Perfect World Psychic Guide
Perfect World Psychic Guide by beastboyisbeast
If you are not prepared to get to at least 60+, the Psychic is not for you. Save the hassle, play something else like a BM or WB.
The Psychic is a class of many debuffs and high hitting spells sort of like a Wizard.
Yes I know i spelled Psychic wrong. If a mod would swing by and change that please.
Acronyms:
In this guide I use several Acronyms that may not be known to new characters, here they are
PvE- Player versus Environment (Monsters)
PvP- Player versus Player
EA- Elf Archer
BM- Blade Master
WB- Were Beast otherwise known as Barbarian.
Pros & Cons:
Pros: High damage Nukes can easily take out most monsters without them reaching you. Not much of a need of HP potions or charms due to having not being hit most of the time. Great for early PvE. From my experience I have been wanted in parties for Vengeance and Silence. (other people tell me Psychics are not wanted in party,although I do not believe this is true) Also I have been wanted by some of my friends in PvP parties for my AoE debuffs and bleeds.
Cons: Very low survivability and HP at low and mid levels. But can be fixed with stones. Low HP regeneration. Consumes MP Potions at a fast and large amount. Will run out of MP after a couple of monsters.
So you are asking, “Should I be a Psychic?” Think if you want to own people fast but also be owned fast.
Builds:
Pure INT: This the most common build which goes like 1 STR and 9 MAG every 2 levels. 5 MAG every odd level and 4MAG 1 STR every even level. You would use arcane robes for this build. You will hit high damage but have low survivability. This can be fixed with HP stones. This build also uses a physical belt and/ or necklace to make up for lost defense.
Light Armour: A lot more survivability then the Pure INT build but at a cost of reduced magic attack. another plus of this build is there is extra Critical Rate from the DEX required to wear light armour. Will give more survivability at early levels. This build also helps with TW and PvP from the added physical defense.
VIT Build: This build will give your Psychic a little extra HP and physical defense, but I don’t recommend it because the lack of HP can be made up with stones. You would use arcane robes for this build and socket them with HP stones.
Heavy Build: This build has high survivability but I don’t recommend it to anyone because I have seen no one become successful with this build.
Melee Build: Who suggested this to me?
PvE Guide:
1-30: Most of these levels will fly by with quests.
30-39: More quests and the repeatable quest Crazy Stone, a quest that gives good exp, some spirit, this you should do every day.
40-59: Lots and lots of grinding, you will have to get used to it. Try flying monsters and water monsters because they give 1.5 X exp.
60-90+: I have not gotten to this point so I don’t have anything on this.
PvP Guide:
1-30: You can’t PvP at this level, only duel.
31-59: I don’t recommend it but you can try, I suggest you stick to leveling up.
60-90+:
This implied that you always have Soul of Stunning, Soul of Retaliation, and Soulburn on your enemy to make the kill faster.
Physical Classes:
Blade Master: This class has low magic defense so all you need is to get Diminished Vigor to stop their charm and potions and nuke away. They might activate Magic Marrow which increases M. Def but it won’t be a big problem.
Barbarian: Generally the same as a BM but with a big chunk more of HP just Diminished Vigor and nuke away.
Archer: This is the ranged psychical class, which will be a little more problematic because they can be farther than your spell range with Winged Blessing. Just Diminshed Vigor again and nuke away. The Soul of Stunning will stop them from releasing all of there instant cast skills.
Assassin: I have not found a way to fight these. Though their tactics is to hide make you bleed and hide again. You could try your luck and right away do an AoE, which does bring out an Assassin from the hiding status.
Magical Classes:
Wizard: The question of eternity. This is a hard hitting class with medium channel time. You should Diminished Vigor like you do on all classes, Disturbed Soul to slow their casts even more and hope they don’t critical hit you.
Cleric: Easy. Just Diminshed Vigor, Disturb Soul for their instant heals and nuke away.
Psychics: It will be pretty evenly matched. Both of you will be stunned back and forth, so I suggest Diminished Vigor, Disturb Soul to slow them down at nuke away. this is probably the tactic another Psychic would have.
Venomancer: This is a hard topic because of the amazing versatility of Venomancers. Going to edit this later.
In this part of the guide you will find the skills information like cooldown, mana cost etc. and how useful the skills are.
For new players, Channel time is the time when the bar with the name of the skill is being filled which is the preparation time, the Cast time is the time where your character preforms the action and the skill takes place and cooldown is the time you have to wait before using it again.
In total a Psychic has 26 skills plus the two level 79 and two level 100 skills.
This info was found on http://www.ecatomb.net/skillpwi.php
There is also a rating scale included in this. This goes as:
* First Priority, good for both PvE and PvP
* Second Priority, also as good, but not as urgent to level up
* If you have the spirit
* Not really necessary for PvE, but for PvP in later levels and TW
Water:
1) Aqua Impact *
Channel 0.5 seconds
Cast 1.5 seconds
Cooldown 3.0 seconds
Nice starting water nuke with a chance to slow down the enemy. Usually the starting combo.
skill Good for keeping away physical mobs.
Demon: Has a 20% to reduce opponents chi by 30.
Sage: Slows target by 50%.
2) Black Voodoo *
Channel 1.0 seconds
Cast 1.4 seconds
Cooldown 8.0 seconds
Buff that lasts for 15 minutes and increase attack level by a certain amount but decreases
defense level by a smaller amount. Good for increased damage but makes you take harder
hits.
Demon: Defense level is reduced by 3 points less.
Sage: Attack level is increased by an additional 3.
3) Torrent *
Mana 45
Channel 0.9 seconds
Cast 1.3 seconds
Cooldown 15.0 seconds
A skill that does DPS based on M. ATK. Don’t really recommend it because you would usually
take out something in a few hit with your nukes unless on a boss.
Demon: Duration is reduced by 3 seconds.
Sage: Additional damage is increased by 1,200.
4) Bubble of Life *
Channel 1.5 seconds
Cast 2.0 seconds
Cooldown 30.0 seconds
The only Psychic healing skill also AoE, I recommend it in case your squads needing some
extra healing or you are being attacked by multiple mobs.
Demon: Reduces cool down by 5 seconds.
Sage: Dispels negative statuses.
5) Aqua Cannon *
Channel 1.5 seconds
Cast 1.5 seconds
Cooldown 8.0 seconds
High damage water AoE. Slows down everyone within 8 meters. Unless you have a squad or can
one hit the mobs you are going to fight this skill isn’t really use full. Can be annoying
in TW.
Demon: Has a 50% chance to deal additional 4518.8 Water damage over 6 seconds.
Sage: Has a 30% chance to immobilize target for 3 seconds.
6) Glacial Shards *
Channel 1.0 seconds
Cast 2.0 seconds
This is another water AoE, which is really good in TW because of its chance to immobilize
enemies within a large range. Also has nice damage.
Demon: The chance to immobilize is increased to 75%.
Sage: The immobilize duration is increased by 2 seconds.
7) Empowered Vigor *
Channel 0.8 seconds
Cast 2.2 seconds
This is the opposite of Diminished vigor which increases healing from skills, potions and
decreases charm cooldown. Also good in PvP and TW.
Demon: Healing effect of skills is boosted by 5% and that of potions is increased by 10%.
Sage: The cool down time of Health charm is reduced by 1 more second.
8) Disturb Soul *
Channel 1.6 seconds
Cast 1.2 seconds
Cooldown 30.0 seconds
Destructive PvP skill that will slow down channeling time, up to 80% maxed. Will annoy
most classes but especially Wizards and give you an edge over them.
Demon: Duration time is increased by 3 seconds.
Sage: Increases the channeling time of the skill by 100%.
9) Tide Spirit *
Channel 0.6 seconds
Cast 1.6 seconds
Cooldown 60.0 seconds
Increases magic damage by a great amount and increases channeling speed. Awesome skill for
PvP to take out people fast.
Demon: Adds an effect that increases your critical hit chance by 20% for 15 seconds.
Sage: The channeling speed time is increased by 3 seconds.
10) Red Tide *
Channel 1.8 seconds
Cast 1.2 seconds
Cooldown 30.0 seconds
A water AoE that causes enemies to bleed which is taking damage equal to your soulforce.
Ok for TW to finish of enemies with low HP.
Demon: The bleed damage is increased to 1.2x Soulforce.
Sage: Has a 50% chance to cost only 1 Spark.
11) Aqua Spirit *
Mastery that increases water damage by 20% maxed. Get it.
Demon: Critical cast chance is increased by 1%. (water spells only)
Sage: Water damage is increased by 25%.
Earth:
1) Spirit Blast *
Channel 0.6 seconds
Cast 1.4 seconds
Cooldown 3.0 seconds
Starting earth nuke that is nothing but pure damage, no effects.
Demon: Additional damage is increased by 361.
Sage: Upon a successful hit, has a 20% chance to gain 30 Chi.
2) White Voodoo *
Channel 1.0 seconds
Cast 1.4 seconds
Cooldown 8.0 second
Buff that lasts for 15 minutes and increases defense level by a certain amount but
decreases attack level by a larger amount. Good only if you are being swarmed by mobs and
took aggro from a boss.
Demon: Has an effect that reduces your channeling time by 3%.
Sage: Defense level is increased by 5 more points.
3) Landslide *
Channel 0.8 seconds
Cast 1.2 seconds
Cooldown 8.0 seconds
Nice knock back skill with high damage, I recommend it.
Demon: Has a 30% chance to add an effect that increases your critical hit chance by 50% for 4 seconds.
Sage: Cast Range is increased by 3 meters.
4) Sand Trap *
Channel 1.6 seconds
Cast 1.4 seconds
Cooldown 15.0 seconds
This is an earth DoT, you don’t really need it till later levels for PvP, its up to you
if you want to level it.
Demon: The duration is reduced by 3 seconds.
Sage: Increases the additional damage by 1200.
5) Diminished Vigor *
Channel 1.5 seconds
Cast 2.4 seconds
The skill you will destroy people with in PvP. This skill lowers healing effects from
heals, potions and increases the cooldown of charms. Will stop your enemy from recovering
too much.
Demon: The healing effect of skills is reduced by 5% more; that of potions is reduced by 10% more.
Sage: The cooldown of Health charm is increased by 1 more second.
6) Sandburst Blast *
Channel 0.8 seconds
Cast 2.2 seconds
Cooldown 6.0 seconds
A earth AoE, which decreases targets accuracy which can also be annoying and useful in TW.
Also has nice damage.
Demon: Has a 20% chance to lower target’s Earth defense by 20% for 8 seconds.
Sage: Effect range is increased to 10 meters.
7) Soulburn *
Channel 2.1 seconds
Cast 1.0 seconds
Cooldown 30.0 seconds
OK skill that costs 1 spark. every tame the target attacks it takes damage equal to your
soulforce. Lasts for 8 seconds maxed. Pretty good in PvP.
Demon: Cooldown is reduced by 5 seconds.
Sage: Duration is increased by 2 more seconds.
8) Earth Vector *
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 20.0 seconds
Another great earth AoE that deals nice damage and has a chance to stun targets around
you. Great in TW and PvP.
Demon: Effect range is increased to 8 meters.
Sage: Has a 50% to cost no Spark.
9) Psychic Will *
Channel 0.7 seconds
Cast 1.2 seconds
Cooldown 30.0 seconds
This skill removes any negative statuses from the target and makes it immune to physical
damage for 8 seconds maxed. Another great PvP skill. Great if your being attacked by a BM,
WB or EA.
Demon: Has a 20% chance to cost no Spark.
Sage: The immunity duration is increased by 2 seconds.
10) Earthen Spirit *
Mastery that increases earth damage by 20% maxed. Get it.
Demon: Spell Critical attack chance is increased by 1%.
Sage: Earth damage is increased by 25%.
Soul:
Note on this skills. So far what I know on them is that when you level them up the only thing that changes is an increased mana cost (just to cast the skill not for it to activate) and an increased range. I have not gotten to the Sage/Demon point so I don’t know what bonuses Sage’Demon will give. Do not level them up above 1, otherwise its a waste of Spirit.
1) Soul of Vengeance *
Channel 1.4 seconds
Cast 1.0 seconds
A nice buff that deals 8% of your soul force to your target every time it attacks you, and also reduce the attacker will lose 0.8% of your soulforce. If the target has no mana the target will not receive the reflected damage. Nice PvP skill because it works for both Physical and Magical attacks.
Demon: The reflected damage is increased by 4% of caster’s Soulforce.
Sage: No mana cost when reflecting damage.
2) Soul of Stunning *
Channel 0.5 seconds
Cast 0.8 seconds
Excellent PvP skill that stuns attacker for 1 second + 1/5000Soulforce. This is your stun lock. Costs 100 mana per successful stun.
Demon: The fixed Stun time is increased by 1 second.
Sage: Every 4000 Soul force you have will increase the Stun time by 1 second.
3) Soul of Silence *
Channel 0.9 seconds
Cast 2.2 seconds
Another nice PvP skill that silences your attacker, the target also loses mana. The silencing and mana loss is determined by your soulforce. This will stop the physical classes from stun locking you.
Demon: The chance of silence is 1.2x that of the LV10 version.
Sage: The silence time is increased to 5 seconds.
4) Soul of Retaliation *
Channel 0.3 seconds
Cast 1.0 seconds
Great PvP skill that gives your attacker the same negative status inflicted on you. Reduces damage you take by your soulforce and reflect damage to your attacker. This effect reduces your mana by 100. last for 30 seconds.
Demon: Reflects damage equal to 0.6x Soulforce.
Sage: Heals the caster by 15% of Max Health. ( I’m not sure if it means when it’s used up or when you cast it, but my guess is that heals 15% of Max health on th activation of it)
5) Tide Form: *
Turns you into a mermaid. Only usable in water.
Increases your defense level by a nice amount which reduces damage taken. And increases swim speed by ALOT great for getting around in water otherwise not much of a use. Looks cool too.
Demon: Increases Defense Level by an additional 3.
Sage: Increases Swim speed by an additional 20%.
Combos:
There are many combos that make game play easier, here are some of them.
PvE:
-Black Voodoo
-Alternate between Aqua Impact and Spirit Blast, in case the monster is a faster moving one.
-Landslide
-Continue alternating with nukes until the monster dies.
-Black Voodoo
-Alternate between Aqua Impact and Spirit Blast
-Landslide if monster gets close they.
-Black voodoo
-Glacial shards with good chance to paralyze
-Landslide
-Finish with Aqua Impact and Spirit Blast if still alive.
PvP:
-Soul of Stun
-Torrent
-Sandblast
-Landslide
-Alternate between Aqua Impact and Spirit Blast
-Repeat
-Soul of Stun
-Soul Burn
-Alternate between Aqua Impact and Spirit Blast
-If too close Torrent and Sandblast
Level 79 and 100 Skills:
Now that the level 79 and 100 skills are out, here they are.
Level 79:
1)Essential Sutra
Channel 0.5 second
Cast 0.5 second
Cooldown 90.0 seconds
An alright skill that increases your or a friendly targets flying speed by 60% for 15 seconds. Very useful for getting away if in danger or being mobbed by several people.
2)Crystal Light
Channel 1.0 second
Cast 1.5 seconds
Cooldown 15.0 seconds
A damage skill that hits everyone in a line in front of you. Slows down all enemies by 80% for 5 seconds. Which will basically stop them in their tracks. Good for annoying and slowing down everyone on the opposing team in a TW.
Level 100:
1)Sandball Clash
Channel 3.0 seconds
Cast 1.0 second
Cooldown 10 seconds
A medium – high damaging spell that has a 50% chance to silence your opponent for 5 seconds. Very useful in any PvP situation.
2)Stone Smasher
Channel 4.0 seconds
Cast 1.0 second
Cooldown 60.0 seconds
This is the Black Ice Dragon of a Psychic. Deals 400% of magic attack + 10,253 damage. Very high damage but downside is 60 second cool down and costs 2 sparks.
Demon vs Sage
I’m only going to list the significant skill bonuses.
Demon:
Aqua Cannon: Has a 50% chance to deal additional 4518.8 Water damage over 6 seconds.
This is very useful to make AoEing even more efficient.
Black Voodoo: Defense Level is reduced by 3 points less.
You need all the defense you can get so reducing the amount it takes away from you is a good thing.
Disturb Soul: Increases the channeling time by 100%. This is also useful because the channel time for this skill is 1.6 seconds, though that might not seem like a lot, the less the better.
Tide Spirit: VERY good effect that increases your critical chance by 20% for 15 seconds. Can be very useful in taking someone down very quick in PvP.
Aqua Spirit: Increases critical % of water spells by 1. Even though it isn’t a lot, every bit counts.
Empowered Vigor: Healing effect of skills is boosted by 5% and that of potions is increased by 10%. This could save your life in some situations because of the extra healing, but it is always nice to have on.
White Voodoo: Has an effect that reduces your channeling time by 3%. This is an alright bonus, but you most likely won’t notice it.
Land Slide: This in my opinion is the best Demon skill for Psychics. Has a 30% chance to increase your critical rate by 50% for 4 seconds. You would most likely throw in as many nukes as you could in that 4 seconds, or a Stone Smasher if you want to go for some very high damage.
Diminished Vigor: The healing effect of skills is reduced by 5% more; that of potions is reduced by 10% more. This is useful against all classes but especially Clerics.
Sandburst Blast: Has a 20% chance to lower target’s Earth defense by 20% for 8 seconds. This is useful to make your earth nukes hit even harder PvP or PvE, this is useful.
Earthen Spirit: Spell Critical attack chance is increased by 1%. Just another bonus to your critical chance.
Soul of Vengeance: The reflected damage is increased by 4% of caster’s Soulforce. More reflecting is just more damage.
Soul of Stunning: The fixed Stun time is increased by 1 second. More stunning is GOOD. But it isn’t as good as the Sage version.
Soul of Silence: The chance of silence is 1.2x that of the LV10 version. A seemingly small increase in the chance of silence, but it still helps.
Sage:
Black Voodoo: Attack Level is increased by an additional 3.
This is useful just to increase your overall damage.
Aqua Cannon: Has a 30% chance to immobilize target for 3 seconds. Could be the difference between loosing a lot of HP while AoEing. Helps keep monsters away from you.
Empowered Vigor: The cooldown time of Health charm is reduced by 1 more second. This is very useful to decrease the time between hierograms activating and saving your life in a PvP situation.
Disturb Soul: Duration time is increased by 3 seconds. Just more time that your opponent has a increased channel time, which means less hits against you.
Tide Spirit: The channeling speed increasing effect time is increased by 3 seconds. Just more channeling time reduction.
Aqua Spirit: Water damage is increased by 25%. Just more damage.
Spirit Blast: Upon a successful hit, has a 20% chance to gain 30 Chi. Nice because extra chi means you might get even closer to a spark or a Stone Smasher.
White Voodoo: Defense level is increased by 5 more points. More defense means more damage reduction.
Diminished Vigor: The cooldown of Health charm is increased by 1 more second. Makes your opponent more starved of their hierogram.
Soulburn: Duration is increased by 2 more seconds. More time means more hits on your opponent which means more damage.
Psychic Will: The immunity duration is increased by 2 seconds. More immunity could save your life.
Earthen Spirit: Earth damage is increased by 25%. More damage.
Soul of Vengeance: No Mana cost when reflecting damage. It just wont kill your mana.
Soul of Stunning: Every 4000 Soulforce you have will increase the Stun time by 1 second. More stun time means more time that your opponent is harmless.
Soul of Stunning: The silence time is increased to 5 seconds. More time that your opponent is harmless.
Soul of Retaliation: Heals the caster by 15% of Max Health. Can save your life, but I’m not sure if it is upon casting it or upon it being activated.
Over all conclusion:
In my opinion Sage is leaning mainly towards PvE and Demon is leaning more to PvP. Try them both out because you could always change, but at a price.
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