Destiny Exotic Armors and Stat Rolls List

Destiny Exotic Armors and Stat Rolls List by Eterys

With a whole new (old) set of gear coming around, and the question “can X be rolled with INT/DIS/STR?” already cropping around time and again (every Xursday in particular), I figured I’d make a list of what armor can get what stats, as well as secondary perks, which I think may as well be called a guide to reforging exotics. All information is taken or directly inferred from the bungie Armory, and includes all gear listed at lv40/310 Light, regardless if it’s actually currently in-game. EDIT: Note that everything not yet in game may be subject to changes until it’s officially released (but at least for the gear that’ coming tomorrow I doubt it will at this point). EDIT: Also a reminder that rerolling with Glass Needles does not reset any node upgrade progress.

Perk overwiev

  • Chest Armor: Chests are simple for the most part. They have two perk choices, the First Row of which is a pick between a random primary and secondary ammo capacity each. There is an exception in which some armors have perks simply titled Special Ammo and Heavy Ammo instead, which increase the amount of the respective ammunition dropped. Second Row will always be Burn Defense or Elemental Recovery and Subclass Armor, all of which will apply to one of the three Arc/Solar/Void elements. Burn Defense reduces damage from one damage type (possibly only when a Burn modifier is active; will need to figure this one out), Elemental Recovery grants a Recovery boost after taking splash damage from that element and Subclass Armor increases the Armor stat when using the a subclass of the respective element.
  • Gauntlets: In the first row Gauntlets offer a choice of Increased Melee speed/Increased Grenade throw distance, the exact names of which are dependent on the class (Switchblade/Snap Discharge/Rain Blows and Fastball/Energy Projection/Paramuscle Armature for Hunter/Warlock/Titan), or Momentum Transfer/Impact Induction. The former will grant melee energy on grenade hits, the latter grants grenade energy on melee hits. The Second Row will always be some Weapon Reload perk, usually random by weapon type (Primary/Secondary/Heavy) in whatever distribution, see the list for specifics (Note that this means a reload perk for one type of weapon of that category, not like the Y1 generic perks).
  • Helmets: Helmets have 2 secondary perks. First Row is a single of four options, all of which grant an effect when picking up an Orb of Light. Innervation (gain 10% grenade charge), Invigoration (gain 10% melee charge), Infusion (regain health), Better Already (start shield regeneration). “Second Row” has a pick of Inverse Shadow/Ashes to Assets/Hands On and Second Thoughts/Heavy Lifting. The former three grant additional super energy on PvE/grenade/melee kills respectively, and the latter two on PvE secondary/heavy weapon kills.
  • Boots Boots don’t have that much variety. Their First Row will be an Element Double Down perk that grants an Agility boost for 5 seconds after a double kill with that element (both weapons and abilities). Their Second Row is a choice of a random Special/Heavy Ammo capacity each, though there is a single piece that instead has the same Special Ammo/Heavy Ammo perk as on a chestpiece.
  • Cloaks/Bonds/Marks Exotic Class Items are a thing as well. All have random split stats (no pure rolls) and a pick of a random Primary/Secondary+Heavy Focus each, increasing the upgrade rate of that specific weapon type. They are for all intents and purposes identical, so there’s no need to bloat the table with them.

Stat rolls

Several exotics can have either “split” or “pure” rolls. Split means that two stats are present on the gear before upgrading any node, and in a similar magnitude, with the stat perks increasing either. Pure rolls have a single stat to a stronger degree, with one of the perk options increasing it even further and the other adding a second stat with a few points. Also gear can have one stat be mandatory, which means any roll will include it as either pure or split, or rule out one stat entirely. See the following table for maximum stat values on gear (the increase gained through perks is accurate for 310 legendary and exotic gear and will be higher or lower with the defense value):

Slot Pure Split Gain from upgrade perks
Helmet 95 60 +17
Gauntlets 84 53 +15
Chest 124 78 +23
Boots 71 +21 *

* There are currently no exotic boots with a possible pure stat roll in the Armory, so the value is unknown. EDIT: As I don’t have any 310 boots, the value for gain is according to tehdaw from this list. (If you can fill in any of the blanks, feel free to tell them.)

The big list “Name” is self-evident; the armor is sorted as in the Armory by type and then alphabetical. “Pure” lists which stat or stats (if any) can appear as a pure roll. “Split” lists possible split rolls, where / means any possible combination and + means one stat plus the option of either of the others. “First Row” and “Second Row” are the respective perk choices, where a / separates the first and second option (if applicable) and ‘any’ means any of the perks listed for the respective gear, unless it appears in another slot. “Notes” is any additional information.

Name Pure Split First Row Second Row Notes
Chest Armor
Alchemist’s Raiment INT INT+DIS/STR Special Ammo/ Heavy Ammo Burn Defense/any Mandatory INT
ATS/8 Tarantella INT/DIS INT/DIS any Arc Defense/Arc Armor no STR
Crest of Alpha Lupi (H) INT INT+DIS/STR any Burn Defense/any Mandatory INT
Crest of Alpha Lupi (T) INT INT+DIS/STR any Burn Recovery/any Mandatory INT
Heart of the Praxic Fire INT/DIS INT/DIS any Burn Defense/Solar Armor no STR
Lucky Raspberry DIS DIS+INT/STR any Burn Recovery/Arc Armor Mandatory DIS
Purifier Robes INT INT+DIS/STR Special Ammo/ Heavy Ammo Burn Defense/Solar Armor Mandatory INT
Starfire Protocol DIS DIS+INT/STR Special Ammo/ Heavy Ammo Burn Defense/Solar Armor Mandatory DIS
The Armamentarium DIS DIS+INT/STR Special Ammo/ Heavy Ammo Burn Recovery/any Mandatory DIS
Twilight Garrison INT/DIS/STR Special Ammo/ Heavy Ammo Burn Recovery/any
Voidfang Vestments DIS DIS+INT/STR any Burn Defense/Void Armor Mandatory DIS
ACD/0 Feedback Fence STR STR+INT/DIS Rain Blows/any Primary Loader/Secondary+Heavy Loader Mandatory STR
Claws of Ahamkara STR STR+INT/DIS Snap Discharge/any Primary Loader/Secondary+Heavy Loader Mandatory STR
Don’t Touch Me STR STR+INT/DIS Switchblade/any Primary Loader/ Secondary+Heavy Loader Mandatory STR
Immolation Fists INT/STR INT/STR Rain Blows/any Primary Loader/ Secondary+Heavy Loader no DIS
Khepri’s Sting STR STR+INT/DIS Switchblade/any Primary Loader/ Secondary+Heavy Loader Mandatory STR
No Backup Plans STR STR+INT/DIS Rain Blows/any Shotgun Loader/ Heavy Loader Mandatory STR (noticing a trend here?)
Nothing Manacles DIS DIS+INT/STR Energy Projection/any Primary Loader/ Secondary+Heavy Loader Mandatory DIS (thank god no STR)
Ophidian Aspect STR STR+INT/DIS Snap Discharge/any Primary Loader/ Secondary+Heavy Loader Mandatory STR
Ruin Wings INT/DIS/STR any Heavy Loader/ Primary+Secondary Loader
Sealed Ahamkara Grasps STR STR+INT/DIS Switchblade/any Secondary Loader/ Heavy Loader Mandatory STR
Shinobu’s Vow DIS DIS+INT/STR Fastball/any Primary Loader/ Secondayr+Heavy Loader Mandatory DIS
Sunbreakers DIS DIS+INT/STR Energy Projection/any Primary Loader/ Secondayr+Heavy Loader Mandatory DIS
Thagomizers INT/STR INT/STR Rain Blows/any Primary Loader/ Secondary+Heavy Loader no DIS
The Impossible Machines STR STR+INT/DIS Snap Discharge/any Primary Loader/ Secondar+Heavy Loader Mandatory STR (why, bungie, why?)
Young Ahamkara’s Spine DIS DIS+INT/STR Fastball/any Primary Loader/ Secondar+Heavy Loader Mandatory DIS
Achlyophage Symbiote INT INT+DIS/STR any any Mandatory INT
An Insurmountable Skullfort STR STR+INT/DIS Invigoration Hands-On/any Mandatory STR
Apotheosis Veil INT INT+DIS/STR any any Mandatory INT
Astrocyte Verse STR STR+INT/DIS any any Mandatory STR
Celestial Nighthawk INT INT+DIS/STR any any Mandatory INT
Empyrean Bellicose INT/DIS/STR any any Row 1 anyexceptInvigoration
Eternal Warrior INT INT+DIS/STR any any Mandatory INT
Graviton Forfeit INT INT+DIS/STR any any/Heavy Lifting Mandatory INT
Helm of Inmost Light INT INT+DIS/STR any any Mandatory INT
Helm of Saint-14 INT INT+DIS/STR any any Mandatory INT
Knucklehead Radar INT/DIS/STR any any/Inverse Shadow
Light Beyond Nemesis INT INT+DIS/STR any any Mandatory INT
Mask of the Third Man INT INT+DIS/STR any any Mandatory INT
Obsidian Mind INT INT+DIS/STR any any Mandatory INT
Skull of Dire Ahamkara INT/STR INT/STR Invigoration Hands-On/any no DIS
Skyburners Annex INT INT+DIS/STR any any/Heavy Lifting Mandatory INT
The Glasshouse INT INT+DIS/STR any any Mandatory INT
The Ram STR STR+INT/DIS Invigoration or Infusion any Mandatory STR; Row 2 anyexceptAshes to Assets
The Taikonaut INT/DIS/STR any any/Heavy Lifting
Bones of Eao INT/DIS/STR any any
Dunemarchers INT/DIS/STR any any
Fr0st-EE5 INT/DIS/STR any any
Mk. 44 Stand Asides INT/DIS/STR Arc Double Down any
Peregrine Greaves INT/DIS/STR Arc Double Down any
Radiant Dance Machines INT/DIS/STR All three Double Down perks any (these are all rather similar, aren’t they?)
Transversive Steps INT/DIS/STR any Special Ammo/Heavy Ammo


A slightly more subjective issue, but I spent a lot of time working on builds for all the subclasses, so let me say what I think. Obviously for the stats you want whatever fits the purpose of the gear and synergizes with the exotic perk; INT for super-centric, DIS for grenades and STR for melee. Several pieces (more than I thought at first, tbh) have a mandatory stat that may or may not (*cough* Impossible Machines *cough*) fit the perk, but mostly they do fit, so there’s that. There’s no hard and fast rule, but frequently, INT is more valuable because supers are a highly potent tool, whereas STR is less so, because especially in high-level content a melee playstyle may just not be viable (as always barring some exceptions). Ultimately what stat/s you want will depend not only on your build and playstyle, but also what stats are on your other gear.

As for perks, that’s a bit easier. Chestpieces, Ammo Capacity will depend on your weapon of choice; on the pieces that have it, “Heavy Ammo” is better than special. Personally I don’t care for Burn Defense or Elemental Recovery because the element used against you is not predictable enough for them to be overly noticeable, unless you intend to use the armor only for one very specific encounter. But I believe Arc is the most common element, since a lot of Taken carry it, and Void is the rarest. Regardless the Subclass Armor is pretty much always the better option. Some subclass-specific pieces have this perk locked, which makes the intended use rather apparent, on the others you’ll need to decide which subclass you’re most frequently going to be playing while wearing that piece, or if there’s one specific build you’ll be using it for. Gauntlets, same as Chests, Weapon Loader is entirely based on preference, but a Heavy Loader is always nice. Second Row, Melee Speed is the perk of choice for melee-centric builds (and commonly locked anyways), and Impact Induction otherwise. Not much of a discussion there. Helmets, unless you’re playing PvP only, Inverse Shadow is the best Second Row perk. First Row will depend on your preferences; Innervation is handy if you like your grenades, Invigoration for melee, but as mentioned before, focusing on melee is a bit sketchy in the current PvE endgame (as always, there’s exceptions). Infusion and Better Already seem functionally nigh identical and are conventient to quickly heal up after using your super and may actually save your life in a tight spot (just be sure to remember if you a wearing that perk or not, or you may end up surprised and/or dead that you didn’t get health back when you rushed that Orb). This will be a judgement call, but for the most part I’d avoid Invigoration (safe for a few melee-centric helmets).

Boots, Ammo Capacity, same as above. Double Down perks aren’t that strong as a whole, of course you could match it with the subclass/weapons you think you’ll be using along with the piece, but the effect is that minor I really wouldn’t waste any Glass Needles on that (maybe unless you’re an incredible perfectionist and/or swimming in resources).

Other Destiny Articles
Destiny Skeleton Key Chest Loot Chart
Destiny PvP Guide to Getting Good
Destiny Heroic Wrath of the Machine Easy Guide
Destiny Light Level Boosting Caps List
Destiny Power Level Past 365 Light Guide
Destiny 365 Light Without Fireteam Guide
Destiny Wrath of the Machine Loot and Locations Guide
Destiny Wrath of the Machine Comprehensive Guide
Destiny Reputation Guide for Leveling
Destiny Intensive Reputation Guide
Destiny Tips and Advice
Destiny Exotic Armors and Stat Rolls List
Destiny Sniper Mega Guide
Destiny Sniping and Aiming Guide
Destiny Sparrow Racing League Guide
Destine Oryx Challenge Mode Guide
Destiny Oryx Basics Guide
Destiny Nightstalker PvP Guide
Destiny Salvage Comprehensive Guide
Destiny Black Spindle Guide
Destiny Pulse Rifle Guide
Destiny Pulse Rifle Stats
Destiny Sunbreaker Guide
Destiny Gunslinger Build Guide
Destiny First Firewall Quest Guide
Destiny TTK Dead Ghosts Comprehensive Guide
Destiny Taken King Endgame Guide
Destiny Golgorath One Gaze Guide
Destiny King’s Fall Guide Compilation
Destiny Light Levels Guide
Destiny Getting Black Spindle Guide
Destiny Exotic Sword Quest Guide
Destiny Kingsfall Raid Comprehensive Guide
Destiny Getting 300+ Light Guide
Destiny Fusion Rifles In-Depth Guide
Destiny Skolas Rounds 1 to 5 Solo Guide
Destiny All Emblems List
Destiny Guide for Returning Players
Destiny Sunsinger Beginner’s Guide
Destiny Beating Skolas In-Depth Guide
Destiny Skolas Fight Mechanics Guide
Destiny Safest Skolas Strategy
Destiny Easy Skolas Strategy
Destiny Skolas In-Depth Guide
Destiny Improving At Crucible Guide
Destiny Bladedancer PvP Guide
Destiny Fusion Rifles in Crucible Guide
Destiny The Ram In-Depth Armor Analysis
Destiny Hand Cannon Re-rolling Guide
Destiny Hand Cannons In-Depth Guide
Destiny Sniper Rifle Re-rolling Guide
Destiny Trials of Osiris Basics Guide
Destiny Level Iron Banner Alts In 6 Games Guide
Destiny Iron Banner Bounty Solo Queue Guide
Destiny Rocket Launcher Guide
Destiny Trials of Osiris Comprehensive Guide
Destiny Scout Rifle Re-rolling Guide
Destiny Raising Your KD Ratio Guide
Destiny Prison of Elders Treasure Chest Loot Explained
Destiny HoW Weapon Reforge Best Rolls Guide
Destiny The Elder Cypher Guide
Destiny Trials of Osiris Information
Destiny Prison of Elders Guide
Destiny “Wanted” Bounties Locations
Destiny Ether Chest Locations
Destiny House of Wolves New Weapon Perks List
Destiny Maximum Armor Rolls List
Destiny Legendary Hand Cannons Guide
Destiny Vendor Machine Guns Comparison
Destiny Edge Faction Reputation Guide
Destiny Glimmer Farming Guide
Destiny Aiming and Sniping Guide
Destiny Acronyms and Terms Guide
Destiny Sunsinger Warlock PvE Guide
Destiny Crota Solo With Dragon’s Breath Guide
Destiny Gunslinger Tripmines PvP Guide
Destiny Alien Damage Guide
Destiny Exotic Weapon Perks Guide
Destiny Material Chaining Guide
Destiny Gunslinger Hunter PvE Guide
Destiny 500 Roc Strikes Reward Breakdown
Destiny Flawless Raider Detailed Guide
Destiny Winning Rumble Guide
Destiny Orb Defender Crucible Guide
Destiny Striker Titan PvE Guide
Destiny Bladedancer Hunter PvE Guide
Destiny Weapons of Light in Crucible Guide
Destiny Is It Worth Upgrading Via Xur Guide
Destiny Venus Cave Glimmer Farming Guide
Destiny Max Grimoire Guide
Destiny Exotic Armor and Weapon Combinations
Destiny Character Builds by Subclass
Destiny How to be Successful in Iron Banner
Destiny Iron Banner Rank Math
Destiny Important PvP Tips
Destiny Leveling Up Iron Banner Effectively Guide
Destiny Iron Banner Weapons and Reforging Guide
Destiny Jolders Hammer Best Rolls Guide
Destiny Voidwalker Warlock PvE Guide
Destiny Melee and Shotgun Tips
Destiny Obsidian Mind Guide
Destiny Mastering Blink Guide
Destiny Swordbearer Guide
Destiny Bladedancer PvP Build Detailed Guide
Destiny Shotgun Rankings
Destiny Warlock Exotic Armor Rankings
Destiny Defender Titan PvE Comprehensive Guide
Destiny Effective Hunter Swordbearer Guide
Destiny Earning Reputation Guide
Destiny Infinite Heavy Ammo Guide
Destiny Decrypting Class Items for Rares Guide
Destiny Elemental Enemies List
Destiny Sunsinger In Depth Guide
Destiny Abyss Without Lamps Guide
Destiny Hunter Exotic PvE/PvP Tier Guide
Destiny Hunter Exotics PvE Tier Guide
Destiny Titan Exotics PvE Tiers Guide
Destiny Flawless Raider Guide
Destiny Hard Mode Crota Tips
Destiny Nightfall Tips
Destiny Crota HM Health Guide
Destiny Crucible Control Zones Needed to Win Guide
Destiny Heavy Ammo Glitch Guide
Destiny Warlock PvE Exotic Guide
Destiny Crota HM Detailed Guide
Destiny Flawless Raider Tips and Tricks
Destiny Cheesing Bounties Guide
Destiny Crota’s End No Cheesing Guide
Destiny Crota’s End Raid Leader’s Guide
Destiny Faction Weapons, Shaders and Ships List
Destiny Gunslinger Guide
Destiny Extremely Fast Strikes Guide
Destiny The Dark Below Video Guides
Destiny Eris/Xur Bounty Guide
Destiny Crota’s End Solo Video Guides Compilation
Destiny Currencies and Materials Guide
Destiny Dead Ghost Locations Guide
Destiny Eris/Xur Urn Bounty Easy Guide
Destiny Crota’s End All Phases Guide
Destiny Crota’s End Phase 4 Quick Guide
Destiny Crota’s End Detailed Information
Destiny Defeating Crota Guide
Destiny Crota’s End Guide
Destiny Preparing for The Dark Below Guide
Destiny The Dark Below Raid Item Checklist
Destiny Flawless Raider Guide
Destiny Eris Morn Guide
Destiny Updated Leveling Up Guide
Destiny Enemy Weapon Damage Guide
Destiny Templar Raid Guide
Destiny One Shot Snipers Guide
Destiny Strange Change Guide
Destiny Best Weapon of Each Type for Crucible
Destiny Control Player Improvement Guide
Destiny Iron Banner Detailed Guide
Destiny Iron Banner Basic Tips
Destiny Quick 300 Materials on Any Planet Guide
Destiny Energy Drain Guide
Destiny Iron Banner Guide
Destiny Beating Atheon with Randoms
Destiny Collecting Ascendant Materials Guide
Destiny FAQ
Destiny Guardian Optimizing Guide
Destiny Early Endgame Guide
Destiny Weapon Loadouts Guide
Destiny Vault of Glass Loot Table
Destiny A Dubious Task Guide
Destiny Atheon Hard Mode Comprehensive Guide
Destiny Atheon and Gatekeepers Hard Mode Guide
Destiny Hand Cannons in Crucible Guide
Destiny The Last Word Guide
Destiny Truth Guide
Destiny Titan Bubble Shield PvP Guide
Destiny Crucible Tips
Destiny Patience and Time Guide
Destiny Atheon In-Depth Guide
Destiny Bounties List
Destiny Tiger Strikes High Level Guide
Destiny Crucible Auto Rifles Guide
Destiny Time Efficient Way to Play Guide
Destiny How to Get Upgrade Materials Guide
Destiny Efficient Material Farming Guide
Destiny Titan Defender PvE Bubble Guide
Destiny How to Relic in Vault of Glass Guide
Destiny New Player’s Leveling Guide
Destiny Vault of Glass Relic Guide
Destiny Chest Farming Runs Guide
Destiny Thorn Bounty Tips
Destiny Fast Leveling Guide
Destiny Atheon Hard Mode Guide
Destiny Xyor Solo Guide
Destiny Gear and Light Quick Guide
Destiny Titan Exotic Armor
Destiny Sunsinger Basic Guide
Destiny Grimoire Cards Bonus Effects List
Destiny Exotic Gun Previews
Destiny Materials Farming Guide
Destiny Xyor Killing Guide
Destiny VoG Beginner’s Quick Guide
Destiny Endgame Detailed Guide
Destiny Hunter Exotic Armor Choices
Destiny Patrol Mission Solo Grinding Guide
Destiny Vault of Glass Condensed Guide
Destiny Gunslinger Tips
Destiny Vault of Glass Tips and Tricks
Destiny Frequently Asked Questions
Destiny Leveling Up Guide
Destiny Crucible Beginner’s Guide
Destiny Ascendant Shards Basic Guide
Destiny Bounty Complete Guide
Destiny Weapon Mods Guide
Destiny Max Light Level and Raid Gear Guide
Destiny Solo Weekly Nightfall and Heroic Strike Guide
Destiny Newbie’s Guide to Strikes
Destiny Skull Modifiers List
Destiny Legendary Armor Guide
Destiny All Exotic Bounties Guide
Destiny Vault of Glass Tips and Guide
Destiny Impact vs Attack Analysis
Destiny Exotic Invective Shotgun Bounty Guide
Destiny Eye of a Gate Lord Solo Guide
Destiny Basic Overall Guide
Destiny Redeemable Codes List
Destiny Light Levels Guide
Destiny Ascendant Shard Farming and Lvl 30 Grind Guide
Destiny PvP Tips and Guide
Destiny Dead Ghosts and Golden Chests Guide
Destiny Trophy Guide
Destiny Vault of Glass Detailed Walkthrough
Destiny Crucible Tips and Tricks
Destiny Gunslinger Tips and Tricks
Destiny Hitting Level 26 Reliably Guide
Destiny Ishtar Sink Nightfall Guide
Destiny Bladedancer Tips and Tricks
Destiny Endgame Guide
Destiny Weapon Stats Guide
Destiny Sunsinger Tips and Analysis
Destiny Bubble Titan Guide
Destiny Exotic Hand Cannon Weapon Bounty Guide
Destiny Summoning Pits Nightfall Guide
Destiny Optimal Build for Nightfall and Raids
Destiny 100 Iron Per Hour Farming Run
Destiny Hunter In-Depth Guide
Destiny Post Level 20 Things To Do
Destiny Dead Ghosts Locations Guide
Destiny Level 20 Tips
Destiny Guns Rarity Information
Destiny Tips and Tricks
Destiny Vault of Glass Guide
Destiny Raid Gear and Rewards Guide
Destiny PvE Class Comparison Guide
Destiny Elemental and Shields Guide
Destiny PvP Crucible Strategy Guide
Destiny Sparrow Guide
Destiny Public Events Guide
Destiny Beating Devil Walker Nightfall Difficulty Guide
Destiny Hunter Bladedancer Blink Build Guide
Destiny Glimmer Farming Guide
Destiny Max Vanguard Marks in 3 Hours Guide
Destiny Factions Guide
Destiny Vanguard, Faction Rep and Vanguard Marks Guide
Destiny After Level 20 Guide
Destiny Fastest Reputation Farming Guide
Destiny All Farming Methods Guide

Leave a Reply