9 Empires Race Specific Troop Units Guide
9 Empires Race Specific Troop Units Guide by soulthug
Spirit
The origin of this race is a mystery, their background is rather unknown.
According to legend, they are created by Nils. He combined the dispersed elements in the Elemental Region and gave life to it. These creatures have their own characteristics: airy, earthy, icy and fiery.
Many of these creatures left Elemental Region and built city of elements with their own abilities, they are later known as the race of Spirit.
Pixie
Military Unit 1
Life 60
Min. Attack 20
Max. Attack 40
Attack 40
Defence 40
Priority 140
Movement 175
Type of Attack Meele
Skill Combo Attack
Immune Counter Attack
Elder Pixie
Military Unit 1
Life 60
Min. Attack 20
Max. Attack 60
Attack 40
Defence 40
Priority 180
Movement 225
Type of Attack Melee
Skill Combo Attack
Immune Counter Attack
Wind Ghoul
Military Unit 7
Life 500
Min. Attack 40
Max. Attack 60
Attack 180
Defence 180
Priority 140
Movement 175
Type of Attack Melee
Skill Magic Resist
Immune Binding Attack
Storm Ghoul
Military Unit 7
Life 500
Min. Attack 40
Max. Attack 160
Attack 180
Defence 180
Priority 160
Movement 225
Type of Attack Ranged
Skill Magic Resist
Immune Binding Attack
Water Ghoul
Military Unit 8
Life 600
Min. Attack 60
Max. Attack 160
Attack 160
Defence 200
Priority 100
Movement 125
Type of Attack Melee
Skill Magic Resist
Immune N/A
Ice Ghoul
Military Unit 11
Life 600
Min. Attack 60
Max. Attack 140
Attack 160
Defence 200
Priority 120
Movement 150
Type of Attack Ranged
Skill Magic Resist
Immune N/A
Fire Ghoul
Military Unit 8
Life 700
Min. Attack 80
Max. Attack 120
Attack 200
Defence 160
Priority 120
Movement 150
Type of Attack Ranged
Skill Magic Resist
Immune Fear Attack, Poison Strike, Drain Life
Energy Ghoul
Military Unit 10
Life 700
Min. Attack 80
Max. Attack 120
Attack 240
Defence 160
Priority 160
Movement 200
Type of Attack Melee
Skill Magic Resist
Immune Fear Attack, Poison Strike, Drain Life
Earth Ghoul
Military Unit 10
Life 800
Min. Attack 80
Max. Attack 160
Attack 200
Defence 200
Priority 80
Movement 100
Type of Attack Melee
Skill Magic Resist
Immune Fear Attack, Poison Strike, Drain Life
Lava Ghoul
Military Unit 12
Life 800
Min. Attack 120
Max. Attack 200
Attack 220
Defence 220
Priority 120
Movement 150
Type of Attack Melee
Skill Magic Resist
Immune Fear Attack, Poison Strike, Drain Life
Mind Ghoul
Military Unit 16
Life 1500
Min. Attack 200
Max. Attack 400
Attack 300
Defence 260
Priority 140
Movement 175
Type of Attack Melee
Skill Magic Immune
Immune Fear Attack, Poison Strike, Drain Life
Magic Ghoul
Military Unit 17
Life 1600
Min. Attack 300
Max. Attack 500
Attack 300
Defence 260
Priority 180
Movement 225
Type of Attack Melee
Skill Magic Immune
Immune Fear Attack, Poison Strike, Drain Life
Fire Bird
Military Unit 36
Life 3000
Min. Attack 600
Max. Attack 900
Attack 360
Defence 360
Priority 300
Movement 375
Type of Attack Melee
Skill Resurrection
Immune Fear Attack, Poison Strike, Drain Life
Phoenix
Military Unit 46
Life 4000
Min. Attack 600
Max. Attack 900
Attack 420
Defence 360
Priority 420
Movement 475
Type of Attack Melee
Skill Resurrection
Immune Fear Attack, Poison Strike, Drain Life
Sirens
This is a place where many swamp creatures live: Lizards, Scaly Beast, Fatalis etc. They have scaled skin in order to prevent murrain in swamp area. By living in swamp area, they have learned to use poison for battles. This kind of poison can erode enemies, causing numb or even death.
Powerful leaders among the creatures built their own city and gain control over the city and creatures. Although they are belonged to the same Orc species origin, they evolved in different ways. They called themselves the Sirens.
Lycan Warrior
Military Unit 1
Life 120
Min. Attack 40
Max. Attack 60
Attack 60
Defence 200
Priority 80
Movement 100
Type of Attack Meele
Skill N/A
Immune N/A
Lycan Leader
Military Unit 2
Life 120
Min. Attack 40
Max. Attack 60
Attack 80
Defence 220
Priority 100
Movement 125
Type of Attack Melee
Skill N/A
Immune N/A
Amphibian
Military Unit 2
Life 280
Min. Attack 40
Max. Attack 60
Attack 100
Defence 220
Priority 80
Movement 100
Type of Attack Ranged
Skill N/A
Immune N/A
Lizard Warrior
Military Unit 4
Life 280
Min. Attack 40
Max. Attack 60
Attack 100
Defence 220
Priority 80
Movement 100
Type of Attack Ranged
Skill N/A
Immune N/A
Poison Fly
Military Unit 6
Life 400
Min. Attack 40
Max. Attack 100
Attack 140
Defence 280
Priority 180
Movement 225
Type of Attack Melee
Skill Reposition
Immune N/A
Dragon Fly
Military Unit 6
Life 400
Min. Attack 40
Max. Attack 100
Attack 160
Defence 300
Priority 260
Movement 325
Type of Attack Melee
Skill Reposition
Immune N/A
Serpent
Military Unit 8
Life 700
Min. Attack 120
Max. Attack 200
Attack 220
Defence 420
Priority 100
Movement 125
Type of Attack Melee
Skill Blind Attack
Immune N/A
Giant Serpent
Military Unit 10
Life 800
Min. Attack 120
Max. Attack 200
Attack 240
Defence 440
Priority 140
Movement 175
Type of Attack Melee
Skill Blind Attack
Immune N/A
Scaly Beast
Military Unit 13
Life 1400
Min. Attack 240
Max. Attack 320
Attack 200
Defence 480
Priority 100
Movement 150
Type of Attack Melee
Skill Deadly Gaze
Immune Binding Attack
Master Scaly Beast
Military Unit 15
Life 1400
Min. Attack 240
Max. Attack 320
Attack 220
Defence 530
Priority 120
Movement 150
Type of Attack Melee
Skill Deadly Gaze
Immune Binding Attack
Fatalis
Military Unit 17
Life 1400
Min. Attack 280
Max. Attack 360
Attack 280
Defence 480
Priority 140
Movement 175
Type of Attack Melee
Skill Poison Strike
Immune Poison Strike
Crimson Fatalis
Military Unit 24
Life 1400
Min. Attack 360
Max. Attack 440
Attack 280
Defence 480
Priority 220
Movement 275
Type of Attack Melee
Skill Poison Strike
Immune Poison Strike
Hydra
Military Unit 49
Life 3500
Min. Attack 500
Max. Attack 900
Attack 320
Defence 660
Priority 100
Movement 125
Type of Attack Melee
Skill Blind Attack
Immune Fear Attack, Counter Attack
Hydra Lord
Military Unit 56
Life 5000
Min. Attack 500
Max. Attack 900
Attack 360
Defence 700
Priority 140
Movement 225
Type of Attack Melee
Skill Blind Attack
Immune Fear Attack, Counter Attack
Orc
The highland Orcs formed their own tribe by gathering associates. They rear fierce highland beasts such as wolves, Thunder Rukh, as well as powerful ancient creatures to serve them as battling beasts.
They aren’t highly intelligent species. Instead of crude weapons and armors, they are natural born fighters: strong, fierce and brutal, with combat strength explodes whenever irritated.
Their talent in fighting surpasses other races, but they are rather weak in magic. They called themselves the Orc for living above other creatures.
Troll
Military Unit 1
Life 100
Min. Attack 20
Max. Attack 40
Attack 80
Defence 40
Priority 100
Movement 125
Type of Attack Meele
Skill N/A
Immune N/A
Troll King
Military Unit 1
Life 100
Min. Attack 20
Max. Attack 40
Attack 100
Defence 60
Priority 140
Movement 175
Type of Attack Melee
Skill Combo Attack
Immune N/A
Wolf Warrior
Military Unit 2
Life 200
Min. Attack 40
Max. Attack 80
Attack 140
Defence 100
Priority 120
Movement 150
Type of Attack Melee
Skill Combo Attack
Immune N/A
Wolf Knight
Military Unit 4
Life 200
Min. Attack 60
Max. Attack 80
Attack 160
Defence 100
Priority 160
Movement 200
Type of Attack Melee
Skill Combo Attack
Immune N/A
Orc
Military Unit 4
Life 300
Min. Attack 40
Max. Attack 100
Attack 160
Defence 80
Priority 80
Movement 100
Type of Attack Ranged
Skill N/A
Immune N/A
Orc Lord
Military Unit 4
Life 400
Min. Attack 40
Max. Attack 100
Attack 160
Defence 80
Priority 100
Movement 125
Type of Attack Ranged
Skill Blind Attack
Immune N/A
Ogre
Military Unit 7
Life 800
Min. Attack 120
Max. Attack 140
Attack 260
Defence 140
Priority 80
Movement 100
Type of Attack Melee
Skill Reflect
Immune N/A
Ogre Lord
Military Unit 10
Life 1200
Min. Attack 120
Max. Attack 140
Attack 260
Defence 140
Priority 100
Movement 125
Type of Attack Melee
Skill Reflect
Immune N/A
Rukh
Military Unit 15
Life 1200
Min. Attack 220
Max. Attack 300
Attack 260
Defence 220
Priority 140
Movement 175
Type of Attack Melee
Skill Berserk
Immune N/A
Thunder Rukh
Military Unit 17
Life 1200
Min. Attack 220
Max. Attack 300
Attack 260
Defence 220
Priority 220
Movement 275
Type of Attack Melee
Skill Berserk
Immune N/A
Cyclops
Military Unit 16
Life 1400
Min. Attack 320
Max. Attack 400
Attack 300
Defence 240
Priority 120
Movement 150
Type of Attack Ranged
Skill N/A
Immune N/A
Cyclops King
Military Unit 24
Life 1400
Min. Attack 320
Max. Attack 400
Attack 340
Defence 260
Priority 160
Movement 200
Type of Attack Ranged
Skill N/A
Immune N/A
Beast
Military Unit 33
Life 3200
Min. Attack 600
Max. Attack 1000
Attack 340
Defence 340
Priority 120
Movement 150
Type of Attack Melee
Skill Total Ignore
Immune Fear Attack, Counter Attack
Ancient Beast
Military Unit 48
Life 6000
Min. Attack 600
Max. Attack 1000
Attack 380
Defence 380
Priority 180
Movement 250
Type of Attack Melee
Skill Total Ignore
Immune Fear Attack, Counter Attack
Subterranean
A group of creatures consist of various kinds of organisms, living in dark and humid underground caves. The environment is awful compared to the outside world, but rather safe. There’s no other creature knows underground environment better than the Subterranean do.
During elimination process, new species are born. They have better acclimation for living in underground and have stronger combat strength. They built mass living places in underground or deep inside caves to expand influences. They are usually known as the Subterranean
Caveman
Military Unit 1
Life 100
Min. Attack 20
Max. Attack 60
Attack 80
Defence 60
Priority 80
Movement 100
Type of Attack Meele
Skill N/A
Immune Blind Attack
Elder Caveman
Military Unit 2
Life 120
Min. Attack 20
Max. Attack 60
Attack 100
Defence 80
Priority 100
Movement 125
Type of Attack Melee
Skill N/A
Immune Blind Attack
Harpy
Military Unit 3
Life 280
Min. Attack 20
Max. Attack 80
Attack 120
Defence 100
Priority 120
Movement 150
Type of Attack Melee
Skill Reposition
Immune Counter Attack
Harpy Hag
Military Unit 4
Life 280
Min. Attack 60
Max. Attack 100
Attack 120
Defence 120
Priority 180
Movement 225
Type of Attack Ranged
Skill N/A
Immune N/A
Evil Eye
Military Unit 7
Life 440
Min. Attack 60
Max. Attack 100
Attack 180
Defence 140
Priority 100
Movement 125
Type of Attack Ranged
Skill N/A
Immune N/A
Poison Eye
Military Unit 8
Life 440
Min. Attack 120
Max. Attack 160
Attack 200
Defence 160
Priority 140
Movement 175
Type of Attack Ranged
Skill Blind Attack
Immune N/A
Medusa
Military Unit 7
Life 500
Min. Attack 120
Max. Attack 160
Attack 180
Defence 180
Priority 100
Movement 125
Type of Attack Ranged
Skill Blind Attack
Immune N/A
Medusa Queen
Military Unit 8
Life 600
Min. Attack 140
Max. Attack 180
Attack 200
Defence 200
Priority 120
Movement 150
Type of Attack Melee
Skill Sacrifice
Immune N/A
Minotaur
Military Unit 12
Life 1000
Min. Attack 240
Max. Attack 400
Attack 280
Defence 240
Priority 120
Movement 150
Type of Attack Melee
Skill Blocking Shield
Immune N/A
King of Minotaur
Military Unit 14
Life 1000
Min. Attack 240
Max. Attack 400
Attack 300
Defence 300
Priority 160
Movement 200
Type of Attack Melee
Skill Blocking Shield
Immune N/A
Manticore
Military Unit 19
Life 1600
Min. Attack 280
Max. Attack 400
Attack 300
Defence 260
Priority 140
Movement 175
Type of Attack Melee
Skill Poison Strike
Immune Poison Strike
Poison Manticore
Military Unit 23
Life 1600
Min. Attack 280
Max. Attack 400
Attack 320
Defence 280
Priority 220
Movement 275
Type of Attack Melee
Skill Poison Strike
Immune Poison Strike
Red Dragon
Military Unit 55
Life 3600
Min. Attack 800
Max. Attack 1000
Attack 380
Defence 380
Priority 220
Movement 275
Type of Attack Melee
Skill Magic Immune
Immune Fear Attack, Counter Attack, Blind Attack
Black Dragon
Military Unit 76
Life 6000
Min. Attack 800
Max. Attack 1000
Attack 500
Defence 500
Priority 300
Movement 375
Type of Attack Melee
Skill Magic Immune
Immune Fear Attack, Counter Attack, Blind Attack
Undead
Nobody knows the origin of the Undead; their power is also entirely unknown. According to assumptions, negative emotions such as frustration or hatred might have caused the souls tied to the world of living even after dead.
They can enclose themselves in dead bodies, or produce and control bodies on their own. The size and strength of the bodies enclosed are depending on how strong their negative emotions are. Even the bodies are destroyed, the souls won’t vanish, and they can just shift to another body.
A single soul cannot use the power deep inside their own, thus various kinds of spirits gathered and formed a new race-the Undead.
This assumption is widely supported by scholars. However, the Undead has never recognized about it, and their origin remained to be a mystery.
Skeleton Soldier
Military Unit 1
Life 100
Min. Attack 20
Max. Attack 60
Attack 80
Defence 60
Priority 80
Movement 100
Type of Attack Meele
Skill N/A
Immune Drain Life
Skeleton Soldier
Military Unit 2
Life 120
Min. Attack 20
Max. Attack 60
Attack 100
Defence 80
Priority 100
Movement 125
Type of Attack Melee
Skill N/A
Immune Drain Life
Undead
Military Unit 3
Life 280
Min. Attack 40
Max. Attack 60
Attack 120
Defence 100
Priority 120
Movement 150
Type of Attack Melee
Skill Poison Strike
Immune Poison Strike
Zombie
Military Unit 4
Life 280
Min. Attack 40
Max. Attack 60
Attack 120
Defence 120
Priority 180
Movement 225
Type of Attack Melee
Skill Poison Strike
Immune Poison Strike
Pangait
Military Unit 7
Life 440
Min. Attack 60
Max. Attack 100
Attack 180
Defence 140
Priority 100
Movement 125
Type of Attack Melee
Skill Drain Life
Immune Drain Life
Wraith
Military Unit 8
Life 440
Min. Attack 60
Max. Attack 100
Attack 200
Defence 160
Priority 140
Movement 175
Type of Attack Melee
Skill Drain Life
Immune Poison Strike
Vampire
Military Unit 7
Life 500
Min. Attack 100
Max. Attack 160
Attack 180
Defence 180
Priority 100
Movement 125
Type of Attack Melee
Skill Drain Life
Immune N/A
Vampire Lord
Military Unit 8
Life 600
Min. Attack 100
Max. Attack 160
Attack 200
Defence 200
Priority 120
Movement 150
Type of Attack Melee
Skill Drain Life
Immune N/A
Skeleton Witch
Military Unit 12
Life 1000
Min. Attack 220
Max. Attack 260
Attack 280
Defence 240
Priority 120
Movement 150
Type of Attack Range
Skill N/A
Immune N/A
Skeleton King
Military Unit 14
Life 1000
Min. Attack 220
Max. Attack 300
Attack 300
Defence 300
Priority 160
Movement 200
Type of Attack Ranged
Skill N/A
Immune N/A
Dark Knight
Military Unit 19
Life 1600
Min. Attack 300
Max. Attack 600
Attack 300
Defence 260
Priority 140
Movement 175
Type of Attack Melee
Skill Berserk
Immune N/A
Dread Knight
Military Unit 23
Life 1600
Min. Attack 300
Max. Attack 600
Attack 320
Defence 280
Priority 220
Movement 275
Type of Attack Melee
Skill Berserk
Immune N/A
Skeleton Dragon
Military Unit 55
Life 3600
Min. Attack 500
Max. Attack 1000
Attack 380
Defence 380
Priority 220
Movement 275
Type of Attack Melee
Skill Fear Attack
Immune Fear Attack, Poison Strike, Drain Life
Spirited Dragon
Military Unit 76
Life 6000
Min. Attack 500
Max. Attack 1000
Attack 500
Defence 500
Priority 300
Movement 375
Type of Attack Melee
Skill Fear Attack
Immune Fear Attack, Poison Strike, Drain Life
Underworld
They live around the volcanoes; heat and fire are their life companies. Their look is rather different: the skin is rough and stiff with brownish or reddish color.
They use their own body features as weapons: sharp paws and horns, using their body as shield, savage and ugly face to scare enemies off. They are good in using firepower. They also live a hierarchy system: the strong will be on top, and the weak will be eliminated.
They called themselves demons from the hell, and outsiders called them the Underworld.
Tombiruo
Military Unit 1
Life 40
Min. Attack 20
Max. Attack 40
Attack 40
Defence 60
Priority 100
Movement 125
Type of Attack Meele
Skill N/A
Immune N/A
Tombiruo Gentua
Military Unit 2
Life 80
Min. Attack 20
Max. Attack 40
Attack 80
Defence 80
Priority 140
Movement 175
Type of Attack Melee
Skill N/A
Immune N/A
Kokael
Military Unit 3
Life 260
Min. Attack 40
Max. Attack 80
Attack 120
Defence 80
Priority 80
Movement 100
Type of Attack Ranged
Skill N/A
Immune N/A
Makael
Military Unit 5
Life 260
Min. Attack 40
Max. Attack 80
Attack 140
Defence 80
Priority 120
Movement 150
Type of Attack Ranged
Skill N/A
Immune N/A
Hell Hound
Military Unit 5
Life 500
Min. Attack 40
Max. Attack 140
Attack 200
Defence 120
Priority 140
Movement 170
Type of Attack Melee
Skill N/A
Immune N/A
Cerberus
Military Unit 7
Life 500
Min. Attack 40
Max. Attack 140
Attack 200
Defence 160
Priority 160
Movement 200
Type of Attack Melee
Skill N/A
Immune N/A
Evil Spirit
Military Unit 6
Life 700
Min. Attack 140
Max. Attack 180
Attack 200
Defence 200
Priority 100
Movement 125
Type of Attack Melee
Skill Sacrifice
Immune N/A
Horned Devil
Military Unit 6
Life 800
Min. Attack 140
Max. Attack 180
Attack 200
Defence 200
Priority 120
Movement 150
Type of Attack Melee
Skill Sacrifice
Immune N/A
Tigerworm
Military Unit 12
Life 900
Min. Attack 220
Max. Attack 340
Attack 260
Defence 260
Priority 120
Movement 150
Type of Attack Melee
Skill Regroup
Immune N/A
Lord Tigerworm
Military Unit 17
Life 900
Min. Attack 260
Max. Attack 340
Attack 260
Defence 260
Priority 140
Movement 175
Type of Attack Melee
Skill Regroup
Immune N/A
Ifrit
Military Unit 20
Life 1800
Min. Attack 320
Max. Attack 480
Attack 320
Defence 240
Priority 180
Movement 225
Type of Attack Melee
Skill Reflect
Immune Drain Life
Sultan Ifrit
Military Unit 24
Life 1800
Min. Attack 320
Max. Attack 480
Attack 320
Defence 280
Priority 260
Movement 325
Type of Attack Melee
Skill Reflect
Immune Drain Life
Demon
Military Unit 59
Life 3200
Min. Attack 600
Max. Attack 1200
Attack 380
Defence 420
Priority 220
Movement 275
Type of Attack Melee
Skill Counter Attack
Immune Counter Attack, Fear Attack
Elder Demon
Military Unit 72
Life 4000
Min. Attack 600
Max. Attack 1200
Attack 520
Defence 560
Priority 340
Movement 425
Type of Attack Melee
Skill Fear Attack
Immune Counter Attack, Fear Attack
Highlanders
They are genies in the highland. Some of them are gentle and some are fierce. Living in group, Highlander is an independent race on their own.
They usually build castles on top of mountain in order to develop their own territory and resources. The leaders of Highlanders are genies with powerful soul fragments after being salvaged by Gods.
Highlanders are good in using natural forces: harden skin to reduce damage, attack enemies with lightning etc.
Goblin
Military Unit 1
Life 80
Min. Attack 20
Max. Attack 40
Attack 80
Defence 60
Priority 80
Movement 100
Type of Attack Meele
Skill N/A
Immune N/A
Elder Goblin
Military Unit 1
Life 80
Min. Attack 20
Max. Attack 40
Attack 80
Defence 80
Priority 100
Movement 125
Type of Attack Ranged
Skill N/A
Immune N/A
Gargoyle
Military Unit 3
Life 320
Min. Attack 40
Max. Attack 60
Attack 120
Defence 120
Priority 120
Movement 150
Type of Attack Melee
Skill N/A
Immune N/A
Master Gargoyle
Military Unit 4
Life 320
Min. Attack 40
Max. Attack 60
Attack 140
Defence 140
Priority 180
Movement 225
Type of Attack Melee
Skill N/A
Immune N/A
Golem
Military Unit 4
Life 600
Min. Attack 60
Max. Attack 80
Attack 140
Defence 200
Priority 60
Movement 75
Type of Attack Melee
Skill Magic Resist
Immune Fear Attack, Blind Attack, Poison Strike, Drain Life
Iron Golem
Military Unit 5
Life 700
Min. Attack 80
Max. Attack 100
Attack 180
Defence 200
Priority 100
Movement 125
Type of Attack Melee
Skill Magic Resist
Immune Fear Attack, Blind Attack, Poison Strike, Drain Life
Mage
Military Unit 8
Life 500
Min. Attack 140
Max. Attack 180
Attack 220
Defence 160
Priority 100
Movement 125
Type of Attack Ranged
Skill N/A
Immune N/A
Wizard
Military Unit 11
Life 800
Min. Attack 140
Max. Attack 180
Attack 240
Defence 180
Priority 140
Movement 175
Type of Attack Ranged
Skill N/A
Immune N/A
Genie
Military Unit 13
Life 800
Min. Attack 260
Max. Attack 320
Attack 240
Defence 240
Priority 140
Movement 175
Type of Attack Melee
Skill Combo Attack
Immune Fear Attack, Blind Attack
Lord of Genie
Military Unit 15
Life 800
Min. Attack 260
Max. Attack 320
Attack 240
Defence 240
Priority 220
Movement 275
Type of Attack Melee
Skill Combo Attack
Immune Fear Attack, Blind Attack
Stheno
Military Unit 24
Life 2200
Min. Attack 400
Max. Attack 400
Attack 320
Defence 260
Priority 100
Movement 125
Type of Attack Melee
Skill Fear Attack
Immune Counter Attack
Queen of Stheno
Military Unit 33
Life 2200
Min. Attack 600
Max. Attack 600
Attack 320
Defence 260
Priority 140
Movement 175
Type of Attack Melee
Skill Fear Attack
Immune Counter Attack
Giant
Military Unit 44
Life 3000
Min. Attack 800
Max. Attack 1100
Attack 380
Defence 320
Priority 140
Movement 175
Type of Attack Ranged
Skill Combo Attack
Immune Fear Attack, Poison Strike
Titan
Military Unit 70
Life 6000
Min. Attack 800
Max. Attack 1100
Attack 480
Defence 480
Priority 220
Movement 275
Type of Attack Ranged
Skill Combo Attack
Immune Fear Attack, Poison Strike
Elf
They are genies living in the forest. They go well with the nature; their thirst for happiness as being the guardians of forest.
After the war, most of the forests are ruined. The genies remained in the place and replanted trees to cultivate new forests. They rebuilt their homes and had offspring. They are known as Elf.
They consist of Centaurs, Pegasus, Unicorns, as well as Dwarfs, Willow Defenders, and Archers. With the joined forces of Jade Dragon and Golden Dragon, their forces are enhanced drastically after war.
Centaur
Military Unit 2
Life 160
Min. Attack 40
Max. Attack 60
Attack 100
Defence 60
Priority 120
Movement 150
Type of Attack Meele
Skill N/A
Immune N/A
Captain of Centaur
Military Unit 3
Life 200
Min. Attack 40
Max. Attack 60
Attack 120
Defence 60
Priority 160
Movement 200
Type of Attack Meele
Skill N/A
Immune N/A
Dwarf
Military Unit 3
Life 400
Min. Attack 40
Max. Attack 80
Attack 120
Defence 140
Priority 60
Movement 75
Type of Attack Melee
Skill Magic Resist
Immune N/A
Battle Dwarf
Military Unit 4
Life 400
Min. Attack 40
Max. Attack 80
Attack 140
Defence 140
Priority 100
Movement 125
Type of Attack Melee
Skill Magic Resist
Immune N/A
Elf
Military Unit 5
Life 300
Min. Attack 60
Max. Attack 100
Attack 180
Defence 100
Priority 120
Movement 150
Type of Attack Ranged
Skill N/A
Immune N/A
Master Elf
Military Unit 6
Life 300
Min. Attack 60
Max. Attack 100
Attack 180
Defence 100
Priority 140
Movement 175
Type of Attack Ranged
Skill N/A
Immune N/A
Pegasus
Military Unit 6
Life 600
Min. Attack 100
Max. Attack 180
Attack 180
Defence 160
Priority 160
Movement 200
Type of Attack Melee
Skill Combo Attack
Immune N/A
Silver Pegasus
Military Unit 6
Life 600
Min. Attack 100
Max. Attack 180
Attack 180
Defence 200
Priority 240
Movement 250
Type of Attack Melee
Skill Combo Attack
Immune N/A
Willow Defender
Military Unit 8
Life 1100
Min. Attack 200
Max. Attack 280
Attack 180
Defence 240
Priority 100
Movement 125
Type of Attack Melee
Skill Binding Attack
Immune N/A
Willow Warrior
Military Unit 10
Life 1300
Min. Attack 200
Max. Attack 280
Attack 180
Defence 240
Priority 120
Movement 150
Type of Attack Melee
Skill Binding Attack
Immune N/A
Unicorn
Military Unit 18
Life 1800
Min. Attack 360
Max. Attack 440
Attack 300
Defence 280
Priority 140
Movement 175
Type of Attack Melee
Skill Blind Attack
Immune N/A
Battle Unicorn
Military Unit 21
Life 2200
Min. Attack 360
Max. Attack 440
Attack 300
Defence 280
Priority 180
Movement 225
Type of Attack Melee
Skill Blind Attack
Immune N/A
Jade Dragon
Military Unit 53
Life 3600
Min. Attack 800
Max. Attack 1000
Attack 360
Defence 360
Priority 200
Movement 250
Type of Attack Melee
Skill Reflect
Immune Counter Attack, Fear Attack, Blind Attack
Golden Dragon
Military Unit 71
Life 5000
Min. Attack 800
Max. Attack 1000
Attack 540
Defence 540
Priority 320
Movement 300
Type of Attack Melee
Skill Reflect
Immune Counter Attack, Fear Attack, Blind Attack
Human
Highly intelligent and skilled, human is the upsurge race rising throughout thousand years of evolution. Their number used to drop drastically because of enslavement by Nils. After salvaged by the Gods, they become the first race to create city on Gods’ land. By using rocks and stones, they built castle, city walls and magnificent towers.
They have advanced weapons, good armor making techniques and splendid battle strategies. They also reared horses and griffins to form legions. Some of them learned to use spells on the enemies. There’re small amount of human even awaken to become angels that possess extremely strong battle strength, playing important roles in protecting homelands
Spearman
Military Unit 2
Life 200
Min. Attack 20
Max. Attack 60
Attack 120
Defence 100
Priority 80
Movement 100
Type of Attack Meele
Skill N/A
Immune Charge
Pikeman
Military Unit 2
Life 200
Min. Attack 40
Max. Attack 60
Attack 120
Defence 60
Priority 100
Movement 125
Type of Attack Meele
Skill N/A
Immune Charge
Archer
Military Unit 2
Life 200
Min. Attack 40
Max. Attack 60
Attack 120
Defence 60
Priority 80
Movement 100
Type of Attack Range
Skill N/A
Immune N/A
Ace Archer
Military Unit 4
Life 200
Min. Attack 40
Max. Attack 60
Attack 120
Defence 60
Priority 120
Movement 150
Type of Attack Range
Skill Combo Attack
Immune N/A
Griffin
Military Unit 5
Life 500
Min. Attack 60
Max. Attack 120
Attack 160
Defence 160
Priority 120
Movement 150
Type of Attack Melee
Skill Counter Attack
Immune N/A
Royal Griffin
Military Unit 7
Life 500
Min. Attack 60
Max. Attack 120
Attack 180
Defence 180
Priority 180
Movement 225
Type of Attack Melee
Skill Counter Attack
Immune N/A
Swordsman
Military Unit 7
Life 700
Min. Attack 120
Max. Attack 180
Attack 200
Defence 240
Priority 100
Movement 125
Type of Attack Melee
Skill Combo Attack
Immune N/A
Crusader
Military Unit 10
Life 700
Min. Attack 140
Max. Attack 200
Attack 240
Defence 240
Priority 120
Movement 150
Type of Attack Melee
Skill Combo Attack
Immune N/A
Monk
Military Unit 10
Life 600
Min. Attack 200
Max. Attack 240
Attack 240
Defence 140
Priority 100
Movement 125
Type of Attack Ranged
Skill N/A
Immune N/A
Priest
Military Unit 11
Life 600
Min. Attack 200
Max. Attack 240
Attack 240
Defence 200
Priority 140
Movement 175
Type of Attack Ranged
Skill N/A
Immune N/A
Knight
Military Unit 22
Life 2000
Min. Attack 300
Max. Attack 500
Attack 300
Defence 300
Priority 140
Movement 175
Type of Attack Melee
Skill Charge
Immune N/A
Champion
Military Unit 26
Life 2000
Min. Attack 400
Max. Attack 500
Attack 320
Defence 320
Priority 180
Movement 225
Type of Attack Melee
Skill Charge
Immune N/A
Angel
Military Unit 60
Life 4000
Min. Attack 1000
Max. Attack 1000
Attack 400
Defence 400
Priority 240
Movement 300
Type of Attack Melee
Skill Sacrifice
Immune Counter Attack, Fear Attack
Archangel
Military Unit 80
Life 5000
Min. Attack 1000
Max. Attack 1000
Attack 600
Defence 600
Priority 360
Movement 375
Type of Attack Melee
Skill Sacrifice
Immune Counter Attack, Fear Attack
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