Destiny Hand Cannons In-Depth Guide

Destiny Hand Cannons In-Depth Guide by Asuko_XIII

Hey, I’m Asuko_XIII and I’m going to try and give you an in-depth and detailed guide on my favorite gun, the Hand Cannon.

The Hand Cannon – The Basics

Hand Cannons are your high skill, high reward primary weapons. Typically having a low rate of fire, stability, and range, they make up for it with high impact, and usually do the most damage of any other primary weapon with a single trigger pull. They also tend to have the smallest magazine size at a minimum of 3 round magazine (Bandit Mk. 24) and a maximum of 13 (Fatebringer with Field Scout, Red Hand IX with Field Scout, ect.). Hand Cannons typicall work best for highly skilled players who can pull off headshots frequently at close and medium range. There are three main archetypes of Hand Cannons, the Low Rate of Fire, High Impact Model, The High Rate of Fire, Low Impact Model, and the Balanced Model. But before I go into the archetypes, let’s look at the possible perks and how they work.

Hand Cannons Reforge —– Sights —– Perk One —– Perk Column —– Perk Two
—– S.1 S.2 S.3 —– P.1 P.2 P.3 —–
—– Steady Hand IS Sureshot IS Quickdraw IS Grave Robber Flared Magwell Higher caliber Rounds Smallbore Hidden Hand
—– Truesight IS Fastdraw IS —– Icarus Armor Piercing Rounds Explosive Rounds Rifled Barrel Counterbalance
—– —– —– —– Hot Swap Speed Reload Lightweight Braced Frame Luck in the Chamber
—– —– —– —– Triple Tap Snapshot Extended Mag Injection Mold Grenadier
—– —– —– —– Battle Runner —– Reinforced Barrel —– Army of One
—– —– —– —– Zen Moment —– —– —– Hip Fire
—– —– —– —– Replenish —– —– —– Spray and Play
—– —– —– —– Final Round —– —– —– Outlaw


—– Stability Reload Handling Description
Steady Hand IS +6 +8 +8 Stable sight. Optimized for excellent recoil control.
Sureshot IS +2 +12 +12 Snapshot sight. Excellent handling. Superb target acquisition.
Quickdraw IS 0 +15 +15 Agile sight. Lightning-fast handling.
Truesight IS +5 +8 +8 Flexible sight. Light, with good recoil control. Strong target acquisition.
Fastdraw IS +4 +10 +10 Standard sight. A lightweight design, good for recoil control.

You can see the stats above. Something to note however, is the Sureshot IS with “superb target acquisition”. In layman’s terms, this makes you more likely to pull off headshots, which are so vital for Hand Cannons. If you’re rerolling, this is the sight to choose, regardless of archetype (discussed below). If you can’t, Truesight IS is a close second.

Perk Slot 1:

Perk Name Description Play Preference PvE PvP
Grave Robber Melee kills while this weapon is equipped have a chance to refill the magazine. PvE While you’ll probably be at close to medium range, Grave Robber isn’t a bad perk in case you find yourself in a sticky situation, and it seems to proc pretty often. Not a bad choice for PvE. If you’re within melee range with your Hand Cannon out, you’re probably already looking at the screen that says “Felwinter’s Lie”, “Party Crasher +1”, or “Matador 64”. Pass for PvP.
Icarus Improved accuracy while airborne PvE? Might not be bad for dealing damage while avoiding enemy fire, but really, how accurate can you be in the air? If you’re hopping around like a crazy person, you’re probably already in someone’s sights. There are better perks in my opinion.
Hot Swap Readying this weapon grants a brief period of bonus accuracy. Either If you like to switch between guns a lot, this perk works. If you like to switch between guns a lot, this perk works.
Triple Tap Rapidly landing precision hits will return one round to the magazine. PvE Landing precision hits is (again) super important with hand cannons. Assuming you’re super accurate, you’ve just turned your 9 round magazine into a 13 round magazine. In PvP, firefights tend to be more hectic with a lot more movement. Landing 3 precision shots is going to be difficult, and you’ll probably have time to reload after the duel.
Battle Runner Kills with this weapon grant a brief boost to the sprint’s top speed. PvP This perk not only boosts your sprint speed, but also your walking speed, allowing you to reload and run away pretty quickly. Not a terrible perk, but there are better options. See the PvE description. Having a bit of extra speed for about 5 seconds to reload or get to cover can be pretty useful. Don’t believe me? Ask any MIDA or Radiant Dance Machines user.
Zen Moment Increases stability with each hit. (Stability caps at 66% after 5 hits.) PvE This is a great perk. Hand cannons typically have low stability, so getting extra after each hit on target is great, it’s practically a better equivalent to the Gunslinger’s Trance perk, and don’t even get me started on getting those both together. PvP: It’s just as useful in PvP, although it may have more utility in PvE.
Replenish This weapon’s magazine will be refilled whenever a Super is cast. PvP Really? You need a super to fill your magazine? I guess it could be situationally useful, but really, what’s the point? Might be better in PvP if you panic with your super when you run out of ammo. But if you’re out of ammo and panicking, whether you kill your enemy or not, you’ll probably have time to reload anyway.
Final Round Increases the damage of the last round of your magazine by 33%. PvP Meh. It’s okay, but you want a gun with more shots in a magazine anyway, so you won’t get this one to proc too terribly often. This can really be useful in PvP, especially with the High Impact, Low Rate of Fire Model. Now you’re guaranteeing a two shot headshot kill, assuming you finish with the last round in your magazine, useful if you’ve got a small magazine size.

Perk Column:

Perk Name Description Play Preference PvE PvP
Flared Magwell +100 Reload, -10 Stability Either Reload quicker. Not bad considering hand cannons typically have a slow reload. Not bad at all. Reload quicker. Not bad considering hand cannons typically have a slow reload. Not bad at all.
Armor-Piercing Rounds Allows your bullets to penetrate multiple enemies but lowers stability of weapon. Either Meh. Meh.
Speed Reload +50 Reload Either See Flared Magwell. It’s nearly the same. See Flared Magwell. It’s nearly the same.
Snapshot Increases aim down sights speed by 30%. PvP Meh. There are better options. Might save your life, but probably won’t.
High-Caliber Rounds Staggers enemies but lowers stability. PvE You know how MIDA stagger enemies as if you sniped them? It’s like that. I personally feel there are better options here, though. Meh. It might make enemies harder to shoot you.
Explosive Rounds Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage. PvP If you have any perks that require you to make precision hit to proc, don’t use this perk, it’ll slow your flow, bro. On the other hand, this makes it pretty difficult for opponents to get a bead on you, because it hits twice in one shot. Another personal favorite of mine for the High-Impact, Low Rate of Fire Model.
Lightweight +2 Agility Either Nothing wrong with Lightweight. There can be better options, but Lightweight is nice. Nothing wrong with Lightweight. There can be better options, but Lightweight is nice.
Extended Mag Increases Magazine stat by 30. PvE This is the standout perk for PvE. Remember how Hand Cannons have small magazines? This is the PRIME perk for this slot in PvE. No question. Now, you might think that this perk would be useful in PvP too, and you’d be right. However, if you’re running a Final Round Hand Cannon, you want to get to that perk faster, and this is not gonna help you.
Smallbore Increased Range and Stability, Slower Reload, Reduced Magazine Size. NO. DON’T Just don’t do it. Unless you want to build the worst Hand Cannon possible. Then, by all means.
Rifled Barrel Increased Range, Slower Reload Why would you want this? You don’t want this. See, Smallbore.
Braced Frame Increased Stability, Reduced Magazine Size PvP Just stop. You need more bullets. NEED THEM. Actually, might be useful if you’re trying to get to your Final Round as quick as possible. Or more proc chances for Luck in the Chamber
Injection Mold Increased Stability, Faster Handling, Reduced Range PvP Nah. Range is kinda important in PvE. Might not be too terrible. But there are DEFINITELY better options.
Reinforced Barrel Increased Range, Reduced Stability Good luck hitting those shots! Just use a shotgun if you’re gonna be that close. Seriously.

Perk Slot 3:

Perk Name Description Play Preference PvE PvP
Hidden Hand This weapon gains better target acquisition. PvP Not a bad choice, headshots are important AND fun. It’s all about that headshot game, dude. (or dudette)
Counterbalance Decreases weapon recoil by 9% PvE There’s better options, but it’s handy. Extra recoil control on a hand cannon is nice. See PvE. <
Luck in the Chamber Randomly grants 1 round in your magazine to deal 33% more damage. PvP It’s nice, but more tailored toward the PvP game. This is another great perk for those High Impact, Low Rate of Fire models, as it gives you another chance to two shot an opponent. And trust me, it’s pretty frustrating. More on this bad boy later.
Grenadier Each kill reduces the cooldown of your Grenade ability by 10%. Either It’s a nice perk, plain and simple. It’s not godly, per se, but it’s always nice to have more grenade usage.
Army of One Unassisted kills with this weapon reduce grenade and melee cooldown. PvE. It’s like a better grenadier. Not bad at all, but there are better options. You’ll probably be finishing enemies by yourself with a hand cannon, but there’s always the chance you won’t. If you want something like this for PvP, go with Grenadier.
Hip Fire Increases weapon accuracy when firing from the hip. No thanks. Seriously. If you want to hip fire, just use the Last Word. It does more damage from the hip anyway.
Spray and Play Increases your reload speed by 50% when your magazine is empty. PvE You’ll probably end up using your whole magazine more often in PvE. It’s nice, seeing as hand cannons have a slow reload, typically. You usually reload after firefights, right? Either way, not bad, especially if your magazine is lacking.
Outlaw Sets reload speed to maximum for 5 seconds after a precision kill. PvE This is the PRIME perk for PvE. Pop off those headshots and reload SUPER quickly. While it’s a good perk, you probably just won’t see as much utility with it in PvP.

The Archetypes:

Low Rate of Fire, High Impact

Examples: Ill Will, Timur’s Lash, Painted Big Chief, Primed Big Sky

Play Preference: PvP

This archetype hits HARD, but fires SLOW and typically has an above average range with an awful stability and reload. While I personally wouldn’t bother with them for PvE content, they can be amazing in PvP if used by a skilled hand. If a Warlock or Hunter don’t put any points into armor, these high impact models can kill in two headshots, and while there are other options that can kill quicker, these can be useful for popping off a shot, ducking around a corner to throw Guardians off, and finish with another two (or potentially one).

PvP Monster Roll: Final Round, Luck in the Chamber (middle perk is your choice, look for the PvP preference) This turns your gun into a mini Hawkmoon. You now have two two-shot potential kills, not counting the Hunter or Warlock who didn’t put any points into armor. The lower the magazine size, the better.

High Rate of Fire, Low Impact Model

Examples: Up the Ante, Word of Crota

Play Preference: PvE

This archetype is the opposite of the above, and performs well by firing rounds quickly and accurately, but doesn’t hit too hard. This archetype usually has a nice sized magazine as well. You COULD take it into PvP, but I’d stick to something else, personally.

PvE Monster Roll: Triple Tap, Extended Mag, Outlaw. Turn your gun into a fast firing, bullet full, super quick reload machine. The party never stops with this bad boy.

Balanced Model

Examples: Fatebringer, Red Hand IX, Jewel of Osiris

Play Preference: Either

Falling somewhere in between the above two archetypes, these bad boys rule in PvE, and play pretty well in PvP. They can kill with three shots, potentially in PvP. It fires faster than the Low Rate of Fire, High Impact archetype and does more damage than the High Rate of Fire, Low Impact archetype. This archetype has typically balanced stats and is good all around.

PvE Monster Roll: Zen Moment, Extended Mag, Outlaw. Nearly identical to the above archetype’s Monster Roll, I’ve given this one Zen Moment to make up for the typically lower stability.

Legendary Hand Cannons that CANNOT be Rerolled.

Fatebringer (Balanced Model)

Play Preference: PvE

Perks: (Steady Hand IS, Sureshot IS, Quickdraw IS), Firefly, (Single Point Sling, Field Scout, Explosive Rounds), Outlaw. (Arc Damage)

Go ahead, ask around. Most will tell you that Fatebringer is the best PvE weapon in the game. And if you ask me, they’d be right. Fatebringer, the Vault of Glass Hard Mode Hand Cannon is a monster in PvE. It comes with Outlaw, the (in my opinion) best PvE perk, and Firefly, which can’t even be obtained on a Hand Cannon. Getting a precision kill causes the target to explode AND lets you reload super-fast. You’re better off picking Single Point Sling or Field Scout, as the explosive rounds can sometimes throw off the precision kills procing Outlaw and Firefly. Field scout only gives you one more shot (13), so I typically use Single Point Sling. Always run Sureshot IS for more precision kills.

Word of Crota (Low Impact, High Rate of Fire Model)

Perks: (Steadyhand IS, Fastdraw IS, Sureshot IS) Zen Moment, (Speed Reload, Hammer Forged, Explosive Rounds) Phantom Gift. (Void Damage)

Play Preference: PvE

The Crota’s End Hard Mode hand cannon is a nice addition to your inventory. It’s well balanced and easy to use. Phantom Gift is simply the Pre-HoW version of triple tap, and Zen Moment is always welcome. This bad boy is accurate AND stable, especially when procing Zen Moment. I usually run explosive rounds on it, because you don’t need to get kills, just precision hits for Phantom Gift to proc. Always run Sureshot IS for more precision kills. It beats the crap out of Atheon’s Epilogue as far as Void primaries go.

Jewel of Osiris (Balanced Model)

Perks: (Steadyhand IS, Sureshot IS, Quickdraw IS) Icarus, (Snapshot, Flared Magwell, Perfect Balance) Third Eye.

Play Preference: PvP

The Trials of Osiris Hand Cannon is pretty lack luster, if you ask me. There are better options for PvP. Third Eye is nice for situational awareness, and Icarus is… There… You could roll better perks than this. It has identical stats to Fatebringer except for a magazine size of 9, so run Perfect balance for an even more stable gun. Again, always run Sureshot IS for more precision kills.

Six Dreg Pride (Balanced Model)

Perks: (Steadyhand IS, Sureshot IS, Quickdraw IS) Army of One, (Hand Loaded, High-Caliber Rounds, Extended Mag) Demolition

Play Preference: PvE

The Prison of Elders Hand Cannon is one I don’t have so I can’t speak too much on it. Army of One is nice for PvE, and Demolition has a chance to stun Fallen Captains. With a 9 round magazine, you’re probably best off running Extended Mag, and, as always, run Sureshot IS for more precision kills.

Exotic Hand Cannons

Exotic Hand Cannons are the Cream of the crop in PvP, and you won’t see them too much outside of it.

The Last Word

Perks: Fan Fire, (Soft Ballistics, Smart Drift Control, Aggressive Ballistics) Hip Fire, (Single Point Sling, High-Caliber Rounds, Perfect Balance) Last Word

Play Preference: PvP

Skill Required: High

The Last Word is infamous for having the fastest time to kill of any primary weapon in the Crucible. (save for No Land Beyond and Universal Remote) The Last Word is super stylish, each time you switch to it, you spin it around your fingers, and you Fan Fire it continuously by holding down the trigger. It also has a really cool Grimoire story surrounding it, linking it to the Thorn below. It kills very quickly at close range, and you should be running Aggressive Ballistics and Perfect Balance for maximum damage and stability, especially because it kicks wildly. The Last Word perk allows you to do more damage by landing hip fire shots, and it’s extra stable when firing from the hip. In the Crucible, you’re best off matching this with a sniper so you have all ranges covered. Do note that blinking will cause you to respin the gun around your finger, potentially wasting extra seconds. The fast firing rate and 8 round magazine will have you pining for something else in PvE though, because you’ll be reloading as often as you’ll be shooting.


Perks: (Accurized Ballistics, Field Choke, Aggressive Ballistics) Final Round, (Snapshot, Send It, Perfect Balance) Mark of the Devourer

Play Preference: PvP

Skill Required: High to Obtain, Medium to Use.

Remember that time that your screen was green and you were trying to run away, but ended up dying anyway? Oh, that happens all the time? That’s Thorn. It’s widely used and abused in PvP, and it’s a monster with a two shot head shot kill if timed properly.Mark of the Devourer is the stand out perk here, as it keeps dealing damage over time on whatever you hit. You should be running Aggressive Ballistics for more damage. It’s up to you if you’d rather run Send it or Perfect Balance, and hinges on how accurate you think are. It’s a well-balanced gun (stat wise) with an amazing perk. Need I say more? In PvE it’s nice to have damage over time, but there are better options, in my opinion. Oh, did I mention the Thorn Grimoire card? It’s really cool.


Perks: (Accurized Ballistics, Field Choke, Aggressive Ballistics) Luck in the Chamber, (Hammer Forged, Quickdraw, Speed Reload) Holding Aces

Play Preference: PvP

Skill Required: High

Sorry, X-Box players, Hawkmoon is (currently) a PlayStation exclusive. It has high enough impact coupled with its perks to deliver two-shot kills easily (42% of the time it can, actually!). It is the only primary (save for No Land Beyond and Universal Remote) that has the potential to kill in a single shot, although the odds are astronomically low. Holding Aces gives you two more bonus damage Luck in the Chamber-esque shots, but they can stack on top of each other for major damage. It has relatively low stability, so it requires a skilled hand to use well. Run Aggressive Ballistics and Hammer Forged for extra damage and range; you don’t really need Speed Reload as it already has a 13 round magazine. It’s fun in PvE, and while there are better options, I’d say it’s the best for PvE next to the other two exotics.

Did I miss anything? Want to argue or point out an oversight? Send me a message or a comment! Thanks for your time!

Other Destiny Articles
Destiny Legendary Guns Comprehensive Guide
Destiny Savathun’s Song Nightfall Guide
Destiny Ghost Shell List By Type and Location
Destiny Skeleton Key Chest Loot Chart
Destiny PvP Guide to Getting Good
Destiny Heroic Wrath of the Machine Easy Guide
Destiny Light Level Boosting Caps List
Destiny Power Level Past 365 Light Guide
Destiny 365 Light Without Fireteam Guide
Destiny Wrath of the Machine Loot and Locations Guide
Destiny Wrath of the Machine Comprehensive Guide
Destiny Reputation Guide for Leveling
Destiny Intensive Reputation Guide
Destiny Tips and Advice
Destiny Exotic Armors and Stat Rolls List
Destiny Sniper Mega Guide
Destiny Sniping and Aiming Guide
Destiny Sparrow Racing League Guide
Destine Oryx Challenge Mode Guide
Destiny Oryx Basics Guide
Destiny Nightstalker PvP Guide
Destiny Salvage Comprehensive Guide
Destiny Black Spindle Guide
Destiny Pulse Rifle Guide
Destiny Pulse Rifle Stats
Destiny Sunbreaker Guide
Destiny Gunslinger Build Guide
Destiny First Firewall Quest Guide
Destiny TTK Dead Ghosts Comprehensive Guide
Destiny Taken King Endgame Guide
Destiny Golgorath One Gaze Guide
Destiny King’s Fall Guide Compilation
Destiny Light Levels Guide
Destiny Getting Black Spindle Guide
Destiny Exotic Sword Quest Guide
Destiny Kingsfall Raid Comprehensive Guide
Destiny Getting 300+ Light Guide
Destiny Fusion Rifles In-Depth Guide
Destiny Skolas Rounds 1 to 5 Solo Guide
Destiny All Emblems List
Destiny Guide for Returning Players
Destiny Sunsinger Beginner’s Guide
Destiny Beating Skolas In-Depth Guide
Destiny Skolas Fight Mechanics Guide
Destiny Safest Skolas Strategy
Destiny Easy Skolas Strategy
Destiny Skolas In-Depth Guide
Destiny Improving At Crucible Guide
Destiny Bladedancer PvP Guide
Destiny Fusion Rifles in Crucible Guide
Destiny The Ram In-Depth Armor Analysis
Destiny Hand Cannon Re-rolling Guide
Destiny Hand Cannons In-Depth Guide
Destiny Sniper Rifle Re-rolling Guide
Destiny Trials of Osiris Basics Guide
Destiny Level Iron Banner Alts In 6 Games Guide
Destiny Iron Banner Bounty Solo Queue Guide
Destiny Rocket Launcher Guide
Destiny Trials of Osiris Comprehensive Guide
Destiny Scout Rifle Re-rolling Guide
Destiny Raising Your KD Ratio Guide
Destiny Prison of Elders Treasure Chest Loot Explained
Destiny HoW Weapon Reforge Best Rolls Guide
Destiny The Elder Cypher Guide
Destiny Trials of Osiris Information
Destiny Prison of Elders Guide
Destiny “Wanted” Bounties Locations
Destiny Ether Chest Locations
Destiny House of Wolves New Weapon Perks List
Destiny Maximum Armor Rolls List
Destiny Legendary Hand Cannons Guide
Destiny Vendor Machine Guns Comparison
Destiny Edge Faction Reputation Guide
Destiny Glimmer Farming Guide
Destiny Aiming and Sniping Guide
Destiny Acronyms and Terms Guide
Destiny Sunsinger Warlock PvE Guide
Destiny Crota Solo With Dragon’s Breath Guide
Destiny Gunslinger Tripmines PvP Guide
Destiny Alien Damage Guide
Destiny Exotic Weapon Perks Guide
Destiny Material Chaining Guide
Destiny Gunslinger Hunter PvE Guide
Destiny 500 Roc Strikes Reward Breakdown
Destiny Flawless Raider Detailed Guide
Destiny Winning Rumble Guide
Destiny Orb Defender Crucible Guide
Destiny Striker Titan PvE Guide
Destiny Bladedancer Hunter PvE Guide
Destiny Weapons of Light in Crucible Guide
Destiny Is It Worth Upgrading Via Xur Guide
Destiny Venus Cave Glimmer Farming Guide
Destiny Max Grimoire Guide
Destiny Exotic Armor and Weapon Combinations
Destiny Character Builds by Subclass
Destiny How to be Successful in Iron Banner
Destiny Iron Banner Rank Math
Destiny Important PvP Tips
Destiny Leveling Up Iron Banner Effectively Guide
Destiny Iron Banner Weapons and Reforging Guide
Destiny Jolders Hammer Best Rolls Guide
Destiny Voidwalker Warlock PvE Guide
Destiny Melee and Shotgun Tips
Destiny Obsidian Mind Guide
Destiny Mastering Blink Guide
Destiny Swordbearer Guide
Destiny Bladedancer PvP Build Detailed Guide
Destiny Shotgun Rankings
Destiny Warlock Exotic Armor Rankings
Destiny Defender Titan PvE Comprehensive Guide
Destiny Effective Hunter Swordbearer Guide
Destiny Earning Reputation Guide
Destiny Infinite Heavy Ammo Guide
Destiny Decrypting Class Items for Rares Guide
Destiny Elemental Enemies List
Destiny Sunsinger In Depth Guide
Destiny Abyss Without Lamps Guide
Destiny Hunter Exotic PvE/PvP Tier Guide
Destiny Hunter Exotics PvE Tier Guide
Destiny Titan Exotics PvE Tiers Guide
Destiny Flawless Raider Guide
Destiny Hard Mode Crota Tips
Destiny Nightfall Tips
Destiny Crota HM Health Guide
Destiny Crucible Control Zones Needed to Win Guide
Destiny Heavy Ammo Glitch Guide
Destiny Warlock PvE Exotic Guide
Destiny Crota HM Detailed Guide
Destiny Flawless Raider Tips and Tricks
Destiny Cheesing Bounties Guide
Destiny Crota’s End No Cheesing Guide
Destiny Crota’s End Raid Leader’s Guide
Destiny Faction Weapons, Shaders and Ships List
Destiny Gunslinger Guide
Destiny Extremely Fast Strikes Guide
Destiny The Dark Below Video Guides
Destiny Eris/Xur Bounty Guide
Destiny Crota’s End Solo Video Guides Compilation
Destiny Currencies and Materials Guide
Destiny Dead Ghost Locations Guide
Destiny Eris/Xur Urn Bounty Easy Guide
Destiny Crota’s End All Phases Guide
Destiny Crota’s End Phase 4 Quick Guide
Destiny Crota’s End Detailed Information
Destiny Defeating Crota Guide
Destiny Crota’s End Guide
Destiny Preparing for The Dark Below Guide
Destiny The Dark Below Raid Item Checklist
Destiny Flawless Raider Guide
Destiny Eris Morn Guide
Destiny Updated Leveling Up Guide
Destiny Enemy Weapon Damage Guide
Destiny Templar Raid Guide
Destiny One Shot Snipers Guide
Destiny Strange Change Guide
Destiny Best Weapon of Each Type for Crucible
Destiny Control Player Improvement Guide
Destiny Iron Banner Detailed Guide
Destiny Iron Banner Basic Tips
Destiny Quick 300 Materials on Any Planet Guide
Destiny Energy Drain Guide
Destiny Iron Banner Guide
Destiny Beating Atheon with Randoms
Destiny Collecting Ascendant Materials Guide
Destiny FAQ
Destiny Guardian Optimizing Guide
Destiny Early Endgame Guide
Destiny Weapon Loadouts Guide
Destiny Vault of Glass Loot Table
Destiny A Dubious Task Guide
Destiny Atheon Hard Mode Comprehensive Guide
Destiny Atheon and Gatekeepers Hard Mode Guide
Destiny Hand Cannons in Crucible Guide
Destiny The Last Word Guide
Destiny Truth Guide
Destiny Titan Bubble Shield PvP Guide
Destiny Crucible Tips
Destiny Patience and Time Guide
Destiny Atheon In-Depth Guide
Destiny Bounties List
Destiny Tiger Strikes High Level Guide
Destiny Crucible Auto Rifles Guide
Destiny Time Efficient Way to Play Guide
Destiny How to Get Upgrade Materials Guide
Destiny Efficient Material Farming Guide
Destiny Titan Defender PvE Bubble Guide
Destiny How to Relic in Vault of Glass Guide
Destiny New Player’s Leveling Guide
Destiny Vault of Glass Relic Guide
Destiny Chest Farming Runs Guide
Destiny Thorn Bounty Tips
Destiny Fast Leveling Guide
Destiny Atheon Hard Mode Guide
Destiny Xyor Solo Guide
Destiny Gear and Light Quick Guide
Destiny Titan Exotic Armor
Destiny Sunsinger Basic Guide
Destiny Grimoire Cards Bonus Effects List
Destiny Exotic Gun Previews
Destiny Materials Farming Guide
Destiny Xyor Killing Guide
Destiny VoG Beginner’s Quick Guide
Destiny Endgame Detailed Guide
Destiny Hunter Exotic Armor Choices
Destiny Patrol Mission Solo Grinding Guide
Destiny Vault of Glass Condensed Guide
Destiny Gunslinger Tips
Destiny Vault of Glass Tips and Tricks
Destiny Frequently Asked Questions
Destiny Leveling Up Guide
Destiny Crucible Beginner’s Guide
Destiny Ascendant Shards Basic Guide
Destiny Bounty Complete Guide
Destiny Weapon Mods Guide
Destiny Max Light Level and Raid Gear Guide
Destiny Solo Weekly Nightfall and Heroic Strike Guide
Destiny Newbie’s Guide to Strikes
Destiny Skull Modifiers List
Destiny Legendary Armor Guide
Destiny All Exotic Bounties Guide
Destiny Vault of Glass Tips and Guide
Destiny Impact vs Attack Analysis
Destiny Exotic Invective Shotgun Bounty Guide
Destiny Eye of a Gate Lord Solo Guide
Destiny Basic Overall Guide
Destiny Redeemable Codes List
Destiny Light Levels Guide
Destiny Ascendant Shard Farming and Lvl 30 Grind Guide
Destiny PvP Tips and Guide
Destiny Dead Ghosts and Golden Chests Guide
Destiny Trophy Guide
Destiny Vault of Glass Detailed Walkthrough
Destiny Crucible Tips and Tricks
Destiny Gunslinger Tips and Tricks
Destiny Hitting Level 26 Reliably Guide
Destiny Ishtar Sink Nightfall Guide
Destiny Bladedancer Tips and Tricks
Destiny Endgame Guide
Destiny Weapon Stats Guide
Destiny Sunsinger Tips and Analysis
Destiny Bubble Titan Guide
Destiny Exotic Hand Cannon Weapon Bounty Guide
Destiny Summoning Pits Nightfall Guide
Destiny Optimal Build for Nightfall and Raids
Destiny 100 Iron Per Hour Farming Run
Destiny Hunter In-Depth Guide
Destiny Post Level 20 Things To Do
Destiny Dead Ghosts Locations Guide
Destiny Level 20 Tips
Destiny Guns Rarity Information
Destiny Tips and Tricks
Destiny Vault of Glass Guide
Destiny Raid Gear and Rewards Guide
Destiny PvE Class Comparison Guide
Destiny Elemental and Shields Guide
Destiny PvP Crucible Strategy Guide
Destiny Sparrow Guide
Destiny Public Events Guide
Destiny Beating Devil Walker Nightfall Difficulty Guide
Destiny Hunter Bladedancer Blink Build Guide
Destiny Glimmer Farming Guide
Destiny Max Vanguard Marks in 3 Hours Guide
Destiny Factions Guide
Destiny Vanguard, Faction Rep and Vanguard Marks Guide
Destiny After Level 20 Guide
Destiny Fastest Reputation Farming Guide
Destiny All Farming Methods Guide

Leave a Reply