Lord of the Rings Online Traits Guide
Lord of the Rings Online Traits Guide by Fizen
Due to this information being all over the place i chose to combine it all into 1 thread. If you have any updates please continue to update them on the original threads, I’ve tried to give all the original authors due credit.
LOTRO has a interesting way to create some character individuality. This is by the use of traits, which are gained from serveral methods. These are: Race, Class, Legendary and Virtue. Gaining traits are done differently for each but all are equiped by visiting a bard in Middle Earth. Traits are gained as follows:
Race: Gained from killing creatures that have racial hatreds.
Class: Gained from using Skills/Spells of you chosen class.
Virtues: Gained through exploration of Middle Earth or Purging the lands of foul creatures.
Legendary: These are gained through the location of Books and pages.
For ease of reading I’ve broken the Virtues down, as the end items are the same only differing for the level of the virtue. The virtues are:
Charity
+ Wound Resistance
+ Ranged Resistance
+ Peace Power Regen
Confidence
+ Fear Resistance
+ Will
+ Peace Power Regen
Compassionate
+ Ranged Resistance
+ Peace Power Regen
+ Magic Resistance
Determination
+ Agility
+ Combat Morale Regen
+ Morale
Discipline
+ Might
+ Disease Resistance
+ Melee Resistance
Empathy
+ Armor
+ Fate
+ Fear Resistance
Fidelity
+ Shadow Resistance
+ Vitality
+ Power
Fortitude
+ Peace Morale Regen
+ Might
+ Disease Resistance
Honesty
+ Power
+ Armor
+ Fate
Honour
+ Poison Resistance
+ Shadow Resistance
+ Vitality
Idealism
+ Fate
+ Fear Resistance
+ Will
Innocence
+ Melee Resistance
+ Poison Resistance
+ Shadow Resistance
Justice:
+ Combat Morale Regen
+ Morale
+ Peace Morale Regen
Loyalty
+ Vitality
+ Power
+ AC
Merciful
+ Peace Power Regen
+ Magic Vulnerability
+ Agility
Patience
+ Peace Power regen
+ Wound resistance
+ Ranged Resistance
Tolerant
+ Magic Resistance
+ agility
+ Combat Morale Regen
Valour
+ Morale
+ Peace Morale Regen
+ Might
Wisdom
+ Will
+ Peace Power Regen
+ Wound Resistance
Zeal
+ Disease Resistance
+ Melee Resistance
+ Poison Resistance
———————————
These Virtues are gained by doing the following in their respective regions.
Angmar
Exploration
Confidence +2: The Road to War
Empathy +2: Angmar Quests [Final]
Fidelity: The Circle of Despair
Idealism: Angmar Quests [Advanced]
Loyalty: Angmar Quests
Tolerant +2: Bastions of Hope
Monster Slayer
Determination: Warg
Discipline: Troll
Honour: Uruk
Justice:: Angmarim
Merciful: Wight
Valour: Worm
Zeal: Orc
Bree-Lands
Exploration
Charity: Bree-Lands Quests [Advanced]
Empathy: Bree-Lands Quests
Idealism: Flowers of the old forest
Idealism: The History of the Dunedain
Patience: Ruins of Breeland
Patience: The Barrow Downs
Loyalty +2: Bree-Lands Quests [Final]
Wisdom: Lore of the Cardolan Prince
Wisdom: The Old Forest
Monster Slayer
Determination: Barghest
Discipline: Sicklefly
Fortitude: Bree-Lands Woodsman [old forest trees]
Fortitude: Neekerbeeker
Honour: Spider
Justice:: Brigand
Mercy: Wight
Valour: Orc
Rep Dungeon (Haudh Iarchath) in Barrow Downs
Mercy: Wight
Zeal: Spider
Ered Luin
Exploration
Charity: Ally of Ered Luin
Charity +2: Hero of Ered Luin [Final]
Compassionate: Defender of Ered Luin [Advanced]
Confidence: Rath Teraig
Fidelity: Scouting the Dourhands
Patience: Places of the Dwarves
Wisdom: Elf Ruins
Monster Slayer
Determination: Wolf
Discipline: Hendroval
Justice:: Brigand
Zeal: Spider
Zeal: Goblin
Rep Dungeon in Sarnur
Discipline: Beasts (Birds, Cave Claws etc)
Valour: Snow Trolls
Justice: Dourhands
Lone Lands
Exploration
Charity: Lone Lands Quests
Compassionate: Lone Lands Quests [Advanced]
Confidence: Garth Agrewen
Confidence: The Grimfens
Fidelity: Defences of the Lone Lands
Wisdom: The Weathertop Exploration
Idealism +2: Lone Lands Quests [Final]
Monster Slayer
Discipline: Bog Lurker
Fortitude: Warg
Honour: Spider
Merciful: Wight
Valour: Goblin
Valour: Orc
Honesty: Craban
Honesty: Troll
Misty Mountains
Exploration
Compassionate: Peril of the Mountains
Confidence: Where Giants Dwell
Empathy: Peril of the Mountains [Advanced]
Innocence +2: Peril of the Mountains [Final]
Tolerant: Ruins of Misty Mountains
Wisdom: High Passes of Misty Mountains
Honesty: Bilbo’s Buttons Deed
Honesty: Goblin Town locations Deed
Honesty: The Forbidden Heights
Monster Slayer
Determination: Snow-Beast
Fortitude: Bear
Honour: Worm
Justice:: Warg
Valour: Troll
Zeal: Giant
North Downs
Exploration
Charity: North Downs Quests [Advanced]
Confidence: Strongholds Exploration
Empathy: North Downs Quests
Patience: The Eastern Ruins
Loyalty +2: North Downs Quests [Final]
Tolerance: The Villages of the Earth Kin
Wisdom: The Western Ruins
Monster Slayer
Determination: Warg
Fortitude: Troll
Honour: Worm
Justice: Orc
Merciful: Redeemer [the dead]
Zeal: Goblin
The Shire
Exploration
Compassionate: The Life of the Bounder
Fidelity: The Sights of Shire
Innocence +2: The Life of the Bouder [Final]
Patience: No Place for Spoiled Pie
Patience: Restoring the Quick Post
Empathy: The Life of the Bounder [Advanced]
Tolerant The Farms of Shire
Monster Slayer
Determination: Slug
Discipline: Wolf
Fortitude: Harvest Sicklefly
Honour: Spider
Justice: Brigand
Valour: Goblin
Trollshaws
Exploration
Fidelity: The Road to Rivendell
Idealism +2: Brave Deeds in the Wilderness [Final]
Innocence: Brave Deeds in the Wilderness
Loyalty: Brave Deeds in the Wilderness [Advanced]
Tolerant: Ruins of Trollshaws
Honesty: Wilds of Tal Bruinen Exploration Deed
Monster Slayer
Determination: Crawler
Discipline: Wolf
Merciful: Wight
Valour: Worm
Zeal: Troll
Fortitude: Giant
Evendim
Exploration
Patience: Wilds of Evendim
Fidelity: Ruins of Evendim
Fidelity: Tombs of Evendim
Compassion: Pilgrim of Evendim [Quests]
Compassion: Wander of Evendim [Advanced – Quests]
Innocence: Warden of Evendim [Final – Quests]
Monster Slayer
Determination: Salamanders
Discipline : Tomb-Defenders (Brigand)
Fortitude: Gauradan (Orc)
Justice: Goblins
Honour: Giant
Mercy: Limrafn
Zeal: Kergrims
———————————–
As Above but group by Virtue Type. (in case you want to pursue one to its maximum)
Pity [table] doesn’t work, it would make this post smaller.
Trait — Location
Charity +2: Hero of Ered Luin [Final] — Ered Luin
Charity: Ally of Ered Luin — Ered Luin
Charity: Bree-Lands Quests [Advanced] — Bree-Lands
Charity: Lone Lands Quests — Lone Lands
Charity: North Downs Quests [Advanced] — North Downs
Compassionate: Defender of Ered Luin [Advanced] — Ered Luin
Compassionate: Lone Lands Quests [Advanced] — Lone Lands
Compassionate: Peril of the Mountains — Misty Mountains
Compassionate: The Life of the Bounder — The Shire
Compassionate: Pilgrim of Evendim [Quests] — Evendim
Compassionate: Wander of Evendim [Advanced – Quests] — Evendim
Confidence +2: The Road to War — Angmar
Confidence: Garth Agrewen — Lone Lands
Confidence: Rath Teraig — Ered Luin
Confidence: Strongholds Exploration — North Downs
Confidence: The Grimfens — Lone Lands
Confidence: Where Giants Dwell — Misty Mountains
Determination: Barghest — Bree-Lands
Determination: Crawler — Trollshaws
Determination: Slug — The Shire
Determination: Snow-Beast — Misty Mountains
Determination: Warg — Angmar
Determination: Warg — North Downs
Determination: Wolf — Ered Luin
Determination: Salamanders — Evendim
Discipline: Bog Lurker — Lone Lands
Discipline: Hendroval — Ered Luin
Discipline: Sicklefly — Bree-Lands
Discipline: Troll — Angmar
Discipline: Wolf — The Shire
Discipline: Wolf — Trollshaws
Discipline : Tomb-Defenders (Brigands) — Evendim
Discipline: Beasts (Birds, Cave Claws etc) — Rep Dungeon in Sarnur (Erud Luin)
Empathy +2: Angmar Quests [Final] — Angmar
Empathy: Bree-Lands Quests — Bree-Lands
Empathy: North Downs Quests — North Downs
Empathy: Peril of the Mountains [Advanced] — Misty Mountains
Empathy: The Life of the Bounder [Advanced] — The Shire
Fidelity: Defences of the Lone Lands — Lone Lands
Fidelity: Scouting the Dourhands — Ered Luin
Fidelity: The Circle of Despair — Angmar
Fidelity: The Road to Rivendell — Trollshaws
Fidelity: The Sights of Shire — The Shire
Fidelity: Ruins of Evendim — Evendim
Fidelity: Tombs of Evendim — Evendim
Fortitude: Bear — Misty Mountains
Fortitude: Bree-Lands Woodsman [old forest trees] — Bree-Lands
Fortitude: Giant — Trollshaws
Fortitude: Harvest Sicklefly — The Shire
Fortitude: Neekerbeeker — Bree-Lands
Fortitude: Troll — North Downs
Fortitude: Warg — Lone Lands
Fortitude: Orc — Evendim
Honesty: Craban — Lone Lands
Honesty: Troll — Lone Lands
Honesty: Wilds of Tal Bruinen Exploration Deed — Trollshaws
Honesty: Bilbo’s Buttons Deed — Misty Mountains (High Pass)
Honesty: Goblin Town locations Deed — Misty Mountains (High Pass)
Honesty: The Forbidden Heights — Misty Mountains
Honour: Spider — Bree-Lands
Honour: Spider — Lone Lands
Honour: Spider — The Shire
Honour: Uruk — Angmar
Honour: Worm — Misty Mountains
Honour: Worm — North Downs
Honour: Giant — Evendim
Idealism +2: Brave Deeds in the Wilderness [Final] — Trollshaws
Idealism: Angmar Quests [Advanced] — Angmar
Idealism: Flowers of the old forest — Bree-Lands
Idealism +2: Lone Lands Quests [Final] — Lone Lands
Idealism: The History of the Dunedain — Bree-Lands
Innocence +2: Peril of the Mountains [Final] — Misty Mountains
Innocence +2: The Life of the Bouder [Final] — The Shire
Innocence: Brave Deeds in the Wilderness — Trollshaws
Innocence: Warden of Evendim [Final – Quests] — Evendim
Justice: Brigand — The Shire
Justice: Angmarim — Angmar
Justice: Brigand — Bree-Lands
Justice: Brigand — Ered Luin
Justice: Orc — North Downs
Justice: Warg — Misty Mountains
Justice: Goblin — Evendim
Justice: Dourhands — Rep Dungeon in Sarnur (Erud Luin)
Loyalty +2: Bree-Lands Quests [Final] — Bree-Lands
Loyalty: Angmar Quests — Angmar
Loyalty: Brave Deeds in the Wilderness [Advanced] — Trollshaws
Loyalty +2: North Downs Quests [Final] — North Downs
Mercy: Wight — Lone Lands
Mercy: Redeemer [the dead] — North Downs
Mercy: Wight — Angmar
Mercy: Wight — Bree-Lands
Mercy: Wight — Trollshaws
Mercy: Limrafn — Evendim
Mercy: Wight — Rep Dungeon (Haudh Iarchath) in Barrow Downs
Patience: No Place for Spoiled Pie — The Shire
Patience: Places of the Dwarves — Ered Luin
Patience: Restoring the Quick Post — The Shire
Patience: Ruins of Breeland — Bree-Lands
Patience: The Barrow Downs — Bree-Lands
Patience: The Eastern Ruins — North Downs
Patience: Wilds of Evendim — Evendim
Tolerance: The Villages of the Earth Kin — North Downs
Tolerant +2: Bastions of Hope — Angmar
Tolerant The Farms of Shire — The Shire
Tolerant: Ruins of Misty Mountains — Misty Mountains
Tolerant: Ruins of Trollshaws — Trollshaws
Valour: Goblin — Lone Lands
Valour: Goblin — The Shire
Valour: Orc — Bree-Lands
Valour: Orc — Lone Lands
Valour: Troll — Misty Mountains
Valour: Worm — Angmar
Valour: Worm — Trollshaws
Valour: Snow Trolls — Rep Dungeon in Sarnur (Erud Luin)
Wisdom: Elf Ruins — Ered Luin
Wisdom: High Passes of Misty Mountains — Misty Mountains
Wisdom: Lore of the Cardolan Prince — Bree-Lands
Wisdom: The Old Forest — Bree-Lands
Wisdom: The Weathertop Exploration — Lone Lands
Wisdom: The Western Ruins — North Downs
Zeal: Giant — Misty Mountains
Zeal: Goblin — Ered Luin
Zeal: Goblin — North Downs
Zeal: Orc — Angmar
Zeal: Spider — Ered Luin
Zeal: Troll — Trollshaws
Zeal: Kergrims — Evendim
Zeal: Spider — Rep Dungeon (Haudh Iarchath) in Barrow Downs
———————————–
The next set of traits are Racial. These vary for each of our 4 races, but are all gained from killing creatures. Note: Racial Trait slots are gained at levels 13, 19, 25, 31, & 37, (These are the boxes you gain at the bard. Not the start level of the enmities).
Each race has 3 enmities (A, B, & C), with tiers opening up on the following levels:
A: 13 / 19 / 25
B: 13 / 29 / 35
C: 30 / 35
Racial enmities (A, B, & C):
Note: The number in the brackets = number of kills required to obtain trait
Man – Dead, Wargs, & Hillmen
Elf – Goblins, Orcs, & Drakes
Dwarf – Dourhands, Goblins, & Trolls
Hobbit – Wolves, Spiders, & Goblins
Dwarf
Enmmity of the Dourhands I(50): Headbutt – 15 common damage (goes up with level) with a 5s cooldown, no power cost
Enmmity of the Dourhands II(100): Guile and Might Bonus – +5 percent to red and yellow conjunctions (guile and might)
Enmmity of the Dourhands III(150): Dwarf Axe – +1 percent 1hand and 2hand axe damage
Enmity of the Goblins I(50): – Fateful Dwarf – +20 fate
Enmity of the Goblins II(100): Return to Thorin’s Gate – Sends you straight to Thorins Hall. (1 hr cooldown)
Enmity of the Goblins III(150): Hunker down – Reduces incoming damage for a short time
Enmity of the Trolls I(50): Dwarf’s Endurence – adds 35 vitality to fellowship for 10 mins. (1hr cooldown)
Enmity of the Trolls II(150): Shield Brawler – (adds 2% to block chance)
Elf
Enmity of the Goblins I(50): Sylvan Shadows – Decreases movement speed greatly, subtracts 3 from stealth level. 30-minute cooldown.
Enmity of the Goblins II(100): Tactics and Conviction Bonus – Adds 5% to Conjunction Power and Morale Healing Multiplier.
Enmity of the Goblins III(150): Elf Bow-Damage Bonus – Adds 2% Bow Damage.
Enmity of the Orcs I(50): Friend of Man – +20 to Fate
Enmity of the Orcs II(150): Return to Rivendell – Sends you straight to Rivendell. (1-hour cooldown)
Enmity of the Orcs III(250): +75 percent chance to parry for a few seconds, (1hr cooldown)
Enmity of Drakes I(100): +2 percent damage to 1handed swords (dont know about 2handers)
Enmity of the Drakes II(150): Power of the Eldar – Adds a bonus to your fellowships power
Hobbit
Enmity of the Wolves I(50): -Stoop for a Stone – A ranged attack using a stone (need cooldown, damage)
Enmity of the Wolves II(100):Guile & Conviction Bonus -Adds 5.0% to Guile Conjunction Damage and 5.0% to Conviction Conjuction Healing
Enmity of the Wolves III(150): Hobbit Club Damage – +1.0% bonus to Club damage.
Enmity of the Spiders I(50): Hobbit Stature – +20 might
Enmity of the Spiders II(150): Return to Hobbiton – Sends you straight to Hobbiton. (1-hour cooldown)
Enmity of the Spiders III(250): Hobbit Resilience – Bonus to party hope (+1 bonus for 9 minutes, 1hr cooldown)
Enmity of goblins I(50): Hobbit Stealth – stealth mode. (30min cooldown)
Enmity of goblins II(100): Hobbit Silence – A feign death like move. (need cooldown)
Man
Enmity of the Dead I(50): Upper-Cut – small short-range melee damage
Enmity of the Dead II(100): Tactics and Might – Bonus “5% to damage and 55 to healing in conjunctions
Enmity of the Dead III(150): Man Sword Damage – Bonus “Adds 2% to one-handed and two-handed sword damage
Enmity of the Wargs I(50): Man of the Fourth Age – Adds 20 to Will
Enmity of the Wargs II(150): Return to Bree – Ports you to the circle outside Bree West gate. (cooldown 1h)
Enmity of the Wargs III(250): Duty Bound – Adds bonus to fellowship’s morale for 15m. (cooldown 1h)
Enmity of the Hillmen I(150): Balance of Man – Adds 1% to parry, block and evade
Enmity of the Hillmen II(250): Strength of Morale – 3000 morale heal. (cooldown 1h)
———————–
Burglar
Cunning Wound – The wounds caused by your cunning attacks bleed more profusely.
Line bonus – Increased Critical Chane with burglar skills by 1%
How to Unlock: Srike with Cnning Attack x500
Swift and Subtle – You are able to perform your subtle stab skill with greater speed, inflicting more damage.
adds 10.0% to subtle stab damage, line bonus: increases critical chance with burglar skills by 1%
How to Unlock: Strike using Subtle Stab x1250
Hidden Dagger – Your attacks while using stealth are far more accurate, reducing the chances that you may miss or that your enemy may somehow avoid them.
subtracts 5.0% from all enemy defence chances, decreases your miss chance, line bonus: increases positional damage multiplier by 3.0%
How to Unlock: Use your special Stealth Attacks x300
Perplexing Riddle -Your riddles are far more perplexing than your foes can comprehend, both stunning and mesmerizing them.
line bonus: increases agility by 10.
How to Unlock: Use Riddle on your enemies x200
Ambidextrous – You are able to wield your off-hand weapon more efficiently, dealing greater damage to your foes.
adds 15.0% to off-hand damage multiplier
line bonus: increased critical chance with burglar skills by 1.0%
How to Unlock: Gained from level 15 Class Quest
Strike from Shadows – You are able to land precise blows when attacking while using stealth, increasing your chances of landing a critical hit with suprise strike, cunning attack, or provoke.
adds 5.0% to critical chance, line bonus: increases positional damage multiplier by 3.0%
How to Unlock: Land critical blows when using stealth x150
Disabling Attack – You are able to use your disable skill to greatly reduce your enemy’s speed.
line bonus: increases mischievous glee healing by 2.0% and 1 pulse.
{i think you can actually earn it before i wasn’t given it when i jumped to 20 from the starter instance}
How to Unlock: Use Disable against an enemy x600
Trickster – Your dust in the eyes skill affects multiple enemies nearby.
dust in the eyes is now AOE, line bonus: increases mischevous glee healing by 2.0% and 1 pulse.
How to Unlock: Use Dust against your enemy x1000
Footpad – Your ability to move about with stealth has developed beyond your natural aptitude
adds 2 to stealth level, line bonus: increases positional damage modifier by 3.0%
How to Unlock: Use your Distraction skill successfully x1000
Focused Eye – You are able to take aim more quickly than you once did.
reduces the recovery time of aim by 30.0s. line bonus: increases critical chance with burglar skills by 1%
How to Unlock: use aim in battle {using it before combat starts also counts} x750
Side-step – You are able to evade attacks more easily than before.
adds 3.0% to evade chance, line bonus: increases agility by 10
How to Unlock: Evade enemy attacks x1250
Opportunist – Imprves your counter defence skill to further increase your opponent’s vlnerability to critical hits.
Line bonus: increases mischievous glee healing by 2.0% and 1 pulse.
How to Unlock: Use Counter Defence x350
Overwhelming Odds – The effects of your tricks are increased after you participate in a conjunction.
Increases the output of your conjunctions, Line bonus: increases agility by 10
How to Unlock: Execute Conjunctions x150
Leaf-walker – You are able to move more quickly while using stealth.
Your stealth is improved, enabling you to move quickly when hiding, Line bonus: lincreases positional damage multiplier by 3.0%
How to Unlock: Use Hide in plain sight skill
Blind Fury – When you enrage your foes, they are likely to engage you in melee combat.
Line bonus: increases mischievous glee healing by 2.0% and 1 pulse. (lasts for 30s)
How to Unlock: Use Enrage against your enemies x400
Appraising Eye – Your Spot Weakness skills is improved {i bugged the grammar}
“You are skilled at detecting even the smallest weaknessses in your enemy’s armour when using your reveal weakness skill.”
This trais improves your reveal weakness skill, Line bonus: increases agility by 10.
How to Unlock: Gained from level 30 Class Quest
Champion
Call of the Wild:
The Champion’s Wild Attack generates additional threat and will lessen the effects of your fervour penalty.
Improved Threat. Subtracts 2.0% from fervour mitigation.
How to Unlock: Strike With Wild Attack x1250
At the Ready:
The Champion’s base block rate is increased and she gains a small amount of natural armour.
Increase Block 2%. Reduce Fervor mitigation 2%
How to Unlock: Successfully block with a shield x1000
Swift to Anger:
Your Swift Strike skill now generates a fervour pip on a successful critical attack. Your total Might is also increased.
Adds 10.0 to Might
How to Unlock: Use Swift Strike X1000
Deep Strikes:
On a critical attack, Wild Attack, Savage Strikes, and Brutal Strikes will apply an additional bleed. Fervour also adds an extra 2% bonus to damage.
Adds 1.0% to Fervour damage bonus.
How to Unlock: Land Critical Blows Using Wild Attack x1000
Vicious Strikes:
Increases the critical damage of Wild Attack, Savage Strikes, and Brutal Strikes. Fervour also adds an extra 2% bonus to damage. Adds 4% to Critical
Damage Modifier for all Strike skills.
How to Unlock: Land Critical Blows With Brutal Strikes x50
Flashing Blade: (unlocks Stalwart Blade)
Your Blade Wall skill will generate a fervour pip on a successful attack. Blade Wall and Blade Storm will also do more damage.
Adds 2% to Area of Effect Skill Damage.
How to Unlock: Strike With Blade Wall x500
Blood-lust:
Your Wild Attack will generate a fervour pip on a critical. Fervour also adds an extra 2% bonus to damage.
Adds 25.0 to max morale. Adds 1.0% Fervor Damage Bonus
How to Unlock: Land Critical Hits with Wild Attack x50
Braced Against Defeat:
Your bracing attack will provide additional morale for each additional enemy around you. Blade Wall and Blade Storm will also do more damage.
+2% Area of Effect Skill Damage
How to Unlock: Strike Enemies with Bracing Attack x400
Deadly Strikes:
Increases the critical damage multiplier of Wild Attack, Savage Strikes and Brtual Strikes. Fervour also adds an extra 2.0% bonus to damage.
+25% to Critical chance Add modifier for all strike skills. Adds 1% Fervor damage bonus.
How to Unlock: Hit with Savage Strike x500
Eye of the Storm:
Reduces cost to 3 pips
+2% AoE damage
How to Unlock: Land Critical Blows with Bladestorm x 50
Flurry of Blows:
Your Flurry will last an additional 10 seconds and speed you up an extra 5.0%. Your total Might is also increased.
Adds 10 Might
How to Unlock: Use Flurry x750
Fervent Rage:
The Champion’s Battle Frenzy now their fervour meter generating 5 pips. Their total might is also increased.
Adds 2 to Fervour. Adds 10 to Might.
How to Unlock: Use Battle-Frenzy x450
Patience:
Exchange of Blows procs more often.
Increased threat. -2% Fervor mitigation.
How to Unlock: Hit targets with Exchange of Blows x 500
Time of Need:
+5 Fervor
+10 Might
-300 from Dire Need recast timer
How to Unlock: cast Dire Need x 150
Winds of the Storm:
Your Blade Storm attacks can now affect up to ten targets. Blade Wall and Blade Storm will also do more damage.
Adds 5 to Number of Targets. Adds 2.0% to Area of Effect Skill Damage.
How to Unlock: Strike Enemies with Blade Storm x350
Heavy Shield Use:
Heavy Shield Use
-2% Fervor mitigation
How to unlock: Complete the level 30 Class Quest
Captain
Captain of War:
Your war-cry encourages your allies to attack with greater speed.
Line Bonus: Mark Skills Reset Timer is reduced -2.0 a second.
How to Unlock: Use War-cry x300
Expert Attacks:
You have a greater chance of landing a Critical Hit with your Devastating Blow and Pressing Attack.
Adds 5.0% to Critical Chance. Adds 10 to Might.
How to Unlock: Land Critical Hits with Devastating Blow x100
Focused Strikes:
Your skill with arms reduces the chance that your attacks will miss.
Adds 2.0% to Fear Resistance
How to Unlock: Land Blows with Defensive Strike x500
Renewed Voice:
Your Enraged Shout recovers more quickly than before.
Enraged Shout now recovers Skill Reset seconds faster. Adds 10 to Might.
How to Unlock: Use Battle Shout x650
Subtle Command:
Your Cries and healing skills draw less attention from your enemies.
This trait lowers your threat by a medium amount. Adds 2.0% to Fear Resistance.
How to Unlock: Use your cries to good effect x2000
Turn of the Tide:
Your Routing Cry inflicts greater damage, stunning your foes.
Adds 3.0% to Damage Increase. Adds 10 to Might.
How to Unlock: Afflict enemies with Routing Cry x250
Captain’s Valour:
Your Banner of War evokes greater effects upon your allies. You must resummon your Herald for it to take effect.
Line Bonus: Mark Skills Reset Timer is reduced -2.0 a second.
How to Unlock: Summon your Herald of War x150
Strong Voice:
The power costs of your Cries and Shouts are reduced.
Subtracts 8.0% from Power Cost. Adds 30.0 to Max Power.
How to Unlock: Use Muster Courage x200
Fear No Darkness:
Your Words of Courage greatly increases the morale of your allies.
Adds 30.0 to Power Max.
How to Unlock: Use Words of Courage x500
Captain’s Hope:
The Captain’s Banner of Hope evokes greater effects upon her allies.
How to Unlock: Summon your Herald of Hope x150
Blood Of Numenor:
Allies renewed by your Hands of a Healer skill will return with full Morale and more Power.
Line Bonus: Power Max 30.0
How to Unlock: Save Allies From the Brink of Death x100
Intimidating Shout:
Your Threatening Shout more strongly directs the enemies ire towards you.
Threatening Shout now generates more threat. Line Bonus: Might +10
How to Unlock: Use Threatening Shout x600
Loyalty:
Your Herald wears stronger armor.
Your Herald can take more punishment.
Line Bonus:2.0% Fear Resistance
How to Unlock: Complete the level 15 Class Quest
Defiance:
Your Last Stand lasts longer, and you are healed when it ends.
Adds 10.0 to duration modifier. Line Bonus:2.0% Fear Resistance
How to Unlock: Complete the level 30 Class Quest
Guardian
Guardian’s Ward:
Your Guardian’s Ward increases your natural damage mitigation. All of your special attacks also more strongly direct your enemy’s ire towards you.
Adds additional threat.
Lasts 8 seconds.
How to Unlock: Strike enemies with Guardian’s Ward x1200
Shield Expertise:
You are able to use your shield more efficiently, blocking more attacks and reducing the damage dealt to you. All of your special attacks also more strongly direct your enemies’ ire towards you.
Adds 5.0% Block Chance. Adds additional threat. Adds 5.0% to Common Mitigation.
How to Unlock: Strike enemies with Shield-Blow x1500
Stinging Blow:
You attack more quickly with your Sting skill, inflicting greater damage. Your base Might is also increased.
Subtracts 3.0 from Sting Skill Reset. Adds 10 to Might. Adds 10% Damage Multiplier to Sting Damage.
How to Unlock: Strike enemies with the Sting skill x750
Reactive Block:
You damage your attacker whenever you block an incoming attack. Your base Might is also increased.
Adds 10 to Might.
The damage on blocking from this trait doesn’t seem to be working. This needs to be double checked for beta 2.
How to Unlock: Strike enemies with Shield-swipe x400
Deflected Blows
You regenerate some of your power whenever you block an incoming attack, and your block response lasts longer.
Adds 3.0 to Block Response Duration Modifier
How to Unlock: Complete the level 15 Class quest
Controlled Breathing:
Your Catch a Breath skill heals additional morale and also heals power. Your base Vitality is also increased.
Adds 10 to Vitality
How to Unlock : Use Catch a Breath x250
To The Rescue:
You are able to move more quickly. Your Vitality is also increased.
Adds 5.0% to Run Speed. Adds 10 to Vitality.
How to Unlock: Evade Enemy Attacks x1000
Stoic:
Your base Vitality and Fate are increased. All of your special attacks also more strongly direct your enemy’s ire towards you.
Adds 15 to Vitality. Adds Additional Threat. Adds 15 to Fate.
How to Unlock: Use Guardian’s Pledge x200
Parried Blows:
You regenerate some of your power whenever you parry an incoming attack, and your parry response lasts longer.
Adds 3.0 to Parry Response Duration Modifier
How to Unlock: Complete the level 30 Class Quest
Harrasser:
Your Vexing Blow may hit up to three targets in a 90-degree arc and recovers faster. Your base Vitality is also increased.
Adds 10 to Vitality
How to Unlock : Use Vexing Blow x800
Quickness:
Your attack skill is increased beyond your normal abilities. Your base Might is also increased.
Subtracts 5% from Attack Duration. Adds 10 to Might
How to Unlock : Strike enemies with the Sting skill x1500
Selfless Defense:
The Guardian’s Protection skill makes his target less threatening, while drawing the enemy’s ire towards him. All of his special attacks also more strongly direct his enemy’s ire towards him.
How to Unlock: Use Protection x200
Braveheart:
You Warrior’s Heart recovers more quickly and allows you to use any of your reactive skills, and your Shield Swipe response lasts longer.
Subtracts 90.0 from Skill Reset Time. Adds 3.0 to Shield Swipe Response Time
How to Unlock: Use Warrior’s Heart x150
Grim Challenge:
Your Challenge skill recovers faster. Your base Vitality is also increased.
Subtracts 25.0 from Guardian’s Challenge Skill Reset. Adds 10 to Vitality
How to Unlock: Use Challenge x300
Heat of Battle
Your Thrill of Danger returns quickly and allows you to use any of your reactive skills, and your Retaliation response lasts longer.
Adds 3.0 to Retaliate Response time
How to Unlock: Use Thrill of Danger x125
Strong Lungs
You are able to take Deep Breaths more often and for longer periods of time. Your base Might is also increased.
Subtracts 150.0 from Deep Breath Skill Reset. Adds 10 to Might
Use Deep Breath x100
Hunter
Sturdy Traps:
It is more difficult for enemies to break free of your traps.
Line bonus: Ranged Critical Hit Chance Mod 1.0%
How to Unlock: Set traps for your enemies x 350
Barbed Fury:
Wounds caused by your Barbed Arrow bleed more profusely.
Adds 2.0% to Ranged Offense Damage.
How to Unlock: Strike enemies with Barbed Arrow x 750
Swift and True:
Your Swift Bow inflicts greater damage to your enemies.
Adds 8.0% to Swift Bow Damage. Adds 2.0% to Ranged Offense Damage.
How to Unlock: Strike enemies with Swift Bow x 1000
Rapid Recovery:
All of your melee skills recover more quickly than before.
Subtracts 1.2 from Skill Reset Time. +1% Ranged Critical Hit
How to Unlock: Strike enemies with Swift Stroke x 500
Deadly Precision:
When you land a Critical Hit with a ranged attack, your Focus (Aim) increases by +1.
Barbed Arrow induction time reduced 0.1s, Swift Bow induction time reduced 0.1s
How to Unlock: Land critical hits with your bow skills x 500
Graceful Draw:
Your Endurance Stance further reduces the Power cost of your ranged skills.
Adds 0.3 to Power Regeneration in Combat
How to Unlock: Strike Enemies with your bow skills x6000
Hail of Arrows:
You have a greater chance of landing Critical Hits with your Rain of Arrows.
Adds 25.0% to Critical Chance for Rain of Arrows. Adds 2.0% to Ranged Offense Damage. Adds 25.0% to Critical Damage Multiplier for Rain of Arrows.
How to Unlock: Strike enemies of rain of arrows x 500
Arrow Storm:
The focus cot of your Rain of Arrows is reduced by 1
Adds + 0.3 to Power regen in combat
How to Unlock: Strike enemies with Rain of Arrows x 600
Swift Recovery
Your Needful Haste and Intent Concentration recover more quickly.
Reduces recovery time by 60.0s, Barbed Arrow induction time reduced by 0.1s, Swift Bow induction time reduced by 0.1s
How to Unlock: Strong Draw: Use Needful Haste x 125
The Focus (Aim) cost for your Penetrating Shot is reduced by -1.
Adds 1 to Pip. Adds 0.3 to Power Regeneration in Combat.
How to Unlock: Use Penetrating Shot x 600
True Shot:
The Hunter’s Penetrating Shot pierces more deeply through an enemy’s armour, ignoring more of the armour’s damage mitigation.
Subtracts 8.0% from Target’s mitigation to this attack. Ranged Offense Damage increased 2.0%
How to Unlock: Strike enemies with Penetrating Shot x 1,000
Heightened Senses:
Your exceptional senses allow you to track creatures over a greater distance, even if they are using Stealth, and to more easily detect creatures using Stealth.
Line Bonus: Ranged Critical Hit
Chance Mod increased 1.0%
How to Unlock: Use Tracking skills x 500
Rapid Recovery:
All of your melee skills recover more quickly than before.
Subtracts 1.2 from Skill Reset Time
Line Bonus: Ranged Critical Hit
Chance Mod increased 1.0%
How to Unlock: Strike enemies with Swift Stroke x 500
Deep Concentration:
Your Intent Concentration also restores some power, in addition to its normal effects.
Line Bonus: Power Regeneration in Combat increased by 0.3 per second.
How to Unlock: Use Intent Concentration x 150
Stealthy Shot
When you use Beneath Notice, you draw even less attention from your enemies
Lasts for 30s
Line Bonus: Ranged Critical Hit Chance Mod increased 1.0%
How to Unlock: Use Beneath Notice x 150
Fast Draw:
You are able to release your Barbed Arrow and Swift Arrow more quickly
Line Bonus: Barbed Arrow induction time reduced 0.1s, Swift Arrow induction time reduced 0.2s
Complete lvl 15 Hunter quest.
Enduring Precision:
Your focus increases 1 every 5 seconds while you are in a Precision Stance
Line Bonus: Barbed Arrow induction time reduced 0.1s, Swift Arrow induction time reduced 0.1s
Complete lvl 30 Hunter quest
Loremaster
Master of the Staff:
Your Staff Strikes are deadly and can stun opponents at times.
Your staff strikes are near legendary. Adds 2.0% to fire mitigation. Multiplies Max Morale by 1.05
How to Unlock: Use Staff-Strike against your Foes x600
Light of Hope:
Your Beacon of Hope skill has lower cost to your Morale and resets faster.
Subtracts 40.0% from Beacon of Hope’s Morale Cost. Adds 0.3 Morale regeneration in Combat. Subtracts 10.0 from Skill Reset Time. Reduces Beacon of Hope Induction time by 1.0 seconds.
How to Unlock: Use Beacon of Hope x600
Master of Beasts:
Your knowledge of the Signs of Animals gives you greater control over them, lessening their cost and enhancing their duration.
Subtracts 10.0% from Loremaster Sign of the Wild Power Cost. Line Bonus: -3.0% from all the power costs of your sign skills. Adds 120.0 to Signs of the Wild durations.
How to Unlock: Use Sign of Protection x500
Power and Wisdom:
This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time.
Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance.
How to Unlock: Draw Power from your enemies x250
Subtlety of Wisdom:
You have a keen understanding of what it means to be a keeper of ancient lore in Middle-earth, often going unnoticed when you do choose to call upon your knowledge.
Your threat level when playing skills is reduced a small amount. Adds 2.0% to fire mitigation.
How to Unlock: Use Blinding Flash against your enemies x400
Dúnadan-learning:
Well versed in the knowledge of the Dunedain, you know their signs well enough to increase their effect, increasing both duration and effectiveness.
Line Bonus: -3.0% from all the power costs of all your sign skills.
How to Unlock: Use Signs of Power x1000
Beast-Lore:
The Combat Prowess of your pets are increased.
Your animals have increased health, increased power, attack faster and deal more damage. Line Bonus: -3.0% from all the power costs of your sign skills.
How to Unlock: Use Sign of Rage x300
Deep Lore:
Your knowledge of herbs, fire, and wind are unmatched, increasing your ability to use them.
Number of Targets for AOE Lore Skills set to 5 for Lore Skills. Adds 0.3 to Morale Regeneration in Combat.
How to Unlock: Use your Lore Skills Against Enemies x500
Harmony with Nature:
This gives you bonus to power, on overt displays of magical power. This includes: Cracked Earth, Gust of Wind, Test of Wills, Light of the Rising Dawn and Ents go to War.
Reduces the power cost of Overt Displays of Magic. Adds 2.0% to Fire Mitigation. Decreases all Overt Magic Induction Time by 25.0%
How to Unlock: Use Cracked Earth x400
Awareness of Body:
This gives you a reduction to the morale costs on overt displays of magical power. This includes: Cracked Earth, Gust of Wind, Test of Wills, Light of the Rising Dawn and Ents go to War.
Subtracts 40.0% from Morale Cost. Adds 2.0% to Fire Mitigation.
How to Unlock: Use Wisdom of the Council x100
Healer:
You are more adept at healing others.
Subtracts 15.0% from Power Cost. Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance. Decreases Healing Skills Induction Time by 50.0%
How to Unlock: Heal your fellows with Leechcraft x250
Knowledge of the Past:
All of your Skills have a chance to restore a small amount of Power.
Adds 0.3 to Morale Regeneration in Combat.
How to Unlock: Use Ancient Wisdom x300 (max 35/day)
Magic Adept:
All of your magical skills have a lower cost to your Power.
Subtracts 3.0% from Magic Cost. Adds 0.3 to Morale Regeneration in Combat.
How to Unlock: Use Share the Power x750 (max 75/day)
Proof Against All Ills:
Your Tend the Sick and Leechcraft works on all allies within an area-of-effect.
Your Lore is strong enough to hasten the removal of ills to all around you. Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance.
How to Unlock: Use Tend the Sick x300 (max 30/day)
Minstrel
Harmonious Melody:
You have a longer window of opportunity in which to perform your next tier of Ballads.
Adds 5.0 to Effect Duration. Line Bonus: Adds 0.3 to Morale Regeneration in Combat
How to Unlock: Use Ballads x1500
Herald’s Hammer:
Your Herald’s Strike is more effective than before.
Adds 100.0% to Herald’s Strike. Line Bonus: Adds 50.0 to Max Morale
How to Unlock: Smite enemies with Herald’s Strike x700
Powerful Voice:
The Power costs of all your Cries is reduced.
Subtracts 5.0% from Cries Cost. Line Bonus: Power Max 65.0
How to Unlock: Use your cries x300
Smooth Voice:
This skill transforms your Ballad of Vigour and Ballad of Swiftness to become slower songs, that no longer deal damage but act upon your fellowship for a longer duration.
Line Bonus: Adds 50.0 to Max Morale
How to Unlock: Use Piercing Cry x600
Focused Performance:
Your skills are more difficult to disupt.
Subtracts 10.0% from Induction Duration. Line Bonus: Fear Resistance 2.0%.
How to unlock: Evade enemy attacks x300
Graceful Demeanor:
The effects of your Enlivening Grace and Rally are enhanced.
Subtracts 2.0 from Bringing back fellows from defeat induction time. Line Bonus: Fear Resistance 2.0%. Adds 20.0% to Revive Morale Total. Adds 30.0% to Revive Power Total
How to unlock: Use Enlivening Grace x100
Unrelenting:
When you land a critical Hit with your Piercing Cry, your enemy is stunned. This trait also causes your Piercing Cry to recover faster.
The sound of your voice can stun your enemies. Line Bonus: Max Morale 50.0. Subratract 5.0 from Skill Reset.
Note: This currently seems to stun about 50% of the time when you crit.
How to unlock: Land Critical Hits with Piercing Cry x100
Light in the Dark:
Your Tier 1 and Tier 2 Ballads inflict more damage to your enemies.
Adds 10% to Tier 1 damage. Line Bonus: Max Morale 50.0
How to unlock: Use Ballad of Resonance x1000
Life-singer:
The Power costs of your morale-renewing skills are reduced.
Subtracts 10.0% from Power Cost. Line Bonus: Increases Morale Regen in Combat by 0.3
How to Unlock: Use your Healing Songs x1000
Heralded Saviour:
You use your Song of Aid to greater effect. This song is especially effective at lightening the hearts of your fellows.
Line Bonus: Fear Resistance 2.0%
How to Unlock: Use Song of Aid x400
Silver Tongue:
Your Songs recover more quickly than before.
Subtracts 3.0 from Song Skill Recharge. Line Bonus: Fear Resistance 2.0%
How to Unlock: use Cry of the Chorus x125
Strength of Voice:
The duration of your Tier 3 Ballads is increased.
Adds 10.0 to Effect Duration. Line Bonus: Morale Regeneration in Combat 0.3
How to Unlock: use Ballad of War x500
Glorious Anthem:
The duration of your Anthems is increased.
Adds 15.0 to Effect Duration. Line Bonus: Morale Regeneration in combat 0.3
How to Unlock: Complete the level 30 Minstrel Quest
Battle-Hymn:
Defeating enemies with Cry of the Valar gives group combat boost.
Line Bonus: +65 to max Power
How to Unlock: Use Anthem of the Valar x250
Subtle Movements:
-25.0 from threat
Line Bonus: +65 to max power
How to Unlock: Use Soothing Song x300
———–
These are gained through legendary books for each class, the books drop randomly in areas lvl 39+, Trollshaws, Misty Mountains and Angmar.
They give an accomplishment to acheive in your class tab in accomplishments (shift + L) to talk to someone related to your class.
These are:
Boromir for Captain
Elrond and Gandalf for Loremasters
Bilbo Baggins for Burglars
Legolas for Hunters
Samwise for Guardians
Gimli for Champions
Lindir for Minstrels
Note 1: All these npc’s are located in Rivendell.
Note 2: The trait maybe completed at level 39, but the first Legendary Trait Slot does not open until level 41.
Once you’ve talked to them they give you a quest to find 8 pages that are missing from the books, that is recorded in your class accomplishments.
Burglar
Book of Knives: Flashing Blades – 3rd Critical Strike response chain attack, follows Double Edged Strike (ie. BA->DES->FB)
Pages: 3, 5, 12, 17, 18, 23, 26, 31
First 4 pages from Iron-Crowns in Ram Duath, Angmar
Last 4 pages from Elite Spiders (lvl 41 -42 lurkers are the best chance) at The Wovenvales in North Trollshaws
Knee Breaker’s Manual: Sweep the Knee – Your Trip skill does not break Stealth and recovers much more quickly. This increases your Trip ability. Decreases Trip reset time by 40.0 seconds
Pages: 1,3,4,8,10,15,16,19
First 4 pages from Hillmen around Donnvail in Fasach-Falroid, Angmar
Last 4 pages from Blogmal Orcs at Rammas Deluos in center of Thorhad along the dread statues, Angmar
Expert’s Guide To Dirty Fighting: Exposed Throat – 4th Conjunction Starter
Pages: 4, 5, 7, 12, 15, 19, 24, 28
These pages randomly drop from level 39+ Humanoid mobs, known drops from Goblins in the camp at Western Malenhad, Angmar and Trolls in Trollshaws
Captain
Treatise of Valour: Shield of the Dunedain – Your voice calls upon the will of the dunedain protecting a companion but at the cost of half your power.
Pages; 2, 3, 5, 10, 12, 15, 18, 22
First 4 pages from Hillmen in and around Donnvail, Angmar
Last 4 pages from Blogmal Orcs near the dread staue line of Rammas Deluon, Angmar. Also from Ongbúrz orcs in the Ongbishúk camp of East Angmar.
The Book of Oaths: Oathbreakers Shame – you levy a curse on your foe which increases the damage you can do to the creature.
Pages; 6, 8, 9, 14, 17, 19, 23, 28
These pages randomly drop from level 39+ Humanoid mobs, known drops from Uruk cave in Angmar, Hillmen in and around Tór Gailvin, Angmar and Goblins around Caldwell Pool, Misty Mountains.
The Candles Flame: Escape from Corruption – You are able to revive a fallen companion.
Pages: 4, 7, 13, 16, 25, 26, 31, 35
First 4 pages drop from Morroval in Ram Duath
Last 4 pages drop from Goblins around Caldwell Pool, Misty Mountains.
Champion
The Tome of Swords: Ferocious Strikes – An aggressive triple attack that engenders threat
Pages: 1, 4, 7, 12, 13, 17, 21, 25
First 4 pages from Wights in Trollshaws
Last 4 pages from Goblins at Caldwell Pool, Western Bruinen Sources, Misty Mountains
The Artisan Blade: Blade Explosion – A full area-of-effect attack of a huge magnitude but comes at the cost of threat.
Pages: 2, 4, 6, 9, 14, 15, 17, 26
These pages randomly drop from level 39+ Humanoid mobs, known drops from Troll hole in Bruinen Gorges,Trollshaws and Hillmen around Donnvail in Fasach-Falroid, Angmar
The Joy of Battle: Fight On – A cry of defiance that robs the monsters of their ability to use power and gives it to you.
Pages: 11, 14, 18, 24, 25, 28, 32, 36
First 4 pages from Searring Flame-Worms in Western Malenhad,
Last 4 pages from Fell Spirit, or ghost looking mob in Imlad Balchorth, Angmar
Guardian
The Shield Maidens Song: Guardians Threat – You focus yourself on enraging your enemies.
Pages: 1, 8, 11, 12, 15, 19, 25, 26
First 4 pages from Searing Flame Worms in Malenhad
Last 4 pages from Ongburz and Blogmal and Orcs in Malenhad – Ongburz Camp – North East of Gabilshathur
The Best Defence: Shield Crush – After a successful Shield Bash or Shield Taunt, you may bash him again with your shield for greater damage. This skill generates additional threat.
Pages: 2,3,5,9,12,16,17,19
First 4 pages from Level 41-42 Iron Crowns in Ram Dúath (Along the roads)
Last 4 pages from Dwarves in Gabilazan
Final Word: Challenge The Darkness – You know how to goad your enemies into attacking you, leaving your allies free to maneuver. This skill generates additional threat and forces nearby opponents to attack you as well as raising guardians ward.
Pages 6,7,13,14,19,21,24,27
These pages randomly drop from level 39+ Humanoid mobs, known drops from Hillman in Donnvail, Angmar and Dwarves in Misty Mountains
Hunter
The Way of the Hunter: Press Onwards – When the need is high, you can move on with little rest, restoring all Power and Morale in only a few seconds.
(Heals 3000 points of morale and power – 10 minutes cooldown – cannot be used in combat)
Pages: 1, 3, 4, 8, 17, 20, 21, 28
First 4 pages from Hillmen in Donnvail, Angmar
Last 4 pages from Orcs in East Angmar near Ongbishuk
A Shot In The Dark: Bard’s Arrow- You fire with the skill of Bard himself driving evil enemies into fear.
Pages: 5, 10, 14, 16, 19, 22, 23, 25
First 4 pages from Wights in Trollshalls
Last 4 pages from Gabizalan Dwarves in Misty Mountains
Furthest Charge: Rain of Thorns- You rain 5 thorn arrows down upon your enemies, allowing you to pin multiple targets.
Pages: 7 9 10 14 17 18 21 24
These pages randomly drop from level 39+ Humanoid mobs, known drops from Hillmen, Donnvail, Angmar
Loremaster
Of Leaf and Twig: March of the Ents – Only the Eldar and the Istari rival your knowledge of nature, this skill enables you to bring down the wrath of the natural world on your foes.
Pages; 8, 23, 53, 77, 98, 145, 162, 241
These pages randomly drop from level 39+ Humanoid mobs, known drops from Iron crown in Fasach Falroid, Angmar, Dwarves and Goblins in Misty Mountains
The Book of Beasts: Noble Savage – Your pets have better morale, have an increased attack power and better defensive capabilities. The Loyalty and stalwart nature of your pets know no bounds.
Pages: 3, 6, 8, 14, 25, 26, 33, 37
First 4 pages from Wights, north of Thornhad in Trollshaws
Last 4 pages from Elite Spiders at The Wovenvales in North Trollshaws
Lore of the Blade: Talk to Gandalf: You may now dual weild sword and staff as well as gaining some skills in melee. This enables you to use a sword. This allows the duel weilding of weapons. Add 300.0 to Max Morale. Add 2.0% to Parry Chance. Add 2.0% to Evade Chance. Add 15.0% to Melee Offense.
Pages: 5, 11, 18, 26, 35, 45, 56, 68
First 4 pages from Orcs in Fasach-Falroid, Angmar.
Last 4 pages from Iron Crown Necromancers, Messengers and Runners in Imlad Balchorth, Angmar
Minstrel
The Rising Chord: Song of the Hopeful Heart – an area buff, giving 4 hope in a small area centered on where you cast it. Lasts up to 5mins, cooldown 10minsu
Pages: 3, 4, 11, 14, 16, 23, 27, 28.
First 4 pages from Orcs in the Uruk cave in West Angmar
Last 4 pages from Wights in Imlad Balchorth, East Angmar
Valour’s Marches: Anthem of the Istari – This skill calls upon song to blast your enemies with an area-of-effect light that will slow the creatures who are hit by it. You will have a short window after playing a tier 3 song to play one of these and it will reset your ballad counter back to start.
Pages: 1, 5, 7, 8, 12, 16, 23, 26.
These pages randomly drop from level 39+ Humanoid mobs, known drops from the northern hillmen ruin in Misty Mountains, Urugarth on the fields of Gorothlad in East Angmar and Goblin’s in Misty Mountains
Melodies of the Valar: Eldar’s Grace – The ways of the Eldar are not lost to all races yet, you may bring hope to those whose morale has been entirely depleted, reviving a defeated target in combat.
Pages: 12, 14, 23, 24, 27, 29, 30, 32.
First 4 pages drop off Morroval in Ram Duath
Last 4 pages drop off Gobins in the Misty Mountains
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