Summoners War Monster Ratings

Summoners War Monster Ratings by Cydia22

This table is made up of ideas from Guilds, Chat room and my personal experience.

*All rating are base on Awakened monster potential*
*Rune recommended are more gear toward arena*
*Monsters with a * at the end of their name belong to another tier, was place there for easier reference to their counterpart from other element*
*Rating goes from C- up to S which is the highest rating.*
*A Grade A+ monster from 2 Stars Tier would not lose out in potential to another monster of the same grade from any other Tiers.*
*Rating might be rating, but please do not forget that a 2/3 Stars Tier monster would have the skill max out faster compare to a 4/5 Stars Tier monster, So it is wise and recommended to plan out a balance team.)
*Please do not follow blindly or get angry because you feel that the monster rating of the monsters you are using is wrong, if the monster synergy well with your team combo, do not be dishearten to carry on using them.*

Rune & Stats explanation
1) Swift rune, it gave u 25% extra speed(25% of base value, not those +++ in green u have behind it)
Speed is what determine who start 1st, also, speed determine how fast your attack gauge charge full(If you are fast enough, you might attack 2x before other monsters made their 1st move)

2) Violent rune give u 20% change to move again, in short, after u attack, you got a 20% to attack again, simple.

3) Vampire rune give Bloodsucking ability, as the name say it all, life steal, life recovery on hit. Remember dmg from HP% dmg or continuous dmg does not trigger the life steal.

4) Fatal rune, increase your attack by 30%, simple it also ONLY work on your basic stats(white number, not the ++ Green number) Lets say u got a attack of 500, 30% = 150 extra attack. This 150 extra attack will be added into the ++ Green number making it look like this > 500 + 150

5) Effect Acc and Effect Res can be explain together, when using skill that apply effect(continuous dmg, lower defend, etc), the chance(%) of applying it is affected by your monster acc%, target res% and skill chance%.

-Rule 1: There will always be a 15% chance of resist effect no matter how much lower is the effect res %.
-Rule 2: If Acc% is higher/equal, Rule 1 will apply.
-Rule 3: If Res% is higher by 15% or more, that % in different will be the chance of resist effect.(It take a Res% higher than Acc% by 100% for the effect to be completely ignored.
​-Rule 4: Acc% does not increase skill success %, it only determine if the target will have additional chance of resist.

-Let’s take Water Mystic Witch “Toad Poison” as example,(75% change of success at skill level 1)
-Target which the spell is cast at have a effect res of 30%

Example 1) You have 0% extra effect acc.
->Chance of success = 75% – (75/100 x (30%-0%) = 22.5%) = 52.5% chance of success.

Example 2) You have 25% extra effect acc.
Chance of success = (75% – (75/100 x (
15%) = 11.25%)) = 63.75% chance of success.
*Rule 1 apply as the different in Res% is less than 15%(30-25=5%)

Example 3) You have 50% extra effect acc.
Chance of success = (75% – (75/100 x (
15%) = 11.25%)) = 63.75% chance of success.
*Rule 1 apply as the different in Res% is less than 15%(30-50=-20%)

PS: I hope that this example on Effect Acc and Resist will make you people understand, there are really alot of people being confused with what/how this work. Credit: Stynerkz & Puritas:…and-effect-res

6) Defend Vs HP, after looking at my charts on the rune section, you might start thinking why I have prefer HP% over Def% for more tank monster, even those being a Defense type monster. Below are the pro’s and con’s of the 2.

Defend Health Point
Pro’s Con’s Pro’s Con’s
Reduce dmg taken Dmg reduce have a diminish effect Increased of HP does not have any side effect Take higher dmg from continuous dmg effect
Increase dmg on certain skill of a tank monster Greatly effected by Lower defend skill Received high healing from most healing spell(%) Take higher dmg from enemies MAX hp attack
Very vulnerable to ignore defend attacks Increase dmg on certain skill of a tank monster
Received low healing from most healing spell(%) Able to take more hits

7) Fatal Vs Rage, taking a Total Basic attack of 1000. With the use of Fatal Rune will give a total of 139,750 dmg after 100 hits, with 85 hits doing 130% dmg and 15 hits (130%x150%=195%) dmg(Basic 15 C.R%)

5%(20%) 15%(30%) 25%(40%) 35%(50%) 45%(60%) 55%(70%) 65%(80%) 75%(90%) 85%(100%)
118000 127000 136000 145000 154000 163000 172000 181000 190000

The Table above show the dmg after a total of 100 hits using rage instead. This show that it is only advisable to use Rage over Fatal if you are able to hit atleast an extra 30 C.R% (Break even point at 45%) It will not be getting an easy task reaching 45 C.R%. Total C.R% we will be getting for using 4 blade rune will be (12%+12%+15%) 39%. Not only is 39% not enough to break the dmg limit but it also have a low reliability which make using Rage kinda ugly.
*Fatal Rune is a clear winner over Rage Rune*

Legend & Abbreviations
DG = Dungeon
AO = Arena Offensive
AD = Arena Defend
Atk = Attack
Def = Defend
Spd = Speed
Hp = Health Point
Acc = Effect Acc
Resist = Effect Res
C.R = Critical Rate
C.D = Critical Dmg
Nil = Better use a fodder

2 Stars Tier

Name DG AO AD Overall Rune (2/4/6)
Imp A+ B C- B+ Rage + Blade
Pixie A- A- B B+ Fatal/Swift + Focus
Yeti A A- S A+ Energy
Hellhound A- A B- A- Fatal/Swift + Blade/Energy
Warbear B- B- B- B- Nil
Elemental A- A B- A- Fatal + Blade
Garuda C+ B- C- C+ Nil
Harpu A- A B+ A Energy + Focus x2
Salamander* B A- B B Fatal + Focus
Viking* B+ B+ B+ B+ Energy
Howl C+ B- C+ C+ Nil
Vagabond* A A A A Energy
Name DG AO AD Overall Rune (2/4/6)
Imp S B C- A- Rage + Blade
Pixie A- A- A- A- Fatal/Despair + Focus
Yeti B C- B+ B- Nil
Hellhound B+ A+ B A- Fatal + Blade/Energy
Warbear* B- B- S A Energy
Elemental A B+ A A- Fatal + Energy
Garuda B+ B A B+ Swift + Energy
Harpu B B A- B Swift + Focus
Salamander B- B- B- B- Energy x2 + Focus
Viking B+ A A- A- Fatal + Blade
Howl A B+ S A+ Energy
Vagabond B B+ A- B+ Energy
Name DG AO AD Overall Rune (2/4/6)
Imp B+ A+ B- A- Fatal + Energy/Blade
Pixie A- A A+ A Swift + Focus
Yeti A+ B+ S A+ Energy + Guard + Focus
Hellhound B A C+ B+ Fatal + Energy
Warbear A+ S A+ S Energy
Elemental A+ A B- A- Fatal + Blade
Garuda B- B+ C+ B- Nil
Harpu A A+ B+ A Swift + Focus
Salamander B+ B A- B Energy x2 + Focus
Viking A B B A- Energy x2 + Focus
Howl B B C C+ Nil
Vagabond A- A- A- A- Energy

There will only be Overall Rating for Dark&Light.(Reason: Most D&L Monster are gotten after you finish all the map on normal, and I would assure that by then you would already know what skill will be good for SD/Boss/Arena Etc.)

2 Stars Light Dark
Name Rating Rune (2/4/6) Rating Rune (2/4/6)
Imp A Rage + Blade
A Rage + Blade
Pixie B+ Swift + Energy
A- Despair + Focus
Yeti* B+ Fatal + Focus
B- Nil
Hellhound B+ Swift + Energy
A+ Swift + Blade
Warbear* B+ Despair + Energy
A- Despair + Focus
Garuda* A Swift + Energy
C+ Nil
Salamander B+ Fatal + Focus
B+ Fatal + Focus
Viking* B+ Energy
B+ Energy
Howl A+ Energy
A- Energy
Vagabond A+ Energy
B Energy

3 Stars Tier

Name DG AO AD Overall Rune (2/4/6)
Fairy A A B A Fatal + Energy
Harpy A- B+ B+ B+ Fatal + Blade/Energy
Inugami S A+ A A+ Swift/Fatal + Energy/Blade
Serpent B- B- B B- Energy
Golem B- C+ A+ B 2x Guard + Energy
Griffon B A+ B+ A- Swift + Focus
Inferno A+ A- B A- Fatal + Blade/Energy
H. Element A A C+ A- Fatal + Blade/Energy
Bearman B- B- B B- Energy
Werewolf A B- A+ A 2x Energy + Focus
Amazon A A+ B- A- Rage + Blade/Energy
Martial Cat B+ A- B B+ Fatal + Blade/Energy
M. Archer A+ A+ B A Fatal + Blade/Energy
B. Hunter A- A+ B A Swift/Fatal + Blade/Energy
M. Witch A- A- B B+ Fatal + Focus
E. Priest* S A+ S S Swift + Energy
G. Reaper A+ A B A- Fatal/Despair + Energy
L. Armor A A S A+ Guard
Name DG AO AD Overall Rune (2/4/6)
Fairy B+ A A+ A Fatal + Energy
(Hp% or Atk%)
Harpy B B+ C+ B- Rage + Blade
Inugami B+ B+ B+ B+ Fatal + Energy
(Hp% or Atk%)
Serpent A A- A A 2x Focus + Energy
Golem B+ B S A- 2x Energy + Focus
Griffon B B B+ B Swift + Energy
(Hp% or Atk%)
Inferno A A- B B+ Fatal + Blade/Energy
H. Element A A+ A- A Fatal + Focus/Blade
Bearman B- B- A+ B+ Energy
Werewolf A+ A S A+ Swift + Focus
Amazon A- A+ A- A Fatal + Focus
Martial Cat A- A+ B- A Rage/Fatal + Blade
M. Archer B- A- B B+ Fatal + Blade/Energy
B. Hunter A- A+ A A Swift + Energy/Blade
M. Witch A S A A+ Swift + Focus
E. Priest A+ A- A+ A+ Energy
G. Reaper A B B- B Fatal + Focus
L. Armor A- B+ A A- Energy
Name DG AO AD Overall Rune (2/4/6)
Fairy* B B B B Fatal + Energy
(Hp% or Atk%)
Harpy B+ A A- A- Fatal + Focus/Energy
Inugami B+ A B+ A- Fatal + Energy
Serpent A- A A+ A Energy
Golem B C+ A+ B+ Energy
(Def% or Hp%)
Griffon A A+ A A Swift + Energy
Inferno A B+ B- B+ Fatal + Blade
H. Element A A B+ A Fatal/Swift + Blade/Energy
Bearman B B+ A B+ Fatal + Guard
(Atk% or Hp%)
Werewolf B B- B- B- Energy x2 + Focus
Amazon B+ A B B+ Fatal + Blade/Energy
Martial Cat A A B+ A- Fatal + Blade/Energy
M. Archer A S B+ A+ Fatal/Swift + Blade
B. Hunter A A A- A Fatal + Blade
M. Witch A A+ A- A Swift + Focus
E. Priest B+ B+ B+ B+ Fatal + Energy
(Hp% or Atk%)
G. Reaper A A B- B+ Fatal/Despair + Energy
L. Armor A+ A A+ A+ Energy

​There will only be Overall Rating for Dark&Light.(Reason: Most D&L Monster are gotten after you finish all the map on normal, and I would assure that by then you would already know what skill will be good for SD/Boss/Arena Etc.)

3 Stars Light Dark
Name Overall Rune (2/4/6) Overall Rune (2/4/6)
Fairy* A+ Swift + Energy
C+ Nil
Harpy A- Despair/Swift + Energy
A Fatal + Focus
Inugami S Swift + Focus
A Fatal + Blade
Serpent A+ Swift + Energy
B+ Energy + Focus x2
Golem B- Energy
B- Energy
Griffon C+ Nil A- Swift + Blade
Inferno A Rage + Blade
B Fatal + Focus
H. Element A Fatal + Energy
A+ Rage + Blade
Bearman A Blade + Energy
B+ Energy + Focus x2
Werewolf A- Swift + Energy
B+ Energy
Amazon A+ Swift + Blade
A+ Swift + Blade
Martial Cat B Nil B- Nil
B. Hunter A Swift + Energy
B Swift + Energy
M. Witch A Fatal/Despair + Energy
B+ Despair + Focus
E. Priest* A+ Swift + Energy
B+ Fatal + Energy
G. Reaper A Fatal + Energy
A- Fatal + Energy
Elemental A+ Fatal + Blade
S Fatal + Blade
Harpu A- Fatal + Focus
A Fatal + Blade
L. Armor A- Energy
A Energy

4 Stars Tier

Name DG AO AD Overall Rune (2/4/6)
9-Tails B+ A- B+ B+ Fatal + Blade/Energy
Undine B B A B+ Energy
Sylph S A+ A- A+ Swift + Focus
Sylphid A A A A Fatal + Blade/Energy
Succubus S A B+ A+ Fatal + Blade/Energy
Joker S A- B+ A Violent/Fatal + Focus
Ninja A A- B B+ Swift + Focus
Pierret A S A- A Despair + Focus
P. Thief A A+ A A+ Fatal + Blade
Vampire A+ S A S Switf + Blade
Rakshasa A+ S A S Swift + Focus
D. Knight A+ A A+ A+ Energy
Lich A+ S A S Fatal/Violent + Energy
Name DG AO AD Overall Rune (2/4/6)
9-Tails A A+ A- A Fatal + Focus
Undine A- A A+ A Fatal + Blade
Sylph A+ S S S Despair/Swift + Focus
Sylphid B B- A- B 2x Energy + Focus
Succubus A+ A+ A A+ Fatal + Blade/Energy
Joker B- B- B+ B Fatal + Focus
Ninja B B+ A- B+ Fatal + Energy
(Hp% or Atk%)
Pierret A A+ A- A Fatal + Blade/Energy
P. Thief A A+ A- A Despair/Swift + Focus
Vampire B- B A- B Energy
Rakshasa A- A- B B+ Swift + Blade
D. Knight S A+ A A+ Swift + Focus/Energy
Lich A- A- B+ B+ Swift + Focus
Name DG AO AD Overall Rune (2/4/6)
9-Tails A- A B+ A- Fatal + Focus
Undine A- A- A A- Swift + Blade
Sylph B+ A+ A A Despair/Swift + Energy
Sylphid A+ A+ S S Swift + Energy
Succubus A+ A B A- Fatal + Focus
Joker A+ S A+ S Fatal + Blade/Energy
Ninja S S A S Swift + Blade
Pierret A A A A Fatal + Blade/Energy
P. Thief A+ S A+ S Fatal/Swift + Blade
Vampire B+ B+ B B+ Fatal + Blade/Energy
Rakshasa A- A B A- Violent/Swift + Blade
D. Knight S S A+ S Violent/Swift + Focus
Lich ? ? ? ? To be updated

​There will only be Overall Rating for Dark&Light.(Reason: Most D&L Monster are gotten after you finish all the map on normal, and I would assure that by then you would already know what skill will be good for SD/Boss/Arena Etc.)

4 Stars Light Dark
Name Overall Rune (2/4/6) Overall Rune (2/4/6)
9-Tails A- Fatal + Energy
A- Fatal + Blade (Spd/Atk%/Atk%)
Undine A- Blade
B Energy
Sylph S Despair + Focus (Spd/Atk%/Acc%) A+ Fatal + Blade (Spd/Atk%/Atk%)
Sylphid A Swift + Energy
A+ Swift + Energy
Succubus A- Despair + Focus (Spd/Atk%/Acc%) A Fatal + Focus (Spd/Atk%/Acc%)
Joker B+ Energy
A+ Fatal + Focus (Spd/Atk%/Acc%)
Ninja* A+ Despair + Focus (Atk%/Atk%/Acc%) Tier 5 Swift + Blade (Spd/Atk%/Atk%)
Pierret A Fatal + Focus
A Fatal + Focus
P. Thief A- To be updated
A Rage + Blade (Spd/C.R%/Atk%)
Vampire* Tier 5 Fatal + Blade
Tier 5 Fatal + Energy (Spd/Atk%/Atk%)
Rakshasa A- Swift + Focus (Spd/Atk%/Acc%) S Swift + Focus (Spd/Atk%/Acc%)
M. Archer S Fatal + Focus
A+ Swift/Fatal + Blade (Atk%)
D. Knight S Fatal + Energy
A+ Energy (Spd/Hp%/Acc%)
Lich ? To be updated
? To be updated

5 Stars Tier

Valkyrja Fatal + Energy (Spd/Atk%/Atk%) Fatal + Energy (Spd/Atk%/Atk%) Swift/Fatal + Blade (Atk%) Swift + Energy (Atk%) Fatal + Energy (Atk%)
Dragon Fatal + Focus (Spd/Atk%/Acc%) Despair + Focus (Spd/Hp%/Acc%) Swift + Energy (Spd/Hp%/Hp%) Swift + Energy (Spd/Atk%/Atk%) Despair + Focus (Spd/Atk%/Acc%)
Phoenix Fatal + Energy (Atk%) 2xBlade + Focus (Spd/C.R%/Acc%) Fatal + Blade (Atk%) Fatal + Focus (Spd/Atk%/Acc%) Fatal + Focus (Spd/Atk%/Acc%)
Chimera Fatal + Energy (Spd/Atk%/Atk%) Fatal + Blade (Spd/C.R%/Atk%) Swift + Blade (Atk%/C.R%/Atk%) Not Sure Fatal + Blade (Atk%/C.R%/Atk%)
Oracle 2xBlade + Focus (Spd/C.R%/Acc%) 2x Energy + Blade (Hp%/C.R%/Hp%) Fatal + Focus (Spd/Atk%/Acc%) Not Sure Fatal + Focus (Spd/Atk%/Acc%)
Occult Girl Fatal + Blade (Spd/Atk%/Atk%) Fatal + Energy (Atk%) Despair + Focus (Spd/Atk%/Acc%) Despair + Focus (Spd/Hp%/Acc%) Swift + Focus (Spd/Atk%/Acc%)
Dragon Knight Fatal + Blade (Spd/Atk%/Atk%) Violent + Blade (Hp%) Energy (Hp%) Fatal + Blade (Spd/Atk%/Atk%) Swift + Blade (Spd/C.R%/Hp%)
Archangel Guard (Speed/Def%/Hp%) Guard (Hp%/Hp%/Resist%) Swift + Energy (Def%) Swift + Energy (Spd/Atk%/Atk%) Guard (Spd/Hp%/Acc%)

*Rating of 5* Monsters have been removed as there are too much confusion,
*Most Tier 5 monsters are good in their own way, with unique skill and good basic stats.

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