City of Heroes Super Strength/ Shield Brute Guide

City of Heroes Super Strength/ Shield Brute Guide by ThugsRus
I. Introduction
II. Primary Power Set
III. Secondary Power Set
IV. Pool Powers and Epic Pool Powers
V. Binds + Extras
VI. Sample Builds
I. Introduction
Super Strength has always been the most recommended brute primary power set and I didn’t know why until I rolled one. Now that I have my SS/SD pimped out, I can say definitively, Super Strength is king. My first guide was a electric melee / shield defense brute guide. Since then I have re-rolled a super strength / shield defense brute and have tried my best not to show favoritism.
Super Strength has 3 distinct advantages over other brute primaries.
1. Rage = This ability is a self buff that adds 30% to-hit and 80% dmg bonus. With an average amount of recharge you will be running with rage stacked twice for 60% to hit and 160% damage bonus. After 120 seconds Rage will crash for 10 seconds. During this 10 second window your damage output will be reduced by 9999%, you will lose 25% of your endurance, and if you don’t have rage stacked you will lose defense. This means always have rage stacks and once every 90 seconds so your damage output will be gimped.
2. Superior Single Target Damage – The Punch, Haymaker, and Knockout Blow attack chain is incredible against single targets. Knockout Blow hits for 1010 damage agains level 52 bosses when damage bonus is capped at 700%.
3. Footstomp – Footstomp recharges very fast (4.5 seconds @160% recharge with FF+rech proc) and is the most devastating AoE attack that is available to brutes. The radius is superior to other AoE’s, it recharges fast, and has a knockdown which means it can be socketed with FF +Recharge which is priceless.
Shield Defense should be renamed to “The Best Defense … ” The reason for this is that Shield Defense is a VERY good offense. Shield Charge is an incredible AoE Teleport attack that deals very good damage (540-580 cap). Against All Odds is an aura that pumps up your damage output per enemy in melee range. These two huge offensive abilities coupled with a good offensive set make Shield Defense a popular choice of MIN / MAX players. Double Stacked Rage with Against All Odds is plain disgusting. Solo against 16 mobs my base damage bonus is +300% damage. Footstomp will hit for 310 damage and recharges every 5 seconds. Imagin how it is when you have speed boost and fulcrum shift!
Defense – with seven inexpensive IO Sets you can reach 40% ranged and melee defense by level 37. At this time you’ll have about 12-14 resist to all but psionic. From this point you can begin your final push to 50 and start aiming at nicer IO sets that’ll boost your HP, regen, resists and AoE defense. Once completed with sets and accolades you’ll be looking at:

45+% melee defense
45+% ranged defense
40+% AoE defense
31 – 37% Smashing – Lethal Resist
11 – 21% Other Resist
2200 – 2400 hit points
250 – 330% regen
45% Defense Debuff Resistance
13.8% Recharge Debuff Resistance
You can increase any of these numbers but you’ll be lowering something else. It’s all personal preference.
Build Strategy
Enhance your strengths. Shield Defense is an offensive powerhouse that has moderate positional defenses and below average resistances. With this setup it’s most beneficial to cap positional defenses, increase hit points, increase hp regen and then push resistances in that order. It’s not the most defensive brute in the game, but most of your oppenents will usually be on their backs from all your knockdown so it doesn’t matter.
II. Primary Power Set
Super Strength
Overview Super Strength is a Tanker secondary power set in City of Heroes and a Brute primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.
Personal Comment: Super Strength is endurance heavy, Superior Single Target Damage, the best AoE attack in the game, and has a perma-damage increase.
Note: All damage numbers are for a level 50 with Rage double stacked and 10 enemies in melee range and +96-101% dmg increase from enhancements. (+313% global damage bonus)
Jab
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Damage Minor (155.3 damage)
Recharge Very Fast
Minimum Level 1 (Brute)
Effects Melee,Minor Damage (Smashing), Minor Disorient
Personal Comment: Punch recharges super fast already and with 3 other single target attacks, there isn’t really a reason to take this power.
Slotting Recommendation: no comments
Punch
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.
Damage Moderate (223.3 damage)
Recharge Fast
Minimum Level 1 (Brute)
Effects Melee, Moderate Damage (Smashing), Knockback
Personal Comment:
Slotting Recommendation: Touch of Death Set or Mako’s Bite Set depending on your defensive needs.
Haymaker
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.
Damage High (349.2 damage)
Recharge Moderate
Minimum Level 4 (Brute)
Effects Melee, High Damage (Smashing), Knockback
Personal Comment: A very solid single target attack. Highly recommended.
Slotting Recommendation: Touch of Death Set or Mako’s Bite Set depending on your defensive needs.
Hand Clap
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.
Recharge Slow
Minimum Level 6 (Brute)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Personal Comment: Knockback Magnitude 5.19 means mobs go flying in every direction. No thank you. Skip this power.
Slotting Recommendation:
Knockout Blow
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. It also almost always knocks them into the air. Knockout Blow places a hold, not a disorient, on your target.
Damage Extreme (764.5 damage)
Recharge Slow
Minimum Level 8 (Brute)
Effects Melee, Extreme Damage (Smashing), Foe Hold
Personal Comment: Extreme damage is right. This power regularly hits for over 1000 when fully buffed. This power has a mag 7 KnockUp ability which sends almost every mob type to the ground. Incredible for PvP as well.
Slotting Recommendation: Touch of Death Set or Mako’s Bite Set depending on your defensive needs. If Def Capped put Crushing Impact or Hecatomb set of 5 here.
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
Recharge Fast
Minimum Level 12 (Brute)
Effects Ranged(Targeted Area of Effect)
Foe Taunt
Personal Comment: Who needs taunt when you are laying waste to the masses. The only mobs that won’t stick to you are any group of more than 16. In that case there’s nothing you can do. (great power for PvP, though)
Slotting Recommendation: no comments
Rage
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.
Recharge Very Long
Minimum Level 18 (Brute)
Effects Self +Damage, +To-Hit, Delayed Self (Weaken, Special)
Personal Comment: Rage is a great power. Your damage output is increased by 80% and to hit by 30% per instance you have running. For 10 seconds per 120 seconds you will have a rage crash where you lose 25% endurance and cannot damage opponents. Their is a defense debuff as well, but does not occur when you have more than one instance of Rage stacked.
Slotting Recommendation: Gaussian Set of 6
Hurl
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying.
Damage High (349.1 damage)
Recharge Moderate
Minimum Level 26 (Brute)
Effects Ranged, High Damage (Smashing), Knockback, -Fly
Personal Comment: A fun ranged attack that deals adequate damage and knocks down flyers. Great for PvP. I’ve never taken this power for PvE.
Slotting Recommendation: Thunderstrike set of 6 if you need ranged defense. Decimation or Apocolypse set of 5 otherwise
Footstomp
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow
Damage Moderate (304.9 damage)
Recharge Slow
Minimum Level 32 (Brute)
Effects Point Blank Area of Effect, Melee , Moderate Damage (Smashing), Knockback
Personal Comment: Best AoE attack in the game. Fast Recharge, knockdown and great damage. This power is the building block of every super strength brute.
Slotting Recommendation: Force Feedback + Recharge Proc. This will proc every 2-4 uses and keeps your recharge pumped. For the other five slots I have 3 recommendations. Either (5x Obliteration) OR (5x Armageddon) OR (Frakenslot it for max damage / recharge / end / acc)
III. Secondary Power Set
Shield Defense
Overview -Shield Defense is a defensive powerset released in Issue 13, it is available to Tankers, Scrappers, and Brutes. Your mastery over the shield protects you from all forms of attacks in the form of defense as well as some moderate damage resistance to most types of damage. Your training with the shield enables you to protect your nearby allies boosting their defenses.
Powers
Deflection
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Active Defense is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
Recharge Fast
Minimum Level 1 (Brute)
Effects Toggle
+DEF(Melee), +Res(Lethal, Smashing)
Personal Comment: One power to handle both melee defense and lethal / smashing resist makes slotting this power challenging, but we work with what we’ve got.
Slotting Recommendation: Many choices here. Aim to cap your def bonus then stack some resist if you have room (I suggest 3 LotG + 2 steadfast +PVP enhancements)
Battle Agility
Your incredible reflexes allow you to position your shield to deflect incoming ranged damage. While Deflection is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. Recharge: Fast
Recharge Fast
Minimum Level 2 (Brute)
Effects Toggle
+DEF(Ranged, AoE), +Res(Defense Debuff)
Personal Comment: Toggle Ranged Defense is nice on all melee bosses but 90% of the time you’ll have this on.
Slotting Recommendation: Either set of 4 LotG or set of 6 Red Fortune.
True Grit
Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.
Minimum Level 4 (Brute)
Effects Auto
Self +Res (Cold, Energy, Fire, Negative Energy, Toxic), +MaxHealth
Personal Comment: The bonus to hitpoints is awesome (unless you are working on the Ironman / Unbreakable badge since damage taken doesn’t count unless you drop below your base hp). The hitpoint bonus loses it’s sparkle after 50 when you start getting accolades, but I still have this power 3 slotted. Maxing out the resist for this power has always been lower priority to me than hitpoints.
Slotting Recommendation: set of 3 Miracle or set of 3 Numina
Active Defense
When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration.
Recharge: Very Long
Minimum Level 10 (Brute)
Effects Click
Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
Personal Comment: This power is your 1 click imunity power which is great, but I have two major complaints. The first is that you have to click it each time it’s up which means you need to find a way to deal with having multiple powers you want on “autocast.” Second complaint, this power has a 1.5 second cast time and lasts 120 seconds and recharges at 200 seconds base but at 60 seconds when juiced up on Speed Boost. This means that 1 / 40 of your time will always be spent casting this power. Heaven help you if you leave a recharge IO in it because then it’s up every 52 seconds. I have a series of binds setup that will let me cycle autocast powers that make this power less of a headache. Please see the binds section of this guide for more information.
Slotting Recommendation: 1x Cytoskeleton Exposure ( this buffs all your mag resists including defense debuff resist, plus it has zero recharge).
Against All Odds
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee also suffer from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
Recharge Slow
Minimum Level 16 (Brute)
Effects Toggle
Self +DMG
Foe -DMG, Taunt
Personal Comment:
Slotting Recommendation: 1x end red
Phalanx Fighting
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
BUG! When using MIDS to build your villain, MIDS will report a large defense increase when Phalanx Fighting is enabled. I recommend turning this power off in MIDS and just knowing you have a 3.75% defense bonus to all defensive postions.
Minimum Level 20 (Brute)
Self +DEF(Melee, Ranged, AoE)
Personal Comment: +3.75% defense to all positions with no end cost and another power you can slot a LotG:recharge in makes this power a no brainer. If you team alot, it only gets better.
Slotting Recommendation: Def IO, or LotG: Recharge if you don’t already have 5 other places.
Grant Cover
You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE: The defense bonus from this power is only applied to nearby team mates, but not yourself.) Recharge: Slow
Recharge Slow
Minimum Level 28 (Brute)
Effects Toggle
Team (but not self) +DEF(All)
Personal Comment: Great team buff and a good self defense debuff resist. Also another good spot for a LotG: Recharge.
Slotting Recommendation: EndIO or Set of 3 LotG or Cytoskeleton Exposure
Shield Charge
You can throw all of your might behind your shield and charge through ranks of foes in the blink of an eye. Using this power allows you to teleport to a selected area to deal significant smashing damage to all foes in a long cone in front of you, most foes that are struck by your Shield Charge will be knocked down. Damage: Superior, Recharge: Very Long.
Recharge Very Long
Damage Superior (Smashing) (147.8)
Minimum Level 35 (Brute)
Effects Click
Foe Knockdown
Self Teleport
Personal Comment: Fast Animation, self teleport, Massive damage, foe knockdown make this one of the best powers in the game.
BUG! I tried slotting this with a Force Feedback + Recharge and in several months I’ve never seen it proc once.
Slotting Recommendation: Obliteration Set of 6.
One With the Shield
When you activate this power, you gain strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. One with the Shield costs little Endurance to activate and increases your recovery and maximum hit points for its duration, but when it wears off you are left exhausted, and substantially drained of Endurance. Note that One With the Shield is unaffected by Attack Rate changes. Recharge: Very Long
Recharge Very Long
Minimum Level 38 (Brute)
Effects Click
Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP
Personal Comment: This is basically a “oh no, i’m going to die” power. Personally I skip this power because I like to avoid death by planning my build for survivability and if things get that hairy, i’ll pop a respite. Further, my builds are typically so tight I can’t afford to have powers as a “just in case.”
Slotting Recommendation: no comments
IV. Pool Powers and Epic Pool Powers
Pool Powers:
Fighting: Tough Weave
Personal Comment: Not required, but the added lethal / smashing resist and the large bonus from weave makes this pool HIGHLY recommended.
Slotting Recommendation: 3 slot titanium coating in Tough, and 3-4 slot LotG in Weave
Fitness: Swift Hurdle Health Stamina
Personal Comment: Super Strength / Shield is an endurance pig. Stamina is required and having health invaluable.
Slotting Recommendation: 3 numina / miracle in health, 4 slot stamina with Performance Shifter
Speed: Hasten, Super Speed
Personal Comment: Every build I’ve made in this game excapt DB stalker has required Hasten. This one is no exception
Slotting Recommendation: 3 slot Recharge IO until perma, then 2 slot Recharge IO.
Jumping: Combat Jumping, Super Jump
Personal Comment: I love having combat jumping for it’s movement increase. Having the added defense at .07 end cost is a bonus. This ability is also highly valuable just for the slotting options.
Slotting Recommendation: 2-3 slot Zephyr AND / OR 1-3 Slot LotG
Medicine: Aid Self
Personal Comment: Would make a good choice since mobs are rarely standing up and you shouldn’t worry about interuptions, but I’ve never taken this power.
Leadership: Maneuvers, Assault, Tactics
Personal Comment: Too endurance expensive for the bonuses these powers grant.
Ancillary / Epic Pool
Mu Mastery
Personal Comment: This is the pool I have always used. Electric Fences Ball Lightning are the powers I recommend.
Electric Fences has it’s pro’s and con’s. I like this power because it’s a good attack chain filler when doing solid AoE attacks. The negatives are that the damage is pathetic and since it’s an immobilize it prevents some enemies from being knocked down.
Ball Lightning is a great ranged AoE that can be cast between every Foot Stomp and Shield Charge.. Socketing Ball Lightning with Ragnorok Chance to Knockdown is an invaluable addition to your AoE knockdown arsenal.
Slotting Recommendation: Elec Fences (5 Positron + Trap Hunter Proc), Mu Lightning (5 decimation or 5 apocolypse), Ball Lightning (5 slot Positron + Ragnorok chance for knockdown)
Mace Mastery
Personal Comment: haven’t tried it.
Soul Mastery
Personal Comment: looks similar to mu, haven’t tried it. People swear by darkest night as a great defensive addition but I can’t give up my ball lightning.
Leviathan Mastery
Personal Comment: I’ve been very tempted to try out Arctic Breath. Being able to deal -resist on a pack of mobs prior to foot stomp / shield charge will be fun to try, but I’m not ready for another respec yet.
V. Binds + Extras
Binds
I have three handy binds I use that I thought would be nice to include in this guide.
Bind One – Cycle autocast powers – You can’t autocast more than one power but you can setup one button that will “cycle” through which power you have on autocast. I setup this series of binds so that I can just click one button on my mouse to cycle through Rage, Hasten and Active Defense and always keep them all running.
Create a notepad (txt) file on C: called autocast1.txt and add the line below:
button4 “powexec_auto Hasten$$bind_load_file c:autocast2.txt”
Create a notepad (txt) file on C: called autocast2.txt and add the line below:
button4 “powexec_auto Rage$$bind_load_file c:autocast3.txt”
Create a notepad (txt) file on C: called autocast3.txt and add the line below:
button4 “powexec_auto Active Defense$$bind_load_file c:autocast1.txt”
From City of Villains run this line: /bind_load_file c:autocast1.txt
Bind Two – Single Target Attack Chain Bind = 90% of all my combat is always against 16+ mobs at once. Hence I setup my power tray so that powers 1-4 are AoE attacks. To free up space on my tray I setup this series of binds so that my 5 key would cast Knockout Blow, Punch or Haymaker depending on which one is not on cooldown. This means for Single Target Damage, I can just pound my 5 key and what ever attack is available will be cast.
Create a notepad (txt) file on C: called attack1.txt and add the line below:
5 “powexec_name Punch$$bind_load_file c:attack2.txt”
Create a notepad (txt) file on C: called attack2.txt and add the line below:
5 “powexec_name Knockout Blow$$bind_load_file c:attack3.txt”
Create a notepad (txt) file on C: called attack3.txt and add the line below:
5 “powexec_name Haymaker$$bind_load_file c:attack1.txt”
From City of Villains run this line: /bind_load_file c:attack1.txt
Bind Three – Red Inspiration maker / user – I farm a ton of different things. Lately I’ve been farming hordes of Freak lt’s. When killing 450 freak per run I get a TON of inspirations. Really the only inspiration I want is damage boosters. Managing combining these all the time got really annoying so I borrowed these binds that make inspirations SO much easier. numpad1 combines all small insp’s into red. numpad2 combines all medium insp’s into red. numpad3 uses a red insp.
/bind numpad1 “inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage”
/bind numpad2 “inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage”
/bind numpad3 “inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage”
Unlockable Shields
The following shields are unlockable.
Ascendant Full Shield (Unlocked by Defeating 200 Council) – Very cool shield
Ascendant Half Shield (Unlocked by Defeating 200 Council)
Talsorian Shield (color tintable) (Unlockable with 100 Vanguard Merits at the Vanguard purchase station in the Rikti War Zone) – Very cool shield (4 color customizations!)
Roman Shield [2] (Unlocked with Centurion Badge)
Roman Engineer Shield [3] (Unlocked with Centurion Badge)
Romulus Soldier Shield [4] (Unlocked with Centurion Badge)
Romulus General Shield [5] (Unlocked with Centurion Badge)
Romulus Shield (color tintable) (Unlocked with Roman Badge)
Nictus Shield (partially colour tintable) (Unlocked by defeating Nictus Romulus 5 times)
Rularuu Shield – Coolest Shield in the game, imo
-Complete Technician Naylor’s level 35-40 arc “Last Stand on Mole Point Bravo”
-Complete Efficiency Expert Pither’s level 45-50 arc “Alone in the Darque”
-Complete Scirocco’s level 40-45 arc “The Hammer of the World”
I recommend doing Scirocco’s Patron Arc because it leads to “Hammer of the World” which gives this shield as reward
Accolades
(In Order of priority / ease to achieve) –
1. Invader Auto: Self +5% Max HP
2. High Pain Threshold Auto: Self +10% Max HP
3. Born in Battle Auto: Self +5% Max HP, +5 Max Endurance
4. Marshal Auto: Self +5 Max Endurance
Getting these accolades will grant you:
+300 hitpoints
+3.4 hp / sec regeneration
+10.0 max endurance
+0.30 end / sec recovery increase
Standard Level 50 Attack Chains:
1. Shield Charge
2. Ball Lightning
3. Footstomp
4. Electric Fences
(1 second to pop inspirations and cycle autocast powers (see binds))
Repeat
Sample Level 40 Build:
Villain Plan by Mids’ Villain Designer 1.401
Level 40 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Punch — T’Death-Acc/Dmg:40(A), T’Death-Dmg/EndRdx:40(3), T’Death-Dmg/Rchg:40(5), T’Death-Acc/Dmg/EndRdx:40(7), T’Death-Dmg/EndRdx/Rchg:40(21), T’Death-Dam%:40(27)
Level 1: Deflection — RedFtn-EndRdx:40(A), RedFtn-Def:40(25), RedFtn-Def/EndRdx:40(29), RedFtn-Def/Rchg:40(40), RedFtn-EndRdx/Rchg:40(40), RedFtn-Def/EndRdx/Rchg:40(40)
Level 2: Haymaker — Mako-Dam%:40(A), Mako-Acc/Dmg/EndRdx/Rchg:40(3), Mako-Acc/Dmg:40(5), Mako-Dmg/EndRdx:40(7), Mako-Dmg/Rchg:40(15), Mako-Acc/EndRdx/Rchg:40(17)
Level 4: Battle Agility — RedFtn-EndRdx:40(A), RedFtn-Def:40(25), RedFtn-Def/EndRdx:40(27), RedFtn-Def/Rchg:40(31), RedFtn-EndRdx/Rchg:40(34), RedFtn-Def/EndRdx/Rchg:40(37)
Level 6: Swift — Run-I:40(A)
Level 8: Hasten — RechRdx-I:40(A), RechRdx-I:40(9), RechRdx-I:40(9)
Level 10: Knockout Blow — T’Death-Dam%:40(A), T’Death-Dmg/EndRdx/Rchg:40(11), T’Death-Acc/Dmg/EndRdx:40(11), T’Death-Dmg/Rchg:40(13), T’Death-Dmg/EndRdx:40(13), T’Death-Acc/Dmg:40(17)
Level 12: True Grit — Heal-I:40(A)
Level 14: Super Speed — Zephyr-Travel:40(A), Zephyr-Travel/EndRdx:40(15)
Level 16: Against All Odds — EndRdx-I:40(A)
Level 18: Health — Numna-Regen/Rcvry+:40(A), Numna-Heal:40(19), Numna-Heal/EndRdx:40(19)
Level 20: Rage — RechRdx-I:40(A), RechRdx-I:40(21)
Level 22: Stamina — P’Shift-End%:40(A), P’Shift-EndMod/Acc:40(23), P’Shift-EndMod:40(23), P’Shift-EndMod/Rchg:40(29)
Level 24: Phalanx Fighting — DefBuff-I:40(A)
Level 26: Active Defense — RechRdx-I:40(A)
Level 28: Boxing — Empty(A)
Level 30: Tough — TtmC’tng-ResDam:40(A), TtmC’tng-ResDam/EndRdx:40(31), TtmC’tng-ResDam/EndRdx/Rchg:40(31)
Level 32: Foot Stomp — Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(33), Oblit-Dmg/Rchg:40(33), Oblit-Acc/Dmg/Rchg:40(33), Oblit-Acc/Dmg/EndRdx/Rchg:40(34), Oblit-%Dam:40(34)
Level 35: Shield Charge — Oblit-%Dam:40(A), Oblit-Acc/Dmg/EndRdx/Rchg:40(36), Oblit-Acc/Dmg/Rchg:40(36), Oblit-Dmg/Rchg:40(36), Oblit-Acc/Rchg:40(37), Oblit-Dmg:40(37)
Level 38: Weave — LkGmblr-Rchg+:40(A), LkGmblr-Def/EndRdx:40(39), LkGmblr-Def:40(39), LkGmblr-Def/EndRdx/Rchg:40(39)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
————
Level 1: Brawl — Empty(A)
Level 1: Sprint — Empty(A)
Level 2: Rest — Empty(A)
Level 1: Fury
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Sample Level 50 Build – ExpensiveVillain Plan by Mids’ Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Jack: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch — T’Death-Acc/Dmg:40(A), T’Death-Dmg/EndRdx:40(3), T’Death-Dmg/Rchg:40(3), T’Death-Acc/Dmg/EndRdx:40(5), T’Death-Dmg/EndRdx/Rchg:40(5), T’Death-Dam%:40(7)
Level 1: Deflection — LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(9), S’fstPrt-ResDam/EndRdx:30(11), S’fstPrt-ResDam/Def+:30(13), ResDam-I:50(40)
Level 2: Battle Agility — LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/Rchg:50(23)
Level 4: True Grit — Mrcl-Rcvry+:40(A), Mrcl-Heal:40(13), Mrcl-Heal/EndRdx:40(15)
Level 6: Kick — Empty(A)
Level 8: Knockout Blow — Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(17), Mako-Acc/Dmg:50(17), Mako-Dmg/Rchg:50(19), Mako-Dmg/EndRdx:50(19), Mako-Acc/EndRdx/Rchg:50(21)
Level 10: Swift — Run-I:50(A)
Level 12: Hasten — RechRdx-I:50(A), RechRdx-I:50(21)
Level 14: Health — Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(43)
Level 16: Against All Odds — EndRdx-I:50(A)
Level 18: Rage — GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(29), GSFC-Build%:50(31)
Level 20: Stamina — P’Shift-EndMod:50(A), P’Shift-EndMod/Rchg:50(27), P’Shift-EndMod/Acc:50(27), P’Shift-End%:50(42)
Level 22: Active Defense — HO:Cyto(A)
Level 24: Phalanx Fighting — DefBuff-I:50(A)
Level 26: Super Speed — Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(29)
Level 28: Haymaker — T’Death-Acc/Dmg:40(A), T’Death-Dmg/EndRdx:40(34), T’Death-Dmg/Rchg:40(39), T’Death-Acc/Dmg/EndRdx:40(39), T’Death-Dmg/EndRdx/Rchg:40(39), T’Death-Dam%:40(40)
Level 30: Combat Jumping — Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(37), LkGmblr-Rchg+:50(43)
Level 32: Foot Stomp — Armgdn-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), M’Strk-Dmg/EndRdx/Rchg:50(33), FrcFbk-Rechg%:50(34), Erad-Acc/Dmg/EndRdx/Rchg:20(34)
Level 35: Shield Charge — Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Grant Cover — LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(48)
Level 41: Mu Lightning — Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(43), Decim-Acc/Dmg/Rchg:40(46)
Level 44: Ball Lightning — Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46), Ragnrk-Knock%:50(46)
Level 47: Tough — TtmC’tng-ResDam/EndRdx:50(A), TtmC’tng-ResDam:50(48), TtmC’tng-ResDam/EndRdx/Rchg:50(48)
Level 49: Weave — LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
————
Level 1: Brawl — Empty(A)
Level 1: Sprint — Empty(A)
Level 2: Rest — Heal(A)
Level 1: Fury

Code:[/color]


| Copy 
& Paste this data into Mids' Hero Designer to view the build |

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Sample Level 50 Build – VERY Expensive (My current build) [3 billion+]160% recharge, Defense Capped. The two empty slots in deflection are:
Gladiator’s Armor: Resistance
Gladiator’s Armor: Teleportation Protection, +Def(All)

Villain Plan by Mids’ Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch — T’Death-Acc/Dmg:40(A), T’Death-Dmg/EndRdx:40(3), T’Death-Dmg/Rchg:40(3), T’Death-Acc/Dmg/EndRdx:40(5), T’Death-Dmg/EndRdx/Rchg:40(5), T’Death-Dam%:40(7)
Level 1: Deflection — LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(9), S’fstPrt-ResDam/Def+:30(11), Empty(13), Empty(40)
Level 2: Battle Agility — LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/Rchg:50(23)
Level 4: True Grit — Mrcl-Rcvry+:40(A), Mrcl-Heal:40(13), Mrcl-Heal/EndRdx:40(15)
Level 6: Boxing — Amaze-EndRdx/Stun:50(A), Amaze-Stun:50(21), Amaze-Stun/Rchg:50(37), Amaze-Acc/Stun/Rchg:50(40), Amaze-Acc/Rchg:50(40)
Level 8: Knockout Blow — Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(17), Hectmb-Acc/Dmg/Rchg:50(17), Hectmb-Acc/Rchg:50(19), Hectmb-Dmg/EndRdx:50(19)
Level 10: Swift — Run-I:50(A)
Level 12: Hasten — RechRdx-I:50(A), RechRdx-I:50(21)
Level 14: Health — Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(43), RgnTis-Regen+:30(48)
Level 16: Against All Odds — EndRdx-I:50(A)
Level 18: Rage — GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(29), GSFC-Build%:50(31)
Level 20: Stamina — P’Shift-EndMod:50(A), P’Shift-EndMod/Rchg:50(27), P’Shift-EndMod/Acc:50(27), P’Shift-End%:50(42)
Level 22: Active Defense — HO:Cyto(A)
Level 24: Phalanx Fighting — DefBuff-I:50(A)
Level 26: Super Speed — Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(29)
Level 28: Haymaker — C’ngImp-Acc/Dmg:50(A), C’ngImp-Dmg/Rchg:50(34), C’ngImp-Acc/Dmg/Rchg:50(39), C’ngImp-Acc/Dmg/EndRdx:50(39), C’ngImp-Dmg/EndRdx/Rchg:50(39)
Level 30: Combat Jumping — Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(43)
Level 32: Foot Stomp — Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg:50(33), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34), FrcFbk-Rechg%:50(34)
Level 35: Shield Charge — Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Grant Cover — LkGmblr-Rchg+:50(A)
Level 41: Electrifying Fences — Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(46)
Level 44: Ball Lightning — Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46), Ragnrk-Knock%:50(46)
Level 47: Tough — TtmC’tng-ResDam/EndRdx:50(A), TtmC’tng-ResDam:50(48), TtmC’tng-ResDam/EndRdx/Rchg:50(48)
Level 49: Weave — LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
————
Level 1: Brawl — Empty(A)
Level 1: Sprint — Empty(A)
Level 2: Rest — Heal(A)
Level 1: Fury

Code:[/color]


| Copy 
& Paste this data into Mids' Hero Designer to view the build |

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