Dungeon Empires Training Pit Guide

Dungeon Empires Training Pit Guide by trudude

Hi everyone,

I’m just a newbie but I felt I should share with you all my experience with the Training Pit since I’ve had about 36 hours now to test it out. I’ll try and add to this when I learn more but for now here goes…

To Use:

1) Click the Training Pit Tab on the right side of your dungeon editor.
2) Pick up a creature and place it in the center hexagon.
3) Click the start button and wait a couple seconds (as far as I know this always costs a flat rate of 10 gold/creature level).
4) Repeat step 3 up to 6 times or until the creature gets tired.
5) If the creature is tired, place it back in your dungeon – DON’T FORGET TO REPLACE YOUR CREATURES.
6) If your creature completes it’s 6th training it may or may not (more on this later) gain a training point.
7) If your creature has a(n) training point(s) to spend, click on the yellow button to the left of the start button to open the training menu.
8) Click one of the ‘+’ symbols next to the stat or skill you wish to improve and click the Apply button at the bottom right of the window.

More on how it works:

The Finish Line
Next to the creature you are training you will find a bar that is initially empty. When your creature has finished its 6 training units, a marker will be placed on the bar and if your creature did well enough combined over the course of the training, it will gain a training point. If your creature fails to gain a training point, you will have to start all over again.

The marker for the bar is put at a level corresponding to how many times your creature has successfully completed training already; it has nothing to do with the rarity or level of the creature. It is much easier to train all your creatures once than to train half of them twice.

Some creatures will be able to complete the 6 training units all at once, some may need a rest after just one unit. As far as I know this is a random chance and about 2/3 of my creatures have been able to train 6 times on the first try.

If your creature completes a set of 6 training units, regardless of how many it completed in a row or whether or not it successfully completed the training, it must rest for 12 hours. If your creature needs to take a rest before completing its training, it will only need 4 hours to rest.

You may purchase fatigue protection in the premium shop to remove the rest period from creatures if you need to train them faster.

Training Units & Shards
Each training unit is qualitatively described by one of the three colors: green, yellow, or red where green is the best result and red is the worst. While no red training unit is better than a yellow one, some red units give a greater boost toward the finish line than others, and likewise for yellows and greens.

After a creature has completed its first training, some or all of the units may have a corresponding shard associated with them. You may use a shard for training (if you have one) by clicking on its image in the bottom right of the Training Pit menu. Normal shards will improve the quality of the next 3 training units, while premium shards will improve the next 6 training units. You do not need to use a shard to complete the corresponding training units, but it would greatly help the performance of your creature, and if you do use one, be sure it matches with the symbol on the training unit or else you may not like the results.

Training Strategies and Dungeon Synergy

1) Train the creatures in each room equally: You don’t have to train all the creatures in your dungeon at the same pace, (for example you have a room with 3 Ice Scorpions and you want to maximize their potential as soon as possible) but within each separate room you should keep all your creatures trained to the same tier. This makes it harder for the wayward adventurers to decide which creature to focus first. I love walking into a room in a dungeon and seeing 2 creatures without training and one with 2 or 3 levels trained. For those who don’t know how to see this statistic, there is a black box to the right of the creature icon and the number of stars indicates how much the creature has been trained.

2) You don’t need to use shards to complete the first or second training: In my experience I need only 1 yellow training unit to complete the first training successfully and 2 yellow units to complete the second training successfully. If you’re cheap like me and don’t want to spend money to purchase tons of shards from the premium shop, it would be a waste to use the shards on the second level of training so just dish out a bit extra gold and be patient.

3) You can find out what your creature’s skills are and what they do!: Remember how at the beginning of the game you were thinking, “I have a ton of fixtures that improve certain skills for my creatures, but they never use them” If you place a creature in the training pit and open the training menu. Now hover over the skill icon your creature has (lower left of the window) and it will tell you what the skill is and sometimes what is needed to trigger it. For example, Orcs have a cleave skill but it only works when there is more than one adversary so you shouldn’t improve that unless you plan on getting raided by large groups of adventurers.

4) Some skills do not stack: Scorpions and Giant Ants have the skill, “Weak Spot”, which causes damage to the recipient over time based on the caster’s dexterity. I thought in the beginning that it would be a good idea to improve the number of times this could be cast and deal a lot of damage over time, but I found out that multiple casts from the same creature just overrode the previous one. It would be a better idea to improve the creature’s dexterity or another stat than to improve this skill. As far as I know this is the only skill that doesn’t stack, but there may be others.

5) Learn from experience: This is about as far as my guide goes so far. The best way to figure out what to train is to try things out and experiment. There is no single best solution. Some creature builds will work better against casters and some will work better against fighters. Try and create some synergy among your rooms, like improve the quickness of creatures that you want to strike first and improve the armor/health of creatures you want to stick around for a while. Upgrade the damage of creatures that have the “Lunge” skill so they strike for more damage. Visit other dungeons and see which combinations of skills work against you (you can’t see this in the creature statistics, but you can sometimes guess).

That’s all I have to say for now. I hope this helps and I’d be glad to get feedback or any improvements.


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