FFXIV Ravana Extreme Guide



FFXIV Ravana Extreme Guide by Yugl

Quest: Thok around the Clock (Rising Stones)
Requires: Bismarck Extreme
Drops: One weapon and one token
Clearable in iLV155 gear + iLV170 weapons.

Avatars

Ravana uses a different avatar for each phase. The Bloodlust meter under the Duty objective indicates progress to the next phase. With the exception of Scorpion Avatar, you may push Ravana through phases faster by inflicting damage to raise the Bloodlust meter. The three avatars are Scorpion, Dragonfly, and Beetle. Each has a different property and skill set.

Scorpion

  • Ravana takes increased damage, but gains enhanced attack power.
  • Liberation Circle [Unofficial name]: AoE magic damage. Indicated by a purple circle.
  • Liberation Charges [Unofficial name]: Linear physical damage. Inflicts Physical Vuln Up. The charge either begins where Ravana is currently positioned or where he “marked” (You’ll see this later in the guide).
  • Liberation sequences (Will detail throughout the phases)

Dragonfly

  • The Seeing [Right/Left/Wing]: Creates a barrier around Ravana. When struck, this barrier retaliates with “Revengeance” which inflicts slow and knockback damage. When The Seeing Right is active, attack from the left. When The Seeing Left is active, attack from the right. When The Seeing Wing is active, attack from the front.
  • Blinding Blade: Frontal physical cleave. Damage mitigated by the number of targets hit.
  • Atma-Linga: AoE magic damage.
  • Tapasya: Multi-Strike physical conal that flashes light from the ground. Avoid the second strike by moving to the side.
  • Warlord Shell: A stoneskin-effect. If this stoneskin is not broken quickly, Ravana will use Warlord Flame which inflicts 20k+ knockback damage.
  • Chandrahas: Ravana’s super. Damage varies by performance during the Gana DPS check.
  • Laughing Moon: Used during Chandrahas only if a sword spawns during the Gana phase.

Beetle

  • Ravana’s defense is enhanced
  • Pillars of Heaven: Inflicts AoE damage and knockback. Damage increases closer to the center of the AoE (Ravana)
  • Laughing Rose: AoE magic damage. Mitigated by the number of targets struck. Indicated by a white fire icon.
  • Surpanakha: A 180 degree magic conal attack.
  • The Rose of Conviction: Spawns several orbs that tether to random party members. They detonate after a short period.
  • The Rose of Hate: Directional AoE. Indicated by an orange ground marker.

Phase 1: Dragonfly Avatar

  • Blinding Blade
  • The Seeing ???
  • Atma-Linga
  • Tapasya
  • Atma-Linga
  • Blinding Blade
  • The Seeing ???
  • Atma-Linga [LOOP]

Mitigate the Blinding Blade either by stacking two tanks in front of Ravana or by turning Ravana into the party (Shiva Ice Brand style). Avoid hitting The Seeing ??? barrier and not much else is significant here.

Phase 2: Scorpion Avatar (87% HP)

Prelude to Liberation

  • AoE damage that inflicts vulnerability stacks
  • Floor patterns directed at party members
  • Flame circles that inflict a heavy burn effect (Not leechable)
  • Liberation Circles

The charge time for Prelude to liberation is a burn phase. Since he also takes enhanced damage here, it is recommended you save cooldowns for this part. Remember to avoid the AoE damage by running to the edge of the arena.

Liberation

  • Ravana attacks all sides of the arena except his rear
  • Ravana creates four clones that lineup around the arena
  • Each clone charges through the center in the order they appeared (Always either clockwise or counterclockwise)

Stand at his rear during the charge time. Like before, this is a burn phase. After the cast, run to the center and locate Ravana when he lands. Run along the edge of the arena, avoiding charges, similar to Ifrit EX.

Phase 3: Dragonfly Avatar

  • Warlord Shell
  • The Seeing ???
  • The Seeing ???
  • Tapasya
  • Atma-Linga
  • Blinding Blade
  • The Seeing ???
  • Atma-Linga
  • Tapasya
  • Atma-Linga
  • Blinding Blade
  • Atma-Linga
  • Tapasya
  • Blinding Blade
  • The Seeing ???
  • Atma-Linga
  • Atma-Linga
  • Chandrahas

Break the Warlord Shell stoneskin. Defeat the Ganas as they spawn. If left up too long, they will spawn a sword. Each sword will be used towards an attack called “Laughing Moon.” This ability inflicts 3min Vuln Up stacks for each sword present, so you want to avoid letting any spawn. When he begins Bloody Fuller, he is about to use Chandrahas.

Phase 4: Beetle Avatar

  • Pillars of Heaven
  • Laughing Rose
  • Surpanakha
  • Surpanakha
  • Surpanakha
  • Surpanakha
  • The Rose of Conviction
  • The Rose of Hate
  • Surpanakha (Repeat until phase push)

Locate where the fence remains unbroken and stack there for Pillars of Heaven. Immediately run to the center and soak Laughing Rose as a group. After this, he will target someone with a prey icon. Pass prey to the MT. After the fourth Surpanakha, stack where you were for Pillars of Heaven. When the spheres tether, run along the edge of the arena as a group and avoid their damage.

Phase 5: Scorpion Avatar

Swift Liberation

  • Places markers above four players
  • Each marker has a specific number of sword (Up to four swords)
  • Liberation charge at the player with the single-sword icon. He will do this for the two-sword icon party member as well, but he will begin his charge at the position he struck the single-sword icon player. He continues this until he has struck all four party members.
  • Floor patterns, in the shape of an X, stretch from North to South and East to West.
  • Liberation Circles

Mark the North of the arena (A), the East (B), and the South (C). Assign the one-sword icon to (A), the two-sword icon to (B), etc. When he dives at the one-sword icon person (A), all people without an icon should run to the center. After marked people get charged, they should run to the center [Renavi: Person marked at (A) can move to (D) before moving to the center]. When the charges have finished, run to the area between the markers. It is best if you assign two people to each area (Similar to Shiva).

Final Liberation

  • Inflicts two players with the prey debuff
  • Ravana creates two clones. Each selects a prey-marked party member and Liberation charges at them from the center. Like the charge from Swift Liberation, he will inflict Physical Vuln Up and mark the location where he struck the prey-marked party member. The prey marker does not disappear yet.
  • Liberation Circle icons go out
  • Ravana clones charge at prey targets from the marked location
  • Ravana uses a Lunar Dynamo-like move quickly followed by a center AoE

Send one prey target to (A) and the other to (C). The rest of the party goes to (B); use this chance to shield the group with either Succor or Deployment Adlo. Three Liberation Circle markers will appear. Send two of them to pick up prey from either (A) or (C) and leave the third one at (B). Once they have picked up prey, they need to move between (D) and their current marker position. Anyone without a marker at this point can use the center as a safe zone. When the Lunar Dynamo goes off, run out of the center immediately.

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Phase 5: Dragonfly Avatar

  • Warlord Shell
  • The Seeing ???
  • Atma-Linga
  • The Seeing ???
  • Blinding Blade
  • Atma-Linga
  • Tapasya
  • Atma-Linga
  • Blinding Blade
  • Atma-Linga
  • Atma-Linga
  • Tapasya
  • Blinding Blade
  • Atma-Linga
  • Blinding Blade
  • Atma-Linga
  • Tapasya

Same deal as before but without adds and more AoE damage.

Phase 6: Beetle Avatar

  • Pillars of Heaven
  • Laughing Rose
  • Surpanakha
  • Surpanakha
  • Surpanakha
  • Surpanakha
  • The Rose of Conviction
  • The Rose of Hate
  • Surpanakha
  • Surpanakha
  • Surpanakha
  • Surpanakha
  • Surpanakha
  • Surpanakha
  • Surpanakha
  • Surpanakha [LOOP]

Phase 7: Scorpion Avatar

Random Liberation. Just handle this the same way you did the previous ones.

Additional Credits: Synnove Slater, Layla Bell, Ganga Loo, and Miunih Evans

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