Battle Dawn Galaxies Battle System Guide

Battle Dawn Galaxies Battle System Guide by Tom
Weapon types vs Chassis typesConcussive:
100% damage to infantry
50% damage to vehicles
25% damage to tanks

Beam:
100% damage to vehicles
50% damage to tanks
25% damage to infantry

Explosive:
100% damage to tanks
50% damage to infantry
25% damage to vehicles

Each weapon type will fire at whichever chassis it can do the most damage to (against infantry and vehicles, explosive units would fire at infantry first)

Chassis types vs other Chassis types
Tanks have 25% less health when fighting vehicles
Vehicles have 25% less health when fighting infantry
Infantry do not suffer health loss vs any chassis

Armour, damage and range – which dies first?
During a battle, armour units will be fired at first, then damage once the armour are all dead, then range. However, this does not work across different chassis, so armour tanks will not defend damage infantry, etc.

Damage, is it worth using?
Using infantry as an example, damage totals from 1 armour, 1 damage and 1 ranged infantry per round:

Round 1:
Total damage inflicted by armour: 0 (cannot fire yet)
Total damage inflicted by damage: 0 (cannot fire yet)
Total damage inflicted by range: 4

Round 2:
Total damage inflicted by armour: 0 (cannot fire yet)
Total damage inflicted by damage: 6
Total damage inflicted by range: 8 (4+4)

Round 3:
Total damage inflicted by armour: 2
Total damage inflicted by damage: 12 (6+6)
Total damage inflicted by range: 12 (4+4+4)

Round 4:
Total damage inflicted by armour: 4 (2+2)
Total damage inflicted by damage: 18 (6+6+6)
Total damage inflicted by range: 16 (4+4+4+4)

Round 5:
Total damage inflicted by armour: 6 (2+2+2)
Total damage inflicted by damage: 24 (6+6+6+6)
Total damage inflicted by range: 20 (4+4+4+4+4)

As you can see damage hasn’t actually done more damage until round 4.

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *