Luvinia World Bishop Guide

Luvinia World Bishop Guide by aeonrivas

Okay, so you want to be a Bishop? Well, this guide is gonna help you achieve the path of the Bishop. I’ll show you the skills and possibly a good rotation on how to use your skills properly. One thing about mystics, is that they will never melee (In other words, they will always cast spells). The path to the prophet is: Beginner, Mystic, Priest, then Prophet. But first, comes the Beginner Class.

NOTE: Level requirements are class level, not character level. Yellow exp bar.

Skills

Beginner:
Your starting point. Everyone starts here, so when you get to choose the first skills, pick mystic. Your skills are:

Click the image to open in full size.Magic Missle:
Active
Damages an enemy with no attribute (element). Power increases with level.
Cooldown: .5 seconds

Code:
Skill Lv.          Mana          Trainable          Cost
1                  4             Lv.1               N/A
2                  5             Lv.2               150 CP.
3                  8             Lv.4               350 CP
4                  11            Lv.6               700 CP 
5(MAX)             14            Lv.8               1200 CP

Click the image to open in full size.Arctic Blast:
Active
Instant blast of cold ice that reduces the enemy’s movement speed. Power increases with level.
Cooldown: 15 seconds

Code:
Skill Lv.          Mana          Trainable          Cost
1(MAX)             20            Hermit Quest       N/A

Mystic:
The mystic is the 1st profession class to all mages. Your skills include:

Click the image to open in full size.Magic Missle:
Active
Damages an enemy with no attribute (element). Power increases with level.
Cooldown: .5 seconds

Code:
Skill Lv.          Mana          Trainable          Cost
6                  30            Lv.5               2952 CP
7                  52            Lv.11              5131 CP
8                  73            Lv.17              7309 CP
9                  95            Lv.23              9288 CP
10(MAX)            117           Lv.29              11666 CP

Click the image to open in full size.Arctic Blast:
Active
Instant blast of cold ice that reduces the enemy’s movement speed. Power increases with level.
Cooldown: 15 seconds

Code:
Skill Lv.          Mana          Trainable          Cost
2                  44            Lv.3               2226 CP
3                  81            Lv.9               4405 CP
4                  120           Lv.15              6583 CP
5                  160           Lv.21              8761 CP
6                  199           Lv.27              10940 CP

Click the image to open in full size.Staff Mastery:
Passive
Permanently increases the physical and magical attack of the user when equipped with a staff.
Cooldown: N/A

Code:
Skill Lv.          Mana          Trainable          Cost
1                  N/A           Lv.1               N/A
2                  N/A           Lv.7               3678 CP
3                  N/A           Lv.13              5857 CP
4                  N/A           Lv.19              8035 CP
5                  N/A           Lv.25              10214 CP
6                  N/A           Lv.31              13000 CP

Click the image to open in full size.Spiritual Blast:
Active
Instant blast of no attribute (element) that can be casted 5 times in a row, before a short cooldown is replaced. (This is a melee spell)
Cooldown: .5 Seconds
Cooldown (If used 5 times consecutively): 5 Seconds.

Code:
Skill Lv.          Mana          Trainable          Cost
1                  12            Lv.1               450 CP
2                  28            Lv.7               3678 CP
3                  44            Lv.13              5857 CP
4                  61            Lv.19              8035 CP
5                  77            Lv.25              10214 CP
6                  93            Lv.31              13000 CP

Click the image to open in full size.Caster Training:
Passive
Allows Mystic to cast faster. Increases the user’s casting speed permanently.< br />Cooldown: N/A.

Code:
Skill Lv.          Mana          Trainable          Cost
1                  N/A           Lv.3               144 CP
2                  N/A           Lv.9               881 CP
3                  N/A           Lv.15              1316 CP
4                  N/A           Lv.21              1752 CP
5(MAX)             N/A           Lv.27              2188 CP

Click the image to open in full size.Attack Boost:
Buff (Duration: 10 Minutes)
Enhances a team member’s physical damage for a set duration. Attack increases with level.
Cooldown: N/A.

Code:
Skill Lv.          Mana          Trainable          Cost          Amount
1                  48            Lv.3               720 CP        7
2                  68            Lv.9               4405 CP       11
3                  88            Lv.15              6583 CP       14
4                  108           Lv.21              8761 CP       18
5(MAX)             128           Lv.27              10940 CP      21

Click the image to open in full size.Defense Boost:
Buff (Duration: 10 Minutes)
Enhances a team member’s physical defense for a set duration. Defense increases with level.
Cooldown: N/A.

Code:
Skill Lv.          Mana          Trainable          Cost          Amount
1                  48            Lv.3               720 CP        60
2                  68            Lv.9               4405 CP       90
3                  88            Lv.15              6583 CP       120
4                  108           Lv.21              8761 CP       150
5(MAX)             128           Lv.27              10940 CP      180

Click the image to open in full size.Introspection:
Passive
Permanently increases the mana of the user.
Cooldown: N/A

Code:
Skill Lv.          Mana Gained          Trainable          Cost
1                  18                   Lv.5               99 CP
2                  40                   Lv.13              585 CP
3(MAX)             61                   Lv.21              876 CP

Click the image to open in full size.Fireball:
Active
Blasts fire onto an enemy, dealing massive damage. Power increases with level.
Cooldown: 5 Seconds

Code:
Skill Lv.          Mana          Trainable          Cost
1                  129           Lv.11              1081 CP
2                  184           Lv.17              7309 CP
3                  238           Lv.23              9488 CP
4(MAX)             292           Lv.29              11666 CP

Priest:
Yaay. You get your first healing ability and now you can heal and be pro~
NOTE: You lose the ability to use Fireball.

Click the image to open in full size.Magic Missle:
Damages an enemy with no attribute (element). Power increases with level.
Cooldown: .5 seconds

Code:
Skill Lv.          Mana          Trainable          Cost
11                 139           Lv.5               14698 CP

Click the image to open in full size.Arctic Blast:
Active
Instant blast of cold ice that reduces the enemy’s movement speed. Power increases with level.
Cooldown: 15 seconds

Code:
Skill Lv.          Mana          Trainable          Cost
7                  239           Lv.3               13849 CP
8                  278           Lv.9               16397 CP

Click the image to open in full size.Staff Mastery:
Passive
Permanently increases the physical and magical attack of the user when equipped with a staff.
Cooldown: N/A

Code:
Skill Lv.          Mana          Trainable          Cost
7                  N/A           Lv.7               15548 CP

Click the image to open in  full size.Spiritual Blast:
Active
Instant blast of no attribute (element) that can be casted 5 times in a row, before a short cooldown is replaced. (This is a melee spell)
Cooldown: .5 Seconds
Cooldown (If used 5 times consecutively): 5 Seconds.

Code:
Skill Lv.          Mana          Trainable          Cost
7                  109           Lv.7               15548 CP

Click the image to open in full size.Caster Training:
Passive
Allows Mystic to cast faster. Increases the user’s casting speed permanently.
Cooldown: N/A.

Code:
Skill Lv.          Mana          Trainable          Cost
6                  N/A           Lv.3               2679 CP
7                  N/A           Lv.9               3279 CP

Click the image to open in full size.Introspection:
Passive
Permanently increases the mana of the user.
Cooldown: N/A

Code:
Skill Lv.          Mana Gained          Trainable          Cost
4                  82                   Lv.1               1166 CP
5                  ###                  Lv.7               1554 CP

Click the image to open in full size.Heal:
Active
Heals the target every second for #* seconds. Healing power increases with level.
*Time increases with each level.
Cooldown: 6 Seconds

Code:
Skill Lv.          Mana          Trainable          Cost          Time
1                  40            Lv.1               5610 CP       3 Sec
2                  68            Lv.1               3678 CP       4 Sec
3                  88            Lv.1               5857 CP       5 Sec
4                  108           Lv.1               8035 CP       6 Sec
5(MAX)             128           Lv.1               10214 CP      7 Sec

Click the image to open in full size.1H Mace Mastery:
Passive
Permanently increases physical and magical attack when using 1H maces. Amount increases with level.
Cooldown: N/A

Code:
Skill Lv.          Mana          Trainable          Cost
1                  N/A           Lv.1               N/A
2                  N/A           Lv.1               4833 CP

Click the image to open in full size.Holy Light:
Active
Shoots a beam of light magic to cause continuous damage over time. Power increases with level.
Cooldown: 2 Seconds

Code:
Skill Lv.          Mana          Trainable          Cost
1                  91            Lv.1               N/A
2                  107           Lv.7               21080 CP

Click the image to open in full size.Healing Stance:
Buff (Self) (Duration: Infinite)
Each time the caster casts a spell, his magic power goes up by # each stack. Stacks up to 10 times
Cooldown: 10 Seconds

Code:
Skill Lv.          Mana          Trainable          Cost           Amount
1                  450           Lv.1               6120 CP        4 Magic
2                  534           Lv.9               21307 CP       # Magic

Click the image to open in full size.Blessed Recovery:
Active
Heals the target, and increases healing done to him/her for 5 seconds. Healing Increases with level.
Cooldown: 2 Seconds

Code:
Skill Lv.          Mana          Trainable          Cost
1                  387           Lv.1               5610 CP
2                  441           Lv.7               19323 CP

Click the image to open in full size.Divine Enchantment:
Buff (Replaces Attack Boost) (Duration: 20 Minutes)
Enhances a team member’s physical damage for a set duration. Attack increases with level.
Cooldown: 1 Second

Code:
Skill Lv.          Mana          Trainable          Cost           Amount
1                  225           Lv.1               6120 CP        22
2                  267           Lv.9               21307 CP       ##

Click the image to open in full size.Divine Protection:
Buff (Replaces Defense Boost) (Duration: 20 Minutes)
Enhances a team member’s physical defense for a set duration. Defense increases with level.
Cooldown: 1 Second

Code:
Skill Lv.          Mana          Trainable          Cost           Amount
1                  225           Lv.1               51 CP          189
2                  267           Lv.9               177 CP         ###

Click the image to open in full size.Angelic Ring:
Active
Causes damage to all enemies surrounding priest. Power increases with level.
Cooldown: 1 Second

Code:
Skill Lv.          Mana          Trainable          Cost
1(MAX)             361           Lv.1               3060 CP

Click the image to open in full size.Holy Faith:
Passive
The magic power of holy skills is increased permanently with this skill

Code:
Skill Lv.          Mana          Trainable          Cost
1(MAX)             N/A           Lv.3               3683 CP

Click the image to open in full size.Divine Renovation:
Active
Revives the targeted player
Cooldown: 5 Seconds

Code:
Skill Lv.          Mana          Trainable          Cost
1(MAX)             450           Lv.5               4340 CP

Bishop Skills:

General Discussion:

Mana is REALLY annoying with mages. I use mana pots very, very fast. Good thing is, you don’t need to use healing pots (If you know how to heal yourself).

Fireball gets locked out once you become a priest, so it’s up to you if you want to max it. I did, because it’s a very powerful skill for 10-40.

Mystic Specific Discussion

Spiritual Blast, the craziest skill ever. Spamming it 5 times in a row can dish out good damage in about 3 seconds; The 5th stack knocking the enemy out. It has a .5 second cooldown, with a 5 second ‘delay.’ After casting it 5 times in a row, you are not allowed to cast it for 5 seconds.

Let’s see… For skilling, personally, I didn’t level up Attack Boost, because I didn’t group at all until 40. By not leveling it, you save some CP, because later on, you’d run out of CP for other skills. Attack Boost, is so pointless to me. Why couldn’t it have been magic damage? But if you do group up, you should max it.

Mystic Rotation:
Before Fireball, I would start off with an Arctic Blast, then Magic Missle the hell out of the enemy until it gets to melee range. Then cast Spiritual Blast 5 times to knock it back and then resume casting Magic Missle.
After Fireball, start off with Fireball and then the same rotation as above. (Fireball, the cooldown gets reduced as it gets higher in skill level. Later, you’ll be able to cast it and after casting, the cooldown will be ready.)
Once that happens, I do: Fireball -> Arctic Blast -> Fireball -> Fireball (Then it’ll be in melee range) -> Spiritual Blast -> Magic Missle

Priest Job Advancement:
Upon reaching level 40, you’ll receive a quest to go to the Mystic trainer in the capital. He will then ask you to choose one of two paths (Priest, or Warlock). Picking Priest, will lead you to the priest trainer which is next to the Mystic trainer. He will then ask you to fill a bottle from a waterfall in Kamara Highlands:
Click the image to open in full size.

After, you’ll be sent to Dawn Town to receive some item and return it to your Priest trainer. Next, he will send you to a ‘dungeon’ (so to speak) where the quest will continue:
Click the image to open in full size.

You must fend off the demons and save the citizens by using the blessed recovery in your skill book (You get it when you start the quest):
Click the image to open in full size.

Then, you’ll be asked to k
ill the Demon Leader (20k~ hp):
Click the image to open in full size.

After doing so, your next quest is to use an item to ‘clean’ the area of demons:
Click the image to open in full size.

Priest Specific Discussion:

Okay, Staff Mastery vs. 1H Mace Mastery: With me , I don’t even bother with 1H maces. Of course, with those, you could use a shield as well which means for defense, but skilling that would mean more CP ‘wasted.’ I stick with Staff Mastery.

I don’t know why, but with Heal, you get to Max it right away. But it’s still very weak.. At 41, I was only healing for 9 per tick…

I think… That Heal and Blessed Recovery should be switched. Like heal should be Blessed Recovery, because it’s a tick; While Blessed Recovery is a heal, because it’s an actual heal. Iunno why they’re named that.

Angelic Ring. POINTLESS~ I think it’s the worst skill ever. I’m doing 1k with other skills, and only 500 with this. Of course it’s an AoE, but the damage is not worth the mana.

Holy Light, your new attack spam. Casting time = Cooldown time. Very powerful and it’s even a DoT! So 2k dmg + 1k~ dmg in DoT. I don’t really skill up Magic Missle anymore, but still maxing Arctic Blast + Spiritual Blast.

Priest Rotation:
You could basically spam Holy Light and own every single mob.

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