Mythos Bloodletter Builds Guide
Mythos Bloodletter Builds Guide by Atavus and ThunderG0d
Update: 11 May 2011
Sry about the lack of recent updates, as I have been away from the game for the last couple of days :P
Anyway, I am now level 25 (good gear upgrade at lvl 24!!). I stuck with the recent build and I’ve only pushed down the Skill Tiers (13/30 so far).
My damge output has increased quite a bit (from the lvl 24 gear upgrade), with Sever regularly doing over 800-1200+ dmg (I even had near 1500 crit) and minions doing 150-200+ dmg.
I’ve been farming FAP fairly easily and soloing Red Eye with no problems.
I also soloed Amari with little problems; I did have to pot a few times though for HP and MP. Amari hit me hard sometimes for 2,500 sometimes, so I made sure to position myself properly and keep my minions summoned. I also kept Severing him and 1-shotting his minions; even though he healed a few times, my dmg output was too much and he was slain in about a minute or so.
Update: 04 May 2011
NOTE: The idea & aim behind this updated build are still exactly the same as explained below in the original post, but with a few tweaks.
I have recently respecced, mainly due to seeing that Rend Flesh, even at rank 5/6 was not doing that much more dmg than Sever 1/6, even with Foe Reaper‘s applied to both.
I assume this is a bug, as Rend Flesh is supposed to have a LOT more % bonus dmg. Maybe once I get the upgrades of Rend Flesh I will see better damage.
Until then, I respecced AWAY from Rend Flesh, maxing Sever and Foe Reaper. I also maxed Furious Focus.
NOTE 1: Furious Focus has a hidden movement speed bonus, which reaches to 20% at max!!!
NOTE 2: Don’t let its defense penalty scare you. The % reduction is applied to the flat defense number of your character (NOT your total % def seen under details 1); so, at max rank Furious Focus, you lose only about 4% of your total % def (i.e. mine drops from 65% to 61%), which is negligible.
I also dropped Deep Wounds for now only (I intend to max this ASAP as crit dmg is really good). Blade Specialist is still maxed, but I now have only 1 point into Adrenaline Rush, which is still hugely beneficial. Ofc, Summon Bloodling and Improved Bloodling are still maxed.
Blade Specialist — max
Sever — max
Foe Reaper — max
Furious Focus — max
Adrenaline Rush — 1 pt
Summon Bloodling — max
Improved Bloodling — max
PS: If this is of any worth, I was able to solo “Red Eye” boss in Fallen Ancient Palace with this build, at lvl 22, while he is lvl 30.
As for damage output atm (I’m level 23), I auto-attack for 250-400 dmg. Sever starts at around 350-450, and builds up very rapidly to 600-700 dmg (non-crit). Note that it does AOE damage and clears everything super fast as it is spammable. Minions do about 100-150 dmg each, per hit.
>> NOTE ABOUT WEAPONS: <<
2H is actually faster than 1h or DW, in auto-attack or skill usage, and does a LOT more dmg.
DW or 1h+shield only gives you extra stats, and 95% of the damage is calculated off the weapon on the left side of the Char screen.
PS: Some skills like BL’s “Deep Wounds” give +crit chance as long as you use bladed weapons. Only the left-side weapon is taken into account though (if you use 1h) and you can use anything you want on the right-side (ie. shield or mace) without losing the bonus.
Having played CB/OB and experimenting with many BL builds (up to level 18-19), I thought I would share my experiences with my BL so far. This could be considered as a guide if you wish, a wall of text, or simply sharing some thoughts and insights.
During beta I went for a full Red Hand build, maxing Bloodlings, Imps and both their upgrades, but with no Blood Rage, as I had no need for it. I pushed down the skill tier, as much as I could, to reach their next skill tiers and for the % bonuses of course. Farming and boss killing went smoothly for the most part, especially that leveling was well paced.
How does leveling affect a build? Well, when mobs/bosses are too high level compared to you, you and especially your minions will start to miss a lot, and deal far less damage, the wider the level gap is.
In release, leveling was hit hard, and I had gone for the same beta build at start. But I soon found myself kinda struggling vs certain bosses that I don’t remember having any difficulty with earlier. And the problem was mainly the level gap, which I was unable to close fast enough for a smoother progression. Not only that, but I also had 3 concerns:
1. Even during beta, I felt it all revolved around minions, and I was kinda useless myself.
2. While “Wisdom” was usually the way to go as a Red Hand (or a caster in general), stats did not affect minions. So, going full Wisdom was mainly for my mana. But that could be fixed with potting. Stat distribution was just confusing.
3. I was concerned about the end game. I wanted something flexible enough to still make me viable down the line, as minions can be good for only so far during game progression as far as I know.
So, I decided to take my work back underground, to stop it falling into the wrong hands (guess where this quote comes from? ) .. errr, so, I changed my build somehow to address some of these issues.
I went for skills that will empower my own character, while keeping the Bloodling rascals, as you can see here:
I maxed Deep Wounds and Blade Specialist to maximize my melee dmg. And I put 1 point into Sever and its upgrade Foe Reaper, which are enough to kill of mob clusters since you can just spam it due to no cd. I would like to level these 2 skills a bit more later on.
NOTE: I did try “Dervish Whirlwind” but the long CD was too much.
I went for 1 point into Furious Focus which is a nice buff, and I intend to upgrade this as I level up. But remember to reapply it when you change zones! 4 points into Rend Flesh are nice to cut down bosses; again I intend to max this eventually.
2 points into Adrenaline Rush are too good to pass up, without consuming too much mana. Even 1 pt is awesome to help you not only cover distances faster (especially when running errands) but also to kite bosses if you need to, and to generally run around after your minions and loot faster lol. NOTE: Don’t be afraid to spam AdR when running across zones, as your HP/MP fill up when zoning anyway.
Then onto the backbone of the older beta build, Summon Bloodling, which I maxed along with its upgrade Improved Bloodling. Those rascals can still tank for you, farm like crazy and make normal instances a lot easier and faster.
Stats & Gear
As for stats, I try to push STR mainly, with enough DEX to carry the best 2H polearm I can find. Attack Rating is no problem as you get a lot already from Skills; I already got over 90% hit rate at the moment, and skills get even bonus AR on top. But remember, fighting higher lvl mobs/bosses will make you miss a lot more.
I get enough VIT/HP and WIS/MP from gear, so I do not put points into those. And again there are always pots to help with HP/MP, without having to sacrifice your stat points.
NOTE: I always leave 20 points in case I needed a few extra points in STR or DEX for that new, shiny piece of gear!
As for gear, I try to have a nice mix between +dmg and +minion stats, preferably both on each item when possible. VIT/HP and WIS/MP gear stats are always welcome as well.
I use a 2-H Polearm as my main weapon for the higher damage (and faster attack!). I also keep a 1-H Bladed (slashing) weapon + a Shield (with +minion stats), just in case, as secondary set.
In conclusion, I feel this build has the best of both worlds and has served well so far. And I am hoping it would be better for the long(er) run.
Thanks for reading
The “Bronto” Bloodletter Build Guide by ThunderG0d
Hi guys. After having been questioned by a lot of people about the build of my bloodletter, I decided to make a comprehensive guide based on my experiences. In advance I apologize for all spelling mistakes, math mistakes etc. Feel free to link to my guide, but please give credit when due.
Melee Bloodletter Guide version 1.0 A.K.A. “The Bronto Build”:
First of all congratulations on picking Bloodletter as your class! It may not be the easiest class to play, but when played the right way, the Bloodletter can wreck havoc amongst the denizens of Uld to a degree, where both Pyromancers and Gadgeteers alike are forced to look your way, whether they want to or not.
This is by no means a guide to “the ultimate build” or “the one way to build a great bloodletter” – this is simply a guide which should enable *any* player to reach level 50 without the direct help of other players. There are most likely players out there, who have come up with better builds – in fact – that is almost guaranteed to be the case. This is simply my take on the class and the obstacles you will face on your way through Uld. If anything it is my hope that this guide will help people understand the possibilities and features that are open to players who pick this class. Please note that this is version 1.0, so nothing is “final” per se.
2. Going melee:
Unlike the other classes in Mythos, the Bloodletter is primarily a melee class. (Indeed there are examples that differ from this, but they are not the target of this guide). This means that you will *mostly* need to get up close with whatever you are fighting, with emphasis on mostly. This means that unlike the other classes you will need to plan ahead when going into combat, as not all opponents can be beaten just by “charging” onto the battlefield. More on this later.
3. The “Bronto” Build:
The build I am about to present is the one that is being used by my Bloodletter “Bronto”, who has been able to solo his way through everything up to level 47 (going on 50). For the most part he has had the upper hand in the dungeons, but there have certainly been some grim and frustrating challenges along the way. The build is essentially a hybrid build, as minions seem to be the key for surviving through the first 40 levels. However: There is also a focus on melee skills as A: Minions cannot deal with everything and B: It is (IMHO) not fun to go around with a pure summoning build. You picked the Bloodletter because you wanted to kick b*** – not watch others do all the dirty work! :-)
Use strength-based gear only, as this will allow you to ignore dexterity. Then “simply” do the following:
Strength: As much as you need for the gear you are using. Note that certain items require 220+ strength.
Wisdom: Either add 5-10 points in the beginning for the mana or leave it be entirely.
Vitality: All other points go here.
If possible you should leave 30-35 unspent, since you never know, what will come up. You may experience that the “ultimate” item you found which gave +15 strength gets replaced all of a sudden, and then you need those 15 points from your base points.
Some people suggest putting every point into strength. This is only useful if all you care about is damage. Later on some bosses will do 5000+ damage in a single attack, so even though you certainly won’t be able to tank these baddies, the extra points in vitality will enable you to take a couple more hits before you bite the dust, giving you time to regroup, heal and possibly summon more minions.
3.2 Bladed weapons vs. everything else:
I prefer bladed weapons and the skills that are related to this weapon type. I have tried hammers and the skills that correspond to them, and from my experience they are simply not as powerful/useful – at least not when going solo. Having said this, I am sure there are people who disagree with me. Feel free to do so – this is just my opinion, just as is the case with everything else in the guide. Note that bladed weapons are all weapons that do slashing damage.
3.3 Shield or no shield?
Some people argue that two-handed weapons are better than one-handed weapons. I whole-heartedly disagree, given that you are not a level 50 character who is focusing on “damage per second” (DPS) in party play. If your plan is to solo or semi-solo your way through the game, I recommend using a one-handed weapon and a shield. It would be nice if the Bloodletter was made out of rock, but this is not the case, and at least in this build you need the blocking and the extra defense.
4. The Skills:
4.1 Red Hand:
Your first skill and your first (and only) minions. These are the bread and butter of the build until you reach the high levels (40+). If used the right way they are deadly throughout the game and they always keep you company.
Makes your bloodlings tougher and better (… well duh).
This will make your bloodlings much tougher than before. Once you get Bloodling Mastery you can go through many of the easier dungeons without ever having to re-summon a single minion.
Once you reach level 15-20 you will start needing this for bosses. Later on (at 30+) you will need to cast it every time you go into combat with larger groups of monsters.
An incredibly powerful improvement to Blood Rage. This will greatly increase the damage output of your bloodlings.
4.2 Martial Artist:
A must-have for using bladed weapons. No explanation needed.
Adept of Edges:
A great improvement to Blade Specialist. This will increase your attack speed AND make your opponents bleed, meaning that they will lose hit points over time. This is especially great against bosses, since the constant decrease in hit points seems to be in “% over time”. When you cause an opponent to bleed, a small blood drop will appear in the upper left corner of their life-bar.
Increases your chance of making critical hits – essentially meaning your chance of doing double damage. A great skill later on.
Further increases your chance of making a critical hit and adds a chance that the opponents, who are critically hit, will explode doing splash damage. A very underrated skill in my opinion.
A great attack which improves damage and your chance to hit. Most importantly sever can strike several foes at once, which is great for crowd control.
Prerequisite for Impale and *potential* end-game skill.*
A great improvement for Sever.*
* Note that I have seem claims that Foe Reaper and Impale are bugged for the time being, meaning that the damage increase is not as big, as it should be. Whether this is true or not I will leave up to other people to test. Make note however that this will most likely be corrected in future patches, making the discussion irrelevant in the long perspective.
Adds a nice 5 % chance of blocking with your weapon. Put one point into this beauty.
Leave this skill tree – at least until you hit level 40.
4.4 Why not get Blood Imps?
From my experience blood imps are not as useful as bloodlings – even when maxed. If you want to make a pure summoner they are (of course) a must, but this is not a guide to a pure summoner. Also many pure summoners run into problems at level 40+, unless they have really good summoning gear.
4.5 What about “Furious Focus” or “Thick Skin”?
Both those skills are useful indeed, but I will leave it up to you whether you want to use them or not and which one you choose. “Furious Focus”, “Blinding Focus” and “Focus Mastery” are useful if you want to do much damage per second. “Thick Skin”, “Protection of Authority” and “Protector’s Shield” are useful if you want to tank powerful opponents. However: I do suggest that you wait with these skills until after you reach level 40, no matter how tempting it may seem to get them earlier on.
5. Leveling guide:
First I will suggest a skill “pathway”, so you know what to do with your skills points at each level-up. After this I will make notes about where to go and what strategies to use as you race towards the higher levels. I apologize if my math is incorrect at some point during the pathway. As long as you know the order of things, this really should not matter too much.
5.1 Leveling “pathway”: (From lvl to lvl)
1-4: Put all 6 skill points in “Summon Bloodling”
4-7: Put 1 point in “Sever” and 5 points in “Blade Specialist” (in that order)
7-11: Use 7 points to raise the skill tiers and put 1 point in “Blood Rage”
11-14: Put all 6 points in “Improved Bloodling”
14-17:Put 1 more point in “Sever” and 5 points in “Deep Wounds”.
[Respec your skills at level 18] (Yes – you read that right)
Now distribute your points the following way at level 18:
Skill tiers: 13 points.
“Summon Bloodling”: 6 points.
“Improved Bloodling”: 6 points.
“Blade Specialist”: 5 points.
“Sever”: 1 point.
“Blood Rage”: 1 point.
“Adept of Edges”: 2 points.
Now off we go again:
18-20: Put 3 points in “Adept of Edges” and 1 point in “Blood Fury”
20-24: Use all 8 points to raise your skill tier.
24-27: Put 6 points in “Bloodling Mastery”
27-31: Put 4 points in “Blood Fury” and 4 points in “Blood Rage” (in that order)
31-36: Use 9 points to raise your skill tier to max and put 1 point in “Deep Wounds”
36-41: Put 5 points in “Blade Shards”, 4 points in “Deep Wounds” and one point in “Parry” (in that order).
Now you are essentially done, and the rest is up to you. From level 41 and on you will gain levels quickly, and you will know the game mechanics by heart, naturally making you a very versatile player. At this point you have four choices in my opinion:
I. Max “Sever”, “Impale” and “Foe Reaper”.
II. Max “Furious Focus”, “Blinding Focus” and “Focus Mastery”.
III. Max “Thick Skin”, “Protection of Authority” and “Protector’s Shield”.
IV. Respec your skills and give up all minions. The spend points on either I & II or I & III.
Needles to say I have chosen the first path (maxing Sever, Impale and Foe Reaper). This is, however, not necessarily the best thing to do, and I am therefore leaving this completely up to you. My advice may even change in the next version of the guide.
[Note: You may find yourself with a few extra skill points at some point, given that you are an avid quest solver. Put these two point into “Adrenaline Rush” and the skill for which “Adrenaline Rush” is a prerequisite. This will enable you to ignore slowing effects for a short while, which can be useful]
5.2 Leveling in Uld:
OK – so you know what to spend your skillpoints on, but how do you earn the points in the first place?
These are considered the “easy” levels to gain, as you should be able to get most of your experience from the different quests, you are asked to take on. When you need experience, but have run out of quests, simply go to a dungeon with creatures your level and “grind” – meaning killing them again and again until you level up.
Once you reach level 15 daily quests will start appearing. Solving all three daily quests will not only give you currency and experience. It will also trigger a period of experience bonus, where all the experience you gain from killing monsters is increased by 50%. Save this period until you need to grind. That will reduce your grinding time by 1/3!
These are without a doubt the hardest levels to gain, even though the daily quests have made it MUCH easier to get through this level interval. When you are done solving the quests that appear at each level, you will still need 50%-75% experience to level up. It is time to meet your new best friend: Fallen Palace.
Fallen Palace is a dungeon which you can access from “Crumbling Kingdom” once you reach level 19. It is full of undead creatures that give much experience to kill, including skeleton warriors that give 500 EXP per kill. If you solve the three daily quests you get the 50% experience bonus for two hours (right now it is two hours, but this could change in the future). However: This bonus is not enough. It is time to join a party!
Partying in Mythos earns you more experience than soloing, given that all people in the party are quick, so you don’t have to wait all the time. There is a 10% bonus for every extra party member, meaning that when fighting in a 5 person party with your two hours bonus, you will get 90% extra experience, plus you will gain the experience much faster, since you are 5 people wrecking havoc at once instead of one (experience is shared in parties, given that you are all on the same floor).
At levels 19-24 you will mostly be standing in the background watching your allies kill the bosses and tough opponents, but at level 25 you will start doing some serious damage as well, and once you reach level 28, people will stand behind you as you smash your way through the dungeon at record pace.
Note that the person who is the highest level should always be made the party leader and the first to enter the dungeon, as this determines the level of the creatures within the dungeon. When you are level 29 killing level 25 monsters earn you next to no experience, but killing level 26/27 monsters certainly does.
Fallen Palace runs are usually named “FAP 19+” or “FAP”, when you open the party menu, as it was previously named “Fallen Ancient Palace”. NOTE: You certainly don’t need to be in a party if you are purely soloing, but it will increase the pace at which you gain experience and add a social element to the game. I recommend it at the levels 19-30.
Congratulations on making it to level 30! You are now through the toughest part of the game leveling-wise, and leveling from now on will be easier and quicker. At this point you can go to new places and solve new quests! The new places actually become available at level 28, but I recommend waiting until at least level 30 before going there (I was level 31 myself). If anyone is interested in this fact, Bronto joined the Tigan faction. I don’t think joining Ordo makes a difference experience-wise, as both factions have A TON of quests for you to solve.
You will not always be able to gain levels just by solving the quests that people give you. However: You will usually be very close to gaining a level when this is the case compared to back when you were < level 30.
At this point you will start getting experience VERY quickly. In fact: Some people make it to level 50 over the weekend, if they reach level 41 Friday morning (Of course given that they play a lot). I have no real recommendations here. Just solve the quests and grind a little when necessary.
One note: Bosses can be very tough when you reach these levels. Either wait with some bosses until you find/buy better equipment or gain a few levels or ask some of your buddies from your “Fallen Palace Days”, if they have the time to give you a hand.
6. Fighting strategy
When playing with the “Bronto-build”, you will be able to overcome your opponents without too much trouble most of the time. However, you should be aware of a few things:
I. Your minions are not indestructible. Re-summon them every once in awhile between battles, so you don’t risk having them all killed at once in a boss-fight.
II. Not all quests can be solved at the level they are given, when you are playing solo. The first example you will most likely experience is “Rufus” in “Green Temple”, who can heal himself, making him seem invincible at first. Simply wait a few levels by taking on really difficult quests. A few levels later they will be a cake-walk.
III. Watch out for ranged attackers! Gadgeteers and archers can kill you quickly. Stay behind your minions, when you face large groups of ranged attackers or focus on taking out all ranged attackers on the flanks one-by-one while your bloodlings chew through the melee opponents.
IV: Take advantage of the boss AI. Some über-bosses (like Bulfarak) will ignore your minions and solely pursue you. Simply run around in circles and recast “Blood Rage” until the bosses are dead. No points for bravery, but then again: Of what use is bravery in the grave?
V: YOUR LEVEL MATTERS A LOT. This cannot be said too many times. If you are having trouble with certain dungeons or bosses simply wait for one single level. It can make all the difference.
VI: No corpses no minons! Bloodlings require corpses to be summoned. If you are fighting tough opponents “drag” them to a place, where there is a fresh supply of corpses. This is also the reason why I don’t recommend “Crimson Mark”. It is a good thing to have your minions kill all the smaller opponents, ad this makes it easier to re-suply their ranks.
[A final note on Boss-fights]: When fighting bosses you should start out by taking care of all the “small” opponents, while your bloodlings are taking on the big guy. Once all the smaller opponents are dead you should try to approach the boss from behind, while he/she is busy dealing with your minions, so you don’t get hit right away. Make sure to re-summon your minions at a steady pace and make sure you keep casting “Blood Rage”.
7. To solo or not-to-solo?
It is totally up to you if you want to party with others or not. This build can make it through the game playing solo – albeit at times with some difficulty, but this doesn’t mean that you should avoid the company of others. Particularly when grinding it can make the experience-accumulation less boring and increase the rate you gain experience. Again: It is 100% up to you. Note however that the final (relic) dungeons are VERY tough, when you are on your own. I recommend being in a party, when you venture into these.
The equipment you will using has to be strength-based – at least if you followed my advice on attribute distribution. To achieve success with this build you need good (certainly not godly) equipment, but what exactly is good equipment? Well this depends on your level.
8.1 Between levels 1-35:
At these levels you will depend much on your minions, so at this point you should particularly look for: +% Minion damage, +% Minion life and +% Minion defense.
Apart from this you should look for: Bonuses to attack rating (this is alpha and omega, since low attack rating means that you cannot hit the monsters (essentially making everything else useless), bonuses to defense (for survival), extra wisdom and vitality (for the mana and hit points), extra damage – both physical and elemental damage (the element type is not very important), Increased Melee attack speed and Increased melee damage %. Also resistances are always nice – particularly fire resistance, but you should not make this your main priority compared to the other things mentioned.
If you are having trouble with bosses you should look for something with a % chance to ignite, as this will have the same effect as bleed.
8.2 From level 36 and on:
At this point it is somewhat up to you, but I recommend that you start “throwing away” (sell it at the Auction House, if you can) some of the equipment that strengthened your minions and instead you should start focusing on your own melee attack.
The best you can get at this point are items that increase your chance of a critical strike, as this will work wonders with “Blade Shards”. Apart from this you should focus on bonuses to attack rating (as always), +% to melee damage, bonuses to defense and finally resistances. Notice that bonuses to melee attack speed are still useful, but I recommend making the other things a higher priority.
A note on minion gear: If you have to choose between single bonuses to your minions after you reach level 40+ I recommend bonuses that give +% to minion life. This will keep your minions alive for longer, while you dash out the real damage.
I will not go into details on crafting, since this is not a crafting guide. However: A lot of people always ask: “What is the best I can get?” There is no single answer to this question, but I will give you this piece of advice:
If you plan on making new characters in the future and you want to make life easier for them (or your low level friends) specializing in weapon-crafting is a great idea. I have crafted level 15 swords/axes with +17 damage, +20% attack speed bonus and some hefty elemental damage bonuses as well. Quite godly if you have a level 15 character, but not very useful for you as a high level character.
Another great idea is to invest your crafting points in “Terran” weapon heraldrys. This will allow you to make heraldrys that (when socketed into weapons) give +17 luck and/or other cool bonuses. A very nice ability later on.
The only really useful piece of advice is that you should focus on one or two particular “paths” in your crafting tree, as putting a few points in everything is virtually useless.
10. A short note on Guilds
In Mythos you can join an existing guild, which will normally give you some nice bonuses – especially if the guild is highly ranked and full of active players, or you can create your own guild for you and your friends (and possibly everyone).
I am not going to recommend any particular guild, nor warn you against guilds of any kind. However: You should always consider a few things before you join the first guild that shows up.
If someone says: “Hey. You can join our guild for free with no questions asked. We are a friendly, dedicated and active guild” you should always be aware. If a guild is truly dedicated and active, this would not be their recruiting style. Maybe this is how they got 80% of their members, and then there is certainly no guarantee that they are really as dedicated and active as they claim.
Do as you see fit, but don’t say I didn’t warn you :-)
11. Closing remarks
This is my take on the game and how to succeed as a Bloodletter. I am sure there are people out there saying “Oh, I would spend my skill points in another way” or “Oh, I don’t agree with this and that”. That is of course totally fine, but if you are to criticize, I ask that you do this in a constructive way. In the end your advice and criticisms can help make this guide even better. I still have MUCH to learn about the game, before I can call myself an expert.
I hope you have enjoyed reading this guide, and that you find at least some of the information useful. Feel free to add “Bronto” as a friend in-game. (He is on the English Ferus-server). Who knows… he might be willing to help you with a quest or two, if you ask him nicely!
“Ambupane” – for helping me understand the power of crafting.
“Atavus” – for the mini-guide that inspired me to pick Bloodletter as my class.
“cBOSS” – for keeping me company while leveling in Red Rune Gates.
“Mui/Mei” – for helping me save some time with “Slaughter”.
“The Auction House Sellers” – for much of my gear ^^
And finally: Everyone in the community for supporting me in the creation of this guide and last but certainly not least the Mythos development- and support team. Kudos for making it all happen.
© “ThunderG0d” 2011