Tribal Trouble 2 Building and Unit Stats
Tribal Trouble 2 Building and Unit Statistics by Ravenbeard Runestone
Statistics for all buildings and units from Tribal Trouble 2, with a rating system for easy reference. Statistics are based on my research and might not be 100 % accurate.
This post will be kept up to date with any changes to the game.
Movement★★★★★
- 150 %; berserker
★★★★
- 116 %; peasant, African units
★★★
- 100 %; axeman, chicken punisher, lur blaster
★★★Attack Range (from centre of building/unit. A metre is equal to 1 green building square, or 1 unit)★★★★★
- 13-17 metres depending on altitude; tower
★★★★
- 11 metres; assassin
★★★
- 7 metres; axeman, chicken punisher, spearman, chicken striker
★★★
- 1 metre; berserker, peasant, lur blaster, peon, witch doctor Detection ranges is 8 metres for all units apart from the assassin which has a detection range of 12 metres.
Attack Speed (with attacks per second when game speed is set at ludicrous)★★★★★
- 333 % (6.6 attacks per second); chicken striker
★★★★★★★
- 100 % (2 attacks per second); Viking units, spearman, peon, witch doctor
★★
- 66 % (1.3 attacks per second); assassin
★Defence (is a mean of units’ hit accuracies for a target. There isn’t a global defence statistic)★★★★★
- Berserker
★★★★★★★
- Axeman, chicken punisher, lur blaster, witch doctor
★★
- Spearman, assassin, chicken striker
★
- Peasant, peon
Hitpoints★★★★★
- Many with status; buildings, lur blaster, witch doctor
★★★★★★★★★★
- 1; armory units, peasant, peon
Armory (resource requirement: 40 wood. Upgrade costs)Axeman (resource requirement: 2 wood, 1 rock)
- Movement:
★★★
- Attack Range:
★★★
- Attack Speed:
★★★
- Defence:
★★★
- Hitpoints:
★Berserker 0
3000
(resource requirement: 2 wood, 1 iron)
- Movement:
★★★★★
- Attack Range:
★
- Attack Speed:
★★★
- Defence:
★★★★★
- Hitpoints:
★Chicken Punisher 4
4000
(resource requirement: 2 wood, 1 chicken)
- Movement:
★★★
- Attack Range:
★★★
- Attack Speed:
★★★
- Defence:
★★★
- Hitpoints:
★
- Special Attack:
Can hit multiple enemies in a single throwQuarters (resource requirement: 40 wood. Upgrade costs)Peasant (upgrade costs)
- Movement:
★★★★
- Attack Range:
★
- Attack Speed:
★★★
- Defence:
★
- Hitpoints:
★
- Low hit accuracy
Lur Blaster
- Movement:
★★★
- Attack Range:
★
- Attack Speed:
★★★
- Defence:
★★★
- Hitpoints:
★★★★★
- Special Attack:
4 3000
Terrifying Toot
- Special Attack:
6 2500
Ravaging RoarTower 4
3000
(resource requirement: 10 wood)
- Movement: Attack Range:
★★★★★
- Attack Speed:
★★★
- Defence: Hitpoints:
★★★★★
- Special Attack:
Can hit multiple enemies in a single throw if a chicken punisher is placed in it
Armory (resource requirement: 40 wood)Spearman (resource requirement: 2 wood, 1 rock)
- Movement:
★★★★
- Attack Range:
★★★
- Attack Speed:
★★★
- Defence:
★★
- Hitpoints:
★Assassin (resource requirement: 2 wood, 1 iron)
- Movement:
★★★★
- Attack Range:
★★★★
- Attack Speed:
★★
- Defence:
★★
- Hitpoints:
★Chicken Striker (resource requirement: 2 wood, 1 chicken)
- Movement:
★★★★
- Attack Range:
★★★
- Attack Speed:
★★★★★
- Defence:
★★
- Hitpoints:
★Quarters (resource requirement: 40 wood)Peon
- Movement:
★★★★
- Attack Range:
★
- Attack Speed:
★★★
- Defence:
★
- Hitpoints:
★
- Low hit accuracy
Witch Doctor
- Movement:
★★★★
- Attack Range:
★
- Attack Speed:
★★★
- Defence:
★★★
- Hitpoints:
★★★★★
- Special Attack:
Stinking stew
- Special Attack:
Crackling cloudTower (resource requirement: 10 wood)
- Movement: Attack Range:
★★★★★
- Attack Speed:
★★★ (333 % if a chicken striker is placed in it)
- Defence: Hitpoints:
★★★★★
Town Buildings & Upgrades Costs by Dak
Carpenter – already built, used for constructing and upgrading other buildings
Ship – already built, quests (single-player missions)
Sailboat – 500 gold, replaces Ship, unlocks more quests on the ship, and islands in the hall
Longship – 500 gold, replaces Sailboat, unlocks more quests on the ship
Hall – free, multi-player maps
Bank – free, used to purchase oddies, and trade oddies & gold at the current market rate
Great Bank – free upgrade to bank only available to paying players, allows players to post their own offers to trade oddies & gold on the oddies market
Message Tower – 50 gold, allows players to chat in the Hall
Barber – free, change your chieftain look and put on new clothes and helmets purchased from the Tailor
Tailor – free, requires Barber, buy new clothes & helmets for your chieftain
Theatre – entertain your peasants to motivate them
level 1 – 200 gold, improve peasant gathering speed bonus to 1%
level 2 – 1000 gold, improve peasant gathering speed bonus from 1% to 2%
level 3 – 2 oddies & 2000 gold, improve peasant gathering speed bonus from 2% to 3%
level 4 – 4 oddies & 4000 gold, improve peasant gathering speed bonus from 3% to 4%
level 5 – 6 oddies & 6000 gold, improve peasant gathering speed bonus from 4% to 5%
level 6 – 8 oddies & 8000 gold, improve peasant gathering speed bonus from 5% to 6%
level 7 – 10 oddies & 10000 gold, improve peasant gathering speed bonus from 6% to 7%
level 8 – 12 oddies & 12000 gold, improve peasant gathering speed bonus from 7% to 8%
level 9 – 16 oddies & 14000 gold, improve peasant gathering speed bonus from 8% to 9%
level 10 – 20 oddies & 16000 gold, improve peasant gathering speed bonus from 9% to 10%
Statue – inspire your warriors to perfom their best for the gods
level 1 – 400 gold, increase warrior hit accuracy bonus to 1%
level 2 – 4 oddies & 2000 gold, increase warrior hit accuracy bonus from 1% to 2%
level 3 – 6 oddies & 4000 gold, increase warrior hit accuracy bonus from 2% to 3%
level 4 – 8 oddies & 6000 gold, increase warrior hit accuracy bonus from 3% to 4%
level 5 – 12 oddies & 8000 gold, increase warrior hit accuracy bonus from 4% to 5%
Skald – 100 gold, buy new magic attacks for your Lur Blaster
Terrifying Toot – 4 oddies & 3000 gold, momentarily stun your enemies
Ravaging Roar – 6 oddies & 2500 gold, produce a shockwave that damages buildings and units
Towers – 4 oddies & 3000 gold, allows the construction of defensive towers in-game
Quarters
level 1 – 200 gold, increase maximum population from 100 to 120
level 2 – 2 oddies & 1000 gold, increase maximum population from 120 to 140
level 3 – 4 oddies & 2000 gold, increase maximum population from 140 to 160
level 4 – 6 oddies & 4000 gold, increase maximum population from 160 to 180
level 5 – 8 oddies & 6000 gold, increase maximum population from 180 to 200
level 6 – 10 oddies & 8000 gold, increase maximum population from 200 to 220
level 7 – 12 oddies & 10000 gold, increase maximum population from 220 to 240
level 8 – 14 oddies & 12000 gold, increase maximum population from 240 to 260
level 9 – 16 oddies & 14000 gold, increase maximum population from 260 to 280
level 10 – 18 oddies & 16000 gold, increase maximum population from 280 to 300
Armory – free, buy new warriors and extra starting peasants
level 1 – 200 gold, increase maximum storage capacity for resources and weapons from 50 to 75
level 2 – 1 oddie & 1000 gold, increase maximum storage capacity for resources and weapons from 75 to 100
level 3 – 2 oddies & 2000 gold, increase maximum storage capacity for resources and weapons from 100 to 125
level 4 – 3 oddies & 3000 gold, increase maximum storage capacity for resources and weapons from 125 to 150
level 5 – 4 oddies & 4000 gold, increase maximum storage capacity for resources and weapons from 150 to 175
level 6 – 5 oddies & 5000 gold, increase maximum storage capacity for resources and weapons from 175 to 200
level 7 – 6 oddies & 6000 gold, increase maximum storage capacity for resources and weapons from 200 to 225
level 8 – 7 oddies & 7000 gold, increase maximum storage capacity for resources and weapons from 225 to 250
level 9 – 8 oddies & 8000 gold, increase maximum storage capacity for resources and weapons from 250 to 275
level 10 – 9 oddies & 9000 gold, increase maximum storage capacity for resources and weapons from 275 to 300
An Extra Peasant
level 1 – 500 gold, increase number of starting peasants from 20 to 21
level 2 – 2 oddies & 1500 gold, increase number of starting peasants from 21 to 22
level 3 – 4 oddies & 3000 gold, increase number of starting peasants from 22 to 23
level 4 – 8 oddies & 4500 gold, increase number of starting peasants from 23 to 24
level 5 – 12 oddies & 6000 gold, increase number of starting peasants from 24 to 25
Berserkers – 3000 gold
Chicken Punishers – 4 oddies & 4000 gold
Treasure Chest
level 1 – 1 oddie, receive a 50% bonus in gold awarded for 1 day
level 2 – 4 oddies, receive a 50% bonus in gold awarded for 7 days
level 3 – 10 oddies, receive a 50% bonus in gold awarded for 30 days
Extra Invasion
level 1 – 1 oddie, receive an extra daily invasion for 1 day
level 2 – 4 oddies, receive an extra daily invasion for 7 days
level 3 – 10 oddies, receive an extra daily invasion for 30 days
Starter Pack – 50 oddies, includes Towers, Larger Quarters at level 5, Larger Armory at level 4, the Theatre at level 5, the Statue at level 2, all tunes, two extra peasants, the Chicken Punisher, the Berserker, plus the Treasure Chest for 7 days
Advanced Pack – 250 oddies, includes all buildings at maximum levels, all tunes, 5 extra peasants, the Chicken Punisher, the Berserker, plus the Treasure Chest for 7 days
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