9 Empires Troops Skills Guide
9 Empires Troops Skills Guide by soulthug
Each creature will only possess 1 type of special ability and might own immune abilities. (Attention: These immune abilities are different from the Black Dragon’s Magic Immunity, whereby specific immune abilities are only applicable to creature with that particular ability, for example the opponent could not strike-back even if they have counter-attack abilities when you have the immune ability upon opponent’s counter-attack.)
Counter Attack：Counter attack ability appears when facing an attack
Combo Attack：When making continuous attack twice or above
Sacrifice: Creature being attacked with this ability can revive other creatures which brought by hero, but it can only revive 50% of the dead
Charge: Harm will be enhanced if player move during an attack; the increase rate: Harm*Moving Distance*15%
Binding Strike: In certain rounds, creature will be frozen, though they can still launch attack without moving.
Magic Immune: Immune of magic used by Heroes
Magic Resist (50%): Decrease the damage resulted from the magic attack of other players
Blind Attack: Creature unable to move and attack in a battle round
Regroup: 20% of the damage caused on opponent will be transformed as increment of squad member; the increase amount: 20% Damage/Squad member life
Reflection: Reflect 20% of opponent’s attack
Fear Attack: Decrease 30% of opponent’s defense
Poison Strike: Increase 50% of the damage experienced by opponent
Resurrection: Resurrect 20% of the dead squads
Drain Life: Absorb 20% of opponent’s dead creatures to resurrect the dead
Berserk: Double up damage
Reposition: Return to original position after attack
Blocking Shield: Block any of the attack without harm
Deadly Gaze: A gaze that could kill 25% of opponent’s creatures
Total Ignore: Ignores opponents defense and causes direct effects on opponents.
Launching of creatures skills is much related to player’s luck.