Destiny Defender Titan PvE Comprehensive Guide

Destiny Defender Titan PvE Comprehensive Guide by Eterya

I put quite a lot of thought into a comment on the subject a bit back, so now I’m making a full-blown guide about it.

This guide will comprehensively discuss perks, playstyles and equipment choices, and how any Titans among you can support the entire fireteam to the best of their ability. Massive Wall of Text inbound, brace yourself.

DISCLAIMER: This represents my experiences and opinions, and is not necessarily the “correct” or “definite” way to play. It’s what I do, and I’m quite successful with it.

Basics: This will outline the Defender class and their special abilities. If you know anything about Defenders, feel free to skip this bit.

  • Defender is a supportive class, protecting and buffing their team and generating Orbs of Light. Playing solo they can be exceedingly tanky and survive hits that would kill any other class.
  • Lift: The Titan’s jump ability. Identical to the Striker’s in all aspects. The jetpack can be used either to gain height straight up, or if activated while in the air and moving to keep floating a bit vertically. Less influenced by momentum than a Warlock’s Glide.
  • Ward of Dawn: The Defender super and core aspect of the class. It creates a spherical force field approx. 4 meters (13(?) foot or so) in diameter (due to it being placed on the ground it usually will appear like a dome, but it is actually a full sphere) that completely prevents any projectiles (bullets, grenades and supers) from passing through it. Both Guardians and enemies can freely move through the barrier, and projectiles fired inside the Bubble have full effect until they hit the wall. The Bubble can grant various effects on allies (or enemies) inside it. Also note that the Super immediately triggers health regeneration for its user once deployed.
  • Perks: Armor of Light: Grants strong damage resistance while inside the Bubble. Blessings of Light: Grants a protective shield when passing through the Bubble that lasts 10 seconds. Weapons of Light: Grants increased weapon (not melee, grenade, super or Sword/Relic) damage (base 25%) for 10 seconds.
  • Disintegrate/Force Barrier: Disintegrate is the name of the melee, and on a kill it gives the Force Barrier buff, granting the user a protective overshield, that can further be modified by perks, as will be discussed below. Disintegrate is a bit peculiar, in that it deals little, if any, additional damage over the normal melee, but only triggers a cooldown on an actual kill.
  • Perks: War Machine: While FB is active all weapons switch and reload rapidly. Gift of Light: While FB is active any melee kill (this includes the Sword if FB was active before picking it up) will generate one Orb of Light. Unbreakable: FB continually recharges for its duration.

The following discussion will expect the reader to know and understand the various perks and Titan exotics. If you don’t, check out the perks by following the build links and reading their descriptions, and the armor by clicking here. (Ignore the exotic marks in that list, they’re datamined and not yet in the game).

General support build An all purpose build I run most of the time. If played properly it can form the backbone of a successful fireteam. Build. Discussion on why to use these perks:

  • Magnetic grenade. This is actually more personal preference. I’m good with sticky grenades and like the high single-target damage they have. I just dislike all AoE grenades, so no Spike grenade, though they do have a use for area denial and on slow/stationary targets. Suppressor grenades have a notable use in shutting down some annoying enemies’ abilities, but deal low damage. They are useful, but a bit situational. Really try out all three and use whichever you like best.
  • Catapult. Again mostly personal preference. I feel there’s less difference between the jump perks than on other classes. Again try out all three and pick what feels best for you.
  • Blessings of Light. If I had to pick one it would be this, but I really use all three, depending on the situation: Stuff likely to get inside your Bubble? -Armor. You’re likely to have a good shot at the enemy without too much return fire? -Weapons. Blessings is a middle ground, as it has both defensive and offensive use, giving a shield even outside the Bubble, that can be used either for actual protection, or to soak up return fire while nuking a target . Just a few hours back, someone made a post about this, and concluded that Blessings is likely to allow for more actual DpS, here.
  • Gift of Light. Because who doesn’t like punching things and at the same time creating Orbs for your team? (As a side note, this makes the “create 50 Orbs” Eris bounty ridiculously easy. Just run around on patrol or something and punch all the things.) Unbreakable is good, but I feel the support GoL grants is more valuable to a team. War Machine is useful too, but to me feels a bit oxymoronic, first requiring a melee kill, then buffing your weapons. (I heard somewhere that it combines with Cascade for hilarious effects though). Really all of the options are good, but Gift of Light is the best.
  • Titan Codices II and IV. All the armor one can get. Plus a bit of Agility, because otherwise I feel slow as molasses. If you value Recovery more, feel free to use TC I and/or V instead.
  • Bastion. Because the longer duration on the Bubble is a pretty significant increase. Relentless only buffs yourself, but we’re a support class right now. Gift of the Void is very useful too, but for a general support build I feel the extended duration is more valuable.
  • Illuminated. Again we’re support, so we our buffs as strong as possible. If you’re running Armor of Light feel free to switch that one out. Untouchable is useful, but simply outclassed. Also I don’t know exactly how much it reduces the cd time by. Iron Harvest is useful too, esp when combined with some particular weapons/armor (Thunderlord/Ruin Wings), but for a general support build still loses out imo.

Playstyle on this one is being mid range, killing stuff with weapons and grenades, and when it comes up, strategically placing the Ward of Dawn to support the team. Make sure to communicate if possible and call out the buff and where you are (and not just “here”, but either with your gamertag or postion “in the corner” “right side”, etc.). As for the ideal placement of a Bubble, that’s somewhat hard to explain and much more of an experience value. Just do place where you feel it would be the most useful, and look where other Titans place it. Note that it will block enemy fire, but also your team’s attacks. Generally if you place the Bubble for the active buff, place it next to a wall/corner close to your team so they can dip in and out to refresh as needed. If you place it for primary protection, put it in front or at a chokepoint, but be sure you won’t want to shoot at what’s behind there for the next few seconds. EDIT: Also be sure to not place it in front/around your teammates if there’s any chance they may fire rockets in the next few seconds before realizing there’s a Bubble, or they’ll explode themselves.

Armor: Most of the available neutral or Defender-specific exotics (see the bottom for a full armor discussion) are good, but the ranking of usefulness goes like this: Saint-14 > Glasshouse > Ruin Wings > Armamentarium > Alpha Lupi > No Backup Plans. Obviously the “best” choice depends on the given situation and what you have available. EDIT: In particular, the Glasshouse is better with Weapons than with Blessings of Light, because WoL will always last the full duration. On a side note, Xur is selling the Helmet of Saint-14 for another 12 or so hours, GO BUY IT!

Weapons: No big deal one way or another for this. Use whatever you like and work best with that is appropriate for mid and closer ranges.

Orb-machine build A support build that aims to create as many Orbs of Light as possible for the team to allow for more supers (and healing off Infusion). Build. I will only be discussing changes from the build outlined above:

  • Gift of the Void Orbs at any cost. If an enemy attacks your Bubble, 3 extra Orbs will be generated.
  • Iron Harvest Again, all the Orbs. I don’t know the exact proc chance for this, but it feels high enough to be useful, even if it adds some more RNG.

Playstyle is pretty similar to the above build. Use your super as often as possible and try to place it into enemies’ line of fire. Use Heavy weapons often, an HMG is better suited because of the more measured damage, to get the most out of your ammo. Contrary to normal procedure, use heavy to mob up weak/trash targets. If you have the chance, charge a group of trash/weakened enemies and melee them all to death for more Orbs.

Armor: The best exotics for this are the Crest of Alpha Lupi for, guess what, more Orbs off your super, and the Ruin Wings to improve Iron Harvest, with the latter the better choice.

Weapons: Whatever you like, but use a high-Impact MG(Thunderlord, Jolder’s Hammer, Against All Odds, Deviant Gravity-A) and use it like a super-powered Scout Rifle (and almost like a primary)(i.e.use it to headshot trash mobs all the time), esp when wearing the Ruin Wings.

Force Barrier melee build Obviously this one is particularly punchy. A bit less of a support and more of a One-Man-Tank, also greatly suited for solo play. Build. Again I’ll only highlight the changes to the first build:

  • Armor of Light. It’s a melee build, so you’ll have less allies to buff, and more enemies to kill you around. AoL can be quite the life-saver there.
  • Unbreakable. You’ll be having Force Barrier up as much as possible, so it’d be nice if it survives for the full duration. If you want to use Shotguns over melee, feel free to go with War Machine. Gift of Light is useful, bit this time around the goal is to buff yourself more than support.
  • Relentless. Again, Force Barrier should be as strong as possible.
  • Titan Codex VI. As a melee build you’re gonna want some more speed, so some Armor is sacrificed for Agility.
  • Untouchable. We’re using Armor, so Illuminated has no effect, and utilizing Heavy kinda defeats the point of running a melee build. Esp as the Orbs are generated on you, so they may be out of the team’s reach until the fight is over anyway.

The playstyle is melee and Shotgun heavy. Run in, punch the first thing you see to get Force Barrier up, then continue punching/shotgunning all the stuff. When FB drops, if you’re able to, continue, otherwise fall back a bit, or use your super if you have it.

Armor: Saint-14 makes your Bubble incredibly potent, you’re gonna be nigh untouchable in it (do keep in mind that an enemy’s melee attack/animation will finish even if they enter a blinding Bubble with it. This means one attack may still hit you, and on Lightswitch or against a full group may well kill you). Alternately the No Backup Plans shine on this build. They do stack with Relentless, so with a high enough STR, you can be protected 90% of the time. Ruin Wings and Armamentarium are solid choices as well; Glasshouse and Alpha Lupi not so much in this case.

Weapons: Everything suited for close quarters. Shotguns, fast-charging Fusion Rifles, and a primary you work well with up close. I personally like the following weapons: Swordbreaker and Murmur (good stats, Grenadier perk), Red Death (it got a buff recently, and for healing), MIDA (3rd Eye, good at hipfiring, improved stagger potential, movement boost and offers a great long-range option), Fang of Ir Yut (legendary, 3rd Eye, good for long range as well). Plus preferably an HMG over Rockets, because dying to your own splash damage is dumb (and totally not what happened to me numerous times before.)

About the Titan exotics: Exactly what it sounds like. A short discussion on all currently available exotic armors.

  • An Insurmountable Skullfort: Striker-specific. The Infusion perk is good for HM Crota, and Impact Induction is decent, but that’s about it.
  • Crest of Alpha Lupi: Special ammo is great. The signature perk increases the revive speed, and creates more Orbs from your super (only super though, no other sources like Gift of Light, etc). It’s okay for a support class, but there’s better.
  • Helm of Inmost Light: Striker-specific. The other two perks only benefit melee, so the only time this one’s Not-completely-useless is on a melee build. But even there it’s fa outclassed by most everything else.
  • Helm of Saint-14: Here’s the better I mentioned above. Most of you will have heard of this one by now (If you read close to the time of posting, Xur is still selling it, BUY IT!). The blinding effect leaves any mob entering your bubble entirely helpless (some massive bosses and the like may be immune). It’s considered the best, and with good reason. The only time to use the Glasshouse over this one is when you put up the Bubble exclusively for the buffs and far away from any dangerous enemies.
  • Mk.44 Stand Asides: Heavy Ammo is on any raid boots, and Defenders have no Shoulder Charge, forget these for now. Actually they still kind of suck on a Striker, so forget them forever really.
  • No Backup Plans. Special weapon loader is good. These are not bad, it’s just that they’re outclassed by several other armors. Except on a melee build, where they are massively useful, as their effect stacks with the Relentless perk.
  • Ruin Wings: These are great. Because who doesn’t love more heavy? And again, special weapon loader is neat. They truly shine on a build running Iron Harvest and an HMG as outlined above.
  • The Armamentarium: Loses out slightly because of Heavy ammo being found on all raid boots. The second grenade is still useful, but it’s kinda outclassed by the Defender-specifics.
  • The Glasshouse: A very nice helmet for buffing people, the duration increase is 50%, or from 10 seconds to 15. A good replacement if you don’t have Saint-14 (as of this posting, Xur is selling that for 12 more hours. GO GET IT!). And as mentioned above, in a specific scenario actually better.

That was a load of words. This about sums up just about everything you need to know for playing a Defender in PvE. Anyone who read all the way to the end deserves a cookie.

Do you guys know of anything I missed, forgot, or have wrong? If so, comment and I’ll change it accordingly. Of course feel free to comment with any other opinions questions, or whatever too xD

Thanks for reading, and see you on the battlefield, fellow Guardians.

Other Destiny Articles
PlayerUnknown’s Battlegrounds Useful Tips
Stellaris Beating The Contingency Guide
Overwatch D.Va Micro Missiles Guide
Destiny Legendary Guns Comprehensive Guide
Destiny Savathun’s Song Nightfall Guide
Destiny Ghost Shell List By Type and Location
Starting To Dress Well In-Depth Guide
How To Grow Any Instagram Account Guide
Mobile Legends Split Pushing Guide
Mobile Legends Outplaying Your Opponent Guide
Mobile Legends Using Skeleton King Effectively Guide
Mobile Legends Advanced and Hidden Mechanics
Mobile Legends Items And Stats List
Mobile Legends Zhao Yun Guide
Mobile Legends Yi Sun-Shin AP/ADC Hybrid Guide
Mobile Legends Tigreal Guide
Mobile Legends Tigreal Tips and Builds
Mobile Legends Saber Tips
Mobile Legends Saber Guide
Mobile Legends Ruby Glorious Legends Guide
Mobile Legends Ruby Tank Build Guide
Mobile Legends Ruby Guide
Mobile Legends Ruby Tips
Mobile Legends Roger Guide
Mobile Legends Rafaela Basics and Fun Builds Guide
Mobile Legends Rafaela Tips
Mobile Legends Rafaela Ice Build Guide
Mobile Legends Natalia Solo Queue Guide
Mobile Legends Nana AD Carry Build
Mobile Legends Nana Support Build
Mobile Legends Moskov GL Guide
Mobile Legends Moskov Guide
Mobile Legends Miya Solo Q Carry Guide
Mobile Legends Minotaur Guide
Mobile Legends Lolita Guide
Mobile Legends Layla GL Guide
Mobile Legends Karina Guide
Mobile Legends Kagura Guide
Mobile Legends Johnson Guide
Mobile Legends Harley Quick Guide
Mobile Legends Gord Build
Mobile Legends Franco Guide
Mobile Legends Fanny Tips
Mobile Legends Fanny Hybrid Guide
Mobile Legends Eudora Epic Guide
Mobile Legends Eudora Guide
Mobile Legends Estes Guide
Mobile Legends Jungle Cyclops Fast Guide
Mobile Legends Cyclops Legend Guide
Mobile Legends Clint Guide
Mobile Legends Chou Legend In-depth Guide
Mobile Legends Chou Legend Guide
Mobile Legends Bruno Build Guide
Mobile Legends Bane Guide
Mobile Legends Alucard Rank Burst Build Guide
Mobile Legends Alucard Guide
Mobile Legends Alice Guide
Mobile Legends Alpha Guide
Mobile Legends Solo Q Guide
Mobile Legends How to Climb the Ladder Guide
Mobile Legends Solo Ranked to GL Guide
Mobile Legends Marksmen Tips
Mobile Legends Useful Tips
Mobile Legends New Player Mistakes to Avoid
Mobile Legends Tips for Ranked Games
Mobile Legends Basic Tips and Guide to Playing Better
Mobile Legends Lane Management Guide
Mobile Legends Picking Your Main Role Guide
Mobile Legends Team Composition and Set Up Guide
Clash Royale Ladder Climbing Psychology Guide
Clash Royale Sparkynado Guide
Fortnite Character Tier List
Vainglory Reaching Bronze Guide
Clash Royale Spell Bait Deck Guide
Clash Royale Princess Ultimate Guide
PlayerUnknown’s Battlegrounds Hidden Mechanics and Tips
Clash Royale Cannon Cart Guide
Overwatch Soldier 76 Training Complete Resources List
PlayerUnknown’s Battlegrounds Solo Guide from Rank 500 Player
CS:GO Max FPS Nvidia 3D Settings
Overwatch Self Destruct Detailed Guide
Overwatch Finding the Correct Sensitivity Guide
Overwatch Aiming Better Complete Guide
Overwatch Choosing Crosshairs Guide
Albion Online PvP Combat and Weapons T4 Transition Guide
Albion Online Mage Weapons Guide
Albion Online Warrior Weapons Guide
Albion Online Hunter Weapons Guide
Rocket League Skills Needed To Rank Up To Gold
Albion Online Gathering Complete Guide
Albion Online Gathering Beginner to Expert Tips
PlayerUnknown’s Battlegrounds Solo Player’s In-Depth Guide
Overwatch Playing With Sombra On Your Team Guide
League of Legends Riven Kit and Combos Complete Guide
Clash Royale Terminology and Dictionary
Overwatch Grandmaster Roadhog Guide
Overwatch Sombra Tips and Guide
Vainglory Heroes and Roles Guide
Brawl Stars Bo Guide
Mobile Legends Lapu-Lapu Best Build Guide
World of Warships Yorck Guide
Brawl Stars Beginner’s Guide
Clash Royale How to Datamine Guide
Clash Royale The Log In-depth Guide
Clash Royale Trophy Pushing and Tilt Avoiding Guide
Clash Royale Snowballing Strategy Guide
Overwatch D.Va Advanced Guide
World of Warships Operations 5 Stars Guide
Overwatch Beating Legendary Uprising Full Guide
Overwatch Headshot Hitbox Guide
CS:GO Being An In Game Leader (IGL) Guide
CS:GO Improving For All Players In Depth Guide
Overwatch Pharah Rocket Aiming and Predictions Guide
Overwatch Pharah Target Priorities Guide
Clash Royale Knight In Depth Guide
How To Pay Less For Clothes Guide
Light Jackets Comprehensive Men’s Fashion Guide
World of Warships Torpedo Reaction Time List
Clash Royale Using Off Meta Decks Guide
Clash Royale Freeze Spell Ultimate Guide
Clash Royale EsoPa Miner Poison Deck Guide
Clash Royale Macro Play and Decision Making Guide
Clash Royale Why Are Low Elixir Cost Cards ‘Better’?
Clash Royale Lane Sealing Guide
Clash Royale Card Synergies Ultimate Guide
Clash Royale Building A Draft Challenge Deck for 12 Wins
Overwatch Winston Complete Guide
Steam How to Download Older Versions Of Games
Yu-Gi-Oh! Flower Cardians Guide
World of Warships New Captain Skills Guide
Overwatch Zenyatta In-Depth Guide
Heroes of the Storm Alarak Guide
Heroes of the Storm Nazeebo Guide
Heroes of the Storm Lucio Beginner’s Guide
Pokemon Go Defeating Blissey Guide
FIFA 17 Getting One Million Coins Guide
FIFA 17 Bronze Pack Method Guide
Overwatch Pharah Tips Versus Hit Scans
Clash Royale Graveyard Basic Guide
Overwatch Sombra Map Viability Guide
Overwatch Using Whole Hog Guide
Battlefield 1 Tanker Tips and Tricks
FIFA 17 Useful Tips for All Players
Pokemon Sun and Moon Breeding Shiny Pokemon Guide
Overwatch Why You Are Not Getting Healed
Clash Royale Lane Pressure Comprehensive Guide
Clash Royale Countering Graveyard Freeze Combo Guide
Clash Royale Pekka Guide
Overwatch Advanced Tips from a Master Player
Clash Royale Bomber Guide
Clash Royale Goblin Barrel Guide
Overwatch Working With Your Healers Guide
Battlefield 1 Medic Guns Guide
FFXIV Savage Raiding Tips
Puzzle & Dragons Radar Dragons Guide
RuneScape Merching Guide
Pokemon Sun and Moon Post Game Activities List
Pokemon Sun and Moon Competitive Breeding Guide
Overwatch 3v3 Mode Comprehensive Guide
MapleStory V Matrix Optimization Guide for All Classes
LoL AD Carry Laning Tips
Clash Royale Deck Building Tips from Pros
Heroes of the Storm Tips for Ranked Play
Pokemon Go Tips for Playing More Efficiently
Overwatch Roadhog In-Depth Guide
Heroes of the Storm Abathur Advanced Tips
Heroes of the Storm Common Hero Mistakes
Overwatch Roadhog Tips and Tricks
Paragon Jungling Tips
Paragon Countess Build and Guide
LoL Leaguecraft 101 Summaries
Pokemon Sun and Moon Poke Pelago Comprehensive Guide
LoL How To Un-tilt Yourself Guide
Clash Royale Inferno Dragon Strategy Guide
Clash Royale Counter Elite Barbarians Guide
Battlefield 1 Destroying Heavy Tanks Guide
Clash Royale Electro Wizard Challenge Tips
Paragon Carry Role Murdock Guide
Paragon Countess Ability Penetration Guide
Paragon Bronze To Top 100 Advice
Paragon Complete Cards List
Paragon Ward Placement Guide
Pokemon Sun and Moon Making Most of Festival Plaza
Heroes of the Storm Rexxar Guide
Heroes of the Storm Climbing Out of Low Ranks Guide
Heroes of the Storm Zarya Comprehensive Guide
Pokemon Sun and Moon Island Scan Guide
Pokemon Sun and Moon Festival Plaza Guide
Pokemon Sun and Moon Bottle Cap Farming Guide
Pokemon Sun and Moon Get a Salamence In The Beginning Guide
Pokemon Sun and Moon Getting Perfect Chaining Smeargle Guide
Pokemon Sun and Moon Level to 100 in 2 Hours Guide
Pokemon Sun and Moon High Levels Experience Guide
Guild Wars 2 Ascended Gearing Guide
Dota 2 Playing A Good Support Early Game Guide
Dota 2 Support’s Items Complete Guide
Clash Royale Furnace Complete Guide
Clash Royale Graveyard Comprehensive Guide
CS:GO Becoming A Smarter Player Guide
Heroes of the Storm Map Strategies
Clash Royale Miner Complete Guide
Heroes of the Storm How To Lane Guide
Heroes of the Storm Beginner’s Complete Guide
Overwatch Junkrat Team Oriented Play Guide
Clash Royale Lava Hound Basic Guide
Overwatch Carrying As Support Guide
Battlefield 1 Important Tips
Overwatch Hero Meta Tier List
Rocket League Offensive Positioning and Rotation Guide
Repairing Your Credit Score Guide
Pokemon Sun and Moon Demo All Obtainable Items Guide
Destiny Skeleton Key Chest Loot Chart
Destiny PvP Guide to Getting Good
Destiny Heroic Wrath of the Machine Easy Guide
Overwatch Mercy In-Depth Guide
Dragon Nest What To Do After Level 93
Dragon Nest Leveling 1 to 93 Guide
Dragon Nest What Class to Play Guide
Elite Dangerous Weapon Damage Stats List
Elite Dangerous Fixed Weapons Guide
Elite Dangerous Circle Strafing Guide
Heroes of the Storm Low Tier Ranked Climbing Guide
Destiny Light Level Boosting Caps List
WoW Legion Mythic Dungeons Tips and Guide
WoW Legion Classes Overview Which to Pick Guide
Path of Exile Identifying Valuable Items Guide
LoL Vi Advanced Tips and Tricks
Yu-Gi-Oh! Ojamas Guide
War Thunder Best Tier 4 Grinders Guide
Duelyst Swarm Abyssian Guide
Duelyst Solo Challenge Solutions Guide
Duelyst Budget Lilithe Decklist and Guide
Duelyst Backstabhai S-Rank Deck Guide
Clash Royale Musketeer and Ice Spirit Techniques and Combos
Clash Royale Ice Golem Advanced Techniques and Combos
Overwatch Peripherals, Settings and Posture Guide
Overwatch Streamers To Watch for Each Hero
Destiny Power Level Past 365 Light Guide
Osu! Improving Yourself Guide
Destiny 365 Light Without Fireteam Guide
Evolve Competitive Perks Setup For All Roles
Evolve Hunter Tips and Advice
Evolve Assault Competitive Perks Guide
Pokemon Go Getting Maximum Coins From Gyms Guide
Clash Royale Giant Bowler Decks and Counters Guide
Clash Royale Lava Hound Ultimate Guide
Clash Royale How to Use Every Legendary Guide
Clash Royale Mega Minion Guide
Clash Royale Inferno Dragon Guide
Rocket League Ground Dribbling and Flicks Guide
Hearthstone How to Practice Effectively Guide
Destiny Wrath of the Machine Loot and Locations Guide
Destiny Wrath of the Machine Comprehensive Guide
Overwatch Lucio Healing Guide
SWTOR Warzone Mechanics Guide
Black Desert Online Grind Spots Etiquette Guide
MH Generations Monster Drops Getting What You Want Guide
Overwatch Playing Against Mei Guide
Overwatch Zarya Energy Guide
Pokemon Go Important Tips Guide
Overwatch Ana Healing Guide
Pokemon Go Countering Less Common Gym Defenders
Pokemon Go Countering Dragonite and Snorlax
Pokemon Go Base Catch and Flee Rates
Destiny Reputation Guide for Leveling
Summoners War Trial of Ascension Full Guide
SMITE Xing Tian’s Mountain Guide
War Thunder Flight Energy Guide
Clash Royale Sparky Elixir Management Guide
Overwatch Getting Good with Reinhardt Guide
Clash Royale Ice Spirit Strategy Guide
Overwatch Achievement Guide
Overwatch Healing Guide
Pokemon Go Weave DPS Best Movesets Guide
Pokemon Go Countering Grass Type Gym Defenders
Clash Royale All Tank Units Guide
Pokemon Go Holding Gyms For 5 Days Guide
Overwatch Lucio Speed Buff Guide
Overwatch Bastion Tips
Clash Royale Log Spell Guide
Pokemon Go Countering Water Type Gym Defenders
Pokemon Go Countering Fire Type Gym Defenders
Pokemon Go Buddy System Distance Per Candy List
Clash Royale Using Each Card on Defense Guide
Overwatch Genji Dragonblade Guide
Overwatch Reinhardt Guide
Overwatch Being Nano-Boosted by Ana Guide
Overwatch Mercy Detailed Guide
Evolve Renegade Abe Guide
Monster Hunter X Switch Axe Combo DPS Guide
Monster Hunter X Switch Axe Infinite Burst Combo Guide
Evolve Assault Unlock Priorities Guide
Evolve Support Unlock Priorities Guide
Evolve Medic Unlock Priorities Guide
Evolve Jack Guide
Black Desert Online Kunoichi PvP Guide
Brave Frontier Endless FG Guide
Overwatch Competitive Play Guide
Overwatch Pharah Beginner’s Guide
Clash Royale Sparky Troop Countering Strategies Guide

Leave a Reply