Sword Fanatic(separate proc):.5% proc rate (2/400 hits)
Sword of a Thousand Lies – 60 damage per 1 stamina; 6% proc rate (6/100 hits)
Terracles’ Club – ???
Thunderbolt – 672 damage per 1 stamina
Wrath – 5% of base damage, capping 200 per 1 stamina plus health restore; 5.2% proc rate (72/1384 hits)
Off-hand items & Armor:
Arach’s Prison – 800 damage per stamina point; 4% proc rate (12/300 hits)
Bladed Thigh-Plates – 105 damage per stamina point
Blood Mail Chausses – ???
Bloodmane’s Claw – 73 damage per stamina point; 5.33% proc rate (16/300 hits)
Bloody Alice’s Blades – 60 damage per stamina point; 6% proc rate (6/100 hits)
Elyssa’s Rage – ???
Frost Leopard’s Claws – 100 damage per 1 stamina; 4.66% proc rate (14/300 hits)
Gladiator’s Scissor – 81 per 1 stamina; 4.4% proc rate (182/4117 hits)
The Grail – chance to restore health (no damage) 5.6% proc rate (28/500)
Grinning Gargoyle Ring – 300 per 1 stamina
Hands of Thunder – 300 per 1 stamina
Heaven and Hell – 105 damage per stamina point; 4.4% proc rate (22/500 hits)
Imp’s Grasp – 425 per 1 stamina; 6.6% proc rate (33/500 hits)
Jack’s Lantern – 80 per 1 stamina; 5.833% proc rate (35/600 hits)
Krellan Deathblade – 600 damage per 1 stamina; 675 damage with Krellan Warblade also equipped; 6.33% proc rate (19/300 hits)
Lambton Breastplate – 97 damage per 1 stamina; 3.75% proc rate (30/800 hits)
Lantern of Lamentation – 80 per 1 stamina; 3.13% proc rate (25/800 hits)
Lavinia’s Band – 150 damage per stamina point; 6.5% proc rate (26/400 hits)
Legplates of Victory – 150 damage per 1 stamina; 250 damage per stamina point with Shield of the Master Gladiators also equipped; 6.7% proc rate (208/3100 hits)
Master Assassin’s Jerkin – 150 damage per 1 stamina per Master Assassin piece equipped (750 total with full set equipped); 6% proc rate (85/1400 hits)
Percival’s Head – 16% of base damage, capping at 600 per 1 stamina (small chance to inflict “significant” additional damage at 36% of base damage — capping at 3600 damage); 5.7% proc rate (126/2200 hits); .5% chance to inflict significant additional damage (7/1500 recorded hits)
Portal Shield – 200 damage per stamina point; 4.2% proc rate (36/855 hits)
Red Drake Helm – 400 damage per stamina point; 1.2% proc rate (6/500hits)
Ring of Narcissism – 100 damage per 1 stamina; 4.87% proc rate (237/4869 hits)
Ring of the Impossible – ???; 3.66% proc rate (11/300 hits)
Saint’s Hair – 350 per 1 stamina (2450 per 1 stamina against demons and undead); 6.55% proc rate (59/900 hits)
Servant Kickers – 100 per 1 stamina; 5.33% proc rate (16/300 hits)
Seven-League Boots – ???
Shield of the Master Gladiators – 100 damage per 1 stamina cap; 250 damage per stamina point with Legplates of Victory also equipped; 6% proc rate (126/2100 hits)
Suneate of the Last Emperor – 125 damage per 1 stamina; 6.4% proc rate (42/655 hits)
Tankard of Smiting – ???
Thersites’ Mark – 700 damage per 1 stamina; 3.66% proc rate (11/300 hits)
Tooth Smasher – 120 damage per stamina point; 7% proc rate (14/200 hits)
Trousers of Penitence – 10% of base damage, capping at 130 damage per 1 stamina; 5.33% proc rate (462/8662 hits)
Tutelage – 125 damage per stamina point; 4.6% proc rate (16/350 hits)
Undying Flame – 560 damage per 1 stamina
Visage of the Dauntless Warrior – ???
Voracious Pants – 250 damage per stamina point;
War God’s Cuirass – 150 damage per 1 stamina; 4.2% proc rate (189/4513 hits)
Warwalker’s Signet – 300 damage per 1 stamina; 1% proc rate (1/100 hits)
Wrecker – 90 damage per 1 stamina. With Reaver also equipped, Wrecker deals 110 damage per 1 stamina; 5.93% proc rate (61/1029 hits)
Wyrm’s Bane Gauntlets – ???
Magic:
Beastmaster – approximately 40% damage increase + 1% per 100 mounts owned; 7% proc rate (7/100 recorded hits) — NO KNOWN CAP.
Brough’s Trick – possibly 3x damage; 6% proc rate (6/100 recorded hits)
Burning Rain – +3% average base damage; 100% proc rate
Devouring Darkness – +3% average base damage; 21.2% proc rate (106/500 recorded hits) more data required!
Devouring Darkness + Shadow Strike (combo) – + 2x damage; 11.33% proc rate (34/300 recorded hits); create shade (separate proc) – .33% proc rate (1/300 recorded hits)
Glimmering Moon – +3% average base damage more data required!
Greater Impending Doom – +5.5 x base damage; 1.4% proc rate (55/3845 recorded hits)
Greater Midas Touch – 2.85% damage increase; 15.8% proc rate (79/500 recorded hits)
Greater Poison ???
Haste – 3.72% proc rate (368/9903 recorded hits)
Harpy’s Curse – 10% proc rate (166/1658 recorded hits)
Impending Doom – +4x damage; .98% proc rate (57/5787 recorded hits)
Lesser Impending Doom – +3x damage; ??? proc rate
Lesser Poison ??? (it sucks)
Morituri Te Salutant ???
Poison ??? (“)
Reflection – +8% damage(?); reported 23% proc rate
Shadow Strike – +2x damage ; 9.1% proc rate (58/636 recorded hits)
Vampiric Aura – approximately 12.3% damage increase ; 17.5% proc rate (105/600 recorded hits)
What about CRIT?
In order to determine crit chance, a baseline on crit needed to be established.
With no equipment or magic to increase crit rate, players had a 2.12% crit proc rate (58/2737 hits)
Basilisk Shield: with Basilisk Shield equipped but no other increase to crit chance, players had a 3.76% crit proc rate (272/7240 hits). This would seem to indicate that the Basilisk Shield increased their chance to score a critical hit by approximately 1.52%.
Cavern Spider: with Cavern Spider equipped but no other increase to crit chance, players had a 13% crit proc rate (65/500 hits). This would seem to indicate that the Cavern Spider increased their chance to score a critical hit by approximately 10.76%.
Derlini Battle Lizard: with the Derlini Battle Lizard equipped but no other increase to crit chance, players had a 7.02% crit proc rate (212/3018 hits). This would seem to indicate that the battle lizard increased their chance to score a critical hit by approximately 4.77%.
Expose Weakness: with Expose Weakness but no other increase to crit chance, players had a 7.3% crit proc rate (362/4957 hits). This would seem to indicate that Expose Weakness increased their chance to score a critical hit by approximately 5%.
Glimmering Moon + Blazing Sun: with both magics applied but no other increase to crit chance, players had a 7.6% crit proc rate (19/250 hits). This would seem to indicate that Glimmering Moon plus Blazing Sun increased their chance to score a critical hit by approximately 5.35%.
Griffin: with Griffin equipped but no other increase to crit chance, players had a 10.77% crit proc rate (162/1504 hits). This would seem to indicate that Griffin increased their chance to score a critical hit by approximately 8.53%.
Lamassu: with Lamassu equipped but no other increase to crit chance, players had a 7.66% crit proc rate (23/300 hits). This would seem to indicate that Lamassu increased their chance to score a critical hit by approximately 5.41%.
Magic Carpet: with Magic Carpet equipped but no other increase to crit chance, players had a 7.6% crit proc rate (76/1000 hits). This would seem to indicate that Magic Carpet increased their chance to score a critical hit by approximately 5.35%.
Manticore: with Manticore equipped but no other increase to crit chance, players had a 8.06% crit proc rate (50/620 hits). This would seem to indicate that Manticore increased their chance to score a critical hit by approximately 5.82%.
Pegasus: with Pegasus equipped but no other increase to crit chance, players had a 7.4% crit proc rate (74/1000 hits). This would seem to indicate that Pegasus increased their chance to score a critical hit by approximately 5.16%.
Penelope – ???
Rhynhart Warhorse: with Rhynhart Warhorse equipped but no other increase to crit chance, players had a 7.5% crit proc rate (15/200 hits). This would seem to indicate that the Rhynhart Warhorse increased their chance to score a critical hit by approximately 5.26%.
Solus: with Solus equipped but no other increase to crit chance, players had a 4.7% crit proc rate (47/1000 hits). This would seem to indicate that Solus increased their chance to score a critical hit by approximately 2.45%.
A big “thank you!” to all contributors!
If you would like to contribute, here is some information on the basic procedure:
Repeatedly hit in a raid with 1 stamina attacks and record the amount of damage the item does when it procs. If it’s doing the same amount of damage each time, it’s a set amount. If the damage varies, then it is a percentage of your overall damage. In that case, subtract the amount of damage all procs did from your total damage. Then divide the amount of the proc by your base damage to determine the percentage.
If you are testing a general that is not at level 5 yet, the damage cap tends to increase by 10% of the general’s level 1 damage each level. Please DO NOT contribute proc rate data for generals unless they are level 5. Generals’ proc rates AND damage are affected by their level, so contributions of proc rate data from lower level generals will corrupt the data. Thanks!
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