Smash 4 Ness Down+B Absorbtion Guide



Smash 4 Ness Down+B Absorbtion Guide (No Customs) by wizardgeno

Can Absorb:

Mario: Fireball (Heals 8%)

Luigi: Fireball (Heals 10%)

Bowser: Fire Breath (Heals 2% per shot)

Yoshi: Yoshi Bomb (Stars) (7%)

Link: Bomb (8%)

Toon Link: Bomb (8%)

Zelda: Din’s Flame (11-17%)

Sheik: Vanish (20%)

Samus: Bomb (8%), Charge Shot (30% when fully charged)

ZS Samus: Paralyser (10%) Down-Smash (18%)

Pit: Palutena’s Bow (24% when fully charged)

Dark Pit: Darkness Bow (27% When fully charged)

Palutena: Auto-Reticle (14%)

Robin: Thunder (5%) ElThunder (15%) ArcThunder (5%) Thoron (5%) Arcfire (3%) Elwind (8%)

Kirby: Final Cutter (Beam) (Heals 10%)

King Dedede: Super Dedede Jump (Stars) (8%)

Fox: Blaster (Heals 3% per shot)

Falco: Blaster (5% per shot)

Pikachu: Thunder Jolt (10%) Thunderbolt (must absorb mid-air) (24%)

Charizard: Flamethrower (2% per shot)

Lucario: Aura Sphere (30% when fully charged), Force Palm (17%)

ROB: Robo Beam (8% Level 1, 26% Level 2)

Ness: PK Fire (7%) PK Thunder (13%) PK Flash (30% when fully charged)

Wii Fit Trainer: Sun Salutation (29% when fully charged)

MegaMan: Crash Bomb (2%) Charged Mega buster (30% when fully charged) Buster Shot (3%)

Can’t Absorb:

Mario: Fludd

Peach: Veggie

Yoshi: Egg Throw

Rosalina: Star Bits, Luma Shot

Bowser Jr.: Clown Cannon, MechaKoopa

Wario: Bike (When thrown)

Diddy Kong: Peanut Popgun, Banana Peel

G&W: Chef, Oil Panic

Link/Toon Link: Arrow, Gale Boomerang/Boomerang

Sheik: Needles, Burst Grenade

Samus: Missile, Super Missile

Duck Hunt: Hogan’s Alley, Clay Shooting, Wild Gunmen

King Dedede: Gordo Throw

Greninja: Water Shuriken

ROB: Gyro

Villager: Lloid Rocket, Timber, Fair

Olimar/Alph: Any attacks having to throw any Pikmin

Wii Fit Trainer: Header

Pac-Man: Bonus Fruit, Fire Hydrant

MegaMan: Metal Blade, Leaf Shield

Sonic: Spring Jump (when Spring is in Mid-air)

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