Adventure Quest Optimal Stats Guide

Adventure Quest Optimal Stats Guide by Dev


Time and time again, I see people asking “What stats should my character have?” and many more playing characters with below optimum stats. Well now, I’m writing this guide to solve those problems and to help characters get the most out of their stat points. I have included stat formulae, evaluations and character build recommendations.


Note before posting:

(1) Please don’t ask me questions relating to your character or friend’s character. For ratings/advice, post in the AQ Question/Answers section. Remember to read the rules before posting!

(2) I have only listed the primary build types. You may suggest new builds as long as you explain it concisely.

I don’t accept any build that significantly neglects performance. Other suggestions are welcome. Please try to elaborate as much as you can about the build.

(3) Please do not post saying anything along the lines of “The level cap is 130/136, please update the guide to reflect these stats.” It was made at level 100 for a purpose – most players who actively play AdventureQuest are nowhere close the level cap (130 for Adventurers, 136 for Guardians), but are extremely close to level 100 (either 80-90, or 100-110). I have updated Zs guide to have 135 stats in bold, but will not be adding 135+ stats, until at least 140, or perhaps more. My reasoning behind this is simple enough, from level 135 on, all builds will usually just have a “stat dump”, where they put all their remaining points, present and future, into one stat.


Table of Contents and Search Tags – Use Ctrl + F, then use search tags (e.g. [3])

[1] Basic Build Definitions

[2] Character Building Evaluation

[3] Stat Evaluation
3A Strength
3B Dexterity
3C Intellect
3D Endurance
3E Charisma
3F Luck

[4] Recommended Stat Development for Each Build
4A Pure Mage
4B Battle Mage
4C Power Hybrid
4D Balanced Hybrid
4E Mystical Warrior
4F Pure Warrior
4G Ranger
4H BeastMaster Mage
4I BeastMaster Hybrid
4J BeastMaster Warrior
4K Annihilator Mage
4L Annihilator Hybrid
4M Annihilator Warrior
4N Tank Mage
4O Tank Hybrid
4P Tank Warrior
4Q Semi Tank Warrior
4R Semi Tank Mage
4S Lucky BeastMage
4T Lucky BeastWarrior
4U Lucky BeastRanger
4V Lucky Hybrid

[5] Thanks and Credits


[1] Basic Build Definitions

To give you a rough idea of what each build is like, here are the level 100 stats for some common builds, with level 135 stats in bold. If a particular stat doesn’t change between level 100 and level 135, it is simply left alone.

1) Pure Mage

A character devoted solely to magic attacks, they are highly powerful, accurate and good at blocking enemy attacks. But they aren’t overly durable (though compensated by high blocking ability), and are very poor at melee attacks.

STR 0
DEX 200
INT 200
END 50 -> 75
CHA 0
LUK 50 -> 200

2) Battle Mage

[Hybrid Variant]* Though specializing in magic, these guys can also fight well with melee equipment. Their drawback is low durability and blocking ability.

STR 120 -> 200
DEX 130 -> 200
INT 200
END 50 -> 75
CHA 0
LUK 0

3) Power Hybrid

[Hybrid Variant]* One of the most versatile to use. These guys use a mix of melee and magic and focus on offense. Their drawback is decreased durability and blocking ability. They sacrifice blocking abilities for better attack power.

STR 170 -> 200
DEX 110 -> 200
INT 170 -> 200
END 50 -> 75
CHA 0
LUK 0

4) Balanced Hybrid

[Hybrid Variant]* The true all-rounder build of AQ one and useful in almost any situation. These guys use a mix of melee and magic with moderate offensive and defensive capabilities. Their drawback is that none of their features hit the wow factor (if you consider that a drawback).

STR 150 -> 200
DEX 150 -> 200
INT 150 -> 200
END 50 -> 75
CHA 0
LUK 0

5) Mystical Warrior

[Hybrid Variant]* A durable melee-based fighter with reasonable magic capabilities. But somewhat lacking in accuracy and blocking abilities.

STR 200
DEX 130 -> 200
INT 120 -> 200
END 50 -> 75
CHA 0
LUK 0

* Note that all Hybrid variants (BeastMaster/Annihilator/Tank Hybrids excluded) end up with 200/200/200/75/0/0 (STR/DEX/INT/END/CHA/LUK) stats at level 135 in my guide. They are only different in the way they are developed.

6) Pure Warrior

This is a moderately powerful character is devoted soley to melee attacks, which means they don’t need their MP. They are also blessed with accuracy and durability. Unfortunately, they are poor at magic based attacks.

STR 200
DEX 200
INT 0
END 50 -> 75
CHA 0
LUK 50 -> 200

7) Ranger

These guys specialize in the use of bows and other projectile weaponry, making them fast attacks. They can use melee weapons equally well and are good at blocking attacks. They aren’t highly durable and their attacks are relatively weak due to the lack of strong ranged weapons. While their build seems the same as the warrior, they are built with much different strategy.

STR 200
DEX 200
INT 0
END 50 -> 75
CHA 0
LUK 50 -> 200

8) BeastMaster Mage

This character’s power lies in strong bond to his pets and guest who fight by his side. They have excellent attack power but lacking a bit in blocking.

STR 0
DEX 100 -> 200
INT 175 -> 200
END 50 -> 75
CHA 175 -> 200
LUK 0

9) BeastMaster Hybrid

This character’s power lies in strong bond to his pets and guest who fight by his side. However, this comes at the price of their own abilities which are substandard. This build is generally talked about hand-in-hand with the cliche, “Jack of all traits, master of none.”

STR 120 -> 150
DEX 90 -> 150
INT 120 -> 150
END 50
CHA 120 -> 175
LUK 0

10) BeastMaster Warrior/Ranger

This character’s power lies in strong bond to his pets and guest who fight by his side. They have excellent attack power but lacking a bit in blocking. In stats, the beastwarrior is identical to its Ranger counterpart, and thus I have combined them into one section.

STR 150 -> 200
DEX 150 -> 200
INT 0
END 50 -> 75
CHA 150 -> 200
LUK 0

11) Annihilator Mage

This mage type character can do extremely powerful magic damage along with excellent precision and blocking ability. But it has greatly sacrificed it’s durability for it. At level 135, you will gain a little END, so this build ends up exactly like a pure mage.

STR 0
DEX 200
INT 200
END 0 -> 75
CHA 0
LUK 100 -> 200

12) Annihilator Hybrid

This hybrid variant can do overwhelming melee and magic damage with a moderate accuracy and dodging ability. But it has an underwhelming number of hit points. You can either go with your remaining 75 points in luck, or put them into END, making you identical to a balanced hybrid at level 135.

STR 200
DEX 100 -> 200
INT 200
END 0
CHA 0
LUK 0 -> 75

13) Annihilator Warrior/Ranger

This is an unusual warrior based character that tops the ranks in melee/ranged power and accuracy. But it’s the least durable of warriors. Note: this set of stats will suit both the warrior and ranger versions. Again, you will end up with the same stats as a pure warrior/ranger at the level cap, but the path in which you train is much different, and generally more challenging. You can either put stats into INT or CHA once y

STR 200
DEX 200
INT 0 -> (75)
END 0
CHA 0 -> (75)
LUK 100 -> 200

14) Tank Mage

This mage type character can do extremely powerful magic damage along with excellent durability. But it has greatly sacrificed its blocking ability for it.

STR 0
DEX 100 -> 200
INT 200
END 200
CHA 0
LUK 0 -> 75

15) Tank Hybrid

This hybrid type character can do extremely powerful magic and melee damage along with excellent durability. But it has greatly sacrificed its blocking ability for it.

STR 150 -> 200
DEX 50 -> 75
INT 150 -> 200
END 150 -> 200
CHA 0
LUK 0

16) Tank Warrior

This Warrior type character can do extremely powerful melee damage along with excellent durability. But it has greatly sacrificed its blocking ability for it.

STR 200
DEX 150 -> 200
INT 0
END 150 -> 200
CHA 0
LUK 0 -> 75

17) Semi-Tank Warrior

This is a mix of the Tank Warrior and the Pure Warrior. These guys sacrifice some LUK in order to further raise END and durability in battle. There are many different options for this build, I have listed 2 possible options.

STR 200
DEX 200
INT 0
END 100 -> 200/100
CHA 0
LUK 0 -> 75/175

18) Semi-Tank Mage

This is a mix of the Tank Mage and the Pure Mage. These guys sacrifice some LUK in order to further raise END and durability in battle.

STR 0
DEX 200
INT 200
END 100 -> 200
CHA 0
LUK 0 -> 75

19) Lucky BeastMage

Lucky Beastmages sacrifice all their DEX in order to boost LUK. They enjoy the luxury of obtaining the first turn in battles along with powerful Lucky Strikes and therefore enhanced damage. They sacrifice small amounts of bth and blocking in order to maximize their possible damage, while still retaining CHA.

STR 0
DEX 0
INT 200 -> 200
END 50 -> 75
CHA 200 -> 200
LUK 50 -> 200

19) Lucky BeastWarrior

Lucky Beastwarriors sacrifice all their DEX in order to boost LUK. They enjoy the luxury of obtaining the first turn in battles along with powerful Lucky Strikes and therefore enhanced damage. They sacrifice small amounts of bth and blocking in order to maximize their possible damage, while still retaining CHA. Being a Lucky Beastwarrior is somewhat of a gamble. You lose out on a lot of damage potential in Ranged weapons, which are still usable to a degree.

STR 200
DEX 0
INT 0
END 50 -> 75
CHA 200
LUK 50 -> 200

19) Lucky BeastRanger

Lucky Beastrangers have all the benefits of LUK (as stated above), and still take advantage of Ranged weapons. While Lucky Beastwarriors would rather sacrifice DEX, it is far more optimal for Beastrangers to sacrifice STR for LUK, and keep their DEX. Lucky BeastRangers love guns and similar items – aka, items that do not take stats from STR. These items are generally innately more powerful, but lose out in damage for normal rangers due to decreased stat bonuses to damage. With 0 STR, these are the best weapons for This type of Ranger.

STR 0
DEX 200
INT 0
END 50 -> 75
CHA 200
LUK 50 -> 200

20) Lucky Hybrid

With the emergence of Lucky Strikes, people have been more and more inclined to search for builds that utilize the LUK stat in all its glory. This type of Hybrid loses out on the versatility offered by DEX, but in exchange is able to harness the power of the Lucky Strike. It is similar to other hybrids in that it can utilize both Melee and Magic weapons, as well as spells with proficiency. Contrary to other hybrids, however, this build suffers when attempting to use Ranged weapons due to losing out on the massive boost to bth that DEX gives Ranged weapons. They are still usable, but you’ll probably want a weapon with extremely high bth (Mjollnir or Tonbo-Giri).

STR 200
DEX 0
INT 200
END 50 -> 75
CHA 0
LUK 200


[2] Character Building Evaluation

Starting Off

  • My guide is centered on performance not themes which is why I haven’t listed other strange builds. If you prefer a themed character, the stat arrangement is completely up to you e.g. “Mr. Never Die” (At level 130: STR 25, INT 25, DEX 200, END 200, LUK 200, CHA 0)
  • For any build at levels 0 – 30, the damage bonus you receive from your weapons is not significant compared to the weapon damage, you should focus more on LUK, or if your desired build does not include it, DEX, to best improve your initial battle performance.
  • The cost of stats increase exponentially and can be hard on low and mid level characters. A compromise situation – it’s best to evenly distribute your stat points amongst your main stats but resist the urge to spend on LUK and CHA. However, a little is ok for pure mages, warriors, and rangers who finding their main stats becoming too expensive in those early-mid levels).Which to choose:

    a) Whilst Pure Mages are ultimately the most powerful and fastest to train due to their ability to massacre opponents with multi hit spells- for the impatient / power hungry people. Not bad for first timers, though hard to raise in early stages of the game due to lack of powerful spells and magic weapons under level 40. However, if you are a guardian, the level 15 spell scrolls will really give you a kickstart.

    b) Hybrids and it’s variants (Battle Mage, Power Hybrid, Balanced Hybrid, Mystical Warrior) are more fun to use because they can effectively use a greater variety of weapons (and spells) and can mold to almost any class, their performance is still quite impressive. They suit the majority of people and first timers.

    c) Rangers and Annihilators take a long time to raise and will find the game quite challenging. If you are very patient and strive for the challenges, then these are the builds for you. If you are an AQ veteran/fanatic and want a real challenge with raising a secondary character, consider these two builds.

    d) Beastmasters are currently a mix of a few builds, in terms of difficulty to raise. While they have very expensive equipment, and generally need to get big amounts in their main stats early, you get compensation for this in that they are perhaps the strongest builds in the game right now, barring Beastmaster Hybrid. Usually for veterans.

    Hybrids

  • If you have any variant of a hybrid and are given the choice between raising, say, 10 points of DEX or INT/STR –> choose INT/STR because they (1) provide a damage boost and (2) the same amount of accuracy boost as you would with raising DEX.
  • Power Hybrids are slightly more suitable for farming, whereas Balanced Hybrids are slightly more suitable for challenges such as the Final Challenge, Wrath of Carnax and Perfect Killing. Nonetheless, both can do either jobs fairly well, it’s more a matter of taste.
  • The other variants of the Hybrid- Battle Mage and Mystical Warrior lean towards Mage and Warrior respectively, choosing either depends on your taste but characters do get harder to raise as you approach the warrior end. The Battle Mage specializes in magic but has a decent amount of STR which allows him/her to use melee weapons to a satisfactory standard. The Mystical Warrior, is the opposite, specializing in melee weapons but having enough INT to make good use of his/her spells and magic weapons.The Annihilator Builds
  • This type of character is raised in a similar way to their regular mage/hybrid/warrior counterparts until the mid/high levels when you start to untrain END (big time). They’re excellent for farming and can gather rewards faster than the pure mage (except for the warrior annihilator).
  • Why train and later untrain END? Because you need END to support you in those harder low levels.
  • These can be quite easy to train, just keep a close eye on the HP and heal after each RA battle. Steer away from the top monsters of the game (Carnax, Mythical Warrior, Klubber the Undead Dude, etc.) (watch out for Megogg and (Undead) ArMegoggon as well).The Tank Builds
  • This type of character is raised in a similar way to their regular mage/hybrid/warrior counterparts but focuses to train END. They excel at doing long quests (without healing) and Perferct Killing.
  • HP-scaling is being gradually removed by the KoO now, so don’t let HP-scaling monsters stop you from changing to these builds.
  • I’ve separated these builds from the mainstream because:The Annihilator Builds

    (1) They have excellent destructive power and accuracy which allows them to complete most training/farming battles faster than other builds.

    (2) Their lack of HP is compensated by their high dodging ability in the majority of battles. However, they crumble faster than any other build against the top monsters of the game. This occurs because these monsters are accurate enough to overcome the annihilators’ high blocking ability and heavy damage really digs into the limited HP that these guys have. Also these top monsters have large amounts of HP meaning they can easily survive a few beatings from the an annihilator.

    The Tank Builds

    (1) They have excellent durability, ideal for long quests and challenges such as The Final Challenge, and also farming due to their high END, they can neglect defences and focus on offence.

    (2) But, they max their attack stats slower than other builds as they have to focus on END.

    These contradictory features make it difficult to compare these builds to the mainstream.

  • In terms of battle performance, speed/ease of training:
    Annihilator Mage > Annihilator Hybrid > Annihilator Warrior
    Tank Mage > Tank Hybrid > Tank Warrior
  • The Annihilator Hybrid is slightly less accurate and has significantly less blocking ability than the Annihilator Mage.
  • The Annihilator Warrior is harder to raise than the other Annihilators due to a very limited use of Heal Wounds. They will have more dependence on potions.
  • The Tank Mage is excellent for quests with regular healing: just ‘sit’ in a defensive armor such as Gilded Plate or Shadow Cloak and spellcast.Untraining
  • If you’ve made mistakes with your stats, you’ll need untrain some. The process is no longer a spoiler.1) Get your character killed one way or another, the best methods include: facing Carnax and Necro Heal (Necromancer level 3 ability).
    2) Click on Death’s hourglass
    3) Enter the purple swirly portals, occasionally, these will take you to Sir Pwnsalot (the untrainer)
    4) Lose to him in battle and you selected stat will decrease by 5. Repeat as neccessary.

    For Guardians: After you have done that once, you can go to the Guardian Tower teleporter and choose ‘The Untrainer’.


    [3] Stat Evaluation

    For information on the mechanics of stats, see Everest’s Master List of Game Formulae (Originally by Scakk, Neon, and myself).


    3A Strength

    Uses:

    (1) Extra Random Damage for Melee and Ranged Hits
    Bonus Melee Rand. Dam. = STR/8 + LUK/20
    Bonus Ranged Rand. Dam. = STR/10 + DEX/40 + LUK/20

    (2) Extra BTH for melee hits.
    Melee BTH: STR/16 + DEX/16 + LUK/20

    It’s useless to pure mages but is heart of a warrior’s power and plays a significant role for rangers and hybrids. Though is has limited use, it is definitely a worthwhile stat for all characters to have (except pure mages).

    At 200 STR (Assumed 0 LUK/DEX), you will deal an extra 25 random damage (13 average), along with +12.5 BTH per melee hit. You will also deal an extra 20 random damage (10 average) per ranged attack.


    3B Dexterity

    Uses:

    (1) Ranged Random Damage
    Bonus Ranged Rand. Dam. = STR/10 + DEX/40 + LUK/20

    (2) Attack BTH for all types of attacks (excluding specials)
    Melee BTH = STR/16 + DEX/16 + LUK/20
    Ranged BTH = DEX/16 + DEX/16 + LUK/20
    Magic BTH = INT/16 + DEX/16 + LUK/20

    (3) Blocking rate
    Bonus Blocking = DEX/10 + LUK/20

    (4) Ability to disarm potion chest traps.
    % Chance to Disarm = DEX (Capped at 100%)

    This stat, while not required in all builds, greatly improves your overall battle performance.

    At 200 DEX (0 STR/LUK/INT assumed), you will deal 5 more random damage (2.5 average) with +25 BTH per ranged hit. And you’ll get +13 BTH per magic or melee hit. As for blocking, your ability will increase by 20 points (subtracted from opponent’s BTH).


    3C Intellect

    Uses:

    (1) Bonus magic and spell damage
    Bonus Magic Rand. Dam. = (.75 * INT/8) + LUK/20 or INT/10.66667 + LUK/20
    Bonus Spell Rand. Dam. = INT/4+LUK/20

    (2) Magic/Spell BTH
    Magic BTH = INT/16 + DEX/16 + LUK/20
    Spell BTH = INT/16 + DEX/16 + LUK/20

    (3) Affects your amount of MP
    MP = (100 + Level*5)*(1 + INT/100)

    (4) Affects the amount a Mana Potion heals you
    MP Points recovered = Level/3 + 50 + Random(50) + Random(LUK/2) + Random(INT/2)

    It’s not used by a pure warrior/ranger but it fuels the devastating power of mages and hybrids.

    When casting spells, a high amount of this stat allows you to dish out large amounts damage and generally finish battles faster than with weapons alone- provided you have enough MP.

    At 200 INT, magic attacks will do 19 (18.75 rounded up) more random damage (8.5 average) with + 13 BTH per magic attack hit. Spells will deal 50 extra random damage (25 average) with an additional 13 bth. And you’ll have 1800 MP at level 100.


    3D Endurance

    Uses:

    (1) Extra HP for your character
    HP = (100 + Level*5)*(1 + END/100)

    (2) Affects the amount a Health Potion heals you
    HP Points recovered = Level/3 + 50 + Random(50) + Random(LUK/2) + Random(END/2)

    This stat should normally be raised in moderation as it has it’s pros and cons.

    Low END means your character is less durable but allows you to kill HP-scaled enemies fast- good for farming / bad for challenges. High End makes your character very durable (and you heal more with Heal Wounds, Potions and Fairy Godmother) but means you take longer *yawn* to kill enemies- bad for farming / excellent for challenges.

    At 200 END, you will have 1800 HP at level 100. 200 END is not recommended at all, unless you are aiming for a tank build. A decent amount of END would be anywhere from 50-100, it all depends on your playing style. Above said amount is slightly excessive, unless aiming for a tank build.


    3E Charisma

    Uses:

    (1) Give a random damage bonus to pets
    Bonus Pet Rand. Dam. = CHA/15

    (2) Increases Pet BTH
    Pet BTH = CHA/15 + CHA/20

    (3) Increases the Attack Rate of almost all pets.

    (4) Increase Pixie’s healing (see Everest’s Master List of Game Formulae (Originally by Scakk, Neon, and myself).

    (5) Activates mana healing with from King’s Bless (Level 2 Knight Ability) (see Everest’s Master List of Game Formulae (Originally by Scakk, Neon, and myself).

    This stat raises pet/guest attack power and improves pets/guests’ attack rate. With a powerful pet and guest and spells/weapons, this build can be highly damaging.

    Pets/guests are useful for challenges but they hinder the speed (due to the length of their attack animation) of levelling and gold earning in regular battles.

    At 200 CHA, you will receive 13.3 extra random damage (6.5 average) per hit with your pet and guest. Coupled with a multi-hitting pet/guest such as Keeshish-Kin or the Koofu series etc., this will make them a killer. You’ll also retain 23 extra bth on pet attacks.

    But, this stat is best added to a Warrior or a Mage, but not a Hybrid. This is because Warriors and Mages have only two main stats, and another will not hurt. But, adding CHA to a Hybrid will make it have 4 main stats, namely STRm DEX, INT and CHA. This wil make the build not excel in any stat, hindering its power. Adding it to a warrior/mage build is also a matter of choice now, and may also greatly hinder you. Though it is best to add CHA to either of these two builds, with Lucky Strikes and the extra blocking that Luck retains, it might be more worthwhile to look into Luck.


    3F Luck

    Uses:

    (1) Lucky Strikes

    Melee: STR/8 + LUK/20
    Ranged: STR/10 + DEX/40 + LUK/20
    Magic Weapons: (.75 * INT/8) + LUK/20 = INT/10.66667 + LUK/20
    Spells: INT/4 + LUK/20

    Lucky Strikes are Luck’s “meal ticket”. With 0 LUK, you may as well just forget that the LUK bonuses ever existed on the “Extra Random Damage” given to you by stats. Lucky strikes increase your stat percentage by a certain amount when occuring (equal to LUK/2). You only need 5 LUK in order for Lukcy strikes to appear – they have a fixed rate of 10%, but are much stronger at the higher lucks.

    (2) Attack BTH
    Melee BTH = STR/16 + DEX/16 + LUK/20
    Ranged BTH = DEX/16 + DEX/16 + LUK/20
    Magic BTH = INT/16 + DEX/16 + LUK/20
    Spells BTH = INT/16 + DEX/16 + LUK/20

    (3) Blocking ability
    Bonus Blocking = DEX/10 + LUK/20

    (4) Chance of attacking first (see Everest’s Master List of Game Formulae (Originally by Scakk, Neon, and myself).

    (5) The tier of the treasure chest reward in crossroads quests (see originally Neon’s Master List of Game Formulae.)

    (6) Affects the amount a Health Potion/Mana Potion heals you
    Health Potion Healing

    HP Points recovered = Level/3 + 50 + Random(50) + Random(LUK/2) + Random(END/2)

    Mana Potion Healing

    MP Points recovered = Level/3 + 50 + Random(50) + Random(LUK/2) + Random(INT/2)

    LUK is an excellent stat. Though it is not a good idea to allocate points into this stat as a hybrid simply because of the lack of points, with a warrior/mage build, this is a contender. Though the majority of players prefer beast builds, this is definitely something to look into instead of your CHA. With Luck, you obtain so many useful abilities including the opportunity to go first in a battle, effectively giving you a free turn. Lucky strikes are increasingly more useful. Even if you do not want to sacrifice Charisma for this beauty of a stat, it may still be possible for you to obtain it. Even Hybrids can consider using this method – attempt a “Lucky” build, in which you sacrifice all your DEX and put those points into LUK. The drawbacks? You lose out on bth and blocking ability, but gain more power. It’s truly all up to you, but it is indeed something to consider.


    [4] Recommended Stat Development for Each Build

    Pure Mage (4A)

    Lv 25 = STR ~ 0 | DEX ~ 45 | INT ~ 80 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 0 | DEX ~ 80 | INT ~ 120 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 0 | DEX ~ 125 | INT ~ 200 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 50 | CHA ~ 0 | LUK ~ 50
    Lv 130 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 50 | CHA ~ 0 | LUK ~ 200
    Lv 135 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 75 | CHA ~ 0 | LUK ~ 200

    Battle Mage (4B)

    Lv 25 = STR ~ 25 | DEX ~ 40 | INT ~ 60 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 40 | DEX ~ 80 | INT ~ 80 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 50 | DEX ~ 125 | INT ~ 150 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 120 | DEX ~ 130 | INT ~ 200 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ 200 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ 200 | END ~ 75 | CHA ~ 0 | LUK ~ 0

    Power Hybrid (4C)

    Lv 25 = STR ~ 35 | DEX ~ 40 | INT ~ 50 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 75 | DEX ~ 50 | INT ~ 75 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 125 | DEX ~ 75 | INT ~ 125 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 170 | DEX ~ 110 | INT ~ 170 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ 200 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ 200 | END ~ 75 | CHA ~ 0 | LUK ~ 0

    Balanced Hybrid (4D)

    Lv 25 = STR ~ 35 | DEX ~ 40 | INT ~ 50 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 75 | DEX ~ 50 | INT ~ 75 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 125 | DEX ~ 75 | INT ~ 125 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 150 | DEX ~ 150 | INT ~ 150 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ 200 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ 200 | END ~ 75 | CHA ~ 0 | LUK ~ 0

    Mystical Warrior (4E)

    Lv 25 = STR ~ 35 | DEX ~ 40 | INT ~ 50 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 75 | DEX ~ 50 | INT ~ 75 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 125 | DEX ~ 100 | INT ~ 100 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 200 | DEX ~ 130 | INT ~ 120 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ 200 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ 200 | END ~ 75 | CHA ~ 0 | LUK ~ 0

    Pure Warrior (4F)

    Lv 25 = STR ~ 80 | DEX ~ 45 | INT ~ 0 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 150 | DEX ~ 50 | INT ~ 0 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 200 | DEX ~ 125 | INT ~ 0 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 50 | CHA ~ 0 | LUK ~ 50
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 50 | CHA ~ 0 | LUK ~ 200
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 75 | CHA ~ 0 | LUK ~ 200

    Ranger (4G)

    Lv 25 = STR ~ 45 | DEX ~ 80 | INT ~ 0 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 50 | DEX ~ 150 | INT ~ 0 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 125 | DEX ~ 200 | INT ~ 0 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 50 | CHA ~ 0 | LUK ~ 50
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 50 | CHA ~ 0 | LUK ~ 200
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 75 | CHA ~ 0 | LUK ~ 200

    BeastMaster Mage (4H)

    Lv 25 = STR ~ 0 | DEX ~ 40 | INT ~ 45 | END ~ 0 | CHA ~ 40 | LUK ~ 0
    Lv 50 = STR ~ 0 | DEX ~ 50 | INT ~ 75 | END ~ 50 | CHA ~ 75 | LUK ~ 0
    LV 75 = STR ~ 0 | DEX ~ 100 | INT ~ 115 | END ~ 50 | CHA ~ 110 | LUK ~ 0
    Lv 100 = STR ~ 0 | DEX ~ 100 | INT ~ 175 | END ~ 50 | CHA ~ 175 | LUK ~ 0
    Lv 130 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 50 | CHA ~ 200 | LUK ~ 0
    Lv 135 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 75 | CHA ~ 200 | LUK ~ 0

    BeastMaster Hybrid (4I)

    Lv 25 = STR ~ 30 | DEX ~ 30 | INT ~ 35 | END ~ 0 | CHA ~ 30 | LUK ~ 0
    Lv 50 = STR ~ 50 | DEX ~ 50 | INT ~ 50 | END ~ 50 | CHA ~ 50 | LUK ~ 0
    LV 75 = STR ~ 75 | DEX ~ 75 | INT ~ 75 | END ~ 50 | CHA ~ 100 | LUK ~ 0
    Lv 100 = STR ~ 120 | DEX ~ 90 | INT ~ 120 | END ~ 50 | CHA ~ 120 | LUK ~ 0
    Lv 130 = STR ~ 150 | DEX ~ 150 | INT ~ 150 | END ~ 50 | CHA ~ 175 | LUK ~ 0
    Lv 135 = STR ~ 150 | DEX ~ 150 | INT ~ 150 | END ~ 50 | CHA ~ 200 | LUK ~ 0

    BeastMaster Warrior/Ranger (4J)

    Lv 25 = STR ~ 45 | DEX ~ 40 | INT ~ 0 | END ~ 0 | CHA ~ 40 | LUK ~ 0
    Lv 50 = STR ~ 75 | DEX ~ 50 | INT ~ 0 | END ~ 50 | CHA ~ 75 | LUK ~ 0
    LV 75 = STR ~ 115 | DEX ~ 100 | INT ~ 0 | END ~ 50 | CHA ~ 110 | LUK ~ 0
    Lv 100 = STR ~ 150 | DEX ~ 150 | INT ~ 0 | END ~ 50 | CHA ~ 150 | LUK ~ 0
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 50 | CHA ~ 200 | LUK ~ 0
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 75 | CHA ~ 200 | LUK ~ 0

    Annihilator Mage (4K)

    Lv 25 = STR ~ 0 | DEX ~ 40 | INT ~ 85 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 0 | DEX ~ 80 | INT ~ 170 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 0 | DEX ~ 180 | INT ~ 195 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 0 | CHA ~ 0 | LUK ~ 100
    Lv 130 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 75 | CHA ~ 0 | LUK ~ 175
    Lv 135 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 75 | CHA ~ 0 | LUK ~ 200

    Annihilator Hybrid (4L)

    Lv 25 = STR ~ 35 | DEX ~ 40 | INT ~ 50 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 100 | DEX ~ 50 | INT ~ 100 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 150 | DEX ~ 75 | INT ~ 150 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 200 | DEX ~ 100 | INT ~ 200 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ 200 | END ~ 50/0 | CHA ~ 0 | LUK ~ 0/50
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ 200 | END ~ 75/0 | CHA ~ 0 | LUK ~ 0/75

    Annihilator Warrior/Ranger (4M)

    Lv 25 = STR ~ 85 | DEX ~ 40 | INT ~ 0 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 170 | DEX ~ 80 | INT ~ 0 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 195 | DEX ~ 180 | INT ~ 0 | END ~ 0 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 0 | CHA ~ 0 | LUK ~ 100
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ (50) | END ~ 0 | CHA ~ (50) | LUK ~ 175
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ (75) | END ~ 0 | CHA ~ (75) | LUK ~ 200

    Tank Mage (4N)

    Lv 25 = STR ~ 0 | DEX ~ 25 | INT ~ 50 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 0 | DEX ~ 75 | INT ~ 75 | END ~ 100 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 0 | DEX ~ 100 | INT ~ 125 | END ~ 150 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 0 | DEX ~ 150 | INT ~ 200 | END ~ 150 | CHA ~ 0 | LUK ~ 0
    Lv 130 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 200 | CHA ~ 0 | LUK ~ 50
    Lv 135 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 200 | CHA ~ 0 | LUK ~ 75

    Tank Hybrid (4O)

    Lv 25 = STR ~ 30 | DEX ~ 30 | INT ~ 35 | END ~ 30 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 50 | DEX ~ 50 | INT ~ 50 | END ~ 100 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 75 | DEX ~ 75 | INT ~ 75 | END ~ 150 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 150 | DEX ~ 50 | INT ~ 150 | END ~ 150 | CHA ~ 0 | LUK ~ 0
    Lv 130 = STR ~ 200 | DEX ~ 50 | INT ~ 200 | END ~ 200 | CHA ~ 0 | LUK ~ 0
    Lv 135 = STR ~ 200 | DEX ~ 75 | INT ~ 200 | END ~ 200 | CHA ~ 0 | LUK ~ 0

    Tank Warrior (4P)

    Lv 25 = STR ~ 50 | DEX ~ 25 | INT ~ 0 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 75 | DEX ~ 75 | INT ~ 0 | END ~ 100 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 125 | DEX ~ 100 | INT ~ 0 | END ~ 150 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 200 | DEX ~ 150 | INT ~ 0 | END ~ 150 | CHA ~ 0 | LUK ~ 0
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 200 | CHA ~ 0 | LUK ~ 50
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 200 | CHA ~ 0 | LUK ~ 75

    Semi-Tank Warrior (4Q)

    Lv 25 = STR ~ 50 | DEX ~ 25 | INT ~ 0 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 75 | DEX ~ 75 | INT ~ 0 | END ~ 100 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 175 | DEX ~ 100 | INT ~ 0 | END ~ 100 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 100 | CHA ~ 0 | LUK ~ 0
    Lv 130 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 100 | CHA ~ 0 | LUK ~ 150
    Lv 135 = STR ~ 200 | DEX ~ 200 | INT ~ 0 | END ~ 100 | CHA ~ 0 | LUK ~ 175

    Semi-Tank Mage (4R)

    Lv 25 = STR ~ 0 | DEX ~ 25 | INT ~ 50 | END ~ 50 | CHA ~ 0 | LUK ~ 0
    Lv 50 = STR ~ 0 | DEX ~ 75 | INT ~ 75 | END ~ 100 | CHA ~ 0 | LUK ~ 0
    LV 75 = STR ~ 0 | DEX ~ 100 | INT ~ 175 | END ~ 100 | CHA ~ 0 | LUK ~ 0
    Lv 100 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 100 | CHA ~ 0 | LUK ~ 0
    Lv 130 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 100 | CHA ~ 0 | LUK ~ 150
    Lv 135 = STR ~ 0 | DEX ~ 200 | INT ~ 200 | END ~ 100 | CHA ~ 0 | LUK ~ 175

    Lucky BeastMage (4S)

    Lv 25 = STR ~ 0 | DEX ~ 0 | INT ~ 45 | END ~ 0 | CHA ~ 40 | LUK ~ 40
    Lv 50 = STR ~ 0 | DEX ~ 0 | INT ~ 75 | END ~ 50 | CHA ~ 75 | LUK ~ 50
    LV 75 = STR ~ 0 | DEX ~ 0 | INT ~ 135 | END ~ 50 | CHA ~ 135 | LUK ~ 50
    Lv 100 = STR ~ 0 | DEX ~ 0 | INT ~ 200 | END ~ 50 | CHA ~ 200 | LUK ~ 50
    Lv 130 = STR ~ 0 | DEX ~ 0 | INT ~ 200 | END ~ 50 | CHA ~ 200 | LUK ~ 200
    Lv 135 = STR ~ 0 | DEX ~ 0 | INT ~ 200 | END ~ 75 | CHA ~ 200 | LUK ~ 200

    Lucky BeastWarrior (4T)

    Lv 25 = STR ~ 45 | DEX ~ 0 | INT ~ 0 | END ~ 0 | CHA ~ 40 | LUK ~ 40
    Lv 50 = STR ~ 75 | DEX ~ 0 | INT ~ 0 | END ~ 50 | CHA ~ 75 | LUK ~ 50
    LV 75 = STR ~ 135 | DEX ~ 0 | INT ~ 0 | END ~ 50 | CHA ~ 135 | LUK ~ 50
    Lv 100 = STR ~ 200 | DEX ~ 0 | INT ~ 0 | END ~ 50 | CHA ~ 200 | LUK ~ 50
    Lv 130 = STR ~ 200 | DEX ~ 0 | INT ~ 0 | END ~ 50 | CHA ~ 200 | LUK ~ 200
    Lv 135 = STR ~ 200 | DEX ~ 0 | INT ~ 0 | END ~ 75 | CHA ~ 200 | LUK ~ 200

    Lucky BeastRanger (4U)

    Lv 25 = STR ~ 0 | DEX ~ 45 | INT ~ 0 | END ~ 0 | CHA ~ 40 | LUK ~ 40
    Lv 50 = STR ~ 0 | DEX ~ 75 | INT ~ 0 | END ~ 50 | CHA ~ 75 | LUK ~ 50
    LV 75 = STR ~ 0 | DEX ~ 135 | INT ~ 0 | END ~ 50 | CHA ~ 135 | LUK ~ 50
    Lv 100 = STR ~ 0 | DEX ~ 200 | INT ~ 0 | END ~ 50 | CHA ~ 200 | LUK ~ 50
    Lv 130 = STR ~ 0 | DEX ~ 200 | INT ~ 0 | END ~ 50 | CHA ~ 200 | LUK ~ 200
    Lv 135 = STR ~ 0 | DEX ~ 200 | INT ~ 0 | END ~ 75 | CHA ~ 200 | LUK ~ 200

    Lucky Hybrid (4V)

    Lv 25 = STR ~ 45 | DEX ~ 0 | INT ~ 40 | END ~ 0 | CHA ~ 0 | LUK ~ 40
    Lv 50 = STR ~ 75 | DEX ~ 0 | INT ~ 75 | END ~ 50 | CHA ~ 0 | LUK ~ 50
    LV 75 = STR ~ 135 | DEX ~ 0 | INT ~ 135 | END ~ 50 | CHA ~ 0 | LUK ~ 50
    Lv 100 = STR ~ 200 | DEX ~ 0 | INT ~ 200 | END ~ 50 | CHA ~ 0 | LUK ~ 50
    Lv 130 = STR ~ 200 | DEX ~ 0 | INT ~ 200 | END ~ 50 | CHA ~ 0 | LUK ~ 200
    Lv 135 = STR ~ 200 | DEX ~ 0 | INT ~ 200 | END ~ 75 | CHA ~ 0 | LUK ~ 200


    [5] Thanks and Credits

    Dev’s Credits

  • Thanks to Z for creating the first remake and asking me to complete this guide.
  • Everest, for his awesome Master List of Game Formulae guide (thanks to previous owners as well)
  • Zebac64 – brought the Lucky Hybrid build to my attention.I hope this has been of great help to you, good luck with raising your optimum character.

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