Smash 4 Amiibo Advanced Training Guide by Cloud_Nine987
Hey there guys, this is essentially version 2 of the Basic Amiibo training guide I submitted a few days ago. I’ve done some more training with amiibo and I’ve found a new way to make your amiibo devilishly aggressive. In fact, with enough matches, it turned my Villager from a passive defensive attacker to an all-out MONSTER that I stood no match against. This guide includes and expands upon the tips from the previous one, as well as some tips that were posted in the comments (don’t worry, I’ll give credits to the peeps who said them).
Level 1-10: This is a crucial part in amiibo training. It’s where they learn the basics of Smash, who they are, and what they can do. This session begins the amiibo journey of self-discovery. In order to help you amiibo find itself, you must mirror match (which is when you, for example, use Mario against a Mario amiibo, Link against a Link amiibo, and so on) them and go all-out. Let loose, drive ’em into the ground, destroy their hopes and dreams. Use your best combos; be aggressive! Please note: If your character (say it’s Peach) is someone you’re not good at, use a level 9 CPU instead if you think they’d do better than you, but amiibo will do better if put against a human player.
*NOTICE:* LITTLE MAC amiibo do not use their KO Punch often, or so I’ve heard. NOW is the time to teach them that this is Mac’s deadliest move. Also show amiibo multi-stage moves (Villager’s Timber, Link’s forward smash > another attack where he does a slash, you know) and that may help you get them to learn ’em. Also be sure to charge your smash attacks every once in a while, to pummel when grabbing, and to tech (pressing the shield button right before landing while tumbling). These are all skills that will help your amiibo become a top-tier slayer.
Level 11-20: Keep mirror matching the amiibo. You can start training them with other straightforward, easy-to-use characters, like Kirby or Mario. Be careful if you choose to train with Rosalina – you’d best save it for levels 40-50, as amiibo may register her Luma as a long-ranged attack rather than a separate entity, meaning they may try to attack you from far away when they have no hope of hitting you.
Level 21-30: Start training them with all sorts of characters. Make sure they get at least a good ten minutes in against each character, from Mario to Sonic to Mega Man. If you plan on going into tourneys, be sure to train against top-tier characters such as Diddy Kong (use the hoo-hah – for those out of the loop, it’s Down Throw –> Up-air), Sonic (his blinding speed can be really hard for amiibo to handle), Sheik (quick attacks like Bouncing Fish can be troublesome), Zero Suit Samus, Ness (PK THUNDEEEER), and others. I’ve found that most of my amiibo are confused that Lucario somehow gets more powerful as he gets more damaged, so it’s best to teach them that they need to go all-out when he’s got a lot of damage. For example, my Villager doesn’t really pocket his Aura Spheres when Lucario is at 0%, but he DOES when Lucario’s at ~100%.
Level 31-50: Now is the time to train against Rosalina and Luma, if you want. Be sure to use everything in her arsenal including her Down+B and Star Bit attack. Separate the Luma from her and have it attack separately. Rosalina is one of the best characters in the game due to her Luma, so be sure to train well (if the amiibo you’re training IS Rosalina, be sure to teach it to separate and call back Luma in levels 1-10). Anyway, you can also pit (get it? Pit? :D) your already-trained amiibo against your pupil amiibo.
Helpful Tip: If your amiibo isn’t using a move enough, feel free to set them at 300% handicap and KILL THEM with the move you want them to use. Villager’s tree, again, is notoriously difficult to get him to use, as amiibo don’t like multi-stage attacks because it takes a while.
And that’s the general jist of training. And now I have some advanced tips for you guys, courtesy of some of your fellow amiibros! Some of the tips are too large to post here, so I’ve shortened their length a bit.
wilwash3r3: Level 1: If you aren’t as good at Smash as others might be, try the following method: Pit your amiibo against a Level 9 CPU of the same character in a timed fight of 15 minutes, with the damage ratio set to .5, items off, and on an Omega Stage. Level 10-20: Repeat this, but don’t use an Omega Stage. Level 20-30: Repeat this again, using either Omega or non-Omega. Except this time, put your amiibo against THREE of the same characters in a battle royale. Level 30-40+: Same rules, stage doesn’t matter, but now have your amiibo fight SEVEN of itself. Rinse and repeat until your amiibo wins and hits level 50. Usually will happen around 2nd or 3rd fight. Level 50: You can turn items on, switch to a stock fight or keep it timed, and change the damage ratio back to default. At this point, pit your amiibo against all level 50 amiibo you own. Afterwards you can feed them gear.
(That’s all of the tips we got, but if you post something below in give me permission to post it here, I will do so!)
Q: Do amiibos learn combos? A: Yes and no. They’ll register the combos if you beat them with it, but they always put their own little spin on it. They have an easier turn learning simple 2-move strings.
Q: Do amiibo stop learning at level 50? A: Nope! Just like an old dog, it can learn new tricks. Especially if you win against them with the new trick.
Q: Which stats are best for which characters? A: In general, it’s nice to have speed for heavier characters like Bowser, as not only does it increase their run speed, but it increases their jump speed, reduces attack lag ever so slightly, and allows them to get punishes where they usually can’t. Characters like Sonic are already fast, so adding a tiny bit of defense could help (it increases their lag and LOWERS jump height, so…eh).
Q: Is it a good idea to train amiibo in nothing but 8 player smash? A: Sadly, no. The above training method works because it goes from 1v1 to a free-for all to an 8 player match, but don’t always train them against multiple characters. This is because the moves an amiibo does matter MUCH more in 1v1 than in 8 player smash, because in 8PS their attacks have seven more entities they can hit.
Feel free to submit tips as well! In the meantime, I’ll post some of my own.
Mario: Teach him to charge and use F.L.U.D.D. especially. U-tilt > U-tilt > D-Tilt > Down smash is a good combo as well.
Luigi: Six words: Super Jump Punch from the ground.
Peach: Teach her to float RIGHT above the ground so she can do low aerial attacks. Also turnips.
Yoshi: A lot of Yoshi spam Egg Throw so try to limit how much he uses it.
Pikachu: Thunder and Thunder Jolt are good things to teach him. Especially Thunder while moving.
Ness (for the future): Teach him that PK Thunder isn’t just for recovery, that it’s also a handy projectile.
Little Mac: Teach him the KO punch early on, and maybe give him the Tornado Uppercut special move for his Up B. It helps him with his recovery which is awful otherwise. Also try not to put him against other characters too much because you’ll teach him to jump.
Villager: He doesn’t like multi-step attacks like the tree, so give him Counter Timber. That way, his sapling trips opponents, which will help him out in the long run.Other Super Smash Bros Articles
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