RuneScape Charm Droppers List

RuneScape Charm Droppers List by Dreco2301

¤ Charm Droppers: Lower Levels (Cmb 70 or lower) ¤

§ = Slayer Level Required

Gold Charms
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– Rock Crab (Lvl 13)
Easy to kill, and are often trained on by pures. They are found by the water’s edge northeast of Rellekka.

– Hill Giant (Lvl 28)
Also pretty easy to kill. The best place would be in the Edgeville Dungeon. There are safespots to hide in if you wish to range or mage. Drops big bones.

– Deadly Red Spider (Lvl 34)
These drop gold charms pretty often too. They are found in the Wilderness section of the Edgeville Dungeon, so beware of revenants.

– Moss Giant (Lvl 42)
A bit tougher to kill. They are found at the end of the Varrock Sewers. There are 4 spawns total down there. There is also a Agility shortcut that connects the Varrock sewers to the Edgeville Dungeon at one of the spawn spots too. Drops big bones and decent loot. There are safespots to hide in if you wish to range or mage.

– Ogre (Lvl 53)
Best place to kill would be east of Castle Wars or west of Yanille. There are quite a few ogres here, and some players like to train on them. They drop big bones and a variety of seeds, and of course, gold charms. There are safespots to hide in if you wish to range or mage.

– Ice Giant (Lvl 53)
Found in the Asgarnian Ice Dungeon south of Port Sarim. They can be a little tough to kill, but there are a few safespots to use if you want to use ranged or mage. They are weak to fire spells.

– Ice Warrior (Lvl 57)
Found in the Asgarnian Ice Dungeon along with the Ice Giants. See above.

Green Charms
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– Basilisk (Lvl 61) – 40§
Requires a Slayer level of 40 to kill. They are found in the Fremminnik Slayer Dungeon east of Relekka. You need to be wielding a mirror shield to kill these monsters. They rarely ever hit, if at all, so don’t bring a lot of food. Maybe 2 pieces will do if you’re wearing decent armor (rune+). They drop a lot of stuff, so you’ll be wanting to pick them up.

– Bloodveld (Lvl 76) – 50§
Requires a Slayer level of 50 to kill. They are found on the second floor of the Canifis Slayer Tower. Their melee attacks are magic based, so you’ll want to wear some magic-resistant armor like d’hide.

Crimson Charms
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– Shadow Warrior (Lvl 48)
These are a great low level charm dropper, but I doubt that someone under level 70 combat has completed the Legends quest required to gain access to them.

– Earth Warrior (Lvl 51)
Found in the Wilderness section of the Edgeville Dungeon, just north of the Deadly Red Spiders mentioned above. Easy to kill, don’t deal too much damage, and drop charms pretty often.

¤ Charm Droppers: Medium Levels (Cmb 70 to 100) ¤

§ = Slayer Level Required

Gold Charms
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– Ogre (Lvl 53)
Best place to kill would be east of Castle Wars or west of Yanille. There are quite a few ogres here, and some players like to train on them. They drop big bones and a variety of seeds, and of course, gold charms. There are safespots to hide in if you wish to range or mage.

– Ice Giant (Lvl 53)
Found in the Asgarnian Ice Dungeon south of Port Sarim. They can be a little tough to kill, but there are a few safespots to use if you want to use ranged or mage. They are weak to fire spells.

– Ice Warrior (Lvl 57)
Found in the Asgarnian Ice Dungeon along with the Ice Giants. See above.

– Infernal Mage (Lvl 66) – 45§
Requires a Slayer level of 45 to kill. They drop a ton of runes and gold charms like crazy. Wear magic-resistant armor while killing them, such as d’hide. Found on the second floor of the Canifis Slayer Tower.

– Brine Rat (Lvl 70) – 47§
Requires a Slayer level of 47 to kill. They are found in the Brine Rat Cave under the icy cliffs northeast of Rellekka. Requires the starting the quest Olaf’s Quest. They are pretty weak, drops runes, gold charms, and a lot of noted raw lobsters, trout, pike, and sharks, so you’re guaranteed to make a little profit. You won’t use very much food at all.

– Dagganoth (Lvl 74, 92)
Found under the Lighthouse north of Barbarian Outpost. Requires the completion of the quest Horror in the Deep. It is a multi-combat zone, and the dagannot* use melee and ranged, so wear some tough melee equipment like rune or barrows. Drops a lot of seeds as well.

– Fire Giant (Lvl 86)
Found in the Waterfall south of Barbarian Outpost. Requires the completion of the Waterfall quest. There are safespots here to range and mage if you want to. Drops big bones and other decent drops as well. They are commonly trained on and given as a Slayer task.

Green Charms
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– Basilisk (Lvl 61) – 40§
Requires a Slayer level of 40 to kill. They are found in the Fremminnik Slayer Dungeon east of Relekka. You need to be wielding a mirror shield to kill these monsters. They rarely ever hit, if at all, so don’t bring a lot of food. Maybe 2 pieces will do if you’re wearing decent armor (rune+). They drop a lot of stuff, so you’ll be wanting to pick them up.

– Bloodveld (Lvl 76) – 50§
Requires a Slayer level of 50 to kill. They are found on the second floor of the Canifis Slayer Tower. Their melee attacks are magic based, so you’ll want to wear some magic-resistant armor like d’hide.

– Jelly (Lvl 78) – 52§
Requires a Slayer level of 52 to kill. They are found in the Fremminnik Slayer Dungeon east of Relekka. Their melee attacks are magic based as well, so you’ll want to wear some d’hide. They are pretty easy to kill and drop some good stuff, including level 3 clue scrolls and rune full helmets.

Crimson Charms
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– Cockroach Soldier (Lvl 83)
Found in the Stronghold of Player Safety. They are pretty easy to kill and are sometimes trained on by higher level players. They drop various rune items as well as all types of charms, especially crimson.

– Greater Demon (Lvl 92)
Brimhaven Dungeon is the best place to kill these demons. They have low Defence and don’t hit that high, so you should be ok if you’re well equipped with melee armor.

– Dust Devil (Lvl 93) – 65§
Requires a somewhat high Slayer level of 65. The Chaos Tunnels are the best place to kill these. They drop rune arrows and other good items, as well as crimson charms. You need to be wearing a facemask or a slayer helmet to fight these.

Blue Charms
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NOTICE: There is NO such monster that drops blue charms very often. Just because these are listed here does mean they do. You will probably get one blue charm in every 20-40 kills still.

– Kalphite Soldier (Lvl 85)
Found in the Kalphite Lair just southwest of Shantay Pass. They can poison you, so be sure to bring anti-poison.

– Abberant Spectre (Lvl 90) – 60§
Found in the Canifis Slayer Tower on the second level. Requires a nosepeg or a slayer helmet to kill.

– Warped Tortoise (Lvl 96) – 56§
Found in the waste plateau southwest of Castle Wars. Easy access through spirit trees. Requires a crystal chime to kill.

¤ Charm Droppers: High Levels (Cmb 100 or higher) ¤

§ = Slayer Level Required

Gold Charms
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– Dagganoth (Lvl 74, 92)
Found under the Lighthouse north of Barbarian Outpost. Requires the completion of the quest Horror in the Deep. It is a multi-combat zone, and the dagannot* use melee and ranged, so wear some tough melee equipment like rune or barrows. Drops a lot of seeds as well.

– Fire Giant (Lvl 86)
Found in the Waterfall south of Barbarian Outpost. Requires the completion of the Waterfall quest. There are safespots here to range and mage if you want to. Drops big bones and other decent drops as well. They are commonly trained on and given as a Slayer task.

– Hellhound (Lvl 122)
Found deep in the Taverly Dungeon, these hellhounds have low Defence but can hit you pretty well if not well equipped. Wear strong melee armor and take them down. They drop a gold charm practically every kill, so you’re all set to go there. There are safespots as well if you would like to use them.

– Giant Rock Crab (Lvl 137)
Found in the Waterbirth Island Dungeon. These guys have amazing high Defence and can take a long time to kill, but they drop charms in multiples of 10! Magic is the best way to kill these guys, whereas melee is ineffective. If you want to even have any hope with using melee, you’d have to try either full veracs or a godsword with at least 90 Attack and Strength. If you are going to use Magic, slayer dart, fire wave, and ice burst are the best choices for spells.

Green Charms
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– Basilisk (Lvl 61) – 40§
Requires a Slayer level of 40 to kill. They are found in the Fremminnik Slayer Dungeon east of Relekka. You need to be wielding a mirror shield to kill these monsters. They rarely ever hit, if at all, so don’t bring a lot of food. Maybe 2 pieces will do if you’re wearing decent armor (rune+). They drop a lot of stuff, so you’ll be wanting to pick them up.

– Bloodveld (Lvl 76) – 50§
Requires a Slayer level of 50 to kill. They are found on the second floor of the Canifis Slayer Tower. Their melee attacks are magic based, so you’ll want to wear some magic-resistant armor like d’hide.

– Jelly (Lvl 78) – 52§
Requires a Slayer level of 52 to kill. They are found in the Fremminnik Slayer Dungeon east of Relekka. Their melee attacks are magic based as well, so you’ll want to wear some d’hide. They are pretty easy to kill and drop some good stuff, including level 3 clue scrolls and rune full helmets.

Green Charms
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– Iron Dragon (Lvl 189)
Found deep in the Brimhaven Dungeon, Frozen Fortress just outside the northwest corner of the wilderness, Kuradal’s Dungeon and Brimhaven resource dungeon. You can use Magic, Ranged, or Melee to kill them. If using Magic, bring some good Magic gear and runes for fire bolt. Fire bolt works the best, while still being very cheap in cost. Use chaos gauntlets if you have them from the Family Crest quest to increase your max hit from 12 to 15. If you have full void mage, use it! You could also use fire blast or fire wave if you want to, for faster kills. If using Ranged, put on some good Ranged gear and a rune crossbow. Use broad-tipped bolts if you have 55 Slayer. If not, use mithril or adamant bolts. Again, if you have full void range, use it! If using Melee, put on some good Prayer gear, such as proselyte. If you can’t use proselyte, use initiate. If you can’t use initiate, go do the Wanted! quest right now! Use a whip or a dragon scimitar to take on these dragons. Pray Protect from Melee while fighting them at all times. The following applies to Magic, Ranged, and Melee: Always drink an anti-fire potion and wear an anti-dragonbreath or dragonfire shield! If you are using Magic or Ranged, you will not need to pray Protect from Melee. Make sure you are out of the dragon’s melee attack range and it’ll use only its dragonfire, resulting in no damage dealt to you. Drops all sorts of charms, though green the most often, in multiples of 2.

– Steel Dragon (Lvl 246)
See Iron Dragons. Drops all sorts of charms, though green the most often, in multiples of 3.

Crimson Charms
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– Dagganoth (Lvl 88, 90)
Found in the Waterbirth Island Dungeon (better) and Chaos Tunnel Dungeon (worst place). They are a bit difficult to kill, but I would kill the level 88 ones in the southern path of the beginning of the dungeon. They are weaker and use ranged so I would choose them over the level 90 melee ones. It’s single way combat though, so you may get attacked by a different dagannot* if you don’t kill one of them fast enough. But after about 10 minutes, they’ll stop doing that so you can kill them in peace.

– Cockroach Soldier (Lvl 83)
Found in the Stronghold of Player Safety. They are pretty easy to kill and are sometimes trained on by higher level players. They drop various rune items as well as all types of charms, especially crimson.

– Greater Demon (Lvl 92)
Brimhaven Dungeon is the best place to kill these demons. They have low Defence and don’t hit that high, so you should be ok if you’re well equipped with melee armor.

– Dust Devil (Lvl 93) – 65§
Requires a somewhat high Slayer level of 65. The Chaos Tunnels are the best place to kill these. They drop rune arrows and other good items, as well as crimson charms. You need to be wearing a facemask or a slayer helmet to fight these.

– Black Demon (Lvl 172)
These demons can be tough to kill but have pretty low defence. Most people will either use guthans to heal with or wear prayer-boosting equipment and pray protect from melee. Do NOT kill these in the Taverly dungeon, as they rarely drop charms there. Kill them in the Chaos Tunnels and Chaos Tunnels Resource Dungeon, where they will usually drop a crimson every 3 kills or so.

Crimson Charms
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– Waterfiend (Lvl 115)
The fastest and most cost-efficient method of getting crimson charms. These fiends drop a crimson charm 90% of the time, as well as a variety of good drops. More information in the Waterfiend Guide later on in this thread.

– Nechryael (Lvl 115) – 80*
These require a Slayer level of 80, but drop crimson charms pretty often as well, at about 70% of the time, I would say. The Canifis Slayer Tower and Chaos Tunnels are the best locations to kill Nechyraels.

– Abyssal Demon (Lvl 124) – 85§
Requires a Slayer level of 85. These are a great charm dropper if you have the Slayer level and feel like trying your luck for a whip drop. Found on the third level of the Canifis Slayer Tower and in Kuradal’s Dungeon. Waterfiends are still better though.

– Rock Lobster (Lvl 127)
These are by FAR the fastest method of getting charms. You can about 300 charms total in an hour using ice burst and up to 400 an hour using ice barrage. More information in the Rock Lobsters Guide later on in this thread.

Blue Charms
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NOTICE: There is NO such monster that drops blue charms very often. Just because these are listed here does mean they do. You will probably get one blue charm in every 20-40 kills still.

– Kalphite Soldier (Lvl 85)
Found in the Kalphite Lair just southwest of Shantay Pass. They can poison you, so be sure to bring anti-poison.

– Aberrant Spectre (Lvl 90) – 60§
Found in the Canifis Slayer Tower on the second level and Pollnivneach’s Slayer Dungeon. Requires a nosepeg or a slayer helmet to kill.

– Warped Tortoise (Lvl 96) – 56§
Found in the waste plateau southwest of Castle Wars. Easy access through spirit trees. Requires a crystal chime to kill.

– Wallasalki (Lvl 98)
Found in the Waterbirth Island Dungeon. They use Magic and can hit in the 20’s very accurately. Protect from Magic is a must! A cannon is also a must! Bring lots of cannonballs and prayer potions. Wear high ranged bonus armor (e.g. Black dragonhide, Karils, Armadyl), along with a ranged weapon. Try to get the best Prayer bonus out of the rest, for example, a zamorak book. A rune crossbow works best here. Use broad bolts or better. Pray Protect from Magic while your cannon does most of the work, and attack wallasalkis with your crossbow. The place you kill the wallsalkis isn’t the place where you just climb down in one of the tunnels. It’s the place deeper into the dungeon, nearing the rock lobsters and past the rune thrownaxe door.

– Terror Dogs (Lvl – 100 – 110)
In Tarn’s Lair. Located in a multi-combat area which drains Prayer points, so be careful not to get surrounded by them. You need level 40 Slayer to kill them. A slayer ring will teleport you right outside their room.

– Gargoyle (Lvl 111) – 75§
Requires 75 Slayer to kill, as well as a rock hammer. Found in the Chaos Tunnels or on on the third level of the Canifis Slayer Tower. Drops practically only blue charms, but rarely.

– Tormented Wraith (Lvl 129)
Requires completion of the Summer’s End quest. You can find them by going to the center of the Dark Knight’s Fortress in low level wilderness and operating Jennica’s ring, which will take you into the spirit world where the wraith is. It is multi-combat, and you will have competition with other players, since it has good drops (holy elixer worth 6.5M is the main one, though rare) and is a good source of blue charms, dropping them more often than gold, green, or crimson. To kill them, you have to be wearing full black armor (metal kind, not dragonhide), but you can choose between chainbody/platebody, med helm/full helm, platelegs/plateskirt, etc. Your cape, amulet, boots, and gloves don’t matter though. Ranged is a common choice because there is a safespot. A black crossbow and black bolts will not work, so black knives+a black shield is recommended. They hit very accurately, so if you are meleeing, protect from melee is very important.

– Giant Rock Crab (Lvl 137)
I suppose you could try your luck with giant rock crabs again. Read the description under gold charms above.

– Dark Beast (Lvl 182) – 90§
Requires an incredibly high Slayer level of 90. Found on the path to the Temple of Light in the Mournings Ends Part 2 qest. Wear prayer-boosting gear and use protect from melee while killing them. Again, blue charms are rare, but you may get lucky and get a dark bow.

– Tormented Demon (Lvl – 450)
He use all 3 styles of attacks. After you attack with 1 style, it will become immune and you need use another style. It also uses a 4th magical attack, can reach over obstacles and damage multiple players. Darklight remove protective flames. Then you can hit.

¤ Secondary Charms ¤

These charms are not the basic charms used in all pouches. Though they are called charms, they are really secondary ingredient items. They are non-tradable and not stackable.

Abyssal Charms
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– Abyssal Leech (Lvl 41)
– Abyssal Guardian (Lvl 59)
– Abyssal Walker (Lvl 81) – drops in multiples of 2.

Obsidian Charms
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– Tzhaar-Mej (Lvl 103)
– Tzhaar-Xil (Lvl 133)
– Tzhaar-Ket (Lvl 149)

All of the above drop charms in multiples of 2.

Void Charms
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– Void Spinner/Shifter/Ravager/Torcher charms can be bought using Pest Control points. Each one costs 2 Pest Control points.

Talon Beast Charms
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– Talon Beasts within the Burgh De Rott Ramble/Temple Trekking mini-game.

¤ Guide to Killing Rock Lobsters ¤

WARNING: This really quick method of collecting charms is only for the rich! You’ll see what I mean below.

¤ Equipment ¤
Bring the best mage equipment you can afford. Here’s a decent outfit with alternatives:
– Full Ahrims > Full Battle > Full Mystic
– Soul wars > God Cape > Fire Cape > Skill Cape > Obsidian Cape
– Amulet of Fury > Amulet of Glory
– Infinity Boots > Mystic Boots
– Barrows Gloves > Infinity Gloves > Other RFD Gloves
– Staff of Light > Master Wand > Any staff with +15 Magic Attack & +10% damage
– Mage’s Book > Unholy Book
– Seers Ring > Explorer’s Ring > Beacon Ring > Ring of Life

¤ Inventory ¤
Proselyte Hauberk
Proelyte Cuisse/Tasset
1 teleport tab
1 of each charm as placeholder
Runes for Ice AND Blood Bursts/Barrages: deaths, waters, chaos, and bloods – Bring as many as you want (the more casts, the longer you can stay)
1 shark/monkfish
The rest of your inventory should consist of prayer potions (4)

¤ The Rock Lobsters ¤
Getting there is the same way as getting to the Dagannoth Kings. If you haven’t been there before, I suggest you learn about that first before attempting this. There is a room along the way that bends south on the east side. We will call this area ‘the Bend’ for convenient reference later on. This is where you will kill the rock lobsters.

To kill rock lobsters efficiently, you will need to use ice burst/barrage after getting a bunch of them attacking you, since it is a multi-combat zone. Start at the northern ladder and follow the path down to get all of the rock lobsters on you. Make sure you always have protect from melee as well as your proselyte armor on while doing this! You will see that the path opens up into a large room. Grab the two rock lobsters just before the big stalactites on either side of the room, but leave the last lobster on the other side of the stalactites on the western wall. You’ll normally get a wallasalki on you along with 1-3 dagannoths.

The wallasalki will stop attacking you as soon as you step back into the small corridor, but the dagannoths will not. However, you can easily dispose of the dagannoths along the way back to your safespot. At the opening of the path, there is a torch on the eastern wall. If you run back up into the corridor quickly and then hug the southern wall of the Bend, the dagannoths will get stuck behind the torch, but the rock lobsters will continue following you. Then move back up to the part of the Bend where it curves around. Stand so that you are next to the bend on the rock on the northern edge, then move one square west, and then one more north. Here are some rough illustrations. I’m not very good with drawing, so bear with me.

X = Rock
_ and / and = Wall
P = You, the Player
R = Rock Lobsters

Step 1:
________
XXXXXXXX P
XXXXXXXXx|RR
XXXXXXXXx|RR
XXXXXXXX /

Step 2:
________
XXXXXXXX P
XXXXXXXXx|RR
XXXXXXXXx|RR
XXXXXXXX /

Step 3:
________ P
XXXXXXXX
XXXXXXXXx|RR
XXXXXXXXx|RR
XXXXXXXX /

This is where the fun begins. First off, put on your magic top and bottom. Then auto-cast ice burst/barrage on the lobsters with your staff. If you took any damage from the dagannoths/wallasalkis while luring the rock lobsters up, cast a few blood bursts/barrage to heal yourself up to maximum HP once more. After they all die, step out from your safespot and collect the drops. When you’ve used up a prayer potion, drop the vial, and collect the noted pure essence drops. These will pile up over time and will get you some of your money back.

Repeat as many times as neccessary. You can get an average of 300 total charms, about 250 being crimson, per 1k ice bursts. You can cast about 500 ice bursts per hour.

Pokeaotics information: I’ve found that barrages turn out to be 250 charms/1k, whereas burst is only around 200/1k.
Barrage is more costly, but of course, faster. Most would argue that burst is more efficient to use.

¤ Guide to Killing Waterfiends ¤

Why kill these Waterfiends?

Waterfiends are one of the best crimson charm droppers that are also relatively cheap to kill. You can actually end up making a little money! They drop charms practically every kill with the majority of them being crimson.

The recommended stats are 80+ in Attack, Strength, and Defence, as well as 70+ Ranged to wear karil’s/black d’hide.

¤ Equipment ¤
I will list a good outfit to wear, with several alternatives as well.
– Slayer Helmet (on Slayer tasks) > Dwarven helmet > Helm of Neitiznot > Verac’s Helmet > Berserker Helmet
– Karil’s Top + Bottom > Best dragonhide
– Amulet of Fury > Amulet of Glory > God Stole
– Imbued MA rings > Explorer’s Ring > Berserker Ring > Seers’ Ring
– Soul Wars Cape > Fire Cape > Skill Cape > God Cape > Obsidian Cape
– Barrows Gloves > Black D’hide Vambs > Other RFD Gloves
– Dragon Boots > Ranger Boots > Infinity Boots
– Chaotic Maul > Zamorakian Spear > Saradomin Sword > Godsword > Verac’s Flail > Barrelchest Anchor

Full void knight melee also works well here.

¤ Inventory ¤
– 1 pure set (super attack + super strength)
– 6 prayer potions (4)
– Teleport tablet (if you don’t have a ring of duelling/glory)
– The rest of your inventory should be food (monkfish+)

¤ Where to Find Waterfiends ¤
They are located in both the Chaos Tunnels and the Ancient Cavern. It is suggested to go to the Ancient Cavern since the Chaos Tunnels are multi-combat and the piling becomes very dangerous.

You must have started the Barbarian Training with Otto Godblessed.

Jump headfirst into the whirlpool south of Barbarian Outpost after you have started the Barbarian Training. You will find yourself on a ledge with stairs leading down to the eastern side. Drink a pure set, turn on Protect from Magic, climb down the stairs and immediately click towards to the west side on your mini-map.

¤ The Waterfiends ¤
Waterfiends drop charms 90% of the time, and 90% of the charms will be crimson = a great source of Summoning xp.

The waterfiends are level 115 and attack with both magic and ranged. The waterfiends’ ranged attack is MAGIC based, so don’t try going with melee armor and pray protect from magic. You will get hit by their ranged attack a lot more due to your incredibly low Magic defence bonus than if you went with mage-resistant armor and pray protect from ranged.

They are only weak against crush attacks, thus the choice of weapons listed under Equipment (above). Whilst fighting them, you should pray protect from range. Your dragonhide/karils should protect you from their magic attack most of the time. Drink prayer potions when your Prayer gets low and eat your food accordingly.

¤ Other Important Facts ¤
– There are several escape logs in the water surrounding the area with waterfiends if you forget a teleport or just in case. They take you out of the cavern and onto the shore south of Otto’s house, just down the waterfall and on the eastern side.
– It is possible to get 75-100 crimson charms an hour here with 90+ Attack and Strength.
– The higher your Magic level, the more resistant you will be to the waterfiend’s attacks
– Pick up the noted water orbs (priority), blood runes, death runes, noted snapegrass, noted seaweed, noted mithril ores, mithril arrows (wield these), and water battlestaffs when you have room. They will pay for your supplies.

¤ The Bunyip Method ¤

Now, for those of you who have 68+ Summoning, you can use a bunyip. This is where you will realize what a useful familiar he is. Using the above method, you can only stay for about an hour. With this method, you can stay for over 2 hours. Here’s the modified inventory:

– 2 super sets (4)
– 11 prayer potion (4)
– 2 sharks
– 3 bunyip pouches
– 50+ swallow whole scrolls
– games necklace
– 1 of each charm as a placeholder

The trick here is to take advantage of the raw lobsters and sharks that the waterfiends drop in quantities of at least 3 and up to 12! Swallow whole scrolls will allow you to eat raw food, provided you have the cooking level. So in order to use this method, you will need 40 cooking to eat raw lobsters, or 80 cooking to eat raw sharks. The waterfiends just seem to drop this raw food just when you need them, so there is almost no worry about being low on Hitpoints. However, if for some reason you get low on Hitpoints before they’ve dropped any raw food, you can eat your 2 sharks you brung along. Drink super restores accordingly to keep your Prayer points up, and use them to restore your Summoning points so you can summon a new bunyip when the previous one dies.

¤ The Unicorn Method ¤

For those with 88+ Summoning.

– 2 super sets (4)
– 11 prayer potion (4)
– 2 sharks
– 3 unicorn pouches
– 250+ Healing Aura scrolls
– games necklace
– 1 of each charm as a placeholder

Having 88+ Summoning, I can assume that you have a high combat level. Thus, you may not even want to use Protect from Range. Use Piety/Turmoil instead. Your unicorn should take care of any healing you need. Soul Split is a useful prayer if you can use it. That combined with unicorn should last you pretty much forever, provided you have prayer potions. This is the best and fastest way to collect charms in the Ancient Caverns.

¤ Vyrewatch Cremation ¤

There is yet another way to get charms: vyrewatch cremation. Even though getting charms is somewhat rare from this, I feel that I should inform you about it anyway.

You must have completed the Legacy of Seergaze quest to do this. Decent combat is needed to kill vyrewatches for their corpses.

After killing a vyrewatch and picking up its corpse, you will need to cremate it in the dungeon under Paterdomus, the building west of Canifis. This requires a pyre log, of maple or higher, and a tinderbox. To turn a regular log into a pyre log, you need to use sacred oil on it, which can be obtained from playing the mini-game Shades of Mort’ton. It doesn’t take anymore than a few minutes to get it if you go to world 77, which is the designated Shades of Mort’ton world.

Anyways, after cremating a vyrewatch body, you will be left with an odd key on a pedestal. Take the key, and open one of the many recesses found along the walls of the room.

Rewards range from many items, such as charms (duh ), arrows, runes, seeds, herbs, rune items, bars, ores, god pages, blood talismans, and many other things. Check page 83, post 4 for a complete list!

Good luck, and feel free to post what you get if you try this out.

¤ Dorgesh-Kaan Chests ¤

In the Summoning 2 update, Jagex released a new way to get charms – Thieving. However, this requires a level of 52 Thieving.

The chests in which you may find these charms are found in the goblin city called Dorgesh-Kaan. You need to have completed Death to the Dorgeshuun quest to have access to it. After completing the quest, you can go to Dorgesh-Kaan through the hole in the cellar wall of Lumbridge basement, or by using a Dorgesh-Kaan sphere, which you can buy from Oldak in the north-eastern corner of the city (ground floor).

The chests themselves are found on the second floor (first floor for you guys in England ), inside the houses. There is a ring of houses around an area in the center that is empty, since that is the marketplace on the ground floor. Most of the houses here have a chest or two in them. If you see a ladder or staircase in one of the houses going up, be sure to climb it, because there is always a chest or two up there, usually next to the bed.

You will need a picklock to open the chests. Just one – you will not lose it when you use it.

I did an experiment to see how often you get charms from them. In the experiment, I picklocked a total of 25 chests, but only got 4 charms, all of which were green. Further research has shown that you will usually get a green charm, followed by gold, and then crimson/blue are the rarest.

Other loot that I got included uncut sapphires, uncut emeralds, uncut rubies, uncut diamonds, uncut opals, uncut jades, ham clothing, cave goblin wire, bullseye lanterns, light orbs, mining helmets, iron bars, and various amounts of coins.

This isn’t really a good way to get charms, since the rate is so low, at 16% of the time, according to this test. But if you don’t want to kill monsters for charms and have the Thieving lvl (and patience ), you can try this.

¤ The “S” in Summoning ¤

The “S” in Summoning is not just the first letter of the skill, but also refers to another skill: Slayer. (I just made this up – Jagex didn’t really plan it like this.)

That’s right – Slayer. Slayer is by far the best way to train combat, Slayer, and Summoning levels at the same time. And the best part is, if done right, you will lose next to NOTHING by training this way. Granted, the experience is much slower, since you are not always collecting charms from monsters that drop them the most efficiently, but it’s a great way to tie up combat, Slayer, and Summoning effectively.

By doing Slayer, you will earn a great variety of charms from various monsters. You will also get items from monster drops, which may not seem like much at first, can add up greatly, especially with some good drops like Granite Mauls or Rune Boots, etc. These drops are what pay for your Summoning training later. In addition to that, you will earn some great combat experience, in a way that is not as boring as regular old camping at a certain training spot. The same applies to charm collecting – not many players will want to spend hours upon hours at waterfiends.

After you’ve collected a decent supply of charms, you can take a break and train up your Summoning. Then go back and collect more! Most players prefer this method, because it’s a lot more fun that monotonous, repetitive training otherwise. It may be slower, but benefits you more in the long run, by training several skills at once.

Give it a try and see if you like it. If you don’t, then you can always go back to your other methods of training.

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