Smash 4 Zero Suit Samus True Combos Guide

Smash 4 Zero Suit Samus True Combos Guide by Skull_Kid

All combos were tested on a Cptn Falcon CPU, on a flat stage, in training mode. Please keep in mind that hit% and/or combo viability will vary from character, character weight, character height, the player’s execution, DI, timing, the presence of platforms and how the opponent is hit (close, far, in the air ecc). This is a guide to give players a general idea of what true combos are possible and/or useful/useless. If i missed something or you think something is off/wrong, please feel free to correct me. Hopefully you’ll find this list helpful.

ZSS true combos:

(Falling) Upair to…

…Jab

  • Jab from 0% to 15%

…Dash Attack

  • DA from 5% to 30%

…Tilts

  • Utilt from 0% to 30%
  • Ftilt from 0% to 40% (high angle tilt from 30%)
  • Dtilt from 0% to 31%

…Smash attacks

  • Usmash (needs testing with human player, not sure if combo)
  • Fsmash from 10% to 40%

…Aerial attacks

  • Uair from 12% to 140% (DJ from 100%) CAN KILL from 121%
  • Fair from 30% to 125% (DJ from 80% otherwise 2 hit) CAN KILL from 120%, after 125% 2 hit combo (no kill)
  • Bair from 50% to 125% (DJ from 95%) CAN KILL from 120%
  • Nair from 30% to 125%

…Specials

  • UpB from 0% to 100% (quick jump before special from 20%, DJ from 65/75%) CAN KILL from 70%, needs testing with human player after 100%
  • DownB (no attack) from 50% to 70% (from 65% only with quick jump before special)
  • DownB (attack) from 55% to 65% (better done with c-stick)
  • NeutralB from 60% to 70%, from 85% to 100% with DJ

…Footstool

  • + Nothing from 5% to 60% (after needs testing with human player)
  • + Dair from 5% to 60% WARNING Dair can be teched

…Grab

  • Might be possible, needs testing with human player

(Falling) Nair to…(front hit)

…Jab

  • Jab from 0% to 25%

…Dash Attack

  • DA from 5% to 55%

…Tilts

  • Utilt from 5% to 35%
  • Ftilt from 0% to 40% (high angle tilt from 30%)
  • Dtilt from 0% to 26%

…Smash attacks

  • Fsmash from 5% to 40%
  • Dsmash from 24% to 37%

…Aerial attacks

  • Uair from 35% to 80% (DJ from 100%) needs forward momentum on landing, CAN FOLLOW TO A 3 HIT COMBO + KILL (ex. Nair+Uair+UpB)
  • Fair from 30% to 120% CAN KILL from 110% (even if 2 hits, but with last kick)
  • Nair from 50% to 120% (DJ after 110%)

…Specials

  • UpB from 0% to 100% (Forward QJ from 30%, DJ from 65/75%) CAN KILL from 70%
  • DownB (no attack) from 55% to 95% (from 85% serious spike after 87% QJ)
  • DownB (attack) from 60% to 85% (better done with c-stick) CAN KILL from 70%
  • NeutralB from 60% to 70%, from 85% to 100% with DJ
  • SideB needs testing with human player, might work

…Footstool

  • + Nothing from 30% to 55% (after needs testing with human player)
  • + Dair from 30% to 55% WARNING Dair can be teched

…Grab

  • Might be possible, needs testing with human player

(Falling) Fair to…(first hit)

…Jab

  • Jab from 0% to 15%

…Dash Attack

  • DA from 55% to 56%

…Tilts

  • Ftilt from 0% to 70% (high angle tilt from 30%)
  • Dtilt from 10% to 75%

Upair to…(airborne)

…Aerial attacks

  • Uair (too many variables for %, roughly till 110%, it can combo though) CAN KILL (%?)
  • Fair (too many variables for %, roughly till 90%, it can combo though)
  • UpB easier to combo after 50% (needs QJ) CAN KILL from 65%
  • DownB may be possible, needs testing with human players

Grab to…

…Dthrow (+ jump)

  • Uair works, % needs testing with human player CAN KILL
  • Fair works, % need testing with human player
  • Nair works, % need testing with human player
  • UpB wors, % need testing with human player CAN KILL

Dsmash combos with anything from 10%? SET UP FOR KILL

DownB combos with anything if it traps the player SET UP FOR KILL

NeutralB combos with anything fully charged? SET UP FOR KILL

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