Facebook Dynasty Saga Complete Weaving Guide
Facebook Dynasty Saga Complete Weaving Guide (work in progress)
1) When you reach Level 82 City hall you will see the Textile Mill appearing in your city.
2) You cannot use the Textile Mill and cannot weave anything until your Textile Mill is level 82.
3) When your Textile Mill is Level 82 you will gain a Level 1 weaver who is able to weave a Level 1 fabric.
3.1) Your weaver’s level cannot exceed your Textile mill’s level minus 80. Therefore your weaver can only be level 2 if your mill is level 82 and you need to upgrade your mill to lv 83 for your weaver to level up to level 3.
4) You can Weave 10 times a day.
5) The Profits you will receive on each weave depends on the price index which fluctuates anywhere from 60% to 140%. Usually the price will rise to about 120% and then start falling. On rare occasions it will rise above 120% and go up all the way to 140%.
5.1) Your weaves have a chance of doubling. This means you pay the same cost but your selling price is doubled.
6) With each weave no matter success or failure your weaver will receive a fixed amount of experience based on the level of the textile you weave.
7) When your weaver reaches level 5 she will gain a special bonus ability. The two initial abilities available are as follows. Which one you get is entirely random. When your weaver reaches level 10 she will gain a second ability, this can be the same or different from your first ability.
Skill Details Explanation
Elegant Embroidery Luck +3 Increase success rate
Lightning Spin Efficiency +3 Increase critical rate
8) When your first weaver reaches level 10 you may choose to transform her.
This happens when you transform your weaver:
a. Your weaver will return to level 1 and lose all the bonuses she had.
b. Your weaver will need less experience to level up and thus will level up much faster than the first time
c. Your weaver will gain the chance to acquire new abilities when she reaches level 5 and level 10 this second time. There are 5 possible abilities that transformed weavers can gain and which one you get is totally random.
Skill Details Explanation
Elegant Embroidery Luck +3 Increase success rate
Lightning Spin Efficiency +3 Increase critical rate
Fastidious Needlework Luck +5 Increase success rate
Meticulous Threadwork Efficiency +5 Increase critical rate
Bright Prospects Level +1 Weave better Textiles
9) If you do not transform your weaver, when her exp maxes out at level 10 (100% exp) you will gain a second weaver.
10) The second weaver is the same as the first weaver. She starts out at level 1. But she only gains exp when the first weaver is maxed out on exp.
11) The second weaver allows you to weave higher level fabrics from level 11 and above. The level of the fabric you can weave is the two weavers’ levels added together.
Profits Table
All prices at 100%. I have also calculated the Expected Profit per Weave which is the average profit you should be getting on average for every weave! So the better the Expected Profit per Weave, the more silver that fabric will bring you in the long run.
I am also adding different bonuses like Luck and Efficiency to the table to see if the ranking of the fabrics change when we have different types of weaving bonuses in effect!
Normal Success and Double Rates
Level | Cost | Sell Price | Profit | Profit if Double | Expected Profit per Weave | Success Rate | Double Rate | |
---|---|---|---|---|---|---|---|---|
1 | Coarse Burlap | 550 | 2750 | 2200 | 4950 | 2420 | 90% | 20% |
2 | Low Grade Coarse Burlap | 600 | 3000 | 2400 | 5400 | 2640 | 90% | 20% |
3 | Rough Hemp Weave | 650 | 3250 | 2600 | 5850 | 2860 | 90% | 20% |
4 | Mixed Fiber Weave | 700 | 3500 | 2800 | 6300 | 3080 | 90% | 20% |
5 | Lightweight Burlap | 750 | 3750 | 3000 | 6750 | 3300 | 90% | 20% |
6 | Low Grade Coarse Cotton | 800 | 5600 | 4800 | 10400 | 2840 | 50% | 30% |
7 | Tight-Woven Hemp | 850 | 4250 | 3400 | 7650 | 3740 | 90% | 20% |
8 | Rough Cotton Weave | 900 | 6300 | 5400 | 11700 | 3195 | 50% | 30% |
9 | Low Grade Tight-Woven Burlap | 950 | 4750 | 3800 | 8550 | 4180 | 90% | 20% |
10 | Mixed Cotton Weave | 1000 | 7000 | 6000 | 13000 | 3550 | 50% | 30% |
11 | Low Grade Silk | 6300 | 10500 | 4200 | 14700 | 4095 | 90% | 10% |
12 | Low Grade Satin | 3300 | 8800 | 5500 | 14300 | 4620 | 75% | 20% |
13 | Rough Tight-Woven Hemp | 1150 | 5750 | 4600 | 10350 | 5060 | 90% | 20% |
14 | Mixed Fiber Tight Weave | 1200 | 6000 | 4800 | 10800 | 5280 | 90% | 20% |
15 | Lightweight Rough Cotton | 1250 | 8750 | 7500 | 16250 | 4438 | 50% | 30% |
16 | Lightweight Tight-Woven Burlap | 1300 | 6500 | 5200 | 11700 | 5720 | 90% | 20% |
17 | Tight-Woven Smooth Hemp | 1350 | 6750 | 5400 | 12150 | 5940 | 90% | 20% |
18 | Tight-Woven Coarse Cotton | 1400 | 9800 | 8400 | 18200 | 4970 | 50% | 30% |
19 | Refined Hemp Weave | 1450 | 7250 | 5800 | 13050 | 6380 | 90% | 20% |
20 | Coarse Thick Cotton | 1500 | 10500 | 9000 | 19500 | 5325 | 50% | 30% |
21 | Rough Silk Weave | 9300 | 15500 | 6200 | 21700 | 6045 | 90% | 10% |
22 | Rough Satin Weave | 4800 | 12800 | 8000 | 20800 | 6720 | 75% | 20% |
23 | Batiked Smooth Hemp | 1650 | 8250 | 6600 | 14850 | 7260 | 90% | 20% |
24 | Rough Cotton Weave | 1700 | 8500 | 6800 | 15300 | 7480 | 90% | 20% |
25 | Coarse Bloodstreaked Cotton | 1750 | 12250 | 10500 | 22750 | 6213 | 50% | 30% |
Price Level | 100% |
+ Luck Success Rates (not exact)
Level | Cost | Sell Price | Profit | Profit if Double | Expected Profit per Weave | Success Rate | Double Rate | |
---|---|---|---|---|---|---|---|---|
1 | Coarse Burlap | 550 | 2750 | 2200 | 4950 | 2750 | 100% | 20% |
2 | Low Grade Coarse Burlap | 600 | 3000 | 2400 | 5400 | 3000 | 100% | 20% |
3 | Rough Hemp Weave | 650 | 3250 | 2600 | 5850 | 3250 | 100% | 20% |
4 | Mixed Fiber Weave | 700 | 3500 | 2800 | 6300 | 3500 | 100% | 20% |
5 | Lightweight Burlap | 750 | 3750 | 3000 | 6750 | 3750 | 100% | 20% |
6 | Low Grade Coarse Cotton | 800 | 5600 | 4800 | 10400 | 3568 | 60% | 30% |
7 | Tight-Woven Hemp | 850 | 4250 | 3400 | 7650 | 4250 | 100% | 20% |
8 | Rough Cotton Weave | 900 | 6300 | 5400 | 11700 | 4014 | 60% | 30% |
9 | Low Grade Tight-Woven Burlap | 950 | 4750 | 3800 | 8550 | 4750 | 100% | 20% |
10 | Mixed Cotton Weave | 1000 | 7000 | 6000 | 13000 | 4460 | 60% | 30% |
11 | Low Grade Silk | 6300 | 10500 | 4200 | 14700 | 5250 | 100% | 10% |
12 | Low Grade Satin | 3300 | 8800 | 5500 | 14300 | 5676 | 85% | 20% |
13 | Rough Tight-Woven Hemp | 1150 | 5750 | 4600 | 10350 | 5750 | 100% | 20% |
14 | Mixed Fiber Tight Weave | 1200 | 6000 | 4800 | 10800 | 6000 | 100% | 20% |
15 | Lightweight Rough Cotton | 1250 | 8750 | 7500 | 16250 | 5575 | 60% | 30% |
16 | Lightweight Tight-Woven Burlap | 1300 | 6500 | 5200 | 11700 | 6500 | 100% | 20% |
17 | Tight-Woven Smooth Hemp | 1350 | 6750 | 5400 | 12150 | 6750 | 100% | 20% |
18 | Tight-Woven Coarse Cotton | 1400 | 9800 | 8400 | 18200 | 6244 | 60% | 30% |
19 | Refined Hemp Weave | 1450 | 7250 | 5800 | 13050 | 7250 | 100% | 20% |
20 | Coarse Thick Cotton | 1500 | 10500 | 9000 | 19500 | 6690 | 60% | 30% |
21 | Rough Silk Weave | 9300 | 15500 | 6200 | 21700 | 7750 | 100% | 10% |
22 | Rough Satin Weave | 4800 | 12800 | 8000 | 20800 | 8256 | 85% | 20% |
23 | Batiked Smooth Hemp | 1650 | 8250 | 6600 | 14850 | 8250 | 100% | 20% |
24 | Rough Cotton Weave | 1700 | 8500 | 6800 | 15300 | 8500 | 100% | 20% |
25 | Coarse Bloodstreaked Cotton | 1750 | 12250 | 10500 | 22750 | 7805 | 60% | 30% |
Price Level | 100% |
Bright Prospects, If I get lv 25 (not involve skill). Can it improves to lv26.
too much luck is useless because the chance of success can only reach a highest of 100%. critical rate is the double weave rate and that can be increased by efficiency.
What is the "critical rate" please? By that I mean what will be improved by increasing efficiency?
When you have 2 weavers will there be benefits in being +5 * 4 luck, or +5 * 4 efficiency or +5 * 2 of each (assuming you can get to +5 on each)
I need more information about high level weaving profits table.
One thing that should be noted, is that you are better off transforming your first weaver until you get the stats you want before leveling the second weaver since you will level faster this way.
Transforming your first weaver when your second weaver is at level 10 will give you poor XP (same as leveling your second weaver when your first is at level 10).
Same thing applies for third weaver, make sure your first 2 weavers have the stats you want before leveling her.
Link for Ling Tong succes stun got in this blog?
i meant weave higher level textiles, and higher level textiles usually give you better profit as shown in the table.
What does it mean by "Weave better Textiles", more profit?