Eden Eternal Classes Information Guide
Eden Eternal Classes Information Guide by koager
Eden Eternal has 15 total classes. These classes are separated into five different families:
- Melee Defense: Warrior, Knight, Templar
- Melee DPS: Thief, Martial Artist, Blade Dancer
- Magic DPS: Magician, Illusionist, Warlock
- Heals/Support: Cleric, Bard, Shaman
- Ranged DPS: Hunter, Engineer, Ranger
While leveling up your class, you will also acquire “expertise points” which represents your level of understanding of your class. Once expertise points are obtained, you can freely decide upon which classes’ knowledge to invest in. Even while playing the same class as someone else, due to the difference in where the expertise points are invested, different styles emerge.
Different classes focus on different expertise so likewise the expertise are based on the class. When changing classes, new expertise will need to be learned.
Once the expertise are learned they won’t be lost when changing classes, they only become inaccessible so make careful decisions on where to invest your points to further your abilities!
Whenever the class level increases, 1 expertise point is awarded. The expertise point gained can only be used for that current class and is not usable upon class change. Additionally, as the class expertise level increases, more knowledge points are needed in order to raise it to the next level.
As of the 4/13 TW EE update, class expertise have been redone to work in a tree format. This enables each class to branch out into more diverse play styles.
- Every class level gained gives one expertise point
- The higher the level the knowledge, the more points are necessary
- Expertise have a cap level in which they can reach.
- Expertise points and expertise are only applicable to the respective class and are not accessible upon job change
- Invested expertise points are permanent and cannot be changed. Please consider the options carefully
Points for class expertise
With the wide variety of classes that lets players enjoy different roles and party compositions, as long as the class reaches a certain level class licenses become obtainable.
When equipping specific licenses, the character is able to receive special abilities. Even more spectacular is how even while changing jobs, the various licenses are still able to be equipped. The combination of licenses is a vast knowledge with the strongest combinations left for you to discover!
When licenses are combined, there may result in a special effect from the combination.
Don’t underestimate the combination effects for sometimes in difficult situations it is the license combinations that are the keys to victory!
As to how to trigger the combination effects, that is up to the players to find out.
Increasing the character level increases the number of licenses able to be equipped.
As the class level increases, the licenses are unlocked.
Licenses are obtained at class levels 10, 20, and 30.
License effects are boosted at class levels 40, 50, and 60.
Melee Defense Classes
As the name suggests, the classes use high defense heavy armor and fights in close-quarter combat.
The shared skills consist of wide area attacks and aggro skills enabling the classes to stand in the front lines defending their allies from enemy attacks. They are also the optimal classes for hunting monsters as most monsters are either afraid of being sliced or pierced. Other than their basic weapon and shield, by carrying around a bow or a gun, no matter what monsters encountered, you can quickly initiate the battle.
Melee DPS Classes
While the leather armor that melee dps classes wear have less defense than heavy armor, leather armor increases attack speed and damage output. With attack replacing defense, in a short period, the melee dps classes seek to deal out large amounts of damage while dodging their opponents’ attacks.
The shared skills consist of area damage skills and buffs boasting of the quickest cooldowns. Not only do they increase the parties’ damage output and evasion but the classes also deal out unbelievable amounts of damage.
Magic DPS Classes
Magic DPS Classes have the most area damage skills. With their fire, ice, and lightning skills, the classes are able to easily take on monsters.
While having the strongest area damage damage output, magic dps classes have the lowest defense due to wearing robes. Due to their low defense, lack of healing skills, and survival buffs, magic dps classes depend on pulling skills while watching the number of monsters they drag and their health so they don’t have frequent accidental deaths.
Heal/support classes wear robes. With their shared skills consisting of both area damage attacks and support skills, the classes are not just for sitting in the back row but also have the ability to solo fight. They are also the only classes to have a revival skill. Whether it be fighting bosses or exploring a dungeon, these classes are vital to the party. If you have to talk about shortcomings, it is that there probably aren’t many monsters you can attack with support skills.
*As of 4/13 update in TW EE:
Increases heal/support shared skill “Cure”‘s damage decreasing effect and lasting time
*No, you are not crazy. For balancing purposes, the Shaman’s summon was changed when TW EE went into OB.
Ranged DPS Classes
Ranged DPS classes specialize in ranged attacks using weapons such as bows and guns. While they are the only classes that don’t have shared area damage skills but the wide array of class specific skills makes up it.
While ranged dps classes don’t have amazing area damage damage output, the shared skills are optimal for controlling the field. Decreasing movement speed and even locking opponents in place, the leather armored ranged dps classes don’t have to worry about monsters getting close and attacking.
*Engineers have been updated to now wear leather armor instead of heavy armor