Bright Shadow Online Mentor and Apprentice Guide
Bright Shadow Online Mentor and Apprentice Guide by Kitara
This will be long guide because it contains almost all information about Mentor&Apprentice.; I created this guide for the site I’m working on ( still in development but I’m working on it with a help from some friends ), but since not many people know about my site it would be better to post it here. Also feel free to join my site. (^-^) Click here to go to it.
The mentor and apprentice system in Bright Shadow allows you to gain familiarity points to exchange for titles. To become a mentor speak to the school official NPC in Thunder Hill or Meteor Pit. You must be level 40 or higher to become a mentor. To become an apprentice you must find a mentor with an open pupil slot to take you as their student. As the apprentice battles and levels up both the student and mentor gain familiarity points. The points for leveling increases as the student moves up the level.
Levels 1 – 10 gain 200 familiarity points each level up
Levels 11 – 20 gain 1,000 familiarity points each level up
Levels 21 – 30 gain 5,000 familiarity points each level up
Levels 31 – 40 gain 15,000 familiarity points each level up
The student also gains 1-4 points per umbra killed depending on the umbra’s level. This can be increased by having your mentor fight with you. For example, If you are a certain amount of levels above the mob you are fighting, you will receive 1 point each kill. If you are the same level you will get 3-4. When a mentor and apprentice are within range of each other they will receive an experience boost depending on the rank of the mentor.
First Rank = 10% increase
Second Rank = 15% increase
Third Rank = 20% increase
Fourth Rank = 25% increase
Fifth Rank = 30% increase
Mentor points are gained through the leveling of the apprentice. Depending on the level of the apprentice the mentor will get an equal amount.They are also obtainable through training with your apprentice, as long as you are within a range of your apprentice, you will receive the same amount of Mentor points as your apprentice receives Familiarity points. Mentors need more points to rank then students.
One Star Rank: 200,000 points.
Two Star Rank: 400,000 points.
Three Star Rank: 600,000 points.
Four Star Rank: 800,000 points.
Five Star Rank:1,000,000 points.
The number of apprentices a Mentor can have is decided by mentors rank.
0 Star – 1
1 Star – 2
2 Star – 3
3 Star – 4
4 Star – 5
5 Star – 5
There is also death penalty, if an apprentice dies while he is near his mentor, the mentor will lose mentor points.
0 Star –1%
1 Star –2%
2 Star –3%
3 Star –4%
4 Star –5%
5 Star –10%
Titles can be obtained by exchanging points, both mentor and apprentice can get titles. As a Mentor, aside from having a set of titles, you will also have the opportunity to earn capes. And with the Episode 1 you can now even get your Mentor Rides. These allow you to get a new ride called Elemental Kirins witch have there own skills. Also, at 3-Star Rank, you will get the ability to teleport to your apprentices. It is instant cast, no cost, and has a 20 second cooldown.
Mentor and Apprentices Titles
Apprentices use their Familiarity points to purchase titles from the NPC in Meteor Pit or Thunder Hill. The titles are:
2,000 Points – Beginner
(HP + 42 || MP + 12)
6,000 Points – Student
(Physical Defense +10 || Magical Defense + 10)
25,000 Points – Elite Student
(Melee/Range/Magical attack + 30)
60,000 Points – Scholar
(HP + 185 || MP + 75)
The Titles for Mentor are divided into elements, and further into 5 Star level. Each element provides a different stat effect starting with the weakest at the lowest Star level, and getting stronger versions as you gain Mentor levels. You can have only one title in a rank. For example I become a mentor I choose Newbie-Gold for my mentor title. This means I can no longer get Newbie-Water, Newbie-Fire, Newbie-Wood, or Newbie-Earth. But you can change elements with a new rank. Like I before I am a mentor, and for my title I got Newbie-Gold. I rank up to a 1-Star Master, and I choose 1-Star Earth, even though I chose Newbie-Fire. The mentor titles you can get are:
No Star – Close physical attack +3%; Indirect physical attack power +3%
1 Star – Close physical attack +5%; Indirect physical attack power +5%;-15 Magic defense
2 Star – Close physical attack +6%; Indirect physical attack power +6%;-17 Magic defense
3 Star – Close physical attack +7%; Indirect physical attack power +7%;-20 Magic defense
4 Star – Close physical attack +8%; Indirect physical attack power +8%;-22 Magic defense
5 Star – Close physical attack +9%; Indirect physical attack power +9%;-25 Magic defense
No Star – HP +7%; MP +2%
1 Star – HP +9%; MP +3%;-15 Defense
2 Star – HP +10%; MP +3%;-15 Defense
3 Star – HP +11%; MP +4%;-20 Defense
4 Star – HP +12%; MP +3%;-22 Defense
5 Star – HP +13%; MP +4%;-25 Defense
No Star – HP +3% recover rate; MP +3% recovery rate
1 Star – HP +5% recover rate; MP +5% recovery rate;-20 Close physical attack power; -20 Indirect physical attack power
2 Star – HP +6% recover rate; MP +6% recovery rate;-25 Close physical attack power; -25 Indirect physical attack power
3 Star – HP +7% recover rate; MP +7% recovery rate;-30 Close physical attack power; -30 Indirect physical attack power
4 Star – HP +8% recover rate; MP +8% recovery rate;-35 Close physical attack power; -35 Indirect physical attack power
5 Star – …
No Star – +2% Defense; +2% Magic Defense
1 Star – +3% Defense; +3% Magic Defense;-20 Close physical attack; -20 Magic attack
2 Star – +3% Defense; +3% Magic Defense;-25 Close physical attack; -25 Magic attack
3 Star – +4% Defense; +4% Magic Defense;-30 Close physical attack; -30 Magic attack
4 Star – +4% Defense; +4% Magic Defense;-35 Close physical attack; -35 Magic attack
5 Star – ….
No Star – Magic Attack +3%; Magic defense +2
1 Star- Magic Attack +5%; Magic defense +3%;Max HP vale -100
2 Star- Magic Attack +6%; Magic defense +3%;Max HP vale -125
3 Star- Magic Attack +7%; Magic defense +4%;Max HP vale -150
4 Star- Magic Attack +8%; Magic defense +4%;Max HP vale -175
5 Star- Magic Attack +9%; Magic defense +5%;Max HP vale -200
The cloaks cost an additional 10k points per rank. So to get a rank 1 cape you will need extra 10k points, and for rank 3 extra 30k. Cloaks may be gotten from an NPC in Thunder Shrine.
1 star – Max HP +102, HP Recovery Speed +2%
2 star – …
3 star – Max HP +149, HP Recovery Speed +3%
4 star – …
5 star – Max HP +192, HP Recovery Speed +4%
1 Star : Max MP +32; MP Recovery 0.01%
2 star – Max MP +42, MP Recovery Speed +0.01% (That’s what’s on the wiki, not sure about accuracy)
3 star – Max MP +55, MP Recovery Speed +3%
4 star – …
5 star – Max MP +80, MP Recovery Speed +4%
1 star – +8 Defensive Force
2 star – …
3 star – +14 Defensive Force
4 star – +18 Defensive Force
5 star – +23 Defensive Force
1 star – Magic defense power +8
2 star – …
3 star – Magic defense force +13
4 star – …
5 star – Magic defense power +20
1 star – Max HP +105, Max MP +34
2 star – Max HP +123, Max MP +45
3 star – Max HP +154, Max MP +58
4 star – Max HP +166, Max MP +70
5 star – Max HP +197, Max MP +81
Unlike other mounts, the Kirin Mounts are given to the players who have reached their Master Level rankings. Furthermore, Kirin Mounts have the same speed as the basic Tiger Mount, as well as each Kirin Mount having a unique Skill. You also gradually lose SP as long as you are riding a Kirin Mount.
Requirements for the Kirin Mounts are similar to getting your Master Rank Title and Capes by spending your Master Points (earned by having your Apprentices kill a strong monster, complete a quest, or gain a level). Once you earned enough Master Points, go back to Beginner’s Village and talk to the Kirin there to receive your Kirin of choice. Take note that buying a Kirin Mount is separate from your Rank Title and Cape. For example, if you want to have 2-Star Kirin, not only do you have to earn 200,000 Master Points to reach the 2-Star Master Rank, but you must also earn ANOTHER 200,000 Master Points just to get the Kirin Mount itself – totaling it to 400,000!
One-Star Kirin (Earth)
One-Star Master Rank; 200,000 Master Points
– By getting this Kirin, you get a skill that boosts your party’s Physical and Magic Defense by 200 points for 60 seconds. After that, there is a cooldown time of 10 minutes before you can use the Skill again.
Two-Star Kirin (Fire)
Two-Star Master Rank; 400,000 Master Points
– Has the same effect as the One-Star Kirin, except it instead increases all Melee, Range, and Magic Attacks by 200.
Three-Star Kirin (Water)
Three-Star Master Rank; 600,000 Master Points
– This Mount has a skill that paralyzes monsters within the area of effect for 30 seconds. No effect on bosses, however. Cooldown time is 5 seconds.
Four-Star Kirin (Wood)
Four-Star Master Rank; 800,000 Master Points
– For 60 seconds, all Attacks and Defenses for your Party are increased by 100. Furthermore, you get reduced damage from enemy attacks. However, the cooldown time is 30 minutes, so best to think carefully on when is the best time to use this skill
Five-Star Kirin (Gold)
Five-Star Master Rank; 1 Million Master Points
– The hardest to get Kirin of all, as it requires you to get a grand total of 2 Million Master Points (1 Milion to earn your 5-Star Rank if you haven’t got it already, and another million for the mount itself). Its Skill allows your entire party to go into Burst Mode (Spirit Break) for 60 seconds WITHOUT using any of your own, or your party’s Burst Icon. Combine this with Attack and Defense buffs and you probably got yourself one powerful party than can stand up to perhaps even the toughest of bosses. Cooldown time is 30 minutes.
^All the information about the elemental kirins was taken from the thread Mini Guide to Mounts so all credit goes to KaiserReinhardt.