Grand Fantasia Berserker Skill Guide
Grand Fantasia Berserker Skill Guide by Sal3
Power Wave
Adds 1 Charge point; deals regular attack effect and damage to a single enemy target, plus XXX pts of physical damage after casting. (Require melee weapon)
Skill lvl Lvl req. SP Cast Cooldown Damage 1 31 60 – 6 sec +318 2 34 60 – 6 sec +341 3 38 60 – 6 sec +371 4 42 75 – 6 sec +400 5 46 75 – 6 sec +429 6 50 75 – 6 sec +457 7 54 95 – 6 sec +485 8 60 95 – 6 sec +512 9 62 120 – 6 sec +539 |
Ground Pulse Wave
Adds 1 charge point, deals regular attack effects and damage to single enemy target, plus XXX pts of physical damage and will also deplete target’s YYY-ZZZ mana pts after casting.
Skill lvl Lvl req. SP Cast Cooldown Damage Mana Damage 1 34 60 – 6 sec +341 160-200 2 38 60 – 6 sec +371 200-240 3 42 75 – 6 sec +400 240-280 4 46 75 – 6 sec +429 280-320 5 50 75 – 6 sec +457 320-360 6 54 95 – 6 sec +485 360-420 7 58 95 – 6 sec +512 420-480 8 62 120 – 6 sec +539 480-560 |
Earth Shock
After casting all enemy units within a 6 meter radius of oneself will sustain effects and damage of a regular attack, plus XXX pts of physical damage, with a chance of falling into Paralysis 3 state. (Require melee weapon)
Skill lvl Lvl req. SP Cast Cooldown Damage 1 32 72 – 12 sec +141 2 36 72 – 12 sec +154 3 40 72 – 12 sec +167 4 44 90 – 12 sec +179 5 48 90 – 12 sec +192 6 52 114 – 12 sec +204 7 56 114 – 12 sec +215 8 60 114 – 12 sec +228 9 64 130 – 12 sec +239 |
Abyssal Slash
Adds 1 charge point; after applying skill on enemy target within radius of 6 meters, all enemy units will receive regular attack and be affected by XXX pts of physical harm. (Require a melee weapon)
Skill lvl Lvl req. SP Cast Cooldown Damage 1 40 72 – 6 sec +232 2 46 90 – 6 sec +257 3 52 114 – 6 sec +283 4 58 114 – 6 sec +307 5 64 130 – 6 sec +332 |
Bull Charge
After casting, players can quickly move to a single target, target’s skill use is interrupted and will make the target fall into Staisis. As the level of this skill progresses, the distance between the user and the target can be greater.
Skill lvl Lvl req. SP Cast Cooldown 1 32 60 0.1 8 sec 2 38 60 0.1 8 sec 3 44 75 0.1 8 sec 4 50 75 0.1 8 sec 5 56 95 0.1 8 sec 6 62 120 0.1 8 sec |
Crushing Blow
Adds 1 charge point, deals regular attack effect and damage to a single enemy target, plus XXX physical damage, target’s chance of critical hit -YY (Require melee weapon)
Skill lvl Lvl req. SP Cast Cooldown Damage Effect 1 36 60 – 12 sec +560 -20% 2 40 60 – 12 sec +600 -YY% 3 44 75 – 12 sec +660 -YY% 4 48 75 – 12 sec +XXX -YY% 5 52 95 – 12 sec +XXX -YY% 6 56 95 – 12 sec +XXX -YY% 7 60 95 – 12 sec +XXX -YY% 8 62 120 – 12 sec +920 -YY% |
War Cry
Within 8 meter radius of oneself, hit rate of all enemy units -30% and own Enemy Malice +XXX pts after casting.
Skill lvl Lvl req. SP Cast Cooldown Effect(Malice) 1 31 72 – 10 sec +1200 2 38 72 – 10 sec +1600 3 46 90 – 10 sec +2000 4 54 114 – 10 sec +2400 5 62 130 – 10 sec +2800 |
Terrible War Roar
Within 8 meter radius of oneself, casting speed of all enemy units -50% and own Enemy Malice + XXX pts after casting.
Skill lvl Lvl req. SP Cast Cooldown Effect(Malice) 1 32 72 – 10 sec +1200 2 40 72 – 10 sec +1600 3 58 90 – 10 sec +2000 4 56 114 – 10 sec +2400 5 64 134 – 10 sec +2800 |
Blood – Thirsty
Physical skill cast on oneself while assuming the form of a Giant Ape, damage from each regular attack +XX%, Enemy Malice +YY% while this skill is active.
Skill lvl Lvl req. SP Cast Cooldown EffectX EffectY 1 31 45 – 30 sec +16% -30% 2 36 45 – 30 sec +18% -30% 3 42 56 – 30 sec +20% -30% 4 48 56 – 30 sec +22% -30% 5 54 71 – 30 sec +24% -30% 6 60 71 – 30 sec +26% -30% |
Dance of Chaos
Physical Skill cast on oneself to gain XX% chance of inflicking another damage and increase chance of hit by 20%.
Skill lvl Lvl req. SP Cast Cooldown EffectX 1 40 45 – 30 sec 24% 2 46 56 – 30 sec 26% 3 52 71 – 30 sec 28% 4 58 71 – 30 sec 30% 5 64 90 – 30 sec 32% |
Recovery
After casting this, can restore XXX hp of your own hp every 2 sec for 20 sec.
Skill lvl Lvl req. SP Cast Cooldown EffectX 1 61 150 – 30 sec 160 2 64 175 – 30 sec 180 |
Burst of Vigor
After casting, player gets +XX% of max life value, lasting for 30 seconds.
Skill lvl Lvl req. SP Cast Cooldown EffectX 1 61 86 – 60 sec +15% |
Wild Whirlwind Slash
This finishing skill requires charges. After casting, withing a 6 meter radius of oneself the damage values sustained by all enemy units are as follows.(Require melee weapon)
Skill lvl Lvl req. SP Cast Cooldown Damage 1 31 79 – – 130/280/430/580/730 2 34 79 – – 140/300/460/620/780 3 38 79 – – 150/320/490/660/830 4 42 99 – – 160/340/520/700/880 5 46 99 – – 170/360/550/740/930 6 50 99 – – 180/380/580/780/980 7 54 125 – – 190/400/610/820/1030 8 58 125 – – 200/420/630/860/1080 9 62 150 – – 210/460/710/960/1210 |
Battle Fury
This finishing skill requires charges. After casting, while this skill is active you’ll be able to become berserk with damage from attack +XX% and attack speed +40%.
1 charges: effective time lasts 6 sec.
2 charges: effective time lasts 13 sec.
3 charges: effective time lasts 20 sec.
4 charges: effective time lasts 28 sec.
5 charges: effective time lasts 35 sec.
Skill lvl Lvl req. SP Cast Cooldown Bonus Damage 1 40 66 – – +25% 2 50 83 – – +30% 2 60 105 – – +35% |
Talents: |
Tier 1 (Fighter)
Sword Spec – Increases sword damage and hit%
Axe Spec – Increases axe damage and crit%
Hammer spec – Increases hammer damage and chance to stun on hit
Tier 2 (Warrior)
Resilient Life – Increases max HP and reduces chance of being critically hit by x%
Light Arms Specialist – Increases one-handed damage and ASPD
Heavy Arms Specialist – Increases two-handed damage
Tier 3 (Berserker)
Shield Specialist – Increases chance to block with shield, reduces chance of casting interruption by x%
Talent Combos:
Bronze Sinew, Iron Bone – Reduces physical damage taken by x%
Lightfoot Stance – Increases dodge by x% and reduces critical damage taken by y%
Sword Spec + Resilient Life = Combat Mercenary (Evade +8% ASPD +10%) Highly recommended for tanking
Axe Spec + Resilient Life = War Axe Warrior (Critical hit damage +30%) Decent
Axe Spec + Light Arms Specialist = Light Axe Warrior (Critical hit +2%, Hit +5%) Good
Hammer Spec + Light Arms Specialist = Disciple (Magic attack +10% Casting Speed +15%) Situationally useful
Sword Spec + Heavy Arms Specialist = Greatsword Warrior (Hit +12%, Evade +5%) Decent
Hammer Spec + Heavy Arms Specialist = Great Hammer Warrior (MDEF+20%) Situationally useful
Sword Spec + Light Arms Specialist + Lightfoot Stance = Wind Samurai (ASPD +10%, Hit +15%) Good
Sword Spec + Heavy Arms Specialist + Lightfoot Stance = Wind Warrior (Runspeed +8%, Evade +10%) Good for travelling
Axe Spec + Resilient Life + Shield Specialist = Striker Knight (Critical hit +2%, Critical Damage +20%) Decent
Axe Spec + Heavy Arms Specialist + Bronze Sinew, Iron Bone = Massacre Troopers (Critical Damage+15%, Damage+4%) Decent
Hammer Spec + Light Arms Specialist + Bronze Sinew, Iron Bone = Law Enforcement Captain (Mana Depletion -15, Magic Defense +8%) Good
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