Yu-Gi-Oh! Flower Cardians Guide



Yu-Gi-Oh! Flower Cardians Guide by Ylar

I’m here today to give a FULL, in-depth explanation on every single flower cardian card, how they interact with one another, the card combinations and plays possible, and all of the possible variants I’ve tested (There will be decklists). My hope is that If you have read this post, you will be capable enough to play the deck to the same level I have, and hopefully better, with practice.

I’ll be seperating this post into large chunks of text, so for those of you that are already confident of certain areas of the deck, feel free to skip those parts.

But without further ado, Let’s get started!

Part 1 – What are Flower Cardians?

Flower Cardians are a synchro – focused archetype that was introduced in the set Dragons of Legend: Unleashed, and were an archetype used by Chojiro Tokamatsu in the Yu-Gi-Oh Arc V anime series, which was originally my own inspiration for picking up the archetype along with the detail that went into designing all of the Cardians – something most people neglect due to their similar appearance overall. Flower Cardians themselves are based off of the japanese card game “Hanafuda”, which literally translates to Flower Cards. Coincidence?

Flower Cardians themselves are based off these Hanafuda cards respectively, and while not every hanafuda card is in Yu-Gi-Oh, a wide range of them are included, with the artwork being spin-offs of Hanafuda artwork, but incorporating artwork of other Yu-Gi-Oh cards. For example, Flower Cardian Pine with Crane incorporates the artwork of Crane Crane, while making reference to the respective pine hanafuda card also. I won’t go over every reference hidden in Flower Cardian artwork, but if you wish to learn more about this, you can find a full table of all the currently released Flower Cardians and the cards they reference here.


Part 2 – The Cardians

But moving on to Flower Cardians in terms of the Yugioh Trading card game. They are best separated into the main deck and extra deck monsters. First of all, We’ll cover the main deck monsters, which are primarily separated into three groups of their own, mainly notable by the attack values of the different groups. Let’s go over them now.

Note, all “Flower Cardian” monsters are Dark attribute – the source for my card texts does not have a copyable attribute, as it is an image.

The 100 Attack Cardians

Flower Cardian Pine

Level: 1 [ Warrior / Effect ]
If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a “Flower Cardian” monster. You can only use this effect of “Flower Cardian Pine” once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent’s card effect and sent to your Graveyard: You can draw 1 card.
ATK 100 DEF 100

This is the only Flower Cardian that you want to normal summon in the deck. The first effect:

Draw 1 card, show it, then send it to the Graveyard unless it is a “Flower Cardian” monster.

Is one that is present on every single Flower Cardian monster, excluding one or two exceptions, which we will get to later. This draw aspect is what makes Flower Cardians renowned for being one of the most “Xenophobic” archetypes in Yu-Gi-Oh history – Drawing a non-Flower Cardian monster can be a massive disadvantage, without proper preparation or building the deck around it. Luckily, several Flower Cardian support cards interact nicely with this effect, mitigating the effect somewhat.

The level of this monster is also somewhat important, as we will see with the next few Flower Cardian monsters.

Always run 3.

Flower Cardian Zebra Grass

Level: 8 [ Warrior / Effect ]
While you control a Level 7 or lower “Flower Cardian” monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except “Flower Cardian” monsters. If this card is Normal or Special Summoned: You can reveal any number of “Flower Cardian” monsters in your hand, shuffle them into the Deck, then draw the same number of cards.
ATK 100 DEF 100

And here we are – The reason the level of pine is so relevant. – Having low level Flower Cardians on the field is a pre-requesite for summoning the vast majority of the higher level Flower Cardian monsters. Zebra grass has the “Magical mallet” effect. I’m always quite torn on this one – The card is actually pretty good when you need to unbrick, but… It Contributes to bricks too? [Internal Screaming]

In all seriousness – It’s another name, but running too many can contribute to bricks when drawing it in multiples. Depending on your deck build (I’ll go over builds later), I would always advise running at least two. Something to note is the “Flower Cardian Restriction” first appears here. It forces you to only summon cardians when you use these self summoning effects – This will appear on several cardian cards, and can be something very difficult to learn and play around, depending on your build.

Run 2-3 copies.

Flower Cardian Willow

Level: 11 [ Warrior / Effect ]
While you control a Level 10 or lower “Flower Cardian” monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except “Flower Cardian” monsters. Once per turn: You can target 1 “Flower Cardian” monster in your Graveyard; shuffle it into your Deck, then draw 1 card.
ATK 100 DEF 100

Honestly one of the best maindeck cardians. No, seriously. Some of the cardians you’ll see later in this post requires tributes to special summon themselves. That combined with the mass synchro summoning the deck can accomplish means the graveyard will almost always have targets for Willow’s recycle effect. At worst, this card is an upstart goblin that recycles a card from the graveyard AND puts a body on board for synchro fodder.

Even though it can contribute to bricks, it’s arguably the best maindeck cardian. If you’re not running three, well, I guess that’s why I’m here to tell you otherwise.

Always Run three

Flower Cardian Paulownia

Level: 12 [ Warrior / Effect ]

While you control a Level 11 or lower “Flower Cardian” monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except “Flower Cardian” monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card.
ATK 100 DEF 100

Arguably the worst of the four 100 attack Flower Cardians, Paulownia does very little to redeem itself outside of it’s poor defensive effect (Which can be avoided by… people that can read?) I must admit though, people at locals not reading the card then realising their mistake is hilarious. The best thing to ever happen to me at locals with this card was me leaving just this on board, then my opponent summoned Archlord Krystia in time. – The deck has no way to out it, so I won due to time being called.

Back on topic, though – The card is a brick mostly, except for synchro fodder or stalling – Again, since it’s an easily summonable cardian, though, I’d suggest running at least two, three may be pushing it.

Run 2-3

The 2,000 Attack Cardians

And now we get to the big guys – the 2,000 attack bricks beaters. These all are different versions of the 100 attack Cardians, with slightly different effects. Each requires you to tribute a flower cardian… of… The same level? Yeah, these guys are immensely more bricky than their predecessors. When they originally released, they were mandatory, but now that we have the 1,000 attack cardians also, they’re slightly less necessary, which is nice. Let’s get into it, anyways:

Flower Cardian Pine with Crane

Level: 1 [ Warrior / Effect ]

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 “Flower Cardian” monster, except “Flower Cardian Pine with Crane”. If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a “Flower Cardian” monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card.
ATK 2000 DEF 2000

Pretty simple, huh? Most of the 2,000 Attack Flower Cardian series has this effect, which is slightly more powerful than their regular versions. All of them have this special summon effect on draw, though, don’t over-rate it – Something important to note is that both 2,000 attack and 1,000 attack Flower Cardians cannot be summoned from the hand by their each other’s effects. This is important to know, since if this was not the case, it would be possible to chain draw a massive amount of monsters, which while it would be cool to do – Is not possible.

The battle effect, while it does have 2,000 attack, is hardly relevant – Particularly in Pine with Crane’s case, as it has to survive the battle for the effect to activate – If it is destroyed or leaves the field before end of the battle phase, No effect for you!

Unfortunately the specific nature of these summoning conditions of these monsters make them unwieldy and clunky, so assuming you have access to the rest of the cardians, It’s likely not worth running, or you should minimise the count.

Run 0-1.

Flower Cardian Zebra Grass with Moon

Level: 8 [ Warrior / Effect ]

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 “Flower Cardian” monster, except “Flower Cardian Zebra Grass with Moon”. If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a “Flower Cardian” monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent’s monster by battle: You can draw 1 card.
ATK 2000 DEF 2000

Zebra Grass with moon has similar issues with Pine with Crane, so I won’t go over those. Zebra Grass with Moon arguably has an easier to activate effect, but how often 2,000 attack will be able to destroy many monsters in today’s meta? Well, it’s probably more likely than surviving until the end of the battle phase, I’ll give it that.

This one’s major downfall is that the regular Zebra grass is rather underwhelming, rendering it pointless to run multiple copies as it’s likely you’ll only run 2 copies of the Cardian needed to summon this one in the first place. Oh well.

Run 0-1.

Flower Cardian Willow with Calligrapher

Level: 11 [ Warrior / Tuner / Effect ]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 “Flower Cardian” monster, except “Flower Cardian Willow with Calligrapher”. If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a “Flower Cardian” monster. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
ATK 2000 DEF 2000

The first Flower Cardian tuner! Hooray! Definitely the most viable of the four main 2,000 attack Flower Cardian monsters – Willow being the required tribute is perfect as it’s by far the most used Flower Cardian, and it can recycle other Flower Cardian monsters anyway (Including other copies of itself!) Again, this card suffers from the bricking issue, but far less than the other 2,000 attack Flower Cardian monsters. In monster-focused Flower Cardian deck builds, this can definitely be a 2-3 of, but in more spell-heavy variants, You can still get away with one copy or so, so this one varies a lot on the deck you’re building. Something to note is that this effect that influences monster levels is not mandatory – So while you may think “Why would I ever not use this”? It becomes more relevant on the other tuner monster, which is level 6, or if you’re feeling super spicy, you can use this one to summon Phantasmal Lord Ultimitl Bishbaalkin!

Run 0-3 copies.

Flower Cardian Paulownia with Phoenix

Level: 12 [ Warrior / Effect ]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 “Flower Cardian” monster, except “Flower Cardian Paulownia with Phoenix”. If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a “Flower Cardian” monster. Otherwise, send it to the Graveyard. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card.
ATK 2000 DEF 2000

I shouldn’t really need to explain why this one is bad – It requires the worst Flower Cardian to summon itself, and inflicting damage? With 2,000 attack? Seriously?

Run 0-1.

Flower Cardian Cherry Blossom with Curtain

Level: 3 [ Warrior / Effect ]
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a “Flower Cardian” monster. Otherwise, send it and this card to the Graveyard. During either player’s Damage Step, when your “Flower Cardian” monster battles an opponent’s monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn.
ATK 2000 DEF 2000

This one was a bit of a surprise, and frankly, is an outlier to the standard 2,000 attack cardian formula. It’s another playstarter, and serves a really vital combo piece along with some of the Cardian Support spells. It’s also a handtrap, which can help protect your synchro monsters. Frankly, this is the best main deck Flower Cardian.

Always run 3!

The 1,000 Attack Cardians

These ones are all extremely simple if you have read the rest of the cardians, so I’ll go over all three at once:

Flower Cardian Peony with Butterfly

Level: 6 [ Warrior / Tuner / Effect ]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 “Flower Cardian” monster, except “Flower Cardian Peony with Butterfly”. If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a “Flower Cardian” monster, look at the top 3 cards of your opponent’s Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
ATK 1000 DEF 1000

Flower Cardian Clover with Boar

Level: 7 [ Warrior / Effect ]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 “Flower Cardian” monster, except “Flower Cardian Clover with Boar”. If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a “Flower Cardian” monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.
ATK 1000 DEF 1000

Flower Cardian Maple with Deer

Level: 10 [ Warrior / Effect ]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 “Flower Cardian” monster, except “Flower Cardian Maple with Deer”. If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a “Flower Cardian” monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.
ATK 1000 DEF 1000

Simple, really – They can be summoned by tributing any cardian …Wait…GENERIC SUMMONING CONDITIONS?!

Yep, Any cardian. Arguably the least bricky – And best of all, no “Cardian only” restriction on these – Meaning if you set up correctly, you can use these to go into Xyz plays in a pinch. All of them draw, and interact with your opponent’s board / deck if the card you drew was a cardian. Not too hard to grasp, and extremely powerful given how the other cardians can re-use and recycle them. Note: The destruction effects do NOT target.

Run 2-3 of each

The Cardian Synchros

The synchros that flower cardians have access to are some of the most absurd parts of the deck’s arsenal. I won’t go over them too much, as they’re quite self explanatory, but 90% of decks you will face will struggle to clear a board of three cardian synchros without a sphere mode or kaiju being involved.

Flower Cardian Boardefly

Level: 6 [ Warrior / Synchro / Effect ]
1 Tuner + 2 non-Tuner monsters If a “Flower Cardian” monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 “Flower Cardian” monster from your Graveyard; until the end of your opponent’s next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
ATK 2000 DEF 2000

A two turn post-Errata Necrovalley. The piercing effect is a bonus, but isn’t really why you summon this card. A 1 card synchro with Super Koi Koi if you get a tuner off it.

Flower Cardian Lightshower

Level: 8 [ Warrior / Synchro / Effect ]
1 Tuner + 3 non-Tuner monsters Your opponent cannot target “Flower Cardian” monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent’s Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent’s End Phase: Activate 1 of these effects;● Skip the Draw Phase of your next turn.● This card has its other effects negated until your opponent’s next Standby Phase.
ATK 3000 DEF 3000

A Two card synchro if you have Gathering and a tuner (Either one). Extremely hard for a lot of decks to deal with, Utopia the lightning is normally the response.

Flower Cardian Lightflare

Level: 10 [ Warrior / Synchro / Effect ]
1 Tuner + 4 non-Tuner monsters Once per turn, during either player’s turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a “Flower Cardian” monster you control battles an opponent’s monster, that opponent’s monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent’s card effect while its owner controls it: You can Special Summon 1 “Flower Cardian” Synchro Monster from your Extra Deck, except “Flower Cardian Lightflare”.
ATK 5000 DEF 0

Oh, that’s a nice lightning you have there. You can’t lightning over cardians while you control this card. Also negates spells and traps once per turn – A true boss monster for the archetype.


Part 3 – The Flower Cardian Support Cards

Wh-What?! You’re telling me there’s MORE?

Yep – The Flower Cardian Archetype is supported by a multitude of spells – I’ll go over the spells now:

Flower Gathering

Special Summon 4 “Flower Cardian” monsters with 100 ATK and different names from your Deck in Attack Position, but they have their effects negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 “Flower Gathering” per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except “Flower Cardian” monsters.

S-summon FOUR from the deck? Yep – This card is absolutely absurd as a play-starter for the deck. There’s not much I need to add about this card, Except that the stopping the cards summoned being tributed doesn’t stop you tributing them for the special summon of other cardians. This card is the reason you run at least two of each 100 attack cardian – Drawing one and then having a gathering in hand means you have a dead card.

Oh, and a side note: Never let them activate chain disappearance on this card… Please.

Run 2-3

Flower Stacking

Choose 3 “Flower Cardian” monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Flower Cardian” monster in your Graveyard; add it to your hand. You can only use this effect of “Flower Stacking” once per turn.

A combo starter! – Activate this to place any cardians of your choice at the top, then summon pine or Curtain, and you’re guaranteed card draws. Technically is a -1, but you mitigate that with the guaranteed cardian effects you gain from it, and the grave effect gives you a minor return the next turn.

Run 2-3

Super Koi Koi

Excavate the top 3 cards of your Deck and Special Summon as many “Flower Cardian” monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 “Flower Cardian” monster from your hand, ignoring its Summoning conditions. You can only activate 1 “Super Koi Koi” per turn.

The choice of running this card very much varies on the build you decide to run – If you decide to go monster heavy or incorporate the 2,000 attack cardians, this card makes them far easier to summon from your hand. Be careful using it, however. Without proper deckbuilding strategy, this card can lead to you paying three thousand life points for no benefit. You have been warned.

Run 0-3

Recardination

Target 1 “Flower Cardian” monster in your Graveyard; add it to your hand, then you can Special Summon 1 “Flower Cardian” monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a “Flower Cardian” monster’s effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order.

Seeing this card’s name being announced was… Yeah. Thanks Konami. Toadally. Heheheheheheheh.

In all seriousness, this card would be absolutely broken in any other archetype. It’s a monster reincarnation combined with a special summon from the hand, that is a kuribandit when it’s sent to the grave by a cardian? That’s ridiculous. You’d be an absolute madman not to run this, and I’ll be honest, the fact the excavation effect is a Pseudo-search for soul charge generates a massive amount of salt whenever that happens.

Run 3 Copies, unless you’re a madman.


Part 4 – Basic Cardian Cardian Cardian Combos

This section contains wombo-combos for the archetype. I highly recommend reading the other cards before here, as I won’t be explaining what the cards do in this section.

Combo #1

End Result – Three cardian monsters, information on your opponent’s next three cards, and a three/four card hand (Depending on first or second).

Required Cards – Flower Cardian Pine or Cherry Blossom with Curtain AND Flower Stacking (Two card combination):

1 – Activate Stacking, placing Cherry blossom, Peony with Butterfly, and either Willow or Pine (Depending on if you open Pine)

2 – Summon the Pine/Cherry blossom from your hand.

3 – Summon the drawn Cherry blossom, Drawing Peony.

4 – Summon peony by tributing one of the cherry blossoms, drawing Willow/Pine, and then stacking the opponent’s deck.

5 – Summon the drawn Willow or pine, and activate effect, drawing one card.

After doing this, you end with one less card in hand (Unless you summoned pine last and didn’t draw a cardian, in which case it will be two), and three monsters on board – One of which is a tuner. At this point if you are going first you will still have three other cards in hand, and depending on the cards, you’re likely to be able to summon any other cardians in your hand for a synchro play, or summon any of the removal cards to clear an opponent’s interruptions, depending on the situation.

Combo #2

End Result – Flower Cardian LightFlare + Flower Cardian Lightshower/Cardian Boardefly.

Required Cards – Flower Gathering, Flower Stacking, Flower Cardian Peony with Butterfly and Recardination (Four Card Combination):

1 – Activate Gathering, summoning Pine, Zebra Grass, Willow and Paulownia from your deck.

2 – Activate Flower Stacking, stacking Pine, Cherry blossom, and Willow.

3 – Summon Peony by tributing the willow on board, drawing pine, then stacking the opponent’s deck.

4 – Summon Pine, Drawing Cherry blossom.

5 – Synchro summon for Lightflare using 5 monsters.

6 – Summon Cherry blossom from hand by drawing willow.

7 – Summon willow from the hand by it’s own effect. Use it’s effect on board to shuffle the willow in grave into the deck to draw one card.

8 – Activate recardination, returning Peony to hand, then summoning the peony you added. Activate peony’s effect to draw one.

9 – At this point, you should have at minimum still three cards in hand, and at most five, assuming you went second, and peony’s draw was successful. If possible. summon any one other cardian from hand, then synchro summon for lightshower. If not, Synchro for boardefly and think about your life choices.

Combo #3

End Result – Any generic Rank 10 / Rank 7 / Rank 6 / Rank 2 monster that requires two materials.

Required Cards – Super Koi Koi (Only card required if rank 2), One copy of Peony (If rank 6) OR one copy of Maple (If rank 10, OR one copy of Clover (If rank 7), AND flower stacking. (Two/Three Card Combination):

1 – Activate super koi koi, Special summoning 0-3 Cardians (One at least required).

2 – Make rank 2 / Activate stacking, Placing another copy of the level you have in hand, and any other two cardians.

3 – Summon the level 6/7/10 from your hand by tributing a koikoi’d monster, drawing into another copy. Repeat.

4 – Overlay for the desired rank monster.

NOTE – This combo can also be done without koikoi, but requires Pine or curtain in the opening hand along with the monster and stacking. simply repeat the steps but instead place curtain at the top before the desired monster, then summon the one you started with then curtain for fodder for the two monsters of the same level. Doing it this way can also result in a rank 3 monster, if you wish.

These are just some basic card combinations for the deck – I won’t list all of them because they take far too long to list them ALL, and part of the fun is figuring out card combinations yourself. I know that I ENJOY-ed it. ;)


Part 5 – Ways to build Flower Cardian Decks

Now, this deck has always had some difficulty in defining the “best” build. And that’s where I think people are wrong.

There isn’t one.

Why? Because the deck has several different playstyles, and the way you want to play depends on the player. The way cardians interact with the cards they draw means that it’s extremely difficult to figure out the statistical probabilities of drawing the bad cards to draw – I’ve spent near on seven months working on the deck, and I still can’t quite perfect it. I can’t give you any perfect end-all build for this deck. But I can show you some options as to ways to play it.

So below, I will list the ways that I have tried playing the deck, and you may take it as you wish.

Build #1 The “Pure” Variant

This variant focuses on the cardian monsters – Maximising the odds of langing the cardian monster effects where possible. This variant arguably has the most poweful plays of any of the variants, being able to make disgusting boards of triple Lightflare, Lightshower and Arc light on occasion, but the variant suffers from bricking more than most, due to the high amount of high level cardians. It’s definitely the variant I would give to beginners, though, as it’s definitely the easiest to pilot. This build is definitely also the cheaper of the two I have listed here.

Build #2 The “Consistency” Variant

This variant is my personal favourite at present, and is the one I took to my last regionals. This variant focuses on turboing into the starting plays through allure, stacking, Maxx C, and ROTA, while retaining some of the power plays, some of the draw effects lose some of their consistencies due to this. Before anyone asks, yes, I’m aware the new banlist hits Maxx “C” and Emptiness – The maxx C will likely be replaced by a copy of Willow with Calligrapher, Or I will replace both Maxx “C”‘s for D barriers. Emptiness on the other hand I’m not quite sure about – Imperial order is tempting, but shutting off your own spells could hurt. THe key thing to note about the 1-of spells is that recardination’s kuribandit effect can add them to your hand. – The number of times I’ve added vanity’s to my hand only for my opponent to recoil in disgust is extremely amusing.

The side deck for both of these variants is mostly a moot point – The side cards are seldom used, save for Twin twisters and board clears, to deal with Barrier stun. The deck struggles a lot against any kind of special summon lockdown, so those sides in particular are the most used for that cause.


Part 6 – A conclusion.

Flower Cardians is a deck I’ve thoroughly enjoyed (Heh) over the past six or so months, and I would highly reccomend it to anyone looking for an option of a deck that can be somewhat competitive on a budget – I know that I’ve “bubbled” twice at regionals with it, but several other people have managed to claim nationals invites using similar decklists to my own.

To those of you who made it this far through my long-ass writing here, thank you for reading, and I hope you ENJOYED it.

I may or may not make an updated guide in the future – But we’ll see where the future takes me with this deck. I may move on, and do reviews on other archetypes/decks in the future, but it’s a lot of effort making these posts, so I’ll see if there’s positive responses to this.

Thanks for reading!

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