Infantry Series: Have the special abilitiy of Blocking
Yellow Turban Feature: None Generals: None
Infantry Feature: None Generals:None
Heavy Infantry Feature: High chance to Block Generals: None
Scimitar Warrior Feature: High damage Generals:Zhang Liang
Spearman Feature: Increased damage against Cavalry Generals:Gongsun Zan,Zhu Ran
Light Infantry Feature: High Initiative Generals: None
Shield Guard Feature: Reduced damage from Archers Generals:Hua Xiong
Halberdier Feature: High Critical Strike rate Generals:None
Immortal Feature: High chance to Block Generals Lei Bo,Zhao Yun,Cao Zhang
Stone Guard Feature: Like a rock Generals: Dian Wei
Inferno Squad Feature: High damage and Initiative Generals:Yan Baihu, Qin Mi, Chen Lin
Guerrilla Corps Feature: High Initiative Generals: Orchid,Fu Shiren, Sima Shi, Lu Xun
Maul Infantry Feature: High damage Generals:Zen, Zhang Fei, Xu Zhu, Sun Jian
Pike Brigade Feature: Increased damage against Cavalry Generals: Guan Xing, Xu Huang, Han Dang
Phoenix Feature: All stats boosted Generalsiu Bei, Sun Quan
Crusher Feature: High Critical Strike rate Generals: Wutu Gu, Cao Hong, Cheng Pu
Woodland Ranger Feature: High Counterattack rate Generals: Sha Moke, Ma Liang
Rattan Infantry Feature: Reduced damage from Archers Generals: Zhu Rong
Cavalry Series: Have the special ability of Dodging
Cavalry Feature: None Generals: None
Heavy Cavalry Feature: High Defense Generals:None
Phoenix Rider Feature: All stats boosted Generals: Rock, Zhao Guang, Pang De, Sun Ce
Raider Feature: High Initiative Generals: Zhang Jiao
Charger Feature: High damage Generals: Gongsun Yuan
Lancer Feature: High Critical Strike rate Generals:None
Blackrider Feature: High Counterattack rate Generals:None
Inferno Rider Feature: High damage and Initiative Generals: Daisy, Cao Ren, Ling Tong
Blitz Cavalry Feature: High Initiative Generals: Guan Ping, Wen Yang, Gan Ning
Shadowrider Feature: High Critical Strike rate Generals: Leng Bao, Wei Yan, Xiahou Dun
Dragon Knight Feature: High Defense Generals: Wen Pin, Wang Ping, Xiahou Yuan
Lion Brigade Feature: High damage Generals: Wang Shuang, Ma Chao, Jiang Qin
Equine Natator Feature: High chance to Block Generals: Ji Ling, Huang Zhong, Zhang He
Archer Series: Won’t be hurt after their damage is blocked, and have increased Critical Strike rates
Archer Feature: None
Longbowman Feature: High Critical Strike rate Generals: None
Armored Archer Feature: High damage Generals: None
Spear Hurler Feature: High damage Generals: Zhang Bao
Dart Thrower Feature: High Initiative Generals: None
Heavy Longbowman Feature: High damage and Critical Strike rate Generals:None
Sharpshooter Feature: High Critical Strike rate Generals: Dong Zhuo
Shadow Archer Feature: High Counterattack rate Generals: Pan Zhang
Assassin Feature: High damage and Initiative Generals: Liu Zhang, Zhang Ti
Stone Bowmen Feature: High chance to Block Generals: Jasmine, Hua Xin, Lu Meng
Magma Launcher Feature: High damage and Critical Strike rate Generals Jasper, Han Sui, Yang Xiu
Tree Chucker Feature: High damage Generals: Guan Suo, Zhou Tai
Stormbolt Shooter Feature: High Critical Strike rate Generals: Liao Hua, Dong Xi
Phoenix Crossbow Feature: All stats boosted Generals: Cai Mao, Guan Yu, Xiahou Ba
Mounted Bowman Feature: High Critical Strike rate Generals: Dragon, Zhang Bao
Shadowdart Thrower Feature: High Initiative Generals:None
Machinery Series: No Morale or Gambit, but have outstanding Normal attack and defense
Catapult Feature: Damage a row of enemies Generals: None
Siege Tower Feature: Single target attack, and high Critical Strike rate Generals: Xu Rong
Iron Ram Feature: Single target attack Generals: Yan Yan, Deng Zhi
Tortoise Tank Feature: High defense Generals: Yuan Shu, Jiang Wei,
Ballista Feature: Damage a column of enemies Generals: Zhang Lu
Redwood Tower Feature : Stronger version of Siege Tower, Single target attack Generals: Zhao Tong, Xu Sheng
Thunder Catapult Feature: Stronger version of Catapult, Damage a row of enemies Generals: Zhou Cang, Le Jin
Fire Ballista Feature: Stronger version of Ballista, Damage a column of enemies Generals: Hao Zhao
Magic Series: Damage given depends on their leading General’s Intelligence. They have no normal attack and a high chance of missing.
Pyromancer Feature: High success rate,but low damage Generals: Jia Xu, Sun Qian
Rain Caller Feature: Average success rate, Slightly increased damage Generals:None
Thunder Caller Feature: Low success rate, High damage Generals: Li Ru, Fei Yi,
Flame Lord Feature: Stronger version of Pyromancer, High success rate Generals: Chen Qun, Zhou Yu
Flood Lord Feature: Stronger version of Rain Caller, Average success rate, Slightly increased damage Generals: Fa Zheng, Cheng Yu
Thornweaver Feature: Attacks multiple targets and causes a portion of target’s units to flee each round Generals: Guo Jia, Zhang Hong
Doombringer Feature: Cause panic on successful attacks Generals: Ma Shu, Sima Zhao
Summoner Feature: Attack damages multiple enemy targets, moderate damage Generals: Bu Zhi, Xun Yu
Storm Lord Feature: Stronger Version of Thunder Caller, Low success rate, High damage Generals: Zhuge Liang, Xun You
Auxiliary series: No damage, and are often used as tanks
Herbal Shaman Feature: Heals friendly troops Generals:None
Dancer Feature: Randomly fills Morale for one friendly target Generals: Cai Yan, Sun Shangxiang, Xiao Qiao
Medic Feature: Heals more than Herbal Shaman Generals: Hua Tuo
Corps of Drums Feature: Adds more Morale than Marching Band Generals: Yi Ji, Liu Biao, Jiang Wan
AOE series: Attack all enemies simultaneously
Fire Bull Feature: Damage all enemy troops Generals: Xu Shu, Sima Yi, Huang Gai
War Elephant Feature: High chance to Block Generals: Jade, Meng Huo
Certain unit types will counteract one another, unless one is stronger than the other. The potential for infinite strategizing is what makes Dynasty Saga a great game! Hope this introduction helps you on your path to building a powerful army!
Click the “Info” button on a General’s portrait in the Training or Recruiting menu to see their Stats, Unit Type, Gambit, as well as a short description.
a. General Level can never exceed your City Hall Level.
b. After reaching level 51, your Generals can reincarnate. Reincarnating will cause your General to return to level 1, but the Unit Level of the Unit he commands will start at a higher level than before, effectively improving his max potential.
c. Initiative: Influences the speed that a unit moves in battle. High initiative will allow a General to attack before his opponent. Also allows unit to dodge.
d. All Stats Boosted: This simply means that the General has a slightly increased chance to Dodge, Block, and Critically Strike.
e. Morale: Increases by 25 every time a General strikes or is struck by gambit or normal damage. Drops to 0 after a Gambit attack is used. Being struck by collateral damage from siege units will not increase morale. (Only applies to Generals with Gambit attacks.)
f. Full Morale: When Morale rises above 100, the General will be prepared to unleash a Gambit attack. The General will use their Gambit attack the next time they attack as long as their Morale remains at or above 100. Once a Gambit attack is used, Morale will drop to 0.
g. Panic: The General will sustain losses every round as his troops flee.
h. Dancers will randomly increase one General’s Morale to 100 each round. There is a chance of failure, it may even be linked to the level difference between your Dancers and your opponent’s level…
i. Marching Bands and War Drums will always succeed in adding 30 Morale to each Gambit general; they will also reduce the Morale of enemy Gambit generals.
j. The amount healed by Herbal Shamans and Medics is determined by their Spell damage.
k. Single target Siege Units have the highest single target normal damage, while the defense of Tortoise Tanks is second to none.
l. If a general unit type does not naturally have an ability, they will not use that ability at all in battle (eg. Blocking, Dodging, Counterattacking) unless you put them in a formation that gives the ability.
Spearmen and Shield Guards all naturally have the ability to Block no matter what formation they’re in.
Archers have the natural ability to get Critical Strikes
Cavalry have the natural ability to Dodge
m. The Iron Will gambit will make the General and his troops immune to normal and gambit damage for the next round. They will remain vulnerable to Spell damage, however.
n. The Demoralizing Shout Gambit will not damage troops with 0 Morale.
o. The Last Stand Gambit, and other continuous gambit attacks, will not reduce Morale when used and will continue to activate every round while the General has at least 100 Morale.