# Rift STR vs DEX Math Guide

Rift STR vs DEX Math Guide by Talamare

This has been the subject of debate for a while now, so lets clear the air

Using Zukii numbers

————- Originally Posted by ZuKii 1 min of spamming “Power Strike” with 481 AP (non crits only):Lowest: 451
Highest: 581
Average: 516

1 min of spamming “Power Strike” with 240 AP (non crits only):

Lowest: 388
Highest: 533
Average: 460

Off to work but if you want to post pics of DPS meter where you hit something for 3-4 minutes each time with one skill that shows something drastically different (i.e. that attack power is worth it) then be my guest.

————–

0.23 AP = 1 average damage (AD)

It takes 27 Dex to = 1% Crit which will also give 6.75 AP
27 Str to compare will give 20.25 AP

27 Str = 20.25 * 0.23 = 4.65 AD
27 Dex = 6.75 * 0.23 = 1.55 AD + 1% Crit

Lets increase these numbers a bit now
Say 135 (27*5) difference between STR or DEX
135 Dex = 7.75 AD + 5% Crit

a Now lets use some base attack numbers, lets start weak with a 400 damage hit and a 10% base crit
400 damage hit
Str = ((400 + 23.25) * 0.9)+(((400 + 23.25)*1.5)*0.1) = 444
Dex = ((400 + 7.75) * 0.85)+(((400 + 7.75)*1.5)*0.15) = 438

600 damage hit
Str = ((600 + 23.25) * 0.9)+(((600 + 23.25)*1.5)*0.1) = 654
Dex = ((600 + 7.75) * 0.85)+(((600 + 7.75)*1.5)*0.15) = 653

800 damage hit
Str = ((800 + 23.25) * 0.9)+(((800 + 23.25)*1.5)*0.1) = 864
Dex = ((800 + 7.75) * 0.85)+(((800 + 7.75)*1.5)*0.15) = 868

Now with 25% base crit – 400 damage hit
Str = ((400 + 23.25) * 0.75)+(((400 + 23.25)*1.5)*0.25) = 476
Dex = ((400 + 7.75) * 0.70)+(((400 + 7.75)*1.5)*0.30) = 468

600 damage
Str = ((600 + 23.25) * 0.75)+(((600 + 23.25)*1.5)*0.25) = 701
Dex = ((600 + 7.75) * 0.70)+(((600 + 7.75)*1.5)*0.30) = 698

800 damage
Str = ((800 + 23.25) * 0.75)+(((800 + 23.25)*1.5)*0.25) = 926
Dex = ((800 + 7.75) * 0.70)+(((800 + 7.75)*1.5)*0.30) = 928

Final numbers – Slayer vs Soldier with 40% Crit STR vs DEX – 400 Damage
Str Soldier= (((400 + 23.25) * 0.6)+(((400 + 23.25)*1.5)*0.4))*1.08 = 548
Str Slayer = ((400 + 23.25) * 0.6)+((((400 + 23.25)*1.5)*0.4)*1.25) = 571
Dex Soldier = (((400 + 7.75) * 0.55)+(((400 + 7.75)*1.5)*0.45))*1.08 = 539
Dex Slayer = ((400 + 7.75) * 0.55)+((((400 + 7.75)*1.5)*0.45)*1.25) = 568

600 damage
Str Soldier= (((600 + 23.25) * 0.6)+(((600 + 23.25)*1.5)*0.4))*1.08 = 807
Str Slayer = ((600 + 23.25) * 0.6)+((((600 + 23.25)*1.5)*0.4)*1.25) = 841
Dex Soldier = (((600 + 7.75) * 0.55)+(((600 + 7.75)*1.5)*0.45))*1.08 = 804
Dex Slayer = ((600 + 7.75) * 0.55)+((((600 + 7.75)*1.5)*0.45)*1.25) = 847

800 damage
Str Soldier= (((800 + 23.25) * 0.6)+(((800 + 23.25)*1.5)*0.4))*1.08 = 1066
Str Slayer = ((800 + 23.25) * 0.6)+((((800 + 23.25)*1.5)*0.4)*1.25) = 1111
Dex Soldier = (((800 + 7.75) * 0.55)+(((800 + 7.75)*1.5)*0.45))*1.08 = 986
Dex Slayer = ((800 + 7.75) * 0.55)+((((800 + 7.75)*1.5)*0.45)*1.25) = 1125

Summary
Str is better when you are weaker
Dex is better when you are stronger

Dex scales better than Str, but it isnt fast enough