Facebook Clash of Kingdoms Units List
Clash of Kingdoms Units List by Ironman
Light Infantry The most fundamental on-foot combat unit. Armed with a dagger and a leather shield, Light Infantry are comparatively weaker in Attack and Defense
HP:363 Attack:56
Defense:38 Marching Speed:9
Range:1 Movement:3
Carry Load:120 Consumption:6
Recruitment time: 450 s
Recruitment consumption: Wood:270 Stone:130 Iron:170 Food:100
Heavy Infantry Wielding a broadsword and a thick shield, Heavy infantry are significantly stronger in Defense.
HP:493 Attack:69
Defense:53 Marching Speed:6
Range:1 Movement:3
Carry Load:276 Consumption:12
Recruitment time: 900 s
Recruitment consumption: Wood:250 Stone:310 Iron:500 Food:190
Royal Guard Made up of the finest members of the Infantry, the Royal Guard are a heavily armored defensive unit with above average Attack as well.
HP:580 Attack:90
Defense:70 Marching Speed:9
Range:1 Movement:3
Carry Load:650 Consumption:26
Recruitment time: 1800 s
Recruitment consumption: Wood:660 Stone:1060 Iron:390 Food:530
Carrier Transports resources between cities and to battlefields. Carriers are somewhat limited in carrying capacity and marching speed.
HP:358 Attack:6
Defense:0 Marching Speed:27
Range:1 Movement:3
Carry Load:3000 Consumption:6
Recruitment time: 1200 s
Recruitment consumption: Wood:120 Stone:150 Iron:180 Food:150
Halberdian Brandishing a long halberd and a massive shield, the Halberdian is a rare and powerful infantry soldier capable of confronting Cavalry attacks.
HP:750 Attack:143
Defense:77 Marching Speed:12
Range:1 Movement:3
Carry Load:1320 Consumption:33
Recruitment time: 1650 s
Recruitment consumption: Wood:1580 Stone:1710 Iron:2530 Food:500
Yellow Turbans Chosen from a group of over a million of their cohorts, The Yellow Turbans are the high brahmins of their bandit society. What they lack in Defense, they more than make up for with high Attack.
HP:683 Attack:159
Defense:85 Marching Speed:9
Range:1 Movement:3
Carry Load:1680 Consumption:56
Recruitment time: 1875 s
Recruitment consumption: Wood:1400 Stone:1520 Iron:840 Food:1860
The Hammerfists The treacherous slopes of Mt. Dan-yang are home to some of the most courageous and daring men of Ancient China. During the Three Kingdoms Period, their name was synonymous with bravery.
HP:650 Attack:166
Defense:58 Marching Speed:12
Range:1 Movement:3
Carry Load:1740 Consumption:58
Recruitment time: 1950 s
Recruitment consumption: Wood:1470 Stone:2350 Iron:880 Food:1170
Chargers The chargers are known for fleetness of foot, and precise, penetrating attacks. They specialize in city raids.
HP:669 Attack:153
Defense:42 Marching Speed:21
Range:1 Movement:3
Carry Load:1620 Consumption:54
Recruitment time: 1575 s
Recruitment consumption: Wood:1350 Stone:1240 Iron:540 Food:2270
Roving Gallants A band of nomadic warriors with nothing to lose, the Roving Gallants are extremely proficient in the art of assault.
HP:788 Attack:150
Defense:52 Marching Speed:18
Range:1 Movement:3
Carry Load:1590 Consumption:53
Recruitment time: 1650 s
Recruitment consumption: Wood:2120 Stone:1430 Iron:790 Food:950
Broadsword Sentinels Equipped with broadswords and heavy armor, the Sentinels are tenacious defenders of their home turf.
HP:794 Attack:129
Defense:71 Marching Speed:9
Range:1 Movement:3
Carry Load:1710 Consumption:57
Recruitment time: 1950 s
Recruitment consumption: Wood:1420 Stone:1140 Iron:850 Food:2280
Chainmail Guard A heavy infantry defense force of the first class. Often clad in thick and impenetrable chainmail armor.
HP:901 Attack:121
Defense:100 Marching Speed:9
Range:1 Movement:3
Carry Load:2130 Consumption:71
Recruitment time: 2025 s
Recruitment consumption: Wood:1780 Stone:2860 Iron:1070 Food:1430
Rattan Infantry Most infamous infantry clan of the Southern barbarians. In possession of the near indestructable rattan shield, they are harder than the toughest heavy infantry units but every bit as mobile as light infantry.
HP:759 Attack:144
Defense:71 Marching Speed:15
Range:1 Movement:3
Carry Load:1890 Consumption:63
Recruitment time: 1950 s
Recruitment consumption: Wood:1590 Stone:1720 Iron:2550 Food:510
Shortbow Archer The most basic ranged combat unit. Armed with a short bow and dagger, Attack and Defense are comparatively low.
HP:310 Attack:68
Defense:27 Marching Speed:6
Range:2 Movement:3
Carry Load:160 Consumption:8
Recruitment time: 480 s
Recruitment consumption: Wood:330 Stone:160 Iron:200 Food:120
Longbow Archer A more advanced ranged unit armed with a powerful longbow. Longbow Archers have strong long-distance attacks.
HP:403 Attack:89
Defense:39 Marching Speed:6
Range:2 Movement:3
Carry Load:343 Consumption:15
Recruitment time: 900 s
Recruitment consumption: Wood:300 Stone:380 Iron:610 Food:220
Imperial Escort The Imperial Escort are a ranged unit made up of skilled mounted archers, they are a highly mobile unit with high marching speed.
HP:562 Attack:124
Defense:51 Marching Speed:9
Range:2 Movement:3
Carry Load:725 Consumption:29
Recruitment time: 1950 s
Recruitment consumption: Wood:730 Stone:1170 Iron:430 Food:580
Mongolian Sniper Accurate within an unheard of 300 paces of the enemy, the Corps’ arrows pierce even the heaviest armor with ease. They are the nightmare of troops all across the Three Kingdoms.
HP:788 Attack:157
Defense:39 Marching Speed:9
Range:2 Movement:3
Carry Load:1650 Consumption:55
Recruitment time: 2025 s
Recruitment consumption: Wood:1390 Stone:2220 Iron:830 Food:1110
Crossbow Elites The only elite crossbow unit to equip a devastating continuous-fire bow mechanism.
HP:706 Attack:163
Defense:31 Marching Speed:12
Range:2 Movement:3
Carry Load:1710 Consumption:57
Recruitment time: 2100 s
Recruitment consumption: Wood:1440 Stone:2310 Iron:860 Food:1150
Qiang Guerillas Select class of Qing-qiang tribal warriors. They use javelins and blow-darts to take the enemy by surpise in forest or mountain guerilla warfare.
HP:721 Attack:152
Defense:47 Marching Speed:15
Range:2 Movement:3
Carry Load:1590 Consumption:53
Recruitment time: 1875 s
Recruitment consumption: Wood:1340 Stone:1670 Iron:1610 Food:750
Light Cavalry The most common cavalry combat unit, their high marching speed allows them to muster a charge at a moment’s notice.
HP:327 Attack:62
Defense:32 Marching Speed:21
Range:1 Movement:5
Carry Load:140 Consumption:7
Recruitment time: 525 s
Recruitment consumption: Wood:300 Stone:150 Iron:180 Food:110
Heavy Cavalry A heavily armored cavalry unit with significantly stronger Defense.
HP:424 Attack:81
Defense:49 Marching Speed:12
Range:1 Movement:5
Carry Load:368 Consumption:16
Recruitment time: 990 s
Recruitment consumption: Wood:320 Stone:400 Iron:640 Food:240
First Calvary An elite cavalry force. Very strong in both Attack and Defense.
HP:594 Attack:113
Defense:60 Marching Speed:18
Range:1 Movement:5
Carry Load:800 Consumption:32
Recruitment time: 2250 s
Recruitment consumption: Wood:810 Stone:1300 Iron:480 Food:650
Carrier Wagon Transports resources between cities and to battlefields. Carrying Capacity and Speed are significantly higher than the Carriers.
HP:429 Attack:8
Defense:0 Marching Speed:36
Range:1 Movement:5
Carry Load:6000 Consumption:13
Recruitment time: 1800 s
Recruitment consumption: Wood:260 Stone:330 Iron:530 Food:190
White Stallions A select and infamous cavalry troop during the Three Kingdoms period. Riding brilliant white steeds and brandishing sharp lances, the White Stallions are masters of mounted unit.
HP:728 Attack:159
Defense:75 Marching Speed:18
Range:1 Movement:5
Carry Load:1680 Consumption:56
Recruitment time: 2400 s
Recruitment consumption: Wood:1400 Stone:2250 Iron:840 Food:1120
Black Raiders An extremely agile and quick unit of bandits. The Black Mt. Bandits are among the speediest of light cavalry troop types.
HP:745 Attack:156
Defense:67 Marching Speed:27
Range:1 Movement:5
Carry Load:1650 Consumption:55
Recruitment time: 2325 s
Recruitment consumption: Wood:1380 Stone:1110 Iron:820 Food:2210
Lionheart Cavaliers The most elite Heavy Cavalry type in the Three Kingdoms, the Lionheart Cavalry are long-marchers capable of launching merciless attacks.
HP:804 Attack:167
Defense:45 Marching Speed:24
Range:1 Movement:5
Carry Load:2220 Consumption:74
Recruitment time: 2550 s
Recruitment consumption: Wood:2960 Stone:2360 Iron:1110 Food:960
Flying-Monkey Brigade A ferocious collection of weathered soldiers. Outfitted with an extensive armory of large-scale military weapons, the Flying Monkeys are known for a take-no-prisoners fighting style.
HP:826 Attack:157
Defense:52 Marching Speed:15
Range:1 Movement:5
Carry Load:1650 Consumption:55
Recruitment time: 2475 s
Recruitment consumption: Wood:2220 Stone:1780 Iron:830 Food:720
Iron-clad Cavalry Suited in the famous iron chain-link armor of Xi-liang, the Iron-clad Cavalry balance good speed with the strength and fortitude of heavy cavalry.
HP:660 Attack:154
Defense:98 Marching Speed:24
Range:1 Movement:5
Carry Load:1950 Consumption:65
Recruitment time: 2175 s
Recruitment consumption: Wood:1620 Stone:2080 Iron:1950 Food:840
Battering Ram Effective in inflicting damage on the City Gate and the City Wall. This weapon moves very slowly.
HP:466 Attack:72
Defense:54 Marching Speed:6
Range:1 Movement:2
Carry Load:308 Consumption:14
Recruitment time: 780 s
Recruitment consumption: Wood:570 Stone:280 Iron:360 Food:210
Catapult A weapon that can simultaneously deal damage to the City Wall and Army. They are very expensive to build and move very slowly.
HP:380 Attack:80
Defense:68 Marching Speed:6
Range:3 Movement:2
Carry Load:308 Consumption:14
Recruitment time: 870 s
Recruitment consumption: Wood:290 Stone:360 Iron:590 Food:220
Siege Tower A mobile structure that provides protection to Archers as they attack. The Siege Tower is capable of dealing critical damage to the enemy, but has very low Marching speed.
HP:424 Attack:97
Defense:60 Marching Speed:4
Range:3 Movement:2
Carry Load:616 Consumption:28
Recruitment time: 825 s
Recruitment consumption: Wood:700 Stone:840 Iron:420 Food:840
The information above is for reference only. Information is subject to change based on in-game values.
Recent Comments