Destiny Defender Titan PvE Comprehensive Guide

Destiny Defender Titan PvE Comprehensive Guide by Eterya

I put quite a lot of thought into a comment on the subject a bit back, so now I’m making a full-blown guide about it.

This guide will comprehensively discuss perks, playstyles and equipment choices, and how any Titans among you can support the entire fireteam to the best of their ability. Massive Wall of Text inbound, brace yourself.

DISCLAIMER: This represents my experiences and opinions, and is not necessarily the “correct” or “definite” way to play. It’s what I do, and I’m quite successful with it.

Basics: This will outline the Defender class and their special abilities. If you know anything about Defenders, feel free to skip this bit.

  • Defender is a supportive class, protecting and buffing their team and generating Orbs of Light. Playing solo they can be exceedingly tanky and survive hits that would kill any other class.
  • Lift: The Titan’s jump ability. Identical to the Striker’s in all aspects. The jetpack can be used either to gain height straight up, or if activated while in the air and moving to keep floating a bit vertically. Less influenced by momentum than a Warlock’s Glide.
  • Ward of Dawn: The Defender super and core aspect of the class. It creates a spherical force field approx. 4 meters (13(?) foot or so) in diameter (due to it being placed on the ground it usually will appear like a dome, but it is actually a full sphere) that completely prevents any projectiles (bullets, grenades and supers) from passing through it. Both Guardians and enemies can freely move through the barrier, and projectiles fired inside the Bubble have full effect until they hit the wall. The Bubble can grant various effects on allies (or enemies) inside it. Also note that the Super immediately triggers health regeneration for its user once deployed.
  • Perks: Armor of Light: Grants strong damage resistance while inside the Bubble. Blessings of Light: Grants a protective shield when passing through the Bubble that lasts 10 seconds. Weapons of Light: Grants increased weapon (not melee, grenade, super or Sword/Relic) damage (base 25%) for 10 seconds.
  • Disintegrate/Force Barrier: Disintegrate is the name of the melee, and on a kill it gives the Force Barrier buff, granting the user a protective overshield, that can further be modified by perks, as will be discussed below. Disintegrate is a bit peculiar, in that it deals little, if any, additional damage over the normal melee, but only triggers a cooldown on an actual kill.
  • Perks: War Machine: While FB is active all weapons switch and reload rapidly. Gift of Light: While FB is active any melee kill (this includes the Sword if FB was active before picking it up) will generate one Orb of Light. Unbreakable: FB continually recharges for its duration.

The following discussion will expect the reader to know and understand the various perks and Titan exotics. If you don’t, check out the perks by following the build links and reading their descriptions, and the armor by clicking here. (Ignore the exotic marks in that list, they’re datamined and not yet in the game).

General support build An all purpose build I run most of the time. If played properly it can form the backbone of a successful fireteam. Build. Discussion on why to use these perks:

  • Magnetic grenade. This is actually more personal preference. I’m good with sticky grenades and like the high single-target damage they have. I just dislike all AoE grenades, so no Spike grenade, though they do have a use for area denial and on slow/stationary targets. Suppressor grenades have a notable use in shutting down some annoying enemies’ abilities, but deal low damage. They are useful, but a bit situational. Really try out all three and use whichever you like best.
  • Catapult. Again mostly personal preference. I feel there’s less difference between the jump perks than on other classes. Again try out all three and pick what feels best for you.
  • Blessings of Light. If I had to pick one it would be this, but I really use all three, depending on the situation: Stuff likely to get inside your Bubble? -Armor. You’re likely to have a good shot at the enemy without too much return fire? -Weapons. Blessings is a middle ground, as it has both defensive and offensive use, giving a shield even outside the Bubble, that can be used either for actual protection, or to soak up return fire while nuking a target . Just a few hours back, someone made a post about this, and concluded that Blessings is likely to allow for more actual DpS, here.
  • Gift of Light. Because who doesn’t like punching things and at the same time creating Orbs for your team? (As a side note, this makes the “create 50 Orbs” Eris bounty ridiculously easy. Just run around on patrol or something and punch all the things.) Unbreakable is good, but I feel the support GoL grants is more valuable to a team. War Machine is useful too, but to me feels a bit oxymoronic, first requiring a melee kill, then buffing your weapons. (I heard somewhere that it combines with Cascade for hilarious effects though). Really all of the options are good, but Gift of Light is the best.
  • Titan Codices II and IV. All the armor one can get. Plus a bit of Agility, because otherwise I feel slow as molasses. If you value Recovery more, feel free to use TC I and/or V instead.
  • Bastion. Because the longer duration on the Bubble is a pretty significant increase. Relentless only buffs yourself, but we’re a support class right now. Gift of the Void is very useful too, but for a general support build I feel the extended duration is more valuable.
  • Illuminated. Again we’re support, so we our buffs as strong as possible. If you’re running Armor of Light feel free to switch that one out. Untouchable is useful, but simply outclassed. Also I don’t know exactly how much it reduces the cd time by. Iron Harvest is useful too, esp when combined with some particular weapons/armor (Thunderlord/Ruin Wings), but for a general support build still loses out imo.

Playstyle on this one is being mid range, killing stuff with weapons and grenades, and when it comes up, strategically placing the Ward of Dawn to support the team. Make sure to communicate if possible and call out the buff and where you are (and not just “here”, but either with your gamertag or postion “in the corner” “right side”, etc.). As for the ideal placement of a Bubble, that’s somewhat hard to explain and much more of an experience value. Just do place where you feel it would be the most useful, and look where other Titans place it. Note that it will block enemy fire, but also your team’s attacks. Generally if you place the Bubble for the active buff, place it next to a wall/corner close to your team so they can dip in and out to refresh as needed. If you place it for primary protection, put it in front or at a chokepoint, but be sure you won’t want to shoot at what’s behind there for the next few seconds. EDIT: Also be sure to not place it in front/around your teammates if there’s any chance they may fire rockets in the next few seconds before realizing there’s a Bubble, or they’ll explode themselves.

Armor: Most of the available neutral or Defender-specific exotics (see the bottom for a full armor discussion) are good, but the ranking of usefulness goes like this: Saint-14 > Glasshouse > Ruin Wings > Armamentarium > Alpha Lupi > No Backup Plans. Obviously the “best” choice depends on the given situation and what you have available. EDIT: In particular, the Glasshouse is better with Weapons than with Blessings of Light, because WoL will always last the full duration. On a side note, Xur is selling the Helmet of Saint-14 for another 12 or so hours, GO BUY IT!

Weapons: No big deal one way or another for this. Use whatever you like and work best with that is appropriate for mid and closer ranges.

Orb-machine build A support build that aims to create as many Orbs of Light as possible for the team to allow for more supers (and healing off Infusion). Build. I will only be discussing changes from the build outlined above:

  • Gift of the Void Orbs at any cost. If an enemy attacks your Bubble, 3 extra Orbs will be generated.
  • Iron Harvest Again, all the Orbs. I don’t know the exact proc chance for this, but it feels high enough to be useful, even if it adds some more RNG.

Playstyle is pretty similar to the above build. Use your super as often as possible and try to place it into enemies’ line of fire. Use Heavy weapons often, an HMG is better suited because of the more measured damage, to get the most out of your ammo. Contrary to normal procedure, use heavy to mob up weak/trash targets. If you have the chance, charge a group of trash/weakened enemies and melee them all to death for more Orbs.

Armor: The best exotics for this are the Crest of Alpha Lupi for, guess what, more Orbs off your super, and the Ruin Wings to improve Iron Harvest, with the latter the better choice.

Weapons: Whatever you like, but use a high-Impact MG(Thunderlord, Jolder’s Hammer, Against All Odds, Deviant Gravity-A) and use it like a super-powered Scout Rifle (and almost like a primary)(i.e.use it to headshot trash mobs all the time), esp when wearing the Ruin Wings.

Force Barrier melee build Obviously this one is particularly punchy. A bit less of a support and more of a One-Man-Tank, also greatly suited for solo play. Build. Again I’ll only highlight the changes to the first build:

  • Armor of Light. It’s a melee build, so you’ll have less allies to buff, and more enemies to kill you around. AoL can be quite the life-saver there.
  • Unbreakable. You’ll be having Force Barrier up as much as possible, so it’d be nice if it survives for the full duration. If you want to use Shotguns over melee, feel free to go with War Machine. Gift of Light is useful, bit this time around the goal is to buff yourself more than support.
  • Relentless. Again, Force Barrier should be as strong as possible.
  • Titan Codex VI. As a melee build you’re gonna want some more speed, so some Armor is sacrificed for Agility.
  • Untouchable. We’re using Armor, so Illuminated has no effect, and utilizing Heavy kinda defeats the point of running a melee build. Esp as the Orbs are generated on you, so they may be out of the team’s reach until the fight is over anyway.

The playstyle is melee and Shotgun heavy. Run in, punch the first thing you see to get Force Barrier up, then continue punching/shotgunning all the stuff. When FB drops, if you’re able to, continue, otherwise fall back a bit, or use your super if you have it.

Armor: Saint-14 makes your Bubble incredibly potent, you’re gonna be nigh untouchable in it (do keep in mind that an enemy’s melee attack/animation will finish even if they enter a blinding Bubble with it. This means one attack may still hit you, and on Lightswitch or against a full group may well kill you). Alternately the No Backup Plans shine on this build. They do stack with Relentless, so with a high enough STR, you can be protected 90% of the time. Ruin Wings and Armamentarium are solid choices as well; Glasshouse and Alpha Lupi not so much in this case.

Weapons: Everything suited for close quarters. Shotguns, fast-charging Fusion Rifles, and a primary you work well with up close. I personally like the following weapons: Swordbreaker and Murmur (good stats, Grenadier perk), Red Death (it got a buff recently, and for healing), MIDA (3rd Eye, good at hipfiring, improved stagger potential, movement boost and offers a great long-range option), Fang of Ir Yut (legendary, 3rd Eye, good for long range as well). Plus preferably an HMG over Rockets, because dying to your own splash damage is dumb (and totally not what happened to me numerous times before.)

About the Titan exotics: Exactly what it sounds like. A short discussion on all currently available exotic armors.

  • An Insurmountable Skullfort: Striker-specific. The Infusion perk is good for HM Crota, and Impact Induction is decent, but that’s about it.
  • Crest of Alpha Lupi: Special ammo is great. The signature perk increases the revive speed, and creates more Orbs from your super (only super though, no other sources like Gift of Light, etc). It’s okay for a support class, but there’s better.
  • Helm of Inmost Light: Striker-specific. The other two perks only benefit melee, so the only time this one’s Not-completely-useless is on a melee build. But even there it’s fa outclassed by most everything else.
  • Helm of Saint-14: Here’s the better I mentioned above. Most of you will have heard of this one by now (If you read close to the time of posting, Xur is still selling it, BUY IT!). The blinding effect leaves any mob entering your bubble entirely helpless (some massive bosses and the like may be immune). It’s considered the best, and with good reason. The only time to use the Glasshouse over this one is when you put up the Bubble exclusively for the buffs and far away from any dangerous enemies.
  • Mk.44 Stand Asides: Heavy Ammo is on any raid boots, and Defenders have no Shoulder Charge, forget these for now. Actually they still kind of suck on a Striker, so forget them forever really.
  • No Backup Plans. Special weapon loader is good. These are not bad, it’s just that they’re outclassed by several other armors. Except on a melee build, where they are massively useful, as their effect stacks with the Relentless perk.
  • Ruin Wings: These are great. Because who doesn’t love more heavy? And again, special weapon loader is neat. They truly shine on a build running Iron Harvest and an HMG as outlined above.
  • The Armamentarium: Loses out slightly because of Heavy ammo being found on all raid boots. The second grenade is still useful, but it’s kinda outclassed by the Defender-specifics.
  • The Glasshouse: A very nice helmet for buffing people, the duration increase is 50%, or from 10 seconds to 15. A good replacement if you don’t have Saint-14 (as of this posting, Xur is selling that for 12 more hours. GO GET IT!). And as mentioned above, in a specific scenario actually better.

That was a load of words. This about sums up just about everything you need to know for playing a Defender in PvE. Anyone who read all the way to the end deserves a cookie.

Do you guys know of anything I missed, forgot, or have wrong? If so, comment and I’ll change it accordingly. Of course feel free to comment with any other opinions questions, or whatever too xD

Thanks for reading, and see you on the battlefield, fellow Guardians.

Other Destiny Articles
Destiny Legendary Guns Comprehensive Guide
Destiny Savathun’s Song Nightfall Guide
Destiny Ghost Shell List By Type and Location
Destiny Skeleton Key Chest Loot Chart
Destiny PvP Guide to Getting Good
Destiny Heroic Wrath of the Machine Easy Guide
Destiny Light Level Boosting Caps List
Destiny Power Level Past 365 Light Guide
Destiny 365 Light Without Fireteam Guide
Destiny Wrath of the Machine Loot and Locations Guide
Destiny Wrath of the Machine Comprehensive Guide
Destiny Reputation Guide for Leveling
Destiny Intensive Reputation Guide
Destiny Tips and Advice
Destiny Exotic Armors and Stat Rolls List
Destiny Sniper Mega Guide
Destiny Sniping and Aiming Guide
Destiny Sparrow Racing League Guide
Destine Oryx Challenge Mode Guide
Destiny Oryx Basics Guide
Destiny Nightstalker PvP Guide
Destiny Salvage Comprehensive Guide
Destiny Black Spindle Guide
Destiny Pulse Rifle Guide
Destiny Pulse Rifle Stats
Destiny Sunbreaker Guide
Destiny Gunslinger Build Guide
Destiny First Firewall Quest Guide
Destiny TTK Dead Ghosts Comprehensive Guide
Destiny Taken King Endgame Guide
Destiny Golgorath One Gaze Guide
Destiny King’s Fall Guide Compilation
Destiny Light Levels Guide
Destiny Getting Black Spindle Guide
Destiny Exotic Sword Quest Guide
Destiny Kingsfall Raid Comprehensive Guide
Destiny Getting 300+ Light Guide
Destiny Fusion Rifles In-Depth Guide
Destiny Skolas Rounds 1 to 5 Solo Guide
Destiny All Emblems List
Destiny Guide for Returning Players
Destiny Sunsinger Beginner’s Guide
Destiny Beating Skolas In-Depth Guide
Destiny Skolas Fight Mechanics Guide
Destiny Safest Skolas Strategy
Destiny Easy Skolas Strategy
Destiny Skolas In-Depth Guide
Destiny Improving At Crucible Guide
Destiny Bladedancer PvP Guide
Destiny Fusion Rifles in Crucible Guide
Destiny The Ram In-Depth Armor Analysis
Destiny Hand Cannon Re-rolling Guide
Destiny Hand Cannons In-Depth Guide
Destiny Sniper Rifle Re-rolling Guide
Destiny Trials of Osiris Basics Guide
Destiny Level Iron Banner Alts In 6 Games Guide
Destiny Iron Banner Bounty Solo Queue Guide
Destiny Rocket Launcher Guide
Destiny Trials of Osiris Comprehensive Guide
Destiny Scout Rifle Re-rolling Guide
Destiny Raising Your KD Ratio Guide
Destiny Prison of Elders Treasure Chest Loot Explained
Destiny HoW Weapon Reforge Best Rolls Guide
Destiny The Elder Cypher Guide
Destiny Trials of Osiris Information
Destiny Prison of Elders Guide
Destiny “Wanted” Bounties Locations
Destiny Ether Chest Locations
Destiny House of Wolves New Weapon Perks List
Destiny Maximum Armor Rolls List
Destiny Legendary Hand Cannons Guide
Destiny Vendor Machine Guns Comparison
Destiny Edge Faction Reputation Guide
Destiny Glimmer Farming Guide
Destiny Aiming and Sniping Guide
Destiny Acronyms and Terms Guide
Destiny Sunsinger Warlock PvE Guide
Destiny Crota Solo With Dragon’s Breath Guide
Destiny Gunslinger Tripmines PvP Guide
Destiny Alien Damage Guide
Destiny Exotic Weapon Perks Guide
Destiny Material Chaining Guide
Destiny Gunslinger Hunter PvE Guide
Destiny 500 Roc Strikes Reward Breakdown
Destiny Flawless Raider Detailed Guide
Destiny Winning Rumble Guide
Destiny Orb Defender Crucible Guide
Destiny Striker Titan PvE Guide
Destiny Bladedancer Hunter PvE Guide
Destiny Weapons of Light in Crucible Guide
Destiny Is It Worth Upgrading Via Xur Guide
Destiny Venus Cave Glimmer Farming Guide
Destiny Max Grimoire Guide
Destiny Exotic Armor and Weapon Combinations
Destiny Character Builds by Subclass
Destiny How to be Successful in Iron Banner
Destiny Iron Banner Rank Math
Destiny Important PvP Tips
Destiny Leveling Up Iron Banner Effectively Guide
Destiny Iron Banner Weapons and Reforging Guide
Destiny Jolders Hammer Best Rolls Guide
Destiny Voidwalker Warlock PvE Guide
Destiny Melee and Shotgun Tips
Destiny Obsidian Mind Guide
Destiny Mastering Blink Guide
Destiny Swordbearer Guide
Destiny Bladedancer PvP Build Detailed Guide
Destiny Shotgun Rankings
Destiny Warlock Exotic Armor Rankings
Destiny Defender Titan PvE Comprehensive Guide
Destiny Effective Hunter Swordbearer Guide
Destiny Earning Reputation Guide
Destiny Infinite Heavy Ammo Guide
Destiny Decrypting Class Items for Rares Guide
Destiny Elemental Enemies List
Destiny Sunsinger In Depth Guide
Destiny Abyss Without Lamps Guide
Destiny Hunter Exotic PvE/PvP Tier Guide
Destiny Hunter Exotics PvE Tier Guide
Destiny Titan Exotics PvE Tiers Guide
Destiny Flawless Raider Guide
Destiny Hard Mode Crota Tips
Destiny Nightfall Tips
Destiny Crota HM Health Guide
Destiny Crucible Control Zones Needed to Win Guide
Destiny Heavy Ammo Glitch Guide
Destiny Warlock PvE Exotic Guide
Destiny Crota HM Detailed Guide
Destiny Flawless Raider Tips and Tricks
Destiny Cheesing Bounties Guide
Destiny Crota’s End No Cheesing Guide
Destiny Crota’s End Raid Leader’s Guide
Destiny Faction Weapons, Shaders and Ships List
Destiny Gunslinger Guide
Destiny Extremely Fast Strikes Guide
Destiny The Dark Below Video Guides
Destiny Eris/Xur Bounty Guide
Destiny Crota’s End Solo Video Guides Compilation
Destiny Currencies and Materials Guide
Destiny Dead Ghost Locations Guide
Destiny Eris/Xur Urn Bounty Easy Guide
Destiny Crota’s End All Phases Guide
Destiny Crota’s End Phase 4 Quick Guide
Destiny Crota’s End Detailed Information
Destiny Defeating Crota Guide
Destiny Crota’s End Guide
Destiny Preparing for The Dark Below Guide
Destiny The Dark Below Raid Item Checklist
Destiny Flawless Raider Guide
Destiny Eris Morn Guide
Destiny Updated Leveling Up Guide
Destiny Enemy Weapon Damage Guide
Destiny Templar Raid Guide
Destiny One Shot Snipers Guide
Destiny Strange Change Guide
Destiny Best Weapon of Each Type for Crucible
Destiny Control Player Improvement Guide
Destiny Iron Banner Detailed Guide
Destiny Iron Banner Basic Tips
Destiny Quick 300 Materials on Any Planet Guide
Destiny Energy Drain Guide
Destiny Iron Banner Guide
Destiny Beating Atheon with Randoms
Destiny Collecting Ascendant Materials Guide
Destiny FAQ
Destiny Guardian Optimizing Guide
Destiny Early Endgame Guide
Destiny Weapon Loadouts Guide
Destiny Vault of Glass Loot Table
Destiny A Dubious Task Guide
Destiny Atheon Hard Mode Comprehensive Guide
Destiny Atheon and Gatekeepers Hard Mode Guide
Destiny Hand Cannons in Crucible Guide
Destiny The Last Word Guide
Destiny Truth Guide
Destiny Titan Bubble Shield PvP Guide
Destiny Crucible Tips
Destiny Patience and Time Guide
Destiny Atheon In-Depth Guide
Destiny Bounties List
Destiny Tiger Strikes High Level Guide
Destiny Crucible Auto Rifles Guide
Destiny Time Efficient Way to Play Guide
Destiny How to Get Upgrade Materials Guide
Destiny Efficient Material Farming Guide
Destiny Titan Defender PvE Bubble Guide
Destiny How to Relic in Vault of Glass Guide
Destiny New Player’s Leveling Guide
Destiny Vault of Glass Relic Guide
Destiny Chest Farming Runs Guide
Destiny Thorn Bounty Tips
Destiny Fast Leveling Guide
Destiny Atheon Hard Mode Guide
Destiny Xyor Solo Guide
Destiny Gear and Light Quick Guide
Destiny Titan Exotic Armor
Destiny Sunsinger Basic Guide
Destiny Grimoire Cards Bonus Effects List
Destiny Exotic Gun Previews
Destiny Materials Farming Guide
Destiny Xyor Killing Guide
Destiny VoG Beginner’s Quick Guide
Destiny Endgame Detailed Guide
Destiny Hunter Exotic Armor Choices
Destiny Patrol Mission Solo Grinding Guide
Destiny Vault of Glass Condensed Guide
Destiny Gunslinger Tips
Destiny Vault of Glass Tips and Tricks
Destiny Frequently Asked Questions
Destiny Leveling Up Guide
Destiny Crucible Beginner’s Guide
Destiny Ascendant Shards Basic Guide
Destiny Bounty Complete Guide
Destiny Weapon Mods Guide
Destiny Max Light Level and Raid Gear Guide
Destiny Solo Weekly Nightfall and Heroic Strike Guide
Destiny Newbie’s Guide to Strikes
Destiny Skull Modifiers List
Destiny Legendary Armor Guide
Destiny All Exotic Bounties Guide
Destiny Vault of Glass Tips and Guide
Destiny Impact vs Attack Analysis
Destiny Exotic Invective Shotgun Bounty Guide
Destiny Eye of a Gate Lord Solo Guide
Destiny Basic Overall Guide
Destiny Redeemable Codes List
Destiny Light Levels Guide
Destiny Ascendant Shard Farming and Lvl 30 Grind Guide
Destiny PvP Tips and Guide
Destiny Dead Ghosts and Golden Chests Guide
Destiny Trophy Guide
Destiny Vault of Glass Detailed Walkthrough
Destiny Crucible Tips and Tricks
Destiny Gunslinger Tips and Tricks
Destiny Hitting Level 26 Reliably Guide
Destiny Ishtar Sink Nightfall Guide
Destiny Bladedancer Tips and Tricks
Destiny Endgame Guide
Destiny Weapon Stats Guide
Destiny Sunsinger Tips and Analysis
Destiny Bubble Titan Guide
Destiny Exotic Hand Cannon Weapon Bounty Guide
Destiny Summoning Pits Nightfall Guide
Destiny Optimal Build for Nightfall and Raids
Destiny 100 Iron Per Hour Farming Run
Destiny Hunter In-Depth Guide
Destiny Post Level 20 Things To Do
Destiny Dead Ghosts Locations Guide
Destiny Level 20 Tips
Destiny Guns Rarity Information
Destiny Tips and Tricks
Destiny Vault of Glass Guide
Destiny Raid Gear and Rewards Guide
Destiny PvE Class Comparison Guide
Destiny Elemental and Shields Guide
Destiny PvP Crucible Strategy Guide
Destiny Sparrow Guide
Destiny Public Events Guide
Destiny Beating Devil Walker Nightfall Difficulty Guide
Destiny Hunter Bladedancer Blink Build Guide
Destiny Glimmer Farming Guide
Destiny Max Vanguard Marks in 3 Hours Guide
Destiny Factions Guide
Destiny Vanguard, Faction Rep and Vanguard Marks Guide
Destiny After Level 20 Guide
Destiny Fastest Reputation Farming Guide
Destiny All Farming Methods Guide

Leave a Reply