Smash 4 Ness Down+B Absorbtion Guide
Smash 4 Ness Down+B Absorbtion Guide (No Customs) by wizardgeno
Can Absorb:
Mario: Fireball (Heals 8%)
Luigi: Fireball (Heals 10%)
Bowser: Fire Breath (Heals 2% per shot)
Yoshi: Yoshi Bomb (Stars) (7%)
Link: Bomb (8%)
Toon Link: Bomb (8%)
Zelda: Din’s Flame (11-17%)
Sheik: Vanish (20%)
Samus: Bomb (8%), Charge Shot (30% when fully charged)
ZS Samus: Paralyser (10%) Down-Smash (18%)
Pit: Palutena’s Bow (24% when fully charged)
Dark Pit: Darkness Bow (27% When fully charged)
Palutena: Auto-Reticle (14%)
Robin: Thunder (5%) ElThunder (15%) ArcThunder (5%) Thoron (5%) Arcfire (3%) Elwind (8%)
Kirby: Final Cutter (Beam) (Heals 10%)
King Dedede: Super Dedede Jump (Stars) (8%)
Fox: Blaster (Heals 3% per shot)
Falco: Blaster (5% per shot)
Pikachu: Thunder Jolt (10%) Thunderbolt (must absorb mid-air) (24%)
Charizard: Flamethrower (2% per shot)
Lucario: Aura Sphere (30% when fully charged), Force Palm (17%)
ROB: Robo Beam (8% Level 1, 26% Level 2)
Ness: PK Fire (7%) PK Thunder (13%) PK Flash (30% when fully charged)
Wii Fit Trainer: Sun Salutation (29% when fully charged)
MegaMan: Crash Bomb (2%) Charged Mega buster (30% when fully charged) Buster Shot (3%)
Can’t Absorb:
Mario: Fludd
Peach: Veggie
Yoshi: Egg Throw
Rosalina: Star Bits, Luma Shot
Bowser Jr.: Clown Cannon, MechaKoopa
Wario: Bike (When thrown)
Diddy Kong: Peanut Popgun, Banana Peel
G&W: Chef, Oil Panic
Link/Toon Link: Arrow, Gale Boomerang/Boomerang
Sheik: Needles, Burst Grenade
Samus: Missile, Super Missile
Duck Hunt: Hogan’s Alley, Clay Shooting, Wild Gunmen
King Dedede: Gordo Throw
Greninja: Water Shuriken
ROB: Gyro
Villager: Lloid Rocket, Timber, Fair
Olimar/Alph: Any attacks having to throw any Pikmin
Wii Fit Trainer: Header
Pac-Man: Bonus Fruit, Fire Hydrant
MegaMan: Metal Blade, Leaf Shield
Sonic: Spring Jump (when Spring is in Mid-air)
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