Eden Eternal Ranged Damage (Hunter/Engineer) DPS Expertise Builds
Eden Eternal Ranged Damage DPS Class (Hunter/Engineer) Expertise Builds by heatzz
*The basic builds below are for Lv.65. In-order to use them, I scaled down the points so that it can be used up to Lv.50 once OB starts.
*Advanced build will be implemented as soon as OB starts, some information needs to be confirm to implement them.
*Points shown as +4 etc. can be ignored until Lv. cap is raised to 65 but are part of the builds, putting remainder points to other skill will ruin the build.
*The Builds are just recommendations, it’s not essential to follow it.
Class Expertise | Points for each level |
Lv. l-5 | 1 |
Lv. 6-10 | 2 |
Lv. 11-15 | 2 |
Lv. 16-20 | 3 |
Hunter Builds
Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Stargazer | 17+3 | 25+9 | Each Lv, LCK+1% |
Master Archery | 12+3 | 15+6 | Each Lv, P -ATK and M-ATK +1% when equipped with bow. |
*In future if Lv. Cap increases to 65, upgrade Stargazer to Lv 20 & Master Archery to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Poison Arrow Science | 10 | 15 | Each Lv, Crit DMG+2% |
Biology | 11+4 | 17+8 | Each Lv, Crit Rate+1% |
Stargazer | 11+4 | 17+8 | Each Lv, LCK+1% |
*In future if Lv. Cap increases to 65, upgrade Biology to Lv 15 & Stargazer to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Skill Focus | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Biology | 11+4 | 17+8 | Each Lv, Crit Rate +1% |
Stargazer | 11+3 | 17+6 | Each Lv, LCK +1% |
Crossbow String | 5 | 5 | Each Lv, STR+2% (requires 15 points) |
Enhanced Fletching | 5 | 5 | Each Lv, DMG from Chain Shot +2% (requires 20 points, Crossbow String 5 points) |
Veterenary Science | 5 | 5 | Each Lv, Healing effect of Beast Recovery +3% (requires 30 points) |
Bestial Wrath | 1 | 1 | EachLv, Wild Stimulation, Summoned Tiger’s ACC & Crit Rate +20% (requires 35 points, Veterenary Science 5 points) |
*In future if Lv. Cap increases to 65, upgrade Biology & Stargazer to Lv 15 & 14 respectively. |
Engineer Builds
Hi-HP & Stable Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Gun Training | 17+3 | 25+9 | Each Lv, P-ATK and M-ATK +1% when equipped with gun. |
Smelter | 12+3 | 15+6 | Each Lv, Max HP +1% |
*In future if Lv. Cap increases to 65, upgrade Gun Training to Lv 20 & Smelter to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Critical Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Exp ertise Description |
Gun Training | 11 | 17 | Each Lv, P-ATK and M-ATK +1% when equipped with gun |
Wave Mechanics | 11 | 17 | EachLv, Cnt Rare and M-Crit Rate +1% |
E1 ectro magnet is m | to | 15 | Each L v, Crit DMG and M-Crit DMG +2% |
*In future if Lv. Cap increases to 65, upgrade Gun Training & Wave Mechanics to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Defensive Mecha | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Forging Knowledge | 11+4 | 17+8 | Each Lv. Physical Damage resistances +1% |
Smelter | 11+4 | 17+8 | Each Lv, Max HP +1% |
Alloy Knowledge | 10 | 15 | Each Lv, DEF+1% |
*In future if Lv. Cap increases to 65, upgrade Forging Knowledge & Smelter to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Versatile | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Exp ertise Description |
Smelter | 7+3 | 9+6 | Each Lv, Max HP +1% |
Gun Training | 8+2 | 11+4 | Each Lv, P-ATK and M-ATK +1% when equipped with gun. |
Forging Knowledge | 8+2 | 11+4 | Each Lv, Physical Damage resistances+1% |
Alloy Knowledge | 2+1 | 2+1 | Each Lv, DEF +1% |
Improved Output System | 5 | 5 | Each Lv, STR +2% (requires 25 points) |
Condensed Oil | 1 | 1 | Each Lv, Oil Bomb.P-ATK damage per second & Skill DMG +10% (requires 35 points, Improved Output System 5 points ) |
Energetics | 5 | 5 | Each Lv, MP Requirement for skills -2% (requires 30 points) |
Material Research | 5 | 5 | Each Lv. Healing effect of Armor Repair +3% (requires 35 points, Energetics 5 points ) |
Improved Motor | 1 | 1 | Each Lv, Missile Destruction, summon LV5 Mini Robot, (requires 35 points) |
*In future if Lv. Cap increases to 65, upgrade Smelter, Gun Training & Forging Knowledge to Lv 12 & Alloy Knowledge to Lv 3. |
What certificates do you use for a critical hunter build?
the critical for hunter is the best build
which build makes you able to kill mobs faster ??
which one is best for aoe killing ?