Facebook MythMonger Game Guide

Myth Monger Game Guide Contents

1.0 Character Cards By Element
1.1 How Elements Work
1.2 Fire
1.3 Wood
1.4 Water
1.5 Metal
1.6 Earth
2.0 Summary of Character Cards by Element
3.0 Summary of Character Cards by Faction
4.0 Locations
4.1 The Village of Esert
4.2 Mangled Forest
4.3 Forest Hideout
4.4 Farmer Ted’s Farm
4.5 Ivory City
4.6 Ecorae (Nature HQ)
4.7 New Feron (Tech HQ)
4.8 Fontis Sapienta (Magic HQ)
4.9 Daphne Cove
4.10 Hedge Valley
4.11 Grevel Nub Arbor
4.12 Sinkbot City
4.13 Kurston
4.14 Green Leaf Bridge
4.15 Troll Pit
4.16 Yorricks Requietory
5.0 Objectives and Quests
5.1 Objectives
5.2 Quests
6.0 Card Strategies
6.1 Best Cards to Sell
6.2 Best Leader Cards
6.3 Best Support Cards

1.0 CHARACTER CARDS BY ELEMENT
Includes info on level/other requirements, power, luck, faction alignment, traits and attacking/defending percents.

1.1 How the elements work
FIRE – fights METAL and WOOD
WOOD – fights EARTH and WATER
WATER – fights FIRE and METAL
METAL – fights WOOD and EARTH
EARTH – fights WATER and FIRE

1.2 FIRE**************************************************
* BLACKSMITH (Sale value: 12 Coins)
Level required: 1
Power: 10
Luck: 1%
Faction: Technology
Traits:
5% chance of Intimidation (+5 def )
20% chance of Education (power type Metal)

* FAILED WIZARD (Sale value: 13 Coins)
Level required: 1
Power: 4
Luck: 4%
Faction: Magic
Traits:
10% chance of Success (+20 atk )
20% chance of Failure (-10 def )

* FIREFLY (Sale value: 12 Coins)
Level required: 2
Power: 15
Luck: 3%
Faction: Nature
Traits:
8% chance of Fireburst (+8 atk )

* SALAMANDER (Sale value: 26 Coins)
Level required: 7
Power: 26
Luck: 3%
Faction: Nature
Traits:
10% chance of Scalding Heat (+7 def )

* IMP (Sale value: 40 Coins)
Level required: 8
Power: 22
Luck: 3%
Faction: Magic
Traits:
15% chance of Flame Dart (+10 atk )
21% chance of Mischief (+8 atk )

* LANTERN MAN (Sale value: 32 Coins)
Level required: 9
Power: 14
Luck: 2%
Faction: Magic
Traits:
15% chance of Darkness (+12 def)
18% chance of Brightness (+9 def)

* HERMIT SAGE (Sale value: 40 Coins)
Level required: 10
Power: 28
Luck: 4%
Faction: Magic
Traits:
25% chance of Inversion (+20 atk )
20% chance of Shower (+25 atk)

1.3 WOOD************************************************
* PHUN GAI (Sale value: 10 Coins)
Level required: 1
Power: 9
Luck: 2%
Faction: Nature
Traits:
5% chance of Rejuvenate (+8 def )
8% chance of Toxic Gas (+8 atk)

* SNAP DRAGON (Sale value: 12 Coins)
Level required: 2
Power: 11
Luck: 2%
Faction: Nature
Traits:
13% chance of Chomp (+7 atk )

* DRIGGLE PUP (Sale value: 10 Coins)
Level required: 2
Power: 11
Luck: 3%
Faction: Magic
Traits:
15% chance of Driggle-Drop (+4 atk )

* RATCHET WEED (Sale value: 12 Coins)
Level required: 2
Power: 13
Luck: 2%
Faction: Technology
Traits:
None

* MOBILE FERN (Sale value: 15 Coins)
Level required: 3
Power: 6
Luck: 4%
Faction: 50% Technology 50% Nature
Traits:
12% chance of Scuttle (+5 def )

* GOBLIN GOON (Sale value: 11 Coins)
Level required: 3
Power: 14
Luck: 2%
Faction: Nature
Traits:
10% chance of Ambush (+4 atk )
10% chance of Scowl (+4 def)

* HIGHWAYMAN (Sale value: 21 Coins)
Level required: 4
Power: 17
Luck: 3%
Faction: Not aligned with any faction
Traits:
5% chance of Charge (+7 atk )

* SCARECROW (Sale value: 23 Coins)
Level required: 6
Power: 22
Luck: 3%
Faction: Technology
Traits:
10% chance of Awkward Diversion (+5 def )

* CORVIAN TRICKSTER (Sale value: 33 Coins)
Level required: 8
Power: 14
Luck: 2%
Faction: Magic
Traits:
13% chance of Shriek (+8 atk)
16% chance of Backstab (+5 atk)

1.4 WATER************************************************
* MAYOR’S IDIOT SON
Level required: 1
Power: -3
Luck: 0%
Faction: None
Traits:
50% chance of Misdirection (-5 atk)

* WISP (Sale value: 13 Coins)
Level required: 1
Power: 11
Luck: 3%
Faction: Magic
Traits:
15% chance of Vansih (+3 def)

* NEOPHYTE (Sale value: 17 Coins)
Level required: 4
Power: 10
Luck: 3%
Faction: Magic
Traits:
10% chance of Oblivious (-6 atk)
15% chance of Push (+23 atk)
35% chance of Flood (+4 def)
25% chance of Fire Element (power type Fire)

* AMPHIBLEON (Sale value: 18 Coins)
Level required: 5
Power: 19
Luck: 3%
Faction: Nature
Traits:
15% chance of Tongue Lashing (+4 atk)

* STEAM WEAVER (Sale value: 20 Coins)
Level required: 5
Power: 20
Luck: 2%
Faction: Technology
Traits:
5% chance of Steamburst (+20 atk)

* GREEN SLIME (Sale value: 57 Coins)
Level required: 6
Power: 14
Luck: 3%
Faction: Nature
Traits:
15% chance of Launch (+17 atk)
2% chance of Stone Defence (+20 def)

* SINKBOT (Sale value: 20 Coins)
Level required: 6
Power: 16
Luck: 2%
Faction: Mostly Technology (very slightly Nature)
Traits:
12% chance of Murky Cloud (+10 def)
15% chance of Ballast Blast (+10 atk)

* MUCK (MAGICAL DUCK) (Sale value: 23 Coins)
Level required: 6
Power: 13
Luck: 4%
Faction: 50% Magic 50% nature
Traits:
10% chance of Duck Spell (+10 atk)
10% chance of Cast and Feather (+10 atk)

* ROGUE WINK (Sale value: 30 Coins)
Level required: 8
Power: 16
Luck: 4%
Faction: Mostly Magic (slightly nature)
Traits:
14% chance of Evasion (+9 def)
13% chance of Teleportation (+7 atk)

* SILENCER (Sale value: 30 Coins)
Level required: 8 and 45% Magic Faction Alignment
Power: 28
Luck: 3%
Faction: Magic
Traits:
10% chance of Blazing Speed (power type Fire vs Metal)

1.5 METAL************************************************
* BLANK CARD (Sale value: 1 Coins)
Level required: 1
Power: 0
Luck: 0%
Faction: None
Traits:
None

* ELVEN FORESTER (Sale value: 12 Coins)
Level required: 1
Power: 8
Luck: 3%
Faction: Nature
Traits:
5% chance of Axe Swing (+15 atk)

* THUGBOT (Sale value: 12 Coins)
Level required: 2
Power: 12
Luck: 1%
Faction: Technology
Traits:
40% chance of Confusion (-5 atk)
7% chance of Ground ‘n Pound (+20 atk)

* TOWN WATCH (Sale value: 17 Coins)
Level required: 3
Power: 16
Luck: 2%
Faction: None
Traits:
4% chance of Flying Pitchfork (+10 atk)

* BANDIT KING (Sale value: 20 Coins)
Level required: 4
Power: 17
Luck: 4%
Faction: Mostly Technology (very slightly nature)
Traits:
5% chance of Command Thugbot (Power type Wood)

* MOLLUSK MORTAR (Sale value: 24 Coins)
Level required: 6
Power: 12
Luck: 2%
Faction: Mostly Technology (very slightly nature)
Traits:
30% chance of Artillery (+15 atk)
13% chance of Shields Up (+8 def)
2% chance of Backfire (-9 atk)

* HEDGE GUARD (Sale value: 16 Coins)
Level required: 6
Power: 25
Luck: 3%
Faction: Nature
Traits:
20% chance of Ball Defence (+7 def)

* ENCHANTED GOBLIN (Sale value: 20 Coins)
Level required: 7
Power: 13
Luck: 7%
Faction: Magic
Traits:
10% chance of Electric Shock (+12 atk)
10% chance of Light Fire (-10 atk)
10% chance of Blind (+6 def)
10% chance of Empower (-10 def)

1.6 EARTH************************************************
* GOBLIN RUNT (Sale value: 9 Coins)
Level required: 1
Power: 7
Luck: 3%
Faction: None
Traits:
13% chance of Run and Hide (+5 def)

* SMALL BEAR (Sale value: 16 Coins)
Level required: 3
Power: 15
Luck: 3%
Faction: Nature
Traits:
10% chance of Roar (+10 atk)
7% chance of Cower (-10 atk)

* NUB HOPPER (Sale value: 13 Coins)
Level required: 4
Power: 15
Luck: 3%
Faction: Nature
Traits:
15% chance of Swarm (+8 atk)

* PEBBLE GOLEM (Sale value: 20 Coins)
Level required: 5
Power: 14
Luck: 2%
Faction: Magic
Traits:
10% chance of Harden (+5 def)
15% chance of Hurl Rock (+9 atk)

* CONEY SCOUT (Sale value: 21 Coins)
Level required: 5
Power: 13
Luck: 8%
Faction: Technology
Traits:
40% chance of Spot Advance (+3 def)
10% chance of Dodge (+7 def)

* BUZZ CAVALRY (Sale value: 26 Coins)
Level required: 6
Power: 14
Luck: 3%
Faction: Nature
Traits:
40% chance of Para-Sting (+5 atk)

* FARM EQUIPMENT (Sale value: 16 Coins)
Level required: 9
Power: 30
Luck: 1%
Faction: Technology
Traits:
10% chance of Rumble (+10 atk)
8% chance of Fertile Ground (-10 atk)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~2.0 SUMMARY OF CHARACTER CARDS BY ELEMENT~~~~~~~~~~~~~~~~~

* CHARACTERS ALIGNED TO THE FIRE ELEMENT INCLUDE:
Blacksmith
Failed Wizard
Firefly
Salamander
Imp
Lantern Man

* CHARACTERS ALIGNED TO THE WOOD ELEMENT INCLUDE:
Phun Gai
Snap Dragon
Driggle Pup
Ratchet Weed
Mobile Fern
Goblin Goon
Highwayman
Scarecrow
Corvian Trickster

* CHARACTERS ALIGNED TO THE WATER ELEMENT INCLUDE:
Mayor’s Son
Wisp
Neophyte
Amphibleon
Steam Weaver
Green Slime
Sinkbot
Muck
Rogue Winks
Silencer

* CHARACTERS ALIGNED TO THE METAL ELEMENT INCLUDE:
Blank Card
Elven Forester
Thugbot
Town Watch
Bandit King
Mollusk Mortar
Hedge Guard
Enchanted Goblin

* CHARACTERS ALIGNED TO THE EARTH ELEMENT INCLUDE:
Goblin Runt
Small Bear
Nub Hopper
Pebble Golem
Coney Scout
Buzz Cavalry
Farm Equipment

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~3.0 SUMMARY OF CHARACTER CARDS BY FACTION~~~~~~~~~~~~~~~~~
CHARACTERS ALIGNED TO THE MAGIC FACTION INCLUDE:
Failed Wizard
Hermit Sage
Imp
Lantern Man
Driggle Pup
Corvian Trickster
Neophyte
Silencer
Enchanted Goblin
Pebble Golem
Rogue Winks (with slight Nature)
Muck (also half Nature)

* CHARACTERS ALIGNED TO THE TECHNOLOGY FACTION INCLUDE:
Blacksmith
Ratchet Weed
Scarecrow
Stream Weaver
Thugbot
Coney Scout
Farm Equipment
Mollusk Mortar (with slight Nature)
Bandit King (with slight Nature)
Sinkbot (with slight Nature)
Mobile Fern (also half Nature)

* CHARACTERS ALIGNED TO THE NATURE FACTION INCLUDE:
Firefly
Goblin Goon
Green Slime
Amphibleon
Elven Forester
Small Bear
Nub Hopper
Buzz Cavalry
Salamander
Muck (also half Magic)
Mobile Fern (also half Tech)

* CHARACTERS NOT ALIGNED TO ANY FACTION INCLUDE:
Highwayman
Town Watch
Goblin Runt
Blank Card

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~4.0 LOCATIONS~~~~~~~~~~~~~~~~~~~~~~~~~~~~

* 4.1 THE VILLAGE OF ESERT (Recommended element: Water)
~~ There is a card shop here where you can purchase Basic cards for coins and donate for Hero cards. You can also sell character cards, buy character cards and convert HCCs ~~
Character cards to collect in this area: 8
Goblin Runt (Earth)
Blacksmith (Fire)
Failed Wizard (Fire)
Fire Fly (Fire)
Hermit Sage (Fire) (Only attracted to Magic Challenge Cards)
Elven Forester (Metal)
Thugbot (Metal)
Enchanted Goblin (Metal)

* 4.2 MANGLED FOREST (Recommended element: Metal)
Character cards to collect in this area: 13
Goblin Runt (Earth)
Small Bear (Earth)
Pebble Golem (Earth) (Uncommon)
Coney Scout (Earth)
Firefly (Fire)
Phun Gai (Wood) (Uncommon)
Highwayman (Wood)
Snap Dragon (Wood)
Goblin Goon (Wood)
Amphibleon (Water) (Uncommon)
Steam Weaver (Water)
Enchanted Goblin (Metal) (Uncommon)
Blank card (Metal)

* 4.3 FOREST HIDEOUT (Recommended element: Fire)
Character cards to collect in this area: 9
Goblin Runt (Earth)
Blank card (Metal)
Bandit King (Metal)
Thugbot (Metal)
Snap Dragon (Wood)
Driggle Pup (Wood)
Goblin Goon (Wood)
Highwayman (Wood)
Wisp (Water) (Uncommon)

* 4.4 FARMER TED’S FARM (Recommended element: Metal)
Character cards to collect in this area: 8
Goblin Runt (Earth)
Nub Hopper (Earth)
Coney Scout (Earth)
Farm Equipment (Earth)
Blacksmith (Metal)
Elven Forester (Metal)
Blank card (Metal)
Scarecrow (Wood)

* 4.5 IVORY CITY (Recommended element: Water)
Character cards to collect in this area: 9
Blacksmith (Metal)
Elven Forester (Metal)
Town Watch (Metal)
Blank card (Metal)
Steam Weaver (Water)
Rogue Wink (Water)
Failed Wizard (Fire)
Goblin Runt (Earth)
Highwayman (Wood)

* 4.6 ECORAE (Nature Faction HQ) (Recommended element: Fire)
~~ There is a card shop here where you can purchase Basic and Nature cards for coins and donate for Hero cards. You can also sell character cards, buy character cards and convert HCCs ~~
Character cards to collect in this area: 9
Elven Forester (Metal)
Hedge Guard (Metal)
Blank card (Metal)
Goblin Runt (Earth)
Coney Scout (Earth)
Phun Gai (Wood)
Goblin Goon (Wood)
Corvian Trickster (Wood)
Rogue Wink (Water)

* 4.7 NEW FERON (Technology Faction HQ) (Recommended element: Water)
~~ There is a card shop here where you can purchase Basic and Technology cards for coins and donate for Hero cards. You can also sell character cards, buy character cards and convert HCCs ~~
Character cards to collect in this area: 11
Blacksmith (Metal)
Thugbot (Metal)
Bandit King (Metal)
Mollusk Mortar (Metal)
Blank card (Metal)
Ratchet Weed (Wood)
Mobile Fern (Wood)
Goblin Runt (Earth)
Farm Equipment (Earth) (Uncommon)
Steam Weaver (Water)
Salamander (Fire)

* 4.8 FONTIS SAPIENTA (Magic Faction HQ) (Recommended element: Water)
~~ There is a card shop here where you can purchase Basic and Magic cards for coins and donate for Hero cards. You can also sell character cards, buy character cards and convert HCCs ~~
Character cards to collect in this area: 10
Failed Wizard (Fire)
Imp (Fire)
Blank card (Metal)
Enchanted Goblin (Metal)
Neophyte (Water)
Muck (Magical Duck) (Water)
Rogue Wink (Water)
Silencer (Water) (Only attracted to Magic Challenge Cards)
Corvian Trickster (Wood)
Goblin Runt (Earth)

* 4.9 DAPHNE COVE (Recommended element: Earth)
Character cards to collect in this area: 9
Blank card (Metal)
Mollusk Mortar (Metal)
Phun Gai (Wood)
Goblin Goon (Wood)
Pebble Golem (Earth)
Amphibleon (Water)
Muck (Magical Duck) (Water)
Green Slime (Water)
Sinkbot (Water)

* 4.10 HEDGE VALLEY (Recommended element: Metal)
Character cards to collect in this area: 9
Blank card (Metal)
Hedge Guard (Metal)
Small Bear (Earth)
Nub Hopper (Earth)
Coney Scout (Earth)
Buzz Cavalry (Earth)
Highwayman (Wood)
Corvian Trickster (Wood)
Amphibleon (Water)

* 4.11 GREVEL NUB ARBOR (Recommended element: Metal)
Character cards to collect in this area: 10
Phun Gai (Wood)
Snap Dragon (Wood)
Blank card (Metal)
Mollusk Mortar (Metal)
Goblin Runt (Earth)
Small Bear (Earth)
Nub Hopper (Earth)
Pebble Golem (Earth)
Buzz Cavalry (Earth)
Salamander (Fire)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~5.0 OBJECTIVES AND QUESTS~~~~~~~~~~~~~~~~~~~~~~~~

Objectives are things you must complete to move ahead in the game. Quests are optional and may provide you with additional Hero Challenge Cards (HCC) or specific Faction Challenge Cards and can also open new areas – besides, they’re fun ;).

5.1 OBJECTIVES********************************************
* LEARN ABOUT MYTHMONGER
Issued at: Village of Esert
Task: Learn about MM from Enrick and press play 3 times.
Rewards: Level up to Level 3.

* DEFENCE OF ESERT
Issued at: Village of Esert
Task: Defend the Village of Esert from raiding parties until you reach Level 3.
Rewards: Opens Mangled Forest as a new location. Receive 10 HCCs on completion.

* FIND THE FOREST HIDEOUT
Issued at: Village of Esert
Task: Travel to Mangled Forest. Collect 5 Goblin Goons.
Rewards: Opens Forest Hideout as a new location. Receive 5 Goon Character cards on completion.

* STOP THE BANDIT KINGS
Issued at: Mangled Forest
Task: Travel to the Forest Hideout and capture 5 Bandit Kings.
Rewards: Opens up Ivory City as a new location.

* TRAVEL TO IVORY CITY
Issued at: Forest Hideout on completion of ‘Stop the Bandit Kings’ objective.
Task: Travel to Ivory City
Rewards: Opens up Ecorae (Nature faction HQ), New Feron (Technology faction HQ) and Fontis Sapienta (Magic faction HQ) as new locations.

* TRAVEL TO ECORAE
Issued at: Ivory City
Task: Travel to Ecorae and meet the Nature Faction.
Rewards: Receive 20 Nature Challenge Cards (NCCs).

* TRAVEL TO NEW FERON
Issued at: Ivory City
Task: Travel to New Feron and meet the Technology Faction.
Rewards: Receive 20 Technology Challenge Cards (TCCs).

* TRAVEL TO FONTIS SAPIENTA
Issued at: Ivory City
Task: Travel to Fontis Sapienta and meet the Magic Faction.
Rewards: Receive 20 Magic Challenge Cards (MCCs).

* FIND SAGE IN ESERT
Issued at: Fontis Sapienta on first visit
Task: Use Magic Challenge Cards to collect Hermit Sage in Esert.
Reward: Opens up Daphne Cove, Hedge Valley and Grevel Nub Arbor as new locations.

5.2 QUESTS***********************************************
* FARMER TED’S GOBLIN PROBLEM – repeatable quest
Issued at: Village of Esert
Task: Collect 15 Goblin Runts and take them to Farmer Ted’s Farm.
Rewards: Accepting quest opens up Farmer Ted’s Farm as a new location. Recieve 10 HCCs on completion.
Downside: Lose 15 of your Goblin Runt cards (along with any power they added to your deck).

* GOBLIN FARM RAID – repeatable quest
Issued at: Mangled Forest
Task: Collect 15 Goblin Runts and take them to the Forest Hideout.
Rewards: Accepting quest opens up Farmer Ted’s Farm as a new location. Receive 10 HCCs on completion.
Downside: Lose 15 of your Goblin Runt cards (along with any power they added to your deck).

* REBUILDING THE BANDIT KINGS FORCES – repeatable quest
Issued at: Forest Hideout on completion of the ‘Stop the Bandit Kings’ objective.
Task: Collect 20 Thugbots and take them to the Forest Hideout.
Rewards: ~ to be advised ~
Downside: Lose 20 of your Thugbot cards (along with any power they added to your deck).

* FOUNDRY HELP WANTED – repeatable quest
Issued at: New Feron
Task: Collect 20 Blacksmiths and take them to New Feron.
Rewards: 20 TCCs, 75 coins, and Tech Faction Alignment (faction status as part of rewards is not working – please let me know if you have any success with this part of the reward for any quest where faction status is offered as a reward).
Downside: Lose 20 of your Blacksmith cards (along with any power they added to your deck).

* WIZARDING ACADEMY ENROLLMENT – repeatable quest
Issued at: Fontis Sapienta
Task: Collect 20 Failed Wizards and take them to Fontis Sapienta.
Reward: 20 MCCs, 75 coins, and Magic Faction Alignment (faction status as part of rewards is not working – please let me know if you have any success with this part of the reward for any quest where faction status is offered as a reward).
Downside: Lose 20 of your Failed Wizard cards (along with any power they added to your deck – although Failed Wizards don’t have much power so it isn’t a big loss lol).

* RESCUE THE LEVYN SEED
Issued at: Ecorae
Task: Capture a Silencer in Fontis Sapienta who is carrying the Levyn Seed (you may have to get more than one as not every Silencer will have one). Once you have the seed (it will show up under your objectives tab at the bottom) take it to Grevel Nub Arbor.
Reward: ~ to be advised ~
Downside: ~ to be advised ~

* RESCUE THE MISSING HEDGE-BABIES – repeatable quest
Issued at: Hedge Valley
Task: Travel to Esert, Daphne Cove, Grevel Nub Arbor and New Feron to retrieve the lost Hedge-Babies. When u arrive at each of these destinations, the hedge-babies will be given to you (you will find them under your objectives tab at the bottom). You must then return all 4 hedge-babies to their parents in Hedge Valley.
Reward: Receive 10 HCCs on completion and Nature faction alignment (faction status as part of rewards is not working – please let me know if you have any success with this part of the reward for any quest where faction status is offered as a reward).
Downside: Lots of travelling but no real downside.

* FIND THE MAYOR’S LOST SON
Issued at: Ivory City
Task: Find and collect the mayor’s son Thomas (you’ll find him in Grevel Nub Arbor) then return him to Ivory City. When you find him he will ask you to take him to Daphne Cove instead of taking him back to his father in Ivory City but from what I can gather from people who’ve taken this option, the reward is the same, so it doesn’t matter which option you decide on.
Reward: Receive 10 HCCs on completion.
Downside: Loss of Thomas Character card (no big loss though – he’s useless lol)

* FIND THE LOST RING
Issued at: Fontis Sapienta
Task Part I: Collect enchanted Goblins in the Mangled Forest until you find the one with the ring. Once you have, you will be told to go to Daphne Cove and collect 10 Amphiblions.
Reward: None yet. You must complete the second part of the quest to receive your reward.
Downside: No real downside.

Task Part II: Collect 10 Amphiblions in Daphne Cove. When you have collected 10, you will be given a Pearl. Take the pearl to the Mangled Forest and trade with the Enchanted Goblin for the Magic Ring. When you get the ring, take it to Fontis Sapienta and give it back to Franco the Gypsy.
Reward: The Lantern Man Character Card and Magic Faction status (faction status as part of rewards is not working – please let me know if you have any success with this part of the reward for any quest where faction status is offered as a reward).
Downside: No real downside plus you get a great card!

* GRUB COLLECTION
Issued at: Grevel Nub Arbor
Task: Collect 20 grubs from the Goblins (Goons and Runts) in the Mangled Forest (HCC cards help with getting grub drops) and bring the grubs to Grevel Nub Arbor.
Reward: Receive 5 HCCs on completion.
Downside: Not much of a reward considering the amount of HCC cards (or even regular cards) you have to use to collect 20 grubs.

* FIND THE MISSING SINKBOTS
Issued at: New Faron
Task Part I: Collect 30 Sinkbots from Daphne Cove and return them to New Faron.
Reward: None yet until Part II of the quest is completed.
Downside: Sinkbots are hard to catch and you have to get so many of them! lol

Task Part II: Collect another 30 Sinkbots and return all 60 to New Faron.
Reward: Receive Technology Faction status and unlock something special ~ more to be advised ~
Downside: Sinkbots are hard to catch and now you have to get another 30! Sheesh!

* FIND THE LOST HEIRLOOM
Issued at: New Feron
Task: Collect the heirloom from a Highwayman in Hedge Valley. When you have collected it, return it to the scientist at New Feron.
Reward: Receive 10 TCCs on completion.
Downside: None that I can think of. Pretty easy task for 10 TCC cards ;).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~6.0 Card Strategies~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6.1 Best cards to sell

You’re out of cards and you need gold to buy new stacks, BUT you want to preserve your spot on the scoreboard.
Below is a list of the cards ranked by cost/power ratio.
The number next to the name of the card represents how many gold coins you will get per unit of deck power lost.

~Coin gains per unit of deck power lost~
* – Mayor’s Idiot Son
** – Blank Card
11.63- Skeleton King***
4.07 – Green Slime
3.25 – Failed Wizard
2.50 – Mobile Fern
2.36 – Corvian Trickster
2.29 – Lantern Man
2.25 – U-Bot
2.22 – Lightning Eel
2.14 – Sell Sword
2.00 – Mollusk Mortar
1.88 – Rogue Wink
1.86 – Buzz Calvary
1.82 – Imp
1.77 – Muck (Magical Duck)
1.70 – Neophyte
1.62 – Coney Scout
1.58 – Hollow Champion
1.54 – Enchanted Goblin
1.50 – Elven Forester
1.44 – Flying Fish
1.43 – Hermit Sage
1.43 – Pebble Golem
1.30 – Soggy Troll
1.29 – Goblin Runt
1.25 – Sinkbot
1.24 – Highwayman
1.22 – Gravel Gunner 1.20 – Blacksmith
1.19 – Tea Troll
1.18 – Wisp
1.18 – Bandit King
1.13 – Bobble Welder
1.13 – Skeleton Fletcher
1.13 – Troll Lummoxes
1.11 – Phun Gai
1.09 – Snap Dragon
1.07 – Silencer
1.07 – Sunk Bot
1.07 – Small Bear
1.06 – Town Watch
1.06 – Stoat Clipper
1.05 – Scarecrow
1.00 – Koi Fish
1.00 – Salamander
1.00 – Steam Weaver
1.00 – Thugbot
0.95 – Amphibleon
0.92 – Ratchet Weed
0.91 – Driggle Pup
0.90 – Rickety Skeleton
0.89 – Zombling
0.88 – Degenerate Zombie
0.87 – Nub Hopper
0.86 – Grave Blazer
0.83 – Auto-Choppa
0.80 – Fire Fly
0.79 – Goblin Goon
0.73 – Bone Soldier
0.64 – Hedge Guard
0.53 – Farm Equipment
0.39 – Rowdy Troll

This thingy presupposes that you don’t have special treatment for any of the cards i.e. You’re not saving up Runts for HCCs nor creating an army of Sinkbots.

*You gain deck power when you sell this so win-win scenario :D
**You don’t lose deck power when you sell this.
***You should probably keep one of these.

6.2 Best Leader Cards

Power: 30 Farm Equipment (Earth)
Power: 28 Silencer (Water)
Power: 28 Hermit Sage (Fire)
Power: 26 Salamander (Fire)
Power: 25 Hedge Guard (Metal)
Power: 22 Imp (Fire)
Power: 22 Scarecrow (Wood)
Power: 20 Steam Weaver (Water)

6.3 Best Support Cards

Lantern Man —– (15% +12 Defence, 18% +9 Defence)
Hermit Sage —— (25% +20 Attack, 20% +25 Attack)
Mollusk Mortar — (30% +15 Attack, 13% +8 Def, 2% -9 Attack)
Neophyte ——– (15% +23 Attack, 35% +4 Defence, 10% -6 Attack)
Rogue Wink —— (14%, +9 Defence, 13% +7 Attack)
Sinkbot ———- (12% +10 Defence, 15 +10 Attack)
Coney Scout —— (40% +3 Defence, 10% +7 Defence)
Muck ————- (10% +10 Attack, 10% +10 Attack)
Goblin Goon —— (10% +4 Attack, 10% +4 Defence)

 

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