Heroes of the Storm Beginner’s Complete Guide



Heroes of the Storm Beginner’s Complete Guide by FusilladeHOTS

Hi there. I’m Fusillade, currently #156 on the NA solo Q ladder for HOTS. I played League of Legends for 6 years before transferring over to Heroes. I see that there’s a lot of requests for a guide for new players (especially those coming from Overwatch) and I’d figured I should make it so I can give them a wide overview of the game and also reevaluate my knowledge of the game (which is mostly instinct by now).

Heroes of the Storm (HOTS) is technically a MOBA, but calls itself a hero brawler game. There are 11 battlegrounds (Haunted Mines not included). The goal of the game is to destroy the opposing team’s core, and each battleground has a specific objective to give an advantage to a team towards that goal. Each battlegrounds consists of 2-3 lanes, and each lane has two forts (the second one is called a keep) and two gates with two turrets each. I’ll do a quick overview of each map and its objective.

Maps

Battlefield of Eternity (2 lanes): First to kill the enemy immortal will have theirs push the stronger lane (in terms of structures), shield is dependent on how much HP is left on the living immortal

Blackheart’s Bay (3 lanes): Collect doubloons from chests and merc camps and channel them to Blackheart to fire cannons at enemy structures

Braxis Holdout (2 lanes): Hold both beacons to make progress towards zerg waves. First team to get 100% will release zerg waves (sizes depends on progress) in both lanes for both teams

Cursed Hollow (3 lanes): Capture 3 tributes to disable enemy structures through the curse

Dragon Shire (3 lanes): Capture the 2 shrines at the top and bottom of the map and have someone channel the statue in the middle of the map to take control of the DK (which is designed to destroy structures)

Garden of Terror (3 lanes): Collect 100 seeds from shamblers (15 from the small ones, 50 from the big one) to be able to summon a Garden Terror

Infernal Shrines (3 lanes): Activate the shrine and defeat 30 guardians to summon a Punisher to push its respective lane (will also periodically jump-stun the nearest enemy hero)

Sky Temple (3 lanes): Hold temples to have them fire lasers at enemy structures, the last shot will fire 5 rapid lasers after temple is depleted or guardians are defeated

Tomb of the Spider Queen (3 lanes): Kill ranged minions (spiders) or heroes to collect gems and turn them into one of two altars to summon Webweavers to push all 3 lanes. Initial cost starts at 50 gems and increases by 5 for each turn in.

Towers of Doom (3 lanes): Channel altars to fire shots on the enemy core, damage is dependent on number of bell towers owned

Warhead Junction (3 lanes): Collect Warheads and use F to launch a nuke in a targeted area (deals 50% more damage in the middle)

Gameplay

Each team shares an experience pool. Experience is collected throughout the game and determines the levels of all heroes on the team. There are 4 ways of collecting experience:

  1. Soaking (being near a minion when it dies)
  2. Enemy hero kills
  3. Destroying enemy structures (towers, forts, keep)
  4. Experience over time (very small)

In general, you should prioritize soaking for most of the game. It is the most consistent form of experience and worth a lot more than kills early on. Laning is very simple: just soak the waves. You don’t need to last hit. Therefore, it doesn’t really matter who’s in the lane. Usually, you want a strong solo laner to hold one lane, but the simplest way to handle laning is to match each lane in terms of number of heroes and constantly rotate (move from one lane to the other) to look for ganks or to assist a lane in trouble.

Levels and Talents

Each hero has an individually unique talent pool which augments current abilities and/or stats, or gives them new abilities. Talents are available at levels 1, 4, 7, 10, 13, 16, and 20. Level 10 gives Heroic abilities (which are basically ultimates) and level 20 gives Storm talents (which augment Heroics or give very strong late game abilities). Talents are why getting experience is important. The first team to get level 10 will have a huge advantage over the other one, and in general, having a talent tier above the other team is an advantage. If your team is slow to level 10, it is heavily advised to avoid combat and soak until they reach this point to have even ground.

Heroes and Player Progression

HOTS has a dual progression system: player and heroes. Each game’s accumulated team experience is applied to both the player’s account and the hero they played. Player progression is capped at level 40 and heroes at 20. Gold is given at specific levels, one key point is that when a hero reaches level 5, they grant 500 gold. Therefore, I heavily advise you to get as many heroes to level 5 ASAP to get this gold. Ranked is unlocked when a player is level 30 and they have at least 14 heroes available (owned + free hero rotation) at level 5.

Each hero has one of 4 roles: Assassin, Warrior, Support, and Specialist.

Assassins: Damage dealers. Usually classed as ranged/melee and sustained/burst

Warriors: Mostly melee heroes who are designed to soak up damage and deal CC

Supports: Healers/Supportive heroes that provide healing/shielding and some CC

Specialist: Unique heroes that each have a certain niche. Usually push heavy and classified similarly to assassins

General team comps consist of at least 1 warrior for tank, 1 ranged DPS, 1 melee DPS (can be a warrior or assassin), and 1 support, with the 5th being a flex hero (most commonly another ranged/melee DPS, 2nd warrior for damage, or 2nd support).

My Recommended Heroes for New Players

When you first start, you should be figuring out the game and how heroes work. Here’s my personal recommendations to get familiar with hero roles and the game.

Ranged DPS: Raynor

Raynor is your typical “AD Carry.” He sits at range and steadily shoots people. He is immobile, so by playing Raynor, you should be mainly focused on learning how to position, which IMO is the #1 key to being a great player. You should be positioned in the back behind your tank and dealing damage as much as you can, retreating when necessary and pushing forward when you can.

Talents: 1 (Seasoned Marksman,) 4 (Focused Attack), 7 (Revolution Overdrive), 10 (Hyperion), 13 (Giant Killer), 16 (Executioner/Bullseye), 20 (Nexus Frenzy)

Warrior: Johanna

Johanna is designed to soak up a lot of damage, and she’s quite easy to play. She has innate wave clear and sustain through talents. Your general playstyle should be walking into minion waves with W, using Q to wave clear/chase, using E for blinding auto attack DPS, and hitting D whenever you are taking a lot of damage or CC’d. As a tank, you should be either leading the charge or peeling back for your DPS. She has plenty of CC to do both.

Talents: 1 (Reinforce), 4 (Laws of Hope), 7 (Blessed Momentum), 10 (Blessed Shield), 13 (Burning Rage), 16 (Holy Renewal/Blessed Hammer/Imposing Presence), 20 (Indestructible).

Support: Malfurion

Malfurion is another position dependent hero, but he’s very strong right now in the current meta and simple to play. Use Q to heal a large amount over time, use W to clear waves or poke, use E to root, and use D to give Mana and cooldown reduction to an ally (only usable on heroes with mana). He’s quite immobile, so he’s a heavy target for divers. You should be sitting in the back and using your heals when needed.

Talents 1 (Shan’do’s Clarity/Moonburn), 4 (Elune’s Grace), 7 (Strangling Vines), 10 (Tranquility), 13 (Life Seed), 16 (Tenacious Roots), 20 (Storm Shield/Bolt of the Storm)

Meta Snapshot

IMO, these are the strongest heroes in the current meta for your reference.

Assassins: Samuro, Li-Ming, Valla, Falstad, Tychus

Warriors: Muradin, ETC, Johanna, Zarya and Dehaka (As 2nd warriors)

Support: Malfurion, Brightwing, Auriel

Specialists: Sgt. Hammer, Xul, Sylvanas, Zagara

Quick Tips for HOTS Gameplay

*ALWAYS WATCH YOUR MAP. The easiest way to find the enemy heroes is by seeing where they’re not (if they aren’t on the map, chances are they are rotating to another lane for a gank).

*Siege camps are available on each map and are designed with a single purpose: to push a lane. Early on, don’t prioritize camps over soak. Only take them when they can be done quickly enough to not waste a lot of time doing other things and when they can be done safely.

*The same tip for siege camps applies to bosses, but they are a lot riskier since they have a lot more health. It is recommended to at least destroy the fort in the lane that the boss is in so you can get more value out of its push and have the majority of your team assist in capturing it.

*USE QUICK CAST. You can set this in Hotkeys -> Quick Cast Setting. Quick cast will allow you to cast abilities faster.

*You can self-cast an ability by pressing ALT with an ability button. This is very useful for casting supportive abilities on yourself (heals, shields, Azmodan’s Black Pool).

*ALWAYS MOUNT UP (Z) WHEN YOU HAVE IDLE TIME. The extra movespeed can help you move to other places on the map faster and also increases your ability to react to enemy movements.

*If you haven’t reached level 6 or 10 as a player, you should definitely join the Recruit A Friend program to get Raynor and Sylvanas and a stimpack for free.

*Use Try Mode to figure out heroes/talents. This is a great function of the game as you can preview a hero/skin in a simulated scenario.

*Use hotslogs.com to see popular talent builds and winrates. Usually, the most popular talent is the “best” talent, but you can try to see why it’s popular and if another talent suits your personal playstyle better.

*The fountain heals your for 50% hp and 40% mana over a period of time, but can only be used every 2 mins. Use it wisely.

*Hitting B will send you back to your altar (spawn point) after channeling for a few seconds. You will be healed a base amount of HP and Mana immediately and the rest over time. Remember to hearth whenever you need to (hearthing early in the game should heal you to full instantly, so don’t spend too much time in there).

*Stealth heroes (Zeratul, Nova, Samuro) will have a bluish shimmer over their heroes. They can be revealed if they are damaged or CC’d.

*Experience is the best way to learn. Observe what each hero does and what talents they get so you can learn how to play/deal with them.

I took quite a while to type this and I may have missed a few things, but I’ll be around to answer any questions. I hope this guide was worth your while and have fun in the Nexus!

Other Heroes of the Storm Articles
Heroes of the Storm Zarya Comprehensive Guide
Heroes of the Storm Map Strategies
Heroes of the Storm How To Lane Guide
Heroes of the Storm Beginner’s Complete Guide
Heroes of the Storm Low Tier Ranked Climbing Guide
Heroes of the Storm Drafting Basics Guide
Heroes of the Storm Hero Tricks
Heroes of the Storm Butcher Guide
Heroes of the Storm Maps Guide
Heroes of the Storm Best Quick Match Solo Heroes
Heroes of the Storm Supports Guide
Heroes of the Storm Kael New Patch Builds
Heroes of the Storm 3 Warrior Types Guide
Heroes of the Storm Shot Caller Guide
Heroes of the Storm Pointers for New Players
Heroes of the Storm Stuttering Explanation and Fix
Heroes of the Storm Blacklisting Specific Servers Guide
Heroes of the Storm Dragon Knight Who to Punt Guide
Heroes of the Storm Diablo Guide
Heroes of the Storm Sgt. Hammer In-Depth Guide
Heroes of the Storm Experience Gain Details
Heroes of the Storm Giant Killer Talent Analysis
Heroes of the Storm Abathur In-Depth Guide
Heroes of the Storm Heroes Overview for Buyers
Heroes of the Storm F2P Getting Gold Guide
Heroes of the Storm Team Fighting Basics Guide
Heroes of the Storm First 10 Competitive Heroes to Buy
Heroes of the Storm Objective Timings Guide
Heroes of the Storm Team Fight Roles Guide
Heroes of the Storm Team Fight Target Selection Guide
Heroes of the Storm Sonya New Guide
Heroes of the Storm Chen Brew Build Guide
Heroes of the Storm Sylvanas Ranked Guide
Heroes of the Storm Kael’thas Competitive Guide
Heroes of the Storm Playing Raynor Like A Man Guide
Heroes of the Storm Illidan Detailed Guide
Heroes of the Storm Things You Might Not Know
Heroes of the Storm Playing Frontline Guide
Heroes of the Storm Getting Rank 1 Guide
Heroes of the Storm Newbie Tip: Don’t Die
Heroes of the Storm When to Get Mercenaries Guide
Heroes of the Storm Falstad In-Depth Guide
Heroes of the Storm Spider Queen Tips
Heroes of the Storm Basic Tips
Heroes of the Storm Hero League Drafting Guide
Heroes of the Storm All Maps Tips
Heroes of the Storm Zagara Guide
Heroes of the Storm Sylvanas Talents Analysis and Build
Heroes of the Storm Sylvanas Builds Guide
Heroes of the Storm General Tips
Heroes of the Storm Guide to Improving
Heroes of the Storm Illidan Counters
Heroes of the Storm Beginner’s Guide
Heroes of the Storm Playing the Objectives Guide
Heroes of the Storm Map Tips
Heroes of the Storm Team Composition Guide
Heroes of the Storm New Player’s Guide
Heroes of the Storm Basics Guide
Heroes of the Storm Advanced Map Tips
Heroes of the Storm Dragon Shire Strategy
Heroes of the Storm Blackheart’s Bay Strategy
Heroes of the Storm Beta FAQ
Heroes of the Storm Nova Damage Analysis
Heroes of the Storm Abathur Guide
Heroes of the Storm Beginner’s Tips
Heroes of the Storm Falstad Guide
Heroes of the Storm New Player Tips
Heroes of the Storm Gazlowe Guide
Heroes of the Storm Sonya Guide
Heroes of the Storm Murky Guide
Heroes of the Storm Nova Tactics Guide
Heroes of the Storm Zagara Guide
Heroes of the Storm How to Watch Replays
Heroes of the Storm Stitches In-Depth Guide
Heroes of the Storm Newbie Tips
Heroes of the Storm Brightwing Basic Guide
Heroes of the Storm Gazlowe Comprehensive Guide
Heroes of the Storm Illidan Guide
Heroes of the Storm Barbarian Sonya Build Guide
Heroes of the Storm Murky and Counter Murky Guide
Heroes of the Storm Li Li Guide
Heroes of the Storm Assassin Champions Overview
Heroes of the Storm Strategy Common Misconceptions
Heroes of the Storm Team Fight Tips
Heroes of the Storm Tassadar Talents Guide
Heroes of the Storm Tychus Talents Guide
Heroes of the Storm Tyrael Talents Guide
Heroes of the Storm Map Awareness Guide
Heroes of the Storm Pushing Guide
Heroes of the Storm Ability Utilization Guide
Heroes of the Storm Rotating Guide
Heroes of the Storm Communication Guide
Heroes of the Storm When to Fight Guide
Heroes of the Storm Haunted Mines Guide
Heroes of the Storm Cursed Hollow Guide
Heroes of the Storm Dragonshire Guide
Heroes of the Storm Black Heart Bay Guide
Heroes of the Storm Tyrande Guide
Heroes of the Storm Mercenary Camps Analysis
Heroes of the Storm Gazlowe Jungle Guide
Heroes of the Storm Nova Talents Guide
Heroes of the Storm Zeratul Talents Guide
Heroes of the Storm Muradin Guide
Heroes of the Storm Uther Skills and Talents Guide


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