Facebook Three Kingdoms Online Differences between Wei, Shu and Wu
Differences between Wei, Shu and Wu by stoner3300
Some difference of Wei, Shu, and Wu.
I found some info about Wei, Shu, and Wu. As a beginner, I didn’t try all these countries, but maybe helpful in further development.
Wei is a little weaker at first, but is developing fastest. Building process can happen in and out the city at the same time(for resource land outside). While the soldier in Wei is more powerful, and Lobbyist effect in Wei is 25% while others 20%.
Shu is an attacting country, and very fast in calling soldiers. But it not very effectively in defense. Maybe need help from your league members. Shu make Secret Warehouse capacity of enemy decrease 1/3 when attacting. and Crossbowman won’t decrease power because of the city wall when attacting.
Wu is good at defense and hold it’s power. It can be more comfortable in using resourse than others. Secret Warehouse capacity in Wu is double, and not easy to be robbed. Wu is also a horrific robber using Female Cavalry.
Units Guide from http://tk.koramgame.com/sg_guides/quick_guide/201001/article_118.html
Features of Shu’s Troops
Shu’s troop performs well in plunder mode. They can loot resources in others’ Hidden Warehouse.
Mechanized Transport, invented by Zhuge Liang, provides extra speed and load for the caravans of Shu.
The basic troops of Shu are the most cost-efficient units in game. It is easy for Shu to form a great scale of military force in a very short time. But when under attack, the untrained Militias will turn into a mess very easily.
Ranged troops of Shu are equipped with the most advanced weapons, providing fantastic performance during siege battles.
Shu’s troop performs well in plunder mode. They can loot resources in others’ Hidden Warehouse.
Mechanized Transport, invented by Zhuge Liang, provides extra speed and load for the caravans of Shu.
The basic troops of Shu are the most cost-efficient units in game. It is easy for Shu to form a great scale of military force in a very short time. But when under attack, the untrained Militias will turn into a mess very easily.
Ranged troops of Shu are equipped with the most advanced weapons, providing fantastic performance during siege battles.
Details of Shu’s Troops
Militia

Militias are lack of armor and weak in defense, but their attacking force can not be neglected.
Develop Requirement: None.

Militias are lack of armor and weak in defense, but their attacking force can not be neglected.
Develop Requirement: None.
Cost | ![]() | 95 | ![]() | 75 | ![]() | 40 | ![]() | 40 | ![]() | 00:15:00 | ||
Status | ![]() | 40 | ![]() | 20 | ![]() | 5 | ![]() | 60 | ![]() | 7 | ![]() | 1 Pop |
Pikeman

Pikemen can effectively ward off the attack of Cavalry.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1

Pikemen can effectively ward off the attack of Cavalry.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1
Cost | ![]() | 145 | ![]() | 70 | ![]() | 85 | ![]() | 40 | ![]() | 00:23:20 | ||
Status | ![]() | 10 | ![]() | 35 | ![]() | 60 | ![]() | 40 | ![]() | 7 | ![]() | 1 Pop |
Glaiveman

Glaivemen armed with glaive blades, with a good balance between attack and defense.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1

Glaivemen armed with glaive blades, with a good balance between attack and defense.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1
Cost | ![]() | 130 | ![]() | 120 | ![]() | 170 | ![]() | 70 | ![]() | 00:25:00 | ||
Status | ![]() | 60 | ![]() | 30 | ![]() | 30 | ![]() | 50 | ![]() | 6 | ![]() | 1 Pop |
Lancer

Lancers are good at stopping infantries from pushing forward.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3

Lancers are good at stopping infantries from pushing forward.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3
Cost | ![]() | 370 | ![]() | 270 | ![]() | 290 | ![]() | 75 | ![]() | 00:50:00 | ||
Status | ![]() | 55 | ![]() | 100 | ![]() | 40 | ![]() | 110 | ![]() | 10 | ![]() | 2 Pop |
Imperial Guard

Though Imperial Guard is weak in defense, their attack will not let you down.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10

Though Imperial Guard is weak in defense, their attack will not let you down.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10
Cost | ![]() | 450 | ![]() | 515 | ![]() | 480 | ![]() | 80 | ![]() | 1:01:40 | ||
Status | ![]() | 150 | ![]() | 50 | ![]() | 75 | ![]() | 88 | ![]() | 9 | ![]() | 3 Pop |
Scout

Scout can spy an appointed area for you, but their speed is slower than Scout Cavalry.
Develop Requirement: Drill Ground, Lv1; Scout Camp, Lv1

Scout can spy an appointed area for you, but their speed is slower than Scout Cavalry.
Develop Requirement: Drill Ground, Lv1; Scout Camp, Lv1
Cost | ![]() | 140 | ![]() | 160 | ![]() | 20 | ![]() | 40 | ![]() | 0:28:20 | ||
Status | ![]() | 0 | ![]() | 20 | ![]() | 10 | ![]() | 0 | ![]() | 9 | ![]() | 3 Pop |
Crossbowman

Crossbowmen has better attributes than Archers, while their cost is higher.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Crossbowmen has better attributes than Archers, while their cost is higher.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5
Cost | ![]() | 290 | ![]() | 220 | ![]() | 240 | ![]() | 60 | ![]() | 0:34:00 | ||
Status | ![]() | 80 | ![]() | 10 | ![]() | 5 | ![]() | 60 | ![]() | 7 | ![]() | 2 Pop |
Repeating Crossbowman

Repeating Crossbowmen are equiped with advanced weapons, specially designed by Zhuge Liang. Their attack force are highly improved.
Develop Requirement: Drill Ground, Lv10; Scout Camp, Lv10

Repeating Crossbowmen are equiped with advanced weapons, specially designed by Zhuge Liang. Their attack force are highly improved.
Develop Requirement: Drill Ground, Lv10; Scout Camp, Lv10
Cost | ![]() | 510 | ![]() | 380 | ![]() | 430 | ![]() | 100 | ![]() | 0:50:00 | ||
Status | ![]() | 120 | ![]() | 10 | ![]() | 50 | ![]() | 60 | ![]() | 7 | ![]() | 2 Pop |
Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost | ![]() | 900 | ![]() | 360 | ![]() | 5000 | ![]() | 70 | ![]() | 1:16:40 | ||
Status | ![]() | 60 | ![]() | 30 | ![]() | 75 | ![]() | 0 | ![]() | 4 | ![]() | 3 Pop |
Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost | ![]() | 950 | ![]() | 1350 | ![]() | 600 | ![]() | 90 | ![]() | 2:30:00 | ||
Status | ![]() | 75 | ![]() | 60 | ![]() | 10 | ![]() | 0 | ![]() | 3 | ![]() | 6 Pop |
Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost | ![]() | 30750 | ![]() | 27200 | ![]() | 45000 | ![]() | 37500 | ![]() | 25:11:40 | ||
Status | ![]() | 50 | ![]() | 40 | ![]() | 30 | ![]() | 0 | ![]() | 4 | ![]() | 4 Pop |
Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost | ![]() | 5800 | ![]() | 5300 | ![]() | 7200 | ![]() | 5500 | ![]() | 7:28:20 | ||
Status | ![]() | 0 | ![]() | 80 | ![]() | 80 | ![]() | 3000 | ![]() | 5 | ![]() | 1 Pop |
Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost | ![]() | 25 | ![]() | 15 | ![]() | 30 | ![]() | 0:12:00 |
Status | ![]() | 25 | ![]() | 10 |
Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3
Cost | ![]() | 25 | ![]() | 15 | ![]() | 20 | ![]() | 0:12:00 |
Status | ![]() | 15 | ![]() | 15 |
Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost | ![]() | 35 | ![]() | 20 | ![]() | 35 | ![]() | 0:14:00 |
Status | ![]() | 10 | ![]() | 30 |
Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost | ![]() | 200 | ![]() | 220 | ![]() | 180 | ![]() | 0:18:00 |
Status | ![]() | 0 | ![]() | 0 |
Traps


Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Research Requirement: City wall, Level 10
Cost | ![]() | 120 | ![]() | 50 | ![]() | 150 | ![]() | 0:16:00 |
Status | ![]() | 0 | ![]() | 0 |
Features of Wei’s Troops
With the most advanced technology among the 3 nations. Wei is the only nation which can simultaneously build constructions both in the city and in resource fields.
Wei’s infantry and cavalry units, when fully upgraded, have the highest combat status in attack and defense. Of course they are also the most expensive units for recruit and research.
Wei has the most powerful ranged troops in the game, but they can not take part in city defense. Wei also have the most influential Lobbyists.
With the most advanced technology among the 3 nations. Wei is the only nation which can simultaneously build constructions both in the city and in resource fields.
Wei’s infantry and cavalry units, when fully upgraded, have the highest combat status in attack and defense. Of course they are also the most expensive units for recruit and research.
Wei has the most powerful ranged troops in the game, but they can not take part in city defense. Wei also have the most influential Lobbyists.
Details of Wei’s Troops
Swordsman

Swordsmen are heavily armed infantries of Wei. Have good ability in defense and attack.
Develop Requirement:None.

Swordsmen are heavily armed infantries of Wei. Have good ability in defense and attack.
Develop Requirement:None.
Cost | ![]() | 120 | ![]() | 100 | ![]() | 180 | ![]() | 40 | ![]() | 00:33:30 | ||
Status | ![]() | 40 | ![]() | 35 | ![]() | 50 | ![]() | 40 | ![]() | 6 | ![]() | 1 Pop |
Heavy Infantry

Heavy Infantry of Wei are good at defense, especially against other Infantries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1

Heavy Infantry of Wei are good at defense, especially against other Infantries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1
Cost | ![]() | 100 | ![]() | 130 | ![]() | 160 | ![]() | 70 | ![]() | 00:36:40 | ||
Status | ![]() | 30 | ![]() | 65 | ![]() | 35 | ![]() | 20 | ![]() | 5 | ![]() | 1 Pop |
Guardsman

Guardsmen are elite infantries with improved ability of attack, but they are vulnerable when facing Cavalries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1

Guardsmen are elite infantries with improved ability of attack, but they are vulnerable when facing Cavalries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1
Cost | ![]() | 150 | ![]() | 160 | ![]() | 210 | ![]() | 80 | ![]() | 00:40:00 | ||
Status | ![]() | 70 | ![]() | 30 | ![]() | 25 | ![]() | 50 | ![]() | 7 | ![]() | 1 Pop |
Light Cavalry

Light Cavalries wear lighter armors to increase their mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5

Light Cavalries wear lighter armors to increase their mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost | ![]() | 550 | ![]() | 440 | ![]() | 220 | ![]() | 100 | ![]() | 00:55:00 | ||
Status | ![]() | 120 | ![]() | 65 | ![]() | 50 | ![]() | 100 | ![]() | 14 | ![]() | 3 Pop |
Qing Cavalry

Qing Cavalries are the characteristic force of Wei. They have the strongest attack force.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10

Qing Cavalries are the characteristic force of Wei. They have the strongest attack force.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10
Cost | ![]() | 550 | ![]() | 640 | ![]() | 800 | ![]() | 180 | ![]() | 00:15:00 | ||
Status | ![]() | 180 | ![]() | 80 | ![]() | 105 | ![]() | 70 | ![]() | 10 | ![]() | 4 Pop |
Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 1; Scout Camp, Lv1

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 1; Scout Camp, Lv1
Cost | ![]() | 140 | ![]() | 160 | ![]() | 20 | ![]() | 40 | ![]() | 00:15:00 | ||
Status | ![]() | 0 | ![]() | 20 | ![]() | 10 | ![]() | 0 | ![]() | 16 | ![]() | 2 Pop |
Longbow Archer

Longbow Archers can attack further and more powerfully, but they move slower.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Longbow Archers can attack further and more powerfully, but they move slower.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5
Cost | ![]() | 420 | ![]() | 180 | ![]() | 200 | ![]() | 80 | ![]() | 00:42:00 | ||
Status | ![]() | 100 | ![]() | 10 | ![]() | 5 | ![]() | 40 | ![]() | 6 | ![]() | 2 Pop |
Cavalry Archer

Cavalry Archers are the fastest ranged attack unit with highest mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10; Scout Camp, Lv10

Cavalry Archers are the fastest ranged attack unit with highest mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10; Scout Camp, Lv10
Cost | ![]() | 800 | ![]() | 380 | ![]() | 300 | ![]() | 120 | ![]() | 1:00:00 | ||
Status | ![]() | 150 | ![]() | 80 | ![]() | 25 | ![]() | 70 | ![]() | 14 | ![]() | 3 Pop |
Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost | ![]() | 900 | ![]() | 360 | ![]() | 5000 | ![]() | 70 | ![]() | 1:16:40 | ||
Status | ![]() | 60 | ![]() | 30 | ![]() | 75 | ![]() | 0 | ![]() | 4 | ![]() | 3 Pop |
Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost | ![]() | 950 | ![]() | 1350 | ![]() | 600 | ![]() | 90 | ![]() | 2:30:00 | ||
Status | ![]() | 75 | ![]() | 60 | ![]() | 10 | ![]() | 0 | ![]() | 3 | ![]() | 6 Pop |
Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirement: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirement: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost | ![]() | 30750 | ![]() | 27200 | ![]() | 45000 | ![]() | 37500 | ![]() | 25:11:40 | ||
Status | ![]() | 50 | ![]() | 40 | ![]() | 30 | ![]() | 0 | ![]() | 4 | ![]() | 4 Pop |
Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost | ![]() | 5800 | ![]() | 5300 | ![]() | 7200 | ![]() | 5500 | ![]() | 7:28:20 | ||
Status | ![]() | 0 | ![]() | 80 | ![]() | 80 | ![]() | 3000 | ![]() | 5 | ![]() | 1 Pop |
Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost | ![]() | 25 | ![]() | 15 | ![]() | 30 | ![]() | 0:12:00 |
Status | ![]() | 25 | ![]() | 10 |
Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3
Cost | ![]() | 25 | ![]() | 15 | ![]() | 20 | ![]() | 0:12:00 |
Status | ![]() | 15 | ![]() | 15 |
Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost | ![]() | 35 | ![]() | 20 | ![]() | 35 | ![]() | 0:14:00 |
Status | ![]() | 10 | ![]() | 30 |
Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost | ![]() | 200 | ![]() | 220 | ![]() | 180 | ![]() | 0:18:00 |
Status | ![]() | 0 | ![]() | 0 |
Traps


Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost | ![]() | 120 | ![]() | 50 | ![]() | 150 | ![]() | 0:16:00 |
Status | ![]() | 0 | ![]() | 0 |
Features of Wu’s Troops
Wu has the fastest military troops in the game.
Carryload of caravans will increase when researched the technology of Water Transport.
With their own philosophy of defensive strategy, Wu have more effective Hidden Warehouses than the other two nations.
Being an adventurous people, it costs less to recruit Pioneers among the people of Wu.
Ranged troops of Wu performance great both in attack and defense.
Wu has the fastest military troops in the game.
Carryload of caravans will increase when researched the technology of Water Transport.
With their own philosophy of defensive strategy, Wu have more effective Hidden Warehouses than the other two nations.
Being an adventurous people, it costs less to recruit Pioneers among the people of Wu.
Ranged troops of Wu performance great both in attack and defense.
Details of Wu’s Troops
Spearsman

Spearmen are equipped with long spears, they are experts on defense.
Develop Requirement: None.

Spearmen are equipped with long spears, they are experts on defense.
Develop Requirement: None.
Cost | ![]() | 95 | ![]() | 75 | ![]() | 40 | ![]() | 40 | ![]() | 00:21:40 | ||
Status | ![]() | 15 | ![]() | 40 | ![]() | 50 | ![]() | 30 | ![]() | 7 | ![]() | 1 Pop |
Shield Infantry

Shield Infantries wield swords and shields, they perform impressively in the siege battles.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Weaponsmith, Lv 1

Shield Infantries wield swords and shields, they perform impressively in the siege battles.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Weaponsmith, Lv 1
Cost | ![]() | 140 | ![]() | 150 | ![]() | 185 | ![]() | 60 | ![]() | 00:23:20 | ||
Status | ![]() | 65 | ![]() | 35 | ![]() | 20 | ![]() | 45 | ![]() | 6 | ![]() | 1 Pop |
Female Cavalry

Female Cavalries are guards of Sun Shangxiang, Princess of Wu. They have the fastest moving speed in the game.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3

Female Cavalries are guards of Sun Shangxiang, Princess of Wu. They have the fastest moving speed in the game.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3
Cost | ![]() | 350 | ![]() | 450 | ![]() | 230 | ![]() | 60 | ![]() | 00:51:40 | ||
Status | ![]() | 90 | ![]() | 25 | ![]() | 40 | ![]() | 75 | ![]() | 19 | ![]() | 2 Pop |
Heavy Cavalry

Heavy Cavalries of Wu are good at defense, especially against Infantries.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5

Heavy Cavalries of Wu are good at defense, especially against Infantries.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost | ![]() | 360 | ![]() | 330 | ![]() | 280 | ![]() | 120 | ![]() | 00:53:20 | ||
Status | ![]() | 45 | ![]() | 115 | ![]() | 55 | ![]() | 35 | ![]() | 16 | ![]() | 2 Pop |
Bodyguard Cavalry

Bodyguard Cavalries are not good at fighting against Infantries, but they are much tougher while facing assaults of Cavalries.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10

Bodyguard Cavalries are not good at fighting against Infantries, but they are much tougher while facing assaults of Cavalries.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10
Cost | ![]() | 500 | ![]() | 620 | ![]() | 675 | ![]() | 170 | ![]() | 1:01:40 | ||
Status | ![]() | 140 | ![]() | 50 | ![]() | 165 | ![]() | 65 | ![]() | 13 | ![]() | 3 Pop |
Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv1; Stable Lv1.Develop

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv1; Stable Lv1.Develop
Cost | ![]() | 170 | ![]() | 150 | ![]() | 20 | ![]() | 40 | ![]() | 0:28:20 | ||
Status | ![]() | 0 | ![]() | 20 | ![]() | 10 | ![]() | 0 | ![]() | 17 | ![]() | 2 Pop |
Archer

Archers are ranged attack units with powerful force, but lack of defense.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Archers are ranged attack units with powerful force, but lack of defense.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5
Cost | ![]() | 300 | ![]() | 220 | ![]() | 150 | ![]() | 70 | ![]() | 0:38:00 | ||
Status | ![]() | 80 | ![]() | 10 | ![]() | 5 | ![]() | 50 | ![]() | 7 | ![]() | 2 Pop |
Legendary Archer

Legendary Archers are elite rangers of Wu, with advanced attack force compared with normal Archers.
Develop Requirement: Drill Ground, Lv15; Scout Camp, Lv10

Legendary Archers are elite rangers of Wu, with advanced attack force compared with normal Archers.
Develop Requirement: Drill Ground, Lv15; Scout Camp, Lv10
Cost | ![]() | 770 | ![]() | 310 | ![]() | 350 | ![]() | 110 | ![]() | 0:58:00 | ||
Status | ![]() | 150 | ![]() | 10 | ![]() | 5 | ![]() | 60 | ![]() | 7 | ![]() | 3 Pop |
Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost | ![]() | 950 | ![]() | 555 | ![]() | 330 | ![]() | 75 | ![]() | 1:23:20 | ||
Status | ![]() | 50 | ![]() | 30 | ![]() | 105 | ![]() | 0 | ![]() | 4 | ![]() | 3 Pop |
Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost | ![]() | 960 | ![]() | 1450 | ![]() | 630 | ![]() | 90 | ![]() | 2:30:00 | ||
Status | ![]() | 70 | ![]() | 45 | ![]() | 10 | ![]() | 0 | ![]() | 3 | ![]() | 6 Pop |
Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirement: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirement: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost | ![]() | 30750 | ![]() | 45400 | ![]() | 31000 | ![]() | 37500 | ![]() | 25:11:40 | ||
Status | ![]() | 40 | ![]() | 50 | ![]() | 50 | ![]() | 0 | ![]() | 4 | ![]() | 4 Pop |
Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost | ![]() | 5500 | ![]() | 7000 | ![]() | 5300 | ![]() | 4900 | ![]() | 6:18:20 | ||
Status | ![]() | 0 | ![]() | 80 | ![]() | 80 | ![]() | 3000 | ![]() | 5 | ![]() | 1 Pop |
Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost | ![]() | 25 | ![]() | 15 | ![]() | 30 | ![]() | 0:12:00 |
Status | ![]() | 25 | ![]() | 10 |
Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3
Cost | ![]() | 25 | ![]() | 15 | ![]() | 20 | ![]() | 0:12:00 |
Status | ![]() | 15 | ![]() | 15 |
Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost | ![]() | 35 | ![]() | 20 | ![]() | 35 | ![]() | 0:14:00 |
Status | ![]() | 10 | ![]() | 30 |
Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost | ![]() | 200 | ![]() | 220 | ![]() | 180 | ![]() | 0:18:00 |
Status | ![]() | 0 | ![]() | 0 |
Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost | ![]() | 120 | ![]() | 50 | ![]() | 150 | ![]() | 0:16:00 |
Status | ![]() | 0 | ![]() | 0 |
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