Runes of Magic Pets Leveling and Merging Guide
Runes of Magic Pets Leveling and Merging Guide by failkaito
LEVELING
(First, sorry I forgot to take SS while I was running my experiments. You will just have to trust me on the information I will be providing)
When you summon an egg (i.e. place an egg from your bag into your pet menu), the 5 stats given to the pet is randomly generated within the bounds of the growth ratio.
The big question right now is: what is better? Level up a lower level pet… or get a high level pet? Hopefully my guide can clear up some of these questions. My answer: it is dependent on your pet’s aptitude and how much you are willing to raise that.
I am just going to quickly cover the different ways you can level a pet.
A. Merging
The best and fastest way to level your pet is to merge it with another pet of its own level.
B. Food
Miller’s Special Cake (+10 XP) and Powerful Pet Growth Potion (+1000 XP) are the two other methods of leveling up your pet. These options are however much more time consuming and/or expensive. Miller’s Special Cake costs 3,500 gold while the Powerful Pet Growth Potion costs 45 Badge of Trials (won from Guild Sieges).
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3. Stats
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Leveling your pet affects the base Value of your pet’s stats. This means that leveling your pet is actually one of the best ways to affect the assist values which is what you in turn receive from your pet. Pet value growth is based on the following formula:
New Value = Current Value + (Growth Rate / 2) * (Current Aptitude / 100)
As you can tell, if you are planning on leveling your pet, it is best to have as high of an aptitude as possible.
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4. Proof
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Once again, I apologize for not providing screens. I wrote down the info without taking screenshots. I hope you can just trust that the information I am providing is accurate.
Level 2 Cow Beetle
Growth: 5 / 6 / 4 / 0 / 0
Base Values: 7 / 8 / 5 / 2 / 3
Aptitude: 71
I used 2 Level 2 eggs to raise my Cow Beetle’s level to 3 and got the following results:
Level 3 Cow Beetle
Growth: 5 / 6 / 4 / 0 / 0
Base Values: 8.77 / 10.13 / 6.42 / 2 / 3
Aptitude: 71
Then I used 1 Level 3 egg to raise my Cow Beetle’s level to 4 and got the following results:
Level 4 Cow Beetle
Growth: 5 / 6 / 4 / 0 / 0
Base Values: 10.55 / 12.26 / 7.84 / 2 / 3
Aptitude: 71
As you can see, each time the increase in the base values are equal giving rise to the notion that level increase is based on a set value. That set value is dependent only on the aptitude and growth rate of the pet. From level 2 to 3, it had a growth of 1.77 / 2.13 / 1.42 / 0 / 0. From 3 to 4, it had a growth rate of 1.78 / 2.13 / 1.42 / 0 / 0.
Now if we calculate the pet’s growth rate from the given aptitude, we come up with the following: 1.775 / 2.13 / 1.42 / 0 / 0. The 1.775 explains the difference between the 2->3 and 3->4 growth rate difference. This also tells us that the numbers are rounded down, but still retain information beyond what is just shown.
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5. Comparison
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I wanted to compare 2 Holy Pet Egg pets that are at 2 different levels to show the possibilities of growth. These were both the initial stats as soon as I spawned the eggs.
Level 2 Cow Beetle
Growth: 5 / 6 / 4 / 0 / 0
Base Values: 7 / 8 / 5 / 2 / 3
Aptitude: 71
Level 29 Crab
Growth: 5 / 6 / 4 / 0 0
Base Values: 51 / 64 / 44 / 1 / 8
Aptitude: 71
If I do not raise the aptitude of the level 2 cow beetle, and simply level it to 29… the cow beetle would end up with the following base values:
Level 29 Cow Beetle
Growth: 5 / 6 / 4 / 0 / 0
Base Values: 54.93 / 65.51 / 43.34 / 2 / 3
Aptitude: 71
From a very quick inspection, the values are relatively close. We can chalk it up to the random generators that we got 2 pets that are now relatively the same build. However, let’s say you took care of your pet a bit more, and leveled it while it had 80 aptitude or possibly even 90 aptitude. What does that do for your pet? Here’s the results:
Level 29 Cow Beetle
Growth: 5 / 6 / 4 / 0 / 0
Base Values: 61 / 72.8 / 48.2 / 2 / 3
Aptitude: 80
Level 29 Cow Beetle
Growth: 5 / 6 / 4 / 0 / 0
Base Values: 67.75 / 80.9 / 53.6 / 2 / 3
Aptitude: 90
You can see that there is drastic improvement on the pet that is leveled with 90 aptitude. Almost a 25% better base value set. Understand these numbers are generated with ideal conditions (which is near impossible to do). And you must understand that leveling a pet from a low level (<5) to a moderate level (>20) will take… a very long time.
However, if you are willing to put in the work, you can definitely raise up a pet with very nice stats as long as you first raise its aptitude to a high enough level.
MERGING
How do I merge my pets? Simple! Look at the following window
The agent pet will be the pet RECEIVING. The re-agent pet will be the pet GIVING. The agent pet will be boosted while the re-agent pet will be destroyed. Very important! Left stays, right dies!!
Pets cannot be currently summoned to have them merged. Recall all pets in order to begin the merging process.
Pets can only be merged with another pet of the same element or a none-type. So if you have a Dark pet, you can only merge it with another Dark pet or a None pet. A None pet can only be merged with another None type pet.
Pets can only be merged with a pet of its same level or lower. Meaning, the re-agent pet must be equal or less than the level of the agent pet.
When you are ready to merge, press the button in the middle to merge the pets. The button named ‘Pair Merging’ involves the use of a Cash Shop item that we do not have yet.
A pet can only be merged w/ 3 other pets a day!!
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2a. Example
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Agent Pet (Level 12 Bear)
Re-agent Pet (Level 10 Crow)
Merge Result
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3. Stats
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So the all important question, how do I boost my pet’s stats. Whenever you accept a pet egg into your interface, its base stats are randomly generated closely following the growth attributes of the egg. These stats play an important role in how stats are transferred in a merge. Stats are transferred REGARDLESS of pet level. Here’s the formula:
Stat gain = (Re-agent pet stat – Agent pet stat) * 0.45
Stat gain only applies if (Re-agent pet stat > Agent pet stat)
If you look in the example, the bear has the following stats:
12 / 9 / 1 / 5 / 6
The crow has the following stats:
13 / 12.42 / 6.24 / 3.79 / 2.64
The positive difference between the two is:
1 / 3.42 / 5.24 / 0 / 0
Multiply the above by 0.45:
0.45 / 1.539 / 2.358 / 0 / 0
Round up to nearest hundreth decimal place:
0.45 / 1.54 / 2.36 / 0 / 0
Which is the result we see in the merge image.
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4. Experience
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Everyone keeps asking, “How do I level my pet?” One way is by merging. This portion IS DEPENDENT on the two pet levels. Here’s the formula:
XP Gain = (1000) / (Agent pet level – Re-agent pet level + 1)
Same level -> 1000 XP
1 level diff -> 500 XP
2 level diff -> 333 XP
In the example, we have a level 10 crow merging into a level 12 bear. So,
XP Gain = (1000) / (12 – 10 + 1)
XP Gain = (1000) / (2 + 1)
XP Gain = (1000) / (3)
XP Gain = 333 XP
We can verify this number in the merge screen.
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5. Training
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Regardless of level or rarity, when you merge a pet, all of the re-agent pet’s training will go into the agent pet’s training. New pet eggs come with the following:
Non-Rune pet egg = 50 Training
Rune pet egg = 100 Training
New Training = Current Agent pet training + Reagent pet training
I just created the Bear in the screens so you can see that he has 50 training. The Crow I had been training for a little bit longer and had 1850 training on it. So,
New Training = 50 + 1850
New Training = 1900
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6. Aptitude
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Aptitude of a pet will be transferred REGARDLESS of level. The reagent pet’s aptitude must be higher than that of the agent’s aptitude for there to be an increase. Here’s the formula:
Aptitude gain = (Reagent Aptitude – Agent Aptitude) / 4
The following condition must be true: Reagent Aptitude > Agent Aptitude
In the example, the crow has 73.94 while the bear has 68.
Aptitude gain = (73.94 – 68) / 4
Aptitude gain = (5.94) / 4
Aptitude gain = 1.485 (round down)
Aptitude gain = 1.48
Can be verified in merge screen.
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