# Ikariam Scores Guide

**Ikariam Scores Guide** by Mirarik

**There are currently 12 different high scores that can be viewed by selecting the high score option at the top of the screen.**

After doing so, you can select the high score you wish to view and then choose either the “Own Position” which will take you to your score or a certain rank e.g. 100-200. Your own high score will be highlighted in green and your alliance members in yellow.

After doing so, you can select the high score you wish to view and then choose either the “Own Position” which will take you to your score or a certain rank e.g. 100-200. Your own high score will be highlighted in green and your alliance members in yellow.

**When two or more people have the same high score, the latest player to get the score is listed at the top.**

**1. Total Score:**

This score is determined by three of the six individual scores, plus the number of citizens () in your towns.

So you have:

- Number of Citizens. – Can be increased by building up your town hall(s) and fillng it up with citizens – via wine and/or cultural treaties.
- Master Builder Scores – Basically points for every resource you spend on your buildings:
*each*: 0.01 point*each*: 0.01 point*each*: 0.01 point*each*: 0.01 point*each*: 0.01 point

- Scientists – Given by the number of research points multiplied by 0.02.
- Generals – The number of resources spent on each uni/ship that is currently active (alive):
*each*: 0.02 point*each*: 0.02 point*each*: 0.02 point*each*: 0.02 point

**Which combined, give an overall equation of:**

2. Master Builders:

This is calculated by the number of resources spent on a building.

*each*: 0.01 point*each*: 0.01 point*each*: 0.01 point*each*: 0.01 point*each*: 0.01 point

This formula does take into account the cost reduction of the researches: Pulley, Geometry, Spirit Level and Economic Future.

**3. Building Levels:**

The total levels of all buildings in all towns whereby one level is equivalent to 1 point.

**4. Scientists:**

This score is determined by the number of research points () spent on completed researches.

*each*= 0.02 point

**5. Levels of Research:**

This score is determined by the number of completed researches.

*each completed research*: 4 points

**6. Generals:**

This score is determined entirely by the amount of resources spent on each military unit or war ship that are currently active. Units disbanded or perished in battle do not count.

*each*: 0.02 point*each*: 0.02 point*each*: 0.02 point*each*: 0.02 point

**7 & 8. Offensive and Defensive Points:**

Offensive points are gained for every unit destroyed by your own attackers and defensive points are gainted for every unit destroyed by your own defenders.

These scores are calculated by the amount of resources spent on each unit/ship killed (applies for both scores). Each resource spent equates to 0.05 points. The score is then rounded up to the nearest integer. A full list of scores:

- Slinger: 1 point

- Swordsman: 3 points
- Phalanx: 3.5 points
- Archer: 2.75 points
- Sulphur Carabineer: 10 points
- Gyrocopter: 6.25 points
- Steam Giant: 15.5 points
- Bombardier: 14.5 points
- Ram: 11 points
- Catapult: 28 points
- Mortar: 77.5 points
- Doctor: 25 points
- Cook: 10 points

- Ram-Ship: 13.5 points

- Ballista Ship: 17 points
- Fire Ship: 15.5 points
- Catapult Ship: 16 points
- Paddle Wheel Ram: 90 points
- Mortar Ship: 56 points
- Diving Boat: 45.5 points

**9. Trade Score:**

For every successful transaction via the trading post you will receive points

*for each*traded: 0.009 points*for each*traded: 0.009 points*for each*traded: 0.009 points*for each*traded: 0.009 points*for each*traded: 0.009 points

**10. Gold Score:**

This score simply indicates how much gold a player has in their account.

**11. Resource Score:**

This score is determined by the amount of spent resources. The loss of units does not lead to highscore deductions. The starting value for existing players is taken from the Master builders plus the Donation highscore.

*for each*spent: 0.01 points*for each*spent: 0.01 points*for each*spent: 0.01 points*for each*spent: 0.01 points*for each*spent: 0.01 points

**12. Donation Score****:**

You will get points by donating resources to the Saw mill, Vineyard, Quarry, Crystal mine, Sulphur pit and Miracles.

*for each*donated: 0.01 points*for each*donated: 0.01 points*for each*donated: 0.01 points*for each*donated: 0.01 points*for each*donated: 0.01 points

~ With thanks to Aeisharat, TGG, Mogwai and IkariamWikia.

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