Terra Battle Hunting Zone Drop Data



Terra Battle Hunting Zone Drop Data by Tharos

In this guide, I will give you all the information I found inside the Hunting Zone code and data.

Data coming from Terra Battle version 2.4.0.

Character level influence
First important thing: I never saw any indication that your characters level have an influence on Hunting Zone drops. I am sure that it have no influence when the drop items are chosen. There may have some hidden code in another place, but it is unlikely. I searched a lot, and never found something like that.
The only influence of the indicated levels (1-19, 20-39, 40-69) is to adapt the monster levels: they will never go outside of the range.

Bosses
It is the same behaviour for all the different zones, no matter their type or their level: the boss have a 10% chance of appearance, and he will always drop 3 items: 2 basic items picked from the same table, and one advanced item. Not all bosses can loot all items. You can see the possible items for each boss later.

Drop Tables
Asides from the bosses, each monster have a fixed set of 1 to 3 items that can drop. Each item have an associated drop rate. It means that you can loot up to 3 items on the same monster.
The drop rate in Hunting zone 3 is higher than zone 2, which is higher than zone 1. All data below.

As you can see in the following tables, Puppet Time is a little special: the same kind of ennemy may appear several times in the table, with a different loot table. It means that the game handle them as if they are different monster types.

Pudding Time

Monster Items Ratio zone 1 Ratio zone 2 Ratio zone 3
Pudding Fire Ring
Dark Ring
Orichalcum
17%
17%
3%
46%
46%
4%
68%
68%
5%
Star Pudding Ice Ring
White Ring
Dark Matter
17%
17%
3%
46%
46%
4%
68%
68%
5%
Teddy Pudding Lightning Ring
Green Ring
Animaton
17%
17%
3%
46%
46%
4%
68%
68%
5%
Runny Pudding Oxsecium 4% 5% 7%

Spawning rule (same rule for all 3 zone levels)
Each round, either 3 or 4 enemies are spawned at a time.
Each pudding have the same chance to be one of the 4 pudding kind.

Note that on each battle, one random pudding is chosen, and its drop ratio is forced to 100% for its first item (so Fire ring, Ice ring, Lighting ring or Excecium). This may be to ensure you will always have at least one drop per battle.

Expected Drop Count

How many of each item can you expect for one run, or if you spend 100 stamina? Those number are computed on average, hence the decimal. If you kill every monster, you have on average 3.5 monsters per stage, 5 stages per run.

Note that the 10% Boss appearance is not taken into account: the real numbers should be slightly higher.

Item for one run Zone 1 Zone 2 Zone 3
Fire Ring 0.74 2.01 2.98
Dark Ring 0.74 2.01 2.98
Ice Ring 0.74 2.01 2.98
White Ring 0.74 2.01 2.98
Lightning Ring 0.74 2.01 2.98
Green Ring 0.74 2.01 2.98
Orichalcum 0.13 0.18 0.22
Dark Matter 0.13 0.18 0.22
Animaton 0.13 0.18 0.22
Oxsecium 0.18 0.22 0.31
Item for 100 stamina Zone 1 Zone 2 Zone 3
Fire Ring 7.44 13.42 14.88
Dark Ring 7.44 13.42 14.88
Ice Ring 7.44 13.42 14.88
White Ring 7.44 13.42 14.88
Lightning Ring 7.44 13.42 14.88
Green Ring 7.44 13.42 14.88
Orichalcum 1.31 1.17 1.09
Dark Matter 1.31 1.17 1.09
Animaton 1.31 1.17 1.09
Oxsecium 1.75 1.46 1.53

Boss drop
Boss will always loot 3 items

  • 2 items picked from:
    • Fire Ring
    • Ice Ring
    • Lightning Ring
    • Dark Ring
    • White Ring
    • Green Ring
  • 1 item picked from:
    • Orichalcum
    • Dark Matter
    • Animaton
    • Oxsecium

Tin Parade

Monster Items Ratio zone 1 Ratio zone 2 Ratio zone 3
Tin Fencer Terra Swordsteel
Spirit Tears
Spirit Particle
17%
3%
46%
3%
4%
68%
4%
5%
Tin Knight Terra Spearbronze
Moon Tears
Lore Particle
17%
3%
46%
3%
4%
68%
4%
5%
Tin Artillery Terra Bowstring
Rainbow Tears
Wish Particle
17%
3%
46%
3%
4%
68%
4%
5%
Tin Electrocaster Terra Staffwood
Sea Tears
Warped Particle
17%
3%
46%
3%
4%
68%
4%
5%
Tin Flamecaster Terra Staffwood
Sea Tears
Warped Particle
17%
3%
46%
3%
4%
68%
4%
5%
Tin Darkcaster Terra Staffwood
Sea Tears
Warped Particle
17%
3%
46%
3%
4%
68%
4%
5%
Tin Frostcaster Terra Staffwood
Sea Tears
Warped Particle
17%
3%
46%
3%
4%
68%
4%
5%

Spawning rule (same rule for all 3 zone levels)
At start, 3 enemies are spawned.
Then, 2 new enemies each round, to a maximum of 12 (meaning than if you kill everybody, only one enemy will spawn on last round)
Each enemy can be:
– 25% chance: one of the 4 caster (equal chance for each)
– 75% chance: one one the 3 weapon user (equal chance for each)

Expected Drop Count

How many of each item can you expect for one run, or if you spend 100 stamina? Those number are computed on average, hence the decimal. If you kill every monster, you have 12 monsters per stage, 3 stages per run.
Note that the 10% Boss appearance is not taken into account: the real numbers should be slightly higher.

Item for one run Zone 1 Zone 2 Zone 3
Terra Swordsteel 1.53 4.14 6.12
Terra Spearbronze 1.53 4.14 6.12
Terra Bowstring 1.53 4.14 6.12
Terra Staffwood 1.53 4.14 6.12
Spirit Tears 0.27 0.27 0.36
Moon Tears 0.27 0.27 0.36
Rainbow Tears 0.27 0.27 0.36
Sea Tears 0.27 0.27 0.36
Spirit Particle 0.00 0.36 0.45
Lore Particle 0.00 0.36 0.45
Wish Particle 0.00 0.36 0.45
Warped Particle 0.00 0.36 0.45
Item for 100 stamina Zone 1 Zone 2 Zone 3
Terra Swordsteel 15.30 27.60 30.60
Terra Spearbronze 15.30 27.60 30.60
Terra Bowstring 15.30 27.60 30.60
Terra Staffwood 15.30 27.60 30.60
Spirit Tears 2.70 1.80 1.80
Moon Tears 2.70 1.80 1.80
Rainbow Tears 2.70 1.80 1.80
Sea Tears 2.70 1.80 1.80
Spirit Particle 0.00 2.40 2.25
Lore Particle 0.00 2.40 2.25
Wish Particle 0.00 2.40 2.25
Warped Particle 0.00 2.40 2.25

Boss drop
Boss will always loot 3 items

  • 2 items picked from:
    • Terra Swordsteel
    • Terra Spearbronze
    • Terra Bowstring
    • Terra Staffwood
  • 1 item picked from:
    • Spirit Tears
    • Moon Tears
    • Rainbow Tears
    • Sea Tears
    • Spirit Particle
    • Lore Particle
    • Wish Particle
    • Warped Particle

Puppet Show

Monster Items Ratio zone 1 Ratio zone 2 Ratio zone 3
Projectile Puppet Serenity Shoot 52%
Projectile Puppet Benevolent Fang 52%
Projectile Puppet Claw of Fate 52%
Projectile Puppet Forlorn Stone 52%
Casting Puppet Serenity Shoot
Claw of Fate
22%
22%
Casting Puppet Benevolent Fang
Forlorn Stone
22%
22%
Piercing Puppet Serenity Shoot
Wisdom Flower
52%
52%
Piercing Puppet Benevolent Fang
Tail of Insight
52%
52%
Piercing Puppet Claw of Fate
Pelt of Knowledge
52%
52%
Piercing Puppet Forlorn Stone
Shell of Madness
52%
52%
Casting Puppet Wisdom Flower
Pelt of Knowledge
22%
22%
22%
22%
Casting Puppet Tail of Insight
Shell of Madness
22%
22%
22%
22%
Slashing Puppet Wisdom Flower
Wisdom Flower
Serenity Shoot
20%
80%
17%
Slashing Puppet Tail of Insight
Tail of Insight
Benevolent Fang
20%
80%
17%
Slashing Puppet Pelt of Knowledge
Pelt of Knowledge
Claw of Fate
20%
80%
17%
Slashing Puppet Shell of Madness
Shell of Madness
Forlorn Stone
20%
80%
17%

Spawning rule (same rule for all 3 zone levels)
Puppets appear by 2 or 3 at a time (random between these two numbers), but there will never be more than 4 concurrent puppets on the board.
Each new puppet can be:
– about 14.3% (1/7) chance: Casting puppet. Then, random determines which one of the two kind of drop it may have
– about 85.7% (6/7) chance: Other puppet (Projectile for zone 1, Piercing for zone 2, Slashing for zone 3). Again, pure random for choosing which one on the 4 drop list is picked.

Expected Drop Count

How many of each item can you expect for one run, or if you spend 100 stamina?
In Puppet time, I cannot know how many foe you will be able to kill. So the numbers are not so important: the most important are the difference between zone levels.
For those numbers, I made the assumption that exactly 20 ennemies are killed per run. Change the numbers depending on your kill speed.
As always, 10% Boss appearance is not taken into account.

Item for one run Zone 1 Zone 2 Zone 3
Serenity Shoot 2.54 2.23 0.73
Benevolent Fang 2.54 2.23 0.73
Claw of Fate 2.54 2.23 0.73
Forlorn Stone 2.54 2.23 0.73
Wisdom Flower 0.00 2.54 4.60
Tail of Insight 0.00 2.54 4.60
Pelt of Knowledge 0.00 2.54 4.60
Shell of Madness 0.00 2.54 4.60
Item for 100 stamina Zone 1 Zone 2 Zone 3
Serenity Shoot 25.43 14.86 3.64
Benevolent Fang 25.43 14.86 3.64
Claw of Fate 25.43 14.86 3.64
Forlorn Stone 25.43 14.86 3.64
Wisdom Flower 0.00 16.95 23.00
Tail of Insight 0.00 16.95 23.00
Pelt of Knowledge 0.00 16.95 23.00
Shell of Madness 0.00 16.95 23.00

Boss drop
Boss will always loot 3 items

  • 2 items picked from:
    • Serenity Shoot
    • Wisdom Flower
    • Benevolent Fang
    • Tail of Insight
    • Claw of Fate
    • Pelt of Knowledge
    • Forlorn Stone
    • Shell of Madness
  • 1 item picked from:
    • Spirit Particle
    • Lore Particle
    • Wish Particle
    • Warped Particle
    • Orichalcum
    • Dark Matter
    • Animaton
    • Oxsecium

Gormandizer Hunt: Tears

In this event, there is no fixed drop table. Each monster can drop a random item, and only one (the only exception being the boss, who have 2 items).

Tear Hoarder have 100% chance to drop a Tear. The type of tear is chosen randomly (equal chance for each).

All Bombers have 25% chance to drop only one item of the following pool (each item on the pool have an equal chance to be picked): Serenity Shoot, Wisdom Flower, Benevolent Fang, Tail of Insight, Claw of Fate, Pelt of Knowledge, Forlorn Stone, Shell of Madness, Terra Swordsteel, Terra Spearbronze, Terra Bowstring, Terra Staffwood, Fire Ring, Ice Ring, Lightning Ring, Dark Ring, White Ring, Green Ring

The gormandizer boss have a 20% chance to appear. He always drop exactly two items: one random Tear, and one random Ore.

Conclusion

Some quick conclusions from all this data:

  • If you need some specific items and can’t kill all monsters, concentrate on the suitable target
  • As always with random-based data: some will be lucky, and some extremely unlucky. Even with a 5% drop rate, you can never win an Animaton from the last 100 killed Teddy Pudding!
  • The drop rate increase for some items (Ores) is low, lower than the stamina increase. You will win less Ore per stamina in zone 3 than in zone 1, but more rings, and it will take less time to farm. It’s up to you to decide which hunting zone is better for you.
  • Read carefully the charts: Forlorn Stone for instance seems to have a much higher drop rate in zone 1 and 2 than in zone 3 (it may be a bug or an error from my side, but I checked twice, and it seems this is correct)
  • Some items never drop in zone 1 (asides from bosses, of course): Tail of Insight, Wisdom Flower, Particles, …

Hope this is helpful.

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