Clash Royale Terminology List by Firestar493
Terminology or people frequently or semi-frequently used or mentioned on this sub that beginners may not be familiar with.
#/#/#/#: syntax for displaying common/rare/epic/legendary levels (e.g. 9/7/4/1 is tournament standard). .5 values can be used to denote that some cards of that rarity are being upgraded to the next level while other cards are still at the previous level (e.g. 8.5 means some of that rarity are level 8, some are level 9).
11th elixir: now patched, referred to the excess elixir known as elixir overcharge that built up after the elixir bar becomes full, allowing players to store up to 0.9 elixir. More info
3-leg: triple legendary
3M: Three Musketeers
A#: Arena # (e.g. A1 = Arena 1)
aggro: to get a troop or building’s focus as a target. Also used as a noun.
Air-Beatdown: a deck that relies on exploiting anti-air weaknesses in other decks. Includes LavaLoon, among others.
anti-air: a card that can be used to defend from air-based attacks (Balloon, Lava Hound, Minions, etc.). Includes Musketeer, Princess, Spear Goblins, Archers, Minions (including Minion Horde), and Tesla, among others.
anti-meta: a card or deck designed to work to counter what is popular in the metagame. Guards, for instance, started gaining popularity to counter the omnipresent Mini P.E.K.K.A.
AoE: area of effect
area of effect: a type of damage or effect that affects a given area, such as Arrows or Freeze
Ash: a popular Clash Royale and Clash of Clans YouTuber. Not to be confused with Clash with Ash. Channel
baby drag: Baby Dragon
barb: a Barbarian. plural: barbs.
Beatdown: a deck archetype that focuses on fighting on the enemy side, maximizes troop synergy, adapts to defenses, and uses high damage-to-cost troops. Beatdown decks require specific counters or else the tower will risk falling. Generally includes tanks such as Giant, Golem, or P.E.K.K.A. Beatdown is generally favorable against Siege but is generally unfavorable against Control.
Beatdown-Siege: a deck that is a beatdown deck with a tank and support but exploits siege mechanics by sniping off the tower from afar, making killing the support troops difficult. It also has some burn elements. Includes Royal Giant decks.
best card in the game: the credit card
Blitz-Beatdown: a deck that relies on swift cards to generate immediate threat to the tower using fast, high damage cards. Includes Hog Rider decks, among others.
BM: bad manners or to bad manner. Examples include laughing or saying “Thanks!” at a misplay.
BT: Bomb Tower
buff: an update to make something stronger or the act of making something stronger
burn card: a card meant to chip away HP from an enemy crown tower that cannot be intercepted, same as direct damage
chest cycle: the order in which chests are dropped from winning games on the ladder.
Chief Pat: a popular Clash Royale and Clash of Clans YouTuber and Twitch streamer, formerly known as PlayClashOfClans.
Clash with Ash: a popular Clash Royale and Clash of Clans YouTuber, also known as Ashlain. Not to be confused with the other Ash.
CoC: Clash of Clans, another popular Supercell game.
Control: a deck archetype that focuses on making positive elixir trades through defense on the user’s side of the arena and uses specific cards to damage a tower with the excess elixir. Control deck users succeed by being mindful of the enemy’s elixir count. Control is generally favorable against Beatdown but is generally unfavorable against Siege.
collector: Elixir Collector
counter: a card, deck, or strategy that is designed to work well against an opposing card, deck, or strategy
counter push: troops that survive on defense that now apply offensive pressure to the enemy
CR: Clash Royale
cycle: the order in which a player’s cards will appear. Can also refer to a player’s trying to get a specific card previously deployed by deploying other cards (e.g. placing Skeletons to cycle for a Hog Rider).
cycle deck: a control deck that depends on cheap cards to continuously pressure the opponent and chip away at their tower through the use of cycling to quickly redeploy a specific card. Common cycle decks feature Miner, Hog Rider, and/or Mini P.E.K.K.A.
Daily Card Discussion: a daily /r/ClashRoyale thread in which a new card is featured every day for people to discuss uses for the card, counters to the card, and how it performs in the meta.
doot: an onomatopoeia associated with Skeletons or skeleton-based troops. More info.
DP: Dark Prince
DPS: damage per second
direct damage: a spell that can be cast anywhere on the map to directly damage a troop or building. Includes Arrows, Fireball, Lightning, Rocket, Zap, Poison, and (generally) the Log.
double prince: a deck that uses the Prince and the Dark Prince, where the Dark Prince complements the Prince’s strong single-target damage with his splash damage
EC: Elixir Collector
elixir-negative: same as negative elixir trade
elixir overcharge: now patched, referred to the fluidity of elixir (not being integer values) that built up after 10 elixir was stockpiled, allowing players to have up to 0.9 extra elixir. More info.
elixir-positive: same as positive elixir trade
emote: a predetermined message that can be sent to another player in-battle
even elixir trade: an interaction of cards where one player’s card(s) nullifies another’s for the same amount of elixir
f2p: free-to-play, a player that does not and has not spent money on the game
Galadon: a popular Clash Royale and Clash of Clans YouTuber.
gemmer: a player that buys gems, a pay-to-play
gg: good game
GiLoon: a beatdown deck that uses Giant and Balloon to quickly take down towers. Generally includes arrows for Minions.
gl: good luck
glass cannon: a high-damage troop with relatively low health. Includes Musketeer, Wizard, Princess, and Mini P.E.K.K.A (disputed), among others.
gob: short for Goblin
hf: have fun
Hog: Hog Rider
horde: Minion Horde
Hound: Lava Hound
Hog trifecta: a deck that uses Valkyrie, Musketeer, and Hog Rider. The most standard hog trifecta deck is Valkyrie, Musketeer, Hog Rider, Zap, Poison, Elixir Collector, Cannon, and Skeletons.
HP: hit points
hut: a Goblin Hut or Barbarian Hut. Players that use decks with both are sometimes referred to as hut spammers.
ice wiz: Ice Wizard
IW: Ice Wizard
Jason deck: a deck used by tournament-winning Jason in the Helsinki tournament. Consists of Giant / Hog Rider / Archers / Spear Goblins / Barbarians / Minion Horde / Arrows / Elixir Collector.
LavaLoon: a beatdown deck that uses Lava Hound and Balloon to take advantage of an opponent’s weak anti-air cards. The Lava Hound distracts while the Balloon does a lot of damage, and the Balloon can tank for the Lava Pups when the Lava Hound dies.
level wall: a theoretical point where one cannot continue to gain trophies given the player’s card and crown tower levels
log: The Log
lvl 8 a8 f2p: level 8 arena 8 free-to-play, a term, often used ironically, to describe players who boast about their skill as a free-to-play. Somewhat outdated term with Legendary Arena now being Arena 9.
m0lt: a popular Clash Royale and Clash of Clans YouTuber.
mana: an incorrect term for elixir, often used in RPGs
meta: same as metagame in this usage
metagame: decks, cards, and strategies that are popular in the game at the moment
MH: Minion Horde
mini-tank: a troop that has a solid amount of health used for distraction but does not have extremely high HP as a tank would. Includes Valkyrie, Knight, Sparky, and Bowler, among others.
multi-drop: a technique where two or more cards are dragged and dropped simultaneously, allowed by Clash Royale’s multitouch capability. Quick drop is generally preferred, however. More info.
negative elixir trade: an interaction of cards where one player must expend more elixir to nullify another’s cards than the opponent spent for the cards
nerf: an update to make something weaker or the act of making something weaker
Nick: same as nickatnyte
nickatnyte: a popular Clash Royale and Clash of Clans YouTuber.
OJ: same as Orange Juice Gaming
OP: overpowered. May also refer to original poster or original post online.
Orange Juice Gaming: a popular YouTube channel for Clash Royale, known for its informative guides and strategy videos.
quick drop: a technique where two cards are dropped, rather than dragged, at nearly the same time. Practical instances include using Fire Spirits with Zap to defend from Three Musketeers, performing a pig push, or using tank-and-spank. More info.
p2p: pay-to-play, a player that has spent money on the game
p2w: pay-to-win, a generally derogatory term referring to a person who has spent money on the game to win games, implying their success is not skill-based. Also used to describe a game where people who pay have a much greater advantage over those who don’t.
Pat: same as Chief Pat
payfecta: a portmanteau of “pay” and “trifecta”, a deck that uses Princess, Ice Wizard, and Miner. Same as triple legendary, but can be used as a term to imply the deck is unfairly p2w.
paywall: a theoretical wall where free-to-play players will not be able to gain trophies or progress in the game due to the heavily skewed advantages for pay-to-win players
PEKKA double prince: a beatdown deck that uses the P.E.K.K.A., Prince, and Dark Prince with synergy. The P.E.K.K.A. acts as a tank, the Prince is a secondary minitank and damage dealer, and the Dark Prince does splash damage.
phonecatss: a popular Clash Royale YouTuber and Twitch streamer.
pig push: a technique where the Hog Rider is put at the edge of the arena with another troop adjacent to push the Hog from traveling to defenses that are too far away. Most commonly done with Goblins, but can also be done with Spear Goblins, Skeletons, Fire Spirits, and others. More info.
positive elixir trade: an interaction of cards where one player’s card(s) nullifies another’s with less elixir
power deck: same as PPP
PPP: P.E.K.K.A./Prince/Dark Prince, an old beatdown deck that uses the P.E.K.K.A., Prince, and Dark Prince with synergy. The P.E.K.K.A. acts as a tank, the Prince is a secondary minitank and damage dealer, and the Dark Prince does splash damage. The old standard deck was P.E.K.K.A., Prince, Dark Prince, Princess, Minion Horde, Freeze, Elixir Collector, and Arrows.
PPPP: alternative name for PPP that includes Princess in the name
pre-arrows: a high-risk, high-reward move with preemptively sending Arrows to kill what is usually a predicted Minion Horde before the minions do damage
pre-fireball: similar to pre-arrows but even more high-risk, preemptively sending Fireball to kill what is usually predicted Barbarians (or Minion Horde)
pump: Elixir Collector
pull: to drag a troop to a desired location with troops or buildings
rbot: same as RoyaleBot
req: request (for cards)
RG: Royal Giant
rigged matchmaking: a debunked claim that the game intentionally matches players with decks that counter their deck.
Royal GG: Royal Giant, with implications of the card being overpowered
ruthless bone brothers: Guards
salty: upset or angry; noun: salt
season: a period of two weeks in which Legendary Arena players attempt to gain as many trophies as possible. When the season ends and a new one begins, excess trophies over 3000 are converted into Legend Trophies that are permanently displayed on a player’s profile.
Siege: a deck archetype that focuses on proactively placing buildings, staying on the friendly side while taking the opponent’s tower with chip damage. Siege decks put pressure on the opponent to come to their side or lose a tower. Common win conditions include Rocket, Mortar, X-Bow, and huts. Supercell has made several statements that imply they do not want Siege decks to be dominant in gameplay. Siege is generally favorable against Control but is generally unfavorable against Beatdown.
Siege-Burn: a deck that relies on the constant threat of siege and burn cards to put constant pressure on the opponent and slowly burn down the tower but not necessarily with a consistent or swift pace. Includes Mortar decks, among others.
Sim City deck: same as spawner deck
Skarmy: Skeleton Army
skelly: a Skeleton. plural: skellies.
skill cap: same as skill ceiling
skill ceiling: the amount of potential a skilled player can get out of a card, deck, or strategy
skill floor: the amount of skill needed to play a card, deck, or strategy to justify its use
SMC: Super Magical Chest, a very rare chest that has many cards (including Epics and Rares) and gold and has the highest legendary drop chance. Also can be bought in the shop with gems. Also refers to the Reddit Super Magical Cup tournaments hosted by The_RumHam.
spawner: a building that spawns units over time; Goblin Hut, Barbarian Hut, Tombstone, or Furnace. Also can refer to a deck that utilizes one or more of these buildings.
spawner deck: a deck that utilizes spawner buildings, notably the Goblin Hut and Barbarian Hut
split defense: a technique that utilizes timing to split troops, particularly ranged troops, in order to better defend against splash. More info.
split push: a strategy of applying offensive pressure and damage to both lanes
spirits: Fire Spirits. Also used for a combination of Fire Spirits and the Ice Spirit.
splank: a portmanteau of splash and tank, a troop that is a mini-tank and can deal splash damage. Includes Valkyrie, Baby Dragon, Dark Prince, Bowler, and Sparky.
splash: a type of damage where damage done to a target will also affect nearby targets
stab goblins: Goblins
strong emotions: an ironic term developed from Supercell’s response to whether there should be an emote mute feature or not, often used to describe certain emotion-evoking cards, such as the Royal Giant.
Supercell: a Finnish mobile game company that created Hay Day, Clash of Clans, Boom Beach, and Clash Royale. Also known as supreme overlord.
$U₽€R¢€££: among other variations, used to portray Supercell as greedy and developing the game for the sole purpose of revenue.
SUP ERC ELL: how the game company Supercell’s loading screen makes its name appear.
tank: a troop that is used for the primary purpose of distraction and generally has very high HP. Includes Giant, P.E.K.K.A., Lava Hound, Golem, and Royal Giant.
tank-and-spank: a technique where a high-HP unit is dropped before a frailer unit in order to distract and take out an opposing splash unit. More info.
Tank-Beatdown: a deck that relies on a huge tank with support to take down the tower with one to three pushes. Includes Giant and Witch decks, among others.
Tempo-Burn: a deck that relies on fast-paced tempo and constantly grinds down the tower with burn cards with a steady but swift pace. Includes Miner and Furnace decks, among others.
Threat-Beatdown: a deck that relies on a completely non-ignorable threat that will take down the tower within seconds if countered badly. Includes GiLoon and PEKKA with Three Musketeers, among others.
tilt: a state of mind where a player continuously loses. Can be prevented through going on breaks and/or trying new decks.
toxic: used to describe players or a community that are not friendly or welcoming, oftentimes openly hostile or overly passive aggressive, especially towards inexperienced or unskilled players and different ideas. Being toxic negatively affects others and their experience.
trifecta: same as Hog trifecta
triple legendary: a deck that uses Princess, Ice Wizard, and Miner.
trophy reset: the end of a season and the beginning of another when all excess trophies above 3000 are converted into Legend Trophies permanently displayed on players’ profiles, and the players have their trophy counts reset to 3000
Turtwig: most known for providing card change details and in-depth card analyses in the Daily Card Discussion
Wi-Fi monster: the symbol that appears when a player has bad connectivity and is generally considered unlucky
win condition: a card, card combination, or general strategy that a deck is meant to use in order to win games
win trading: a malicious tactic generally used by high-ranking players to arrange game matchup outcomes in order to bolster a player’s rank. Often characterized by certain players without clans matching up with players they are normally in the same clan.
wp: well played
yarn: the main creator and narrator of Orange Juice Gaming videos, real name
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