Rohan Online Ranger Guide

Rohan Online Ranger Guide by TheHellHunter

Looking recently, I’ve realized there really isn’t an updated, easy-to-read, and comprehensive Stat/Skill distribution guide for all of the new players and people new to Half Elves/Rangers. I’ll start with some notes and forewarnings about Half Elves and the Ranger class beforehand, just to make sure everyone knows what they’re getting into before they choose to play a Ranger.

Table of Contents
I’ve broken down this thread into sections permitting everyone to use the ‘Find’ shortcut (Ctrl+F) to quickly jump to a specific section without having to dig through this wall of text to see what they’re looking for. The Quick-Search Code is labeled in orange next to the section it corresponds to. Just simply hit Ctrl+F and copy and paste the code into this and you’ll arrive right at the corresponding section.

Introduction/Notices………………………………..RBGS1.0
The Basics and Play-style…………………………RBGS2.0
Stat Allocation…………………………………. ……RBGS3.0
Skill Point Allocation………………………………..RBGS4.0
——Skill Points: Levels 1-49…………………….RBGS4.1
——Skill Points: At 62…………………………….RBGS4.2
——Skill Points: At 99…………………………….RBGS4.3
Conclusion…………………………………. ………..RBGS5.0
The End/Post #1…………………………………….RBGS6.0

Introduction/NoticesRBGS1.0
Half Elves are Rohan’s ‘Glass Cannon’ class. They function by dealing large amounts damage over short periods of time and utilize mobility as their best defensive and offensive tactics. They have low HP, obtain lower defense boosters from the same pieces of armor than other classes, and have no forms of sheer defense buffs or skills. This requires a Half Elf to be geared correctly and appropriately at all times for PvP, requires an accurate and effective skill build, and also requires the player to understand its enemies and the class itself well. Half Elves are typically done best when made after another character, as they are difficult to keep alive without proper funding when built for damage through the leveling process. In this guide, I hope to simplify the leveling process by displaying an all-around effective skill build with some tips on how to best play a ranger through my experience as one over the course of the ~three years I’ve played them. So without further explanation, let’s begin!

The Basics and Play-StyleRBGS2.0

Everyone has their own play-style, and if you’ve decided on a ranger as a new player for your first class, you probably like a class that yields a lot of damage, is intense to play, and permits you to kill things or other people before they get to reach you. If that’s your case, then this is pretty much the class for you, however there are some tips and tricks to be learned before you dive right in which can make your experience as lot better.

The first thing to remember is to keep your distance! If you’ve got room to ‘kite’ a monster (Attacking it while simultaneously moving away from it), then do it! Rohan’s game mechanics let you automatically keep attacking a monsters while you hold the ‘s’ key down to move backwards, this means you don’t have to spam click/attack the monster while trying to move away like in other games. The only time you’ll stop attacking is if you run out of the attack radius while doing this, but that can be fixed easily by just trying to attack it again.

Second, pay attention to your surroundings and try to remember how many mobs spawn where, and about how long it takes them to respawn. You don’t want to kite something to another spawn location of something you previously killed, and then get attacked by both.

Third, If you’re lacking a long straightaway or even a large space to kite a monster, rather than travelling in a line, move in a large enough circle so that the monster is constantly chasing you, not attacking, and also small enough so that you don’t run into other monsters.

Fourth, like the method above, if you’re dying due to too many monsters attacking you, and your party is busy, stop attacking the monster by either clicking on the ground using your mouse, or by hitting F1, and then run around in circles around the party to prevent you dying, running away from the area, and/or attracting more monsters.

For party grinding, always remember that you will be ‘luring’ monsters. This means you will not be the one doing any of the damage, but you will attack a far away monster one or two times to bring it closer to the party.

When luring, pay attention to monsters that are linked together. The main targeted monster will have a red circle underneath it, and all linked monsters will have a blue circle. Attacking any of these only once will result in all of them with blue circles to also come after you. This means you don’t need to attack every monster to bring a large number of them towards your party.

Additionally, try and keep within a wizard’s or warlock’s Psyche Shield or Intelligence Shield buffs. These have a limited radius so pay attention if you lose the buff, and try to keep close to the party if you can.

In PvP, there are also things to remember, such as knowing when/how to slow your foe. Mobility reduction skills stack and treat the %reduction not from the player’s current mobility, but as if it were 100% when normal speed. This means that if you stack mobility reduction effects on a foe, and it totals to more than a 100% reduction in mobility, they will be rooted. A great example of this is stacking your slows (Frozen, Fainting Pierce, and Ensnare).

Most importantly, know your foe’s approximate cooldowns. If they used a skill with a two minute cooldown just a few seconds ago, you know that you will be protected from that skill for another two minutes, meaning you can get in closer. Use the skills you have with cooldowns on them to get an approximation as to when the foe can use that skill again, to then retreat for a while.

Your “combo” is a really important chain of skills that are essential to PvP success. A “full combo” is referred to as Simultaneously casting Siege Shot and Speed Wind together, and stacking negative mobility or stun effects like Brandish Kick, Piercing Root, Frozen, Fainting Pierce, and Ensnare. A “full combo” on a melee DPS target will typically be the following:

1.) While knowing the opponent’s cool downs, approach them when you have a moment and use Brandish Kick for a stun.
2.) While they’re stunned, retreat a few paces (out of their melee attack radius) and begin Speed Wind and Siege Shot.
3.) Either before you activate Siege/Speed or just after Brandish Kick’s effect expires (or it is resisted, does not go into effect, or misses), use Piercing Root.
4.) Attack during this minor skill combo and wait for your Frozen ability to take effect and reduce their mobility.
5.) When Frozen goes into effect, quickly use Psychic Pierce with the Fainting Pierce buff active, and then Ensnare successively. Your target will now face a greater than 100% mobility reduction, causing them to be unable to move.
6.) Finish Siege/Speed and break lose again, increasing your distance. Remember to keep their skill cooldowns in mind!

*NOTE: During this combo, should you be against a magic-type class, cast the skill Magic Guard immediately before step 1 to prevent your combo from being ruined.

Only use Siege Shot and Speed Wind together if you have the opportunity to. Using Speed Wind alone can be very effective and still permits you to move, as Siege Shot roots yourself. Remember these skills have a long cool-down, so keep distance until after these skills reset.

Remember that your skills also have a shorter range than your basic attacks. If the foe has a skill that works over a distance, most likely they can hit you with it if you can hit them with your skill.

Pay attention to pets. If there are pets roaming around and no one visible, you know there will be a dhan, dekan, or other ranger in hide (probably with the intent to kill you). Keep your distance and watch where the pet is moving. On the flipside, if you’re trying to ambush someone, release all pets before using your hide skill, and then activate them upon the first attack.

For Murder Shot, make a level 30 dhan on another account and get level 5/6/7 Quickness on this dhan to buff yourself and gain Murder Shot charges without killing low levels and also without having to search for level 5/6/7 quickness. Remember your possible number, and going from 1 to 0 possible kills does NOT put you into Murderer Status. Murderer status comes after a kill with 0 possibles. Murder Shot is NOT charged to maximum when under Murderer Status. It treats your Murder Shot as if you were back at 10 possible kills, so going Murderer Mode is a bad idea!

Lastly, always keep mobile and keep an eye out for your mana. Your later skills will require large amounts of mana to use, and winged foot will constantly drain your mana as well. You don’t want to begin an attack and then have no mana to finish the guy off.

Stat AllocationRBGS3.0

Stat building is pretty simple on Half Elves (Rangers). There are pretty much three ways to build effectively:

Full Dexterity: This yields the most damage but limits your survivability to very low amounts. Be sure that if you follow this build from the start, you have a lot of experience playing Rohan and good gear to back you up. This build is NOT recommended for new players, and only gets more difficult to maintain through the higher levels. Full dexterity should only be used by those who are either level 99 who possess gear for a full-dexterity level 99 Ranger, and/or those who are extremely experienced with larger budgets looking for PvP throughout all of their playing time.

Hybrid Dexterity: This option is for players who are newer to the game and have limited gear resources. They plan on being able to deal substantial damage in PvP/PK throughout their rohan career, but want additional survivability in forms of HP over full dexterity builds. This build is recommended for those playing a Half Elf/Ranger in Rohan for the first time if they plan for a moderate challenge and also have previous experience playing classes similarly modeled to Rangers in other games.

Common build for Hybrids (3 Dexterity : 1 Vitality)
3 Dexterity : 1 Vitality every level from levels 2-50.
4 Dexterity : 2 Vitality every level from levels 51-60.
5 Dexterity : 1 Vitality every level from levels 61-70.
6 Dexterity : 2 Vitality every level from levels 71-99.

Full Vitality: This option is the most recommended build for anyone new to Rohan and/or new to the play-style of a Half Elf/Ranger. This build requires little experience and permits flexibility for people learning the game. This build focuses on letting the player easily pull monsters to their party with large sums of HP and avoid death easily. A Vitality Ranger has little potential to kill monsters (soloing), or killing players. The build is advised for those wanting to level quickly without needing expensive and very good gear.
*NOTE: When playing a vitality ranger, your low levels (5-40) may be difficult and slow. This period is worthwhile, however, as later on having that excess of HP and physical defense from your vitality will make it easier to survive in a party.
**NOTE: When playing either a hybrid or vitality ranger, be sure to visit the Newbie Helper NPC at level 50 located near the Gathering Hall to receive your free Stat Reset Stone. DO NOT USE IT!!! Wait until being geared for full dexterity at level 99 to use this stone, as it will allow you to not need $12 worth of Rohan Points for a reset.

Skill Point AllocationRBGS4.0

Like you’ve read about so far, playing a Ranger requires a solid skill build. I’ve disclosed images which provide a universally “good” skill build. Follow the images and allocate the number of skill points to the skill based on the number next to it. Example: If the skill has a “5” next to it, then make the skill level 5. If it has a 0 next to it, then don’t get the skill at all. Pay attention to these numbers as you have little to no margin for error.

Between levels 1-49, the following picture should be a copy of your skill build. The order of which you get these skills doesn’t matter, as long as you get only the ones shown with their certain levels! DO NOT SPEND EXCESS POINTS!!!
RBGS4.1

Between levels 50-62, you won’t be adding any more skill points to any skills on your archer tree; only to your ranger skills. If you mess up early on, make sure you leave something out to make sure that you have enough points for level 5 winged foot as soon as you turn level 62. Here is what you should follow as ranger skills between 51-62:
RBGS4.2

From here on out, you’ve got to just level to 99 and allocate skill points to these skills:
RBGS4.3
*NOTE:If you’re building Hybrid or Full Dex, be sure to max out (level 5/6/7) skills like Siege Shot, Speed Wind, Ka`el’s Arrow, and Murder Shot right away. Those are your really good and important skills. If Vitality, the skill order doesn’t matter, just make sure you get them all correctly so that when you use your stat reset at 99 to go to full Dexterity, your skills are also perfectly in order.

Conclusion RBGS5.0

I hope you learned a lot in this guide and that it was really helpful. If you have any questions about gearing or what option items to use, please ask and someone is bound to respond if it hasn’t been answered already. I’ll probably update this guide with gear solutions later on to prevent future questions to keep this thread useful with little required maintenance.

If you want to check your skill setup in terms of remaining points, use http://www.mmostatistics.com/index.c…calculator.cfm
This calculator is out of date with numerical information, however it does let you determine where your points are going and how many you will have to spare.

Special Thanks to Aero for publicizing this calculator for the above skill build screenshots. Your pro-activity towards this game is missed.

Good luck and enjoy your Ranger!

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3 Responses

  1. Anonymous says:

    Why isnt there a scout guid

  2. Anonymous says:

    Thank U
    For This Post!!!!
    u dont know how i love u now!! :)

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