Hearthstone Getting Legend with Zoo Guide

Hearthstone Getting Legend with Zoo Guide by AacidentallyMyAccount

Firstly, the proof:



Please let me talk a little bit about getting to Legend. The biggest mistake I think players make is that when they lose they get upset about how unlucky they were or how lucky their opponent was. This is never a good idea. After a game you lost your thought process should go like this:

  • Did I make any misplays. That means, was there any possible way I could have played my cards differently so that I would win?
  • If so, did I make the ‘wrong’ play because I was playing around the most likely scenario and I was just unlucky that the scenario turned out the way it did?
  • If I lost because I was unlucky then that is fine. I just have to play more games, over enough games that same scenario will come up and I will win more than I lose.

I was lucky getting to legend in under 200 games. Realistically you should expect to have to play 200-300 or even 400 games to even out the variance. As long as you are actively trying to improve your game and studying your plays and your deck and your opponents, then individual games don’t matter, all the luck will eventually even out.

The next biggest mistake I think people make is to look at the rank they are at rather than the number of games they have played, their realistic winrates, and the number of games they will likely need to play. I know several times during my climb I would say, hey I’m currently at rank 10, so if I keep going at this rate I’ll be legend in a week, easy peasy. That is because I was at a huge winstreak and realistically my win rate would only be 60-65% and when the big downswing came and I went down a rank or two I would wonder what I was doing wrong. The answer was that I wasn’t doing anything wrong, it’s just variance and you have to allow for it! If I had just one piece of advice for players trying to climb to Legend it would be, forget Rank, look only at your winrate, the number of games you need to play, the number of games you have played and still need to play. You can use the stats here and here as a guide. Also I suggest using this stat tracker.

The decklist:


As you can see, it’s a fairly aggressive deck with matches lasting on average about 6/7 minutes. The deck very often can kill around turn 5/6/7 but doesn’t completely run out of steam past 8/9/10. My overall winrate was 64% and I played only 186 games, I ended the last season at rank 8. Below you can see that every class match up is at least 50%. But let me add that handlock is probably the hardest to beat and actually slightly unfavored, while the Zoo mirror is actually slightly favored.


Firstly, let me just say why Zoo. I would say for 3 main reasons:

  • Zoo has super fast games, but so does Hunter, so why not Hunter?
  • People are teching for Hunter, if you run into too many anti-Hunter decks you lose, meanwhile Zoo,
  • CAN win any match up, you are almost never hard countered, and often you hard counter your opponent.

Some general tips on playing the deck I played:

  • If you have both in hand, always drop Loatheb before Doomguard unless you are actually killing them this turn. Sometimes even if you set up lethal next turn by dropping Doomguard, you can be running into too much removal potential and then your hand is empty. Loatheb generally stops all removal for a turn and then can do 5 damage next turn plus the Doomguard!
  • If you can save cheap death rattles then do, they are almost always better played at certain times. It might be tempting to spam the board with deathrattles now, since even if they are cleared they do something, but then an efficient clear from your opponent leaves you with nothing. Also very importantly if you draw into a late game undertaker you generally want to make him as big as possible.
  • 99% of the time go for board control early game and 99% of the time go for face late game. I think I lost a few games going face too early and/or going board control when I should have been slamming face. Early board control means more face damage in the long run as your creatures live longer and do more work. Late game this deck can easily pump out 10-20 damage a turn even two consecutive turns. Your opponent can feel confident that he is regaining control of the game and end up taking a lot of face damage and being finished in your turn.
  • Assume pretty much everyone has at least one silence. If your strategy is: As long as he doesn’t have a silence this is best, then it’s probably a bad strategy. I’ve seen even freeze mages and miracle rogues running silence, you are never safe!
  • About 60% of the time the best strategy is just to all in. So you have void terror in hand and Loatheb on board, do you save the void terror because you don’t want to put all your eggs in one basket? Nope, most of the time slam that fucker down and hope to god your opponent has run out of answers. Are you dead if he has hidden lethal, but if he doesn’t you can kill him next turn? All in baby, forget those burst damage spells, leave those creatures, kill that B@#$%!

Ok, now class match ups, going from hardest to easiest:

HANDLOCK: Ugh, welp the best I can say is F%&# Molten Giant and Defender of Argus. Ideally you win this match up by having ridiculous burst turn 5/6/7 and he either has only 1 molten or no taunts. You know that Hellfire/Shadowflame is coming turn 4 so don’t overextend your board, try to only have 2 MAX 3 minions without dethrattle, ideally only 1 minion and the rest are rattle. You definitely want to clear his little minions efficiently (owl, farseer, sunfury etc) and sometimes it’s worth using the owl early to pop a drake. The Giants if/when they come should generally be ignored unless you have close to lethal or are going to die. Mulligan: Against Warlock keep Voidwalker, Flame Imp, Owl, Undertaker, 1 Abusive Sergeant, Leper gnome if you have Undertaker or no other 1 drops or Abusive already, also keep egg and haunted creeper if you have Undertaker or are going second.

SHAMAN: This match up can be really rage inducing. Shaman excels at early/mid board control, stopping you from getting them too low to finish late game. You should always try to play around the first lightning storm, just like with handlock but a turn earlier. Don’t bother playing around the second lightning storm, if they have it you are generally dead anyway. Try to kill totems if you have a 2 or 3 attack minion, but otherwise face damage is much more important. Almost always remove any and all sources of spell damage, that extra point of damage on your minions often makes a huge difference. Mulligan: Against Shaman keep Voidwalker, Flame Imp, Undertaker, 1 Abusive Sergeant, Leper gnome if you have Undertaker or no other 1 drops or Abusive already, egg and haunted creeper.

PRIEST: Almost always keep abusive sergeant against Priest. This little doll just ruins their early game plans. They will often try to heal or shield just out of range of the attack of your minions on board. Try to keep/get your minions at specific health/attack: 3 and 5 health minions are great, making them much harder to remove for priest. 3 Attack is much better than 1 or 2 and 4 is obviously best. Priest will generally beat you with a good combination of AoE and shadow madness / cabal shadow priest. Watch for when they play thought steal, it means either they are really screwed and searching for answers, or they feel super confident they can regain the board. If you are close to lethal then push hard for it, but if you can perhaps protect some key board resources with buffs that is just as good. Mulligan: Against Priest keep Voidwalker if you have an abusive sergeant and going first, Flame Imp, Undertaker, Abusive Sergeant, Leper gnome if you have Undertaker or no other 1 drops or Abusive already, egg and haunted creeper if you have undertaker and maybe keep one if you are going second.

HUNTER: Alrighty, the big one that ‘dominates’ the ladder right now. It seems a lot of people don’t understand how Hunter works. Hunters can not heal themselves, they can not easily draw cards and they only have a 1 dmg AoE clear (unleash). The most important thing against a Hunter is getting and keeping board advantage early game, and even into mid game. Without a beast they can not hound master, their kill command does less damage, and without a board their snake traps are useless. Meanwhile, mid to late game you can start pushing some serious damage. If they want to clear with weapon they take a lot of damage. Traps are key here, if you manage to play around a trap properly you will often destroy the Hunter. A freezing trap bouncing a low cost or battle cry minion hurts them, an explosive trap popping your eggs or even your haunted creepers helps, and simply attacking face so that the 1-2 snake traps are dead cards. Counting lethal is paramount in this match up, as you can often kill a Hunter before they kill you. Finally, it’s worth mentioning that unleash is effectively a 1-2 damage AoE that you should avoid over extending into, sometimes its best to keep that abusive sergeant or leper gnome in hand and use it after you force them to unleash. Mulligan: Against Hunter keep Voidwalker, Soul Fire for killing their Undertaker or animal companion or their knife juggler, Owl for silencing Undertaker or deathrattles to deny cards, Flame Imp, Undertaker, maybe 1 Abusive Sergeant if you have a 1 drop, Leper gnome, egg and haunted creeper if you have undertaker and maybe keep one if you are going second.

ROGUE: Rogue runs anywhere from 2 to 4 AoE spells that can really screw your board. They also have backstab and SI Agent for cheap easy removal. Deadly poison works against your undertakers and knife jugglers. So with so many answers for you how do you beat rogue? Easy, just don’t play around them, go all in almost all the time. A key note is that if you can pop and egg, do, because if you leave it sitting there it will either get sapped at a bad time, or it will be popped when they are ready to deal with. Shiv is perhaps your greatest enemy really, be aware that 1 damage is as good as dead on most of your creatures. Early game against rogues it’s best to spam the board as much as possible and make them deal with it. You can life tap all day once you drop your hand. If you don’t pressure the rogue too much, you might think you have board and hand advantage, but they can change that in a turn or two and you’ll be sitting their with no board and a smaller hand than them. Mulligan: Against Rogue keep Voidwalker, Flame Imp, Undertaker, maybe 1 Abusive Sergeant if you have a 1 drop, Leper gnome, egg and haunted creeper if you have undertaker and maybe keep one if you are going second.

PALADIN: I originally thought this was by far the easiest match up, just drop creatures, spam face damage, laugh when they try to clear board. But after getting to rank 5 I faced 2-3 really good Paladin’s that made me change my mind. Some key points are, always remove the 1/1 dudes, except maybe on like a 5 power creature, or a creature that has 2 or more power and 1 health, even then it can be worth it to lose a 2/1 over losing a 5/1. Try to save all your deathrattles for as long as possible. Sure they might get silenced, but tbh better they spend it on that than to sneakily kill a big dude, and more importantly it forces them to do that before board clearing, which they will. Almost always save your owl for Tirion too. If you are at rank 10 or higher there is like a 90% chance you will see him by the end of the game, and when you do, a 6/6 taunt, divine shield and a 5/3 weapon will very likely ruin you. Other than that you can often force them down pretty low, before they can regain board. Mulligan: Against Paladin keep Voidwalker, Flame Imp, Undertaker, maybe 1 Abusive Sergeant if you have a 1 drop, egg, haunted creeper, leper gnome if you have an undertaker or voidwalker or haunted creeper, sometimes keep knife juggler if you have a couple a few one drops.

WARRIOR: This was the opposite to the Paladin, at first I thought Warrior was really hard, but once you learn the match up you feel highly favored. Fiery win axe and cruel task master are real pains in the ass, until you realize two things. Firstly, the warrior still has to take face damage from your creatures, so even though he might two for one with it, he is often still taking 5 to even 9 or more damage from them, so it’s not really as good value as it seems. The same goes for death’s bite, sure he gets value, but often takes 8-12+ damage. Cruel task master, if played around properly, at best 2 for ones, and often just goes 1.5 for one and 2-4 and still 2-4 damage to the enemies face. So the key to this match up is just maintaining a strong board presence and whittling him down. Some hints and tips. Always kill acolyte of pain asap. This guy can often draw the warrior 3 cards instead of just one, while also killing your stuff, I’d usually save owl for sludge belchers or other such taunts but acolyte is a viable target if the warrior is low on cards. Same goes for killing the armor smith. This creature has to die asap or else your opponent will out armor your damage. Finally, turn 5-10 there is a brawl coming. Try to make sure you either have minimal creatures on board, lots of death rattles, or lots of cards in hand. If you lose 4-5 creatures to a brawl, but then drop 3-4 creatures from your hand, the warrior is generally in really bad shape. Oh and don’t forget surprise Alex’s, Grom’s and Geddon’s coming down and doing their thing. Mulligan: Against Warrior keep Voidwalker, Flame Imp, Undertaker, maybe 1 Abusive Sergeant if you have a 1 drop, leper gnome, egg or haunted creeper if you have Undertaker or if you are going second and have an abusive.

MAGE: Mages just seem easy. I think it’s because their hero power actually perfectly compliments this deck’s goal. How you say? Well by slowing them down. Say you go second and drop flame imp and leper gnome first turn. They frost bolt the imp, now you drop a 2 drop and attack with the gnome, now on their turn 3 are they gonna hero power the gnome? Free card advantage for them right? Except they still took 4 damage from it so it’s a better sinister strike, and they haven’t dealt with your two drop. This continues well into the mid and sometimes even late game where you are spending 1 mana to deal 2-4 damage to them and they are spending 2 mana to get the card advantage. All of a sudden they are really low, have very little board and you can burst them really hard. Now a few hints and tips, never defender your deathrattles if you can help it. Defender your other creatures so they have to be dealt with before they can pop the deathrattles, often dealing more damage to their creatures or them. If they are playing tempo mage creatures (like frost elemental, kirin tor, mana wyrm etc) then their secrets are probably mirror entity, duplicate or counterspell. Make sure to account for these by dropping small creatures first, not killing their stuff if you can avoid it or killing nuisance creatures, and allowing for your soulfire or power overwhelming potentially fizzling (soulfire will not discard if it is countered). Mulligan: Against Mage keep Voidwalker if you have an abusive sergeant, Flame Imp, Undertaker, maybe 1 Abusive Sergeant if you have a 1 drop, egg, haunted creeper, leper gnome if you have an undertaker or Flame Imp.

DRUID: By far the easiest of the lot. Pretty much the only way they can win is if your hand is terrible, and/or they have double swipe and/or double innervate and/or double wrath. The key here is to just spam them hard with damage the first 3-4 turns, then out-trade them and then finish them with huge burst damage. I mean, obviously you should be aware of a swipe and not have a 4 health and bunch of 1 health minions. Obviously they have HUGE trouble dealing with Doomguards and/or a big buffed up void terror (keep it under 7 attack remember, and only make it big if you’ve seen at least 1 keeper and have reason to believe they don’t have a second). Druid is just generally too slow to deal with your threats. Mulligan: Against Druid keep Voidwalker, Flame Imp, Undertaker, maybe 1 Abusive Sergeant if you have a 1 drop, egg, haunted creeper, leper gnome if you have an undertaker or Voidwalker, egg or haunted creeper if you have Undertaker or if you are going second.

Other Hearthstone Articles
PlayerUnknown’s Battlegrounds Useful Tips
Stellaris Beating The Contingency Guide
Overwatch D.Va Micro Missiles Guide
Destiny Legendary Guns Comprehensive Guide
Destiny Savathun’s Song Nightfall Guide
Destiny Ghost Shell List By Type and Location
Starting To Dress Well In-Depth Guide
How To Grow Any Instagram Account Guide
Mobile Legends Split Pushing Guide
Mobile Legends Outplaying Your Opponent Guide
Mobile Legends Using Skeleton King Effectively Guide
Mobile Legends Advanced and Hidden Mechanics
Mobile Legends Items And Stats List
Mobile Legends Zhao Yun Guide
Mobile Legends Yi Sun-Shin AP/ADC Hybrid Guide
Mobile Legends Tigreal Guide
Mobile Legends Tigreal Tips and Builds
Mobile Legends Saber Tips
Mobile Legends Saber Guide
Mobile Legends Ruby Glorious Legends Guide
Mobile Legends Ruby Tank Build Guide
Mobile Legends Ruby Guide
Mobile Legends Ruby Tips
Mobile Legends Roger Guide
Mobile Legends Rafaela Basics and Fun Builds Guide
Mobile Legends Rafaela Tips
Mobile Legends Rafaela Ice Build Guide
Mobile Legends Natalia Solo Queue Guide
Mobile Legends Nana AD Carry Build
Mobile Legends Nana Support Build
Mobile Legends Moskov GL Guide
Mobile Legends Moskov Guide
Mobile Legends Miya Solo Q Carry Guide
Mobile Legends Minotaur Guide
Mobile Legends Lolita Guide
Mobile Legends Layla GL Guide
Mobile Legends Karina Guide
Mobile Legends Kagura Guide
Mobile Legends Johnson Guide
Mobile Legends Harley Quick Guide
Mobile Legends Gord Build
Mobile Legends Franco Guide
Mobile Legends Fanny Tips
Mobile Legends Fanny Hybrid Guide
Mobile Legends Eudora Epic Guide
Mobile Legends Eudora Guide
Mobile Legends Estes Guide
Mobile Legends Jungle Cyclops Fast Guide
Mobile Legends Cyclops Legend Guide
Mobile Legends Clint Guide
Mobile Legends Chou Legend In-depth Guide
Mobile Legends Chou Legend Guide
Mobile Legends Bruno Build Guide
Mobile Legends Bane Guide
Mobile Legends Alucard Rank Burst Build Guide
Mobile Legends Alucard Guide
Mobile Legends Alice Guide
Mobile Legends Alpha Guide
Mobile Legends Solo Q Guide
Mobile Legends How to Climb the Ladder Guide
Mobile Legends Solo Ranked to GL Guide
Mobile Legends Marksmen Tips
Mobile Legends Useful Tips
Mobile Legends New Player Mistakes to Avoid
Mobile Legends Tips for Ranked Games
Mobile Legends Basic Tips and Guide to Playing Better
Mobile Legends Lane Management Guide
Mobile Legends Picking Your Main Role Guide
Mobile Legends Team Composition and Set Up Guide
Clash Royale Ladder Climbing Psychology Guide
Clash Royale Sparkynado Guide
Fortnite Character Tier List
Vainglory Reaching Bronze Guide
Clash Royale Spell Bait Deck Guide
Clash Royale Princess Ultimate Guide
PlayerUnknown’s Battlegrounds Hidden Mechanics and Tips
Clash Royale Cannon Cart Guide
Overwatch Soldier 76 Training Complete Resources List
PlayerUnknown’s Battlegrounds Solo Guide from Rank 500 Player
CS:GO Max FPS Nvidia 3D Settings
Overwatch D.va Self Destruct Detailed Guide
Overwatch Finding the Correct Sensitivity Guide
Overwatch Aiming Better Complete Guide
Overwatch Choosing Crosshairs Guide
Albion Online PvP Combat and Weapons T4 Transition Guide
Albion Online Mage Weapons Guide
Albion Online Warrior Weapons Guide
Albion Online Hunter Weapons Guide
Rocket League Skills Needed To Rank Up To Gold
Albion Online Gathering Complete Guide
Albion Online Gathering Beginner to Expert Tips
PlayerUnknown’s Battlegrounds Solo Player’s In-Depth Guide
Overwatch Playing With Sombra On Your Team Guide
League of Legends Riven Kit and Combos Complete Guide
Clash Royale Terminology and Dictionary
Overwatch Grandmaster Roadhog Guide
Overwatch Sombra Tips and Guide
Vainglory Heroes and Roles Guide
Brawl Stars Bo Guide
Mobile Legends Lapu-Lapu Best Build Guide
World of Warships Yorck Guide
Brawl Stars Beginner’s Guide
Clash Royale How to Datamine Guide
Clash Royale The Log In-depth Guide
Clash Royale Trophy Pushing and Tilt Avoiding Guide
Clash Royale Snowballing Strategy Guide
Overwatch D.Va Advanced Guide
World of Warships Operations 5 Stars Guide
Overwatch Beating Legendary Uprising Full Guide
Overwatch Headshot Hitbox Guide
CS:GO Being An In Game Leader (IGL) Guide
CS:GO Improving For All Players In Depth Guide
Overwatch Pharah Rocket Aiming and Predictions Guide
Overwatch Pharah Target Priorities Guide
Clash Royale Knight In Depth Guide
How To Pay Less For Clothes Guide
Light Jackets Comprehensive Men’s Fashion Guide
World of Warships Torpedo Reaction Time List
Clash Royale Using Off Meta Decks Guide
Clash Royale Freeze Spell Ultimate Guide
Clash Royale EsoPa Miner Poison Deck Guide
Clash Royale Macro Play and Decision Making Guide
Clash Royale Why Are Low Elixir Cost Cards ‘Better’?
Clash Royale Lane Sealing Guide
Clash Royale Card Synergies Ultimate Guide
Clash Royale Building A Draft Challenge Deck for 12 Wins
Overwatch Winston Complete Guide
Steam How to Download Older Versions Of Games
Yu-Gi-Oh! Flower Cardians Guide
World of Warships New Captain Skills Guide
Overwatch Zenyatta In-Depth Guide
Heroes of the Storm Alarak Guide
Heroes of the Storm Nazeebo Guide
Heroes of the Storm Lucio Beginner’s Guide
Pokemon Go Defeating Blissey Guide
FIFA 17 Getting One Million Coins Guide
FIFA 17 Bronze Pack Method Guide
Overwatch Pharah Tips Versus Hit Scans
Clash Royale Graveyard Basic Guide
Overwatch Sombra Map Viability Guide
Overwatch Using Whole Hog Guide
Battlefield 1 Tanker Tips and Tricks
FIFA 17 Useful Tips for All Players
Pokemon Sun and Moon Breeding Shiny Pokemon Guide
Overwatch Why You Are Not Getting Healed
Clash Royale Lane Pressure Comprehensive Guide
Clash Royale Countering Graveyard Freeze Combo Guide
Clash Royale Pekka Guide
Overwatch Advanced Tips from a Master Player
Clash Royale Bomber Guide
Clash Royale Goblin Barrel Guide
Overwatch Working With Your Healers Guide
Battlefield 1 Medic Guns Guide
FFXIV Savage Raiding Tips
Puzzle & Dragons Radar Dragons Guide
RuneScape Merching Guide
Pokemon Sun and Moon Post Game Activities List
Pokemon Sun and Moon Competitive Breeding Guide
Overwatch 3v3 Mode Comprehensive Guide
MapleStory V Matrix Optimization Guide for All Classes
LoL AD Carry Laning Tips
Clash Royale Deck Building Tips from Pros
Heroes of the Storm Tips for Ranked Play
Pokemon Go Tips for Playing More Efficiently
Overwatch Roadhog In-Depth Guide
Heroes of the Storm Abathur Advanced Tips
Heroes of the Storm Common Hero Mistakes
Overwatch Roadhog Tips and Tricks
Paragon Jungling Tips
Paragon Countess Build and Guide
LoL Leaguecraft 101 Summaries
Pokemon Sun and Moon Poke Pelago Comprehensive Guide
LoL How To Un-tilt Yourself Guide
Clash Royale Inferno Dragon Strategy Guide
Clash Royale Counter Elite Barbarians Guide
Battlefield 1 Destroying Heavy Tanks Guide
Clash Royale Electro Wizard Challenge Tips
Paragon Carry Role Murdock Guide
Paragon Countess Ability Penetration Guide
Paragon Bronze To Top 100 Advice
Paragon Complete Cards List
Paragon Ward Placement Guide
Pokemon Sun and Moon Making Most of Festival Plaza
Heroes of the Storm Rexxar Guide
Heroes of the Storm Climbing Out of Low Ranks Guide
Heroes of the Storm Zarya Comprehensive Guide
Pokemon Sun and Moon Island Scan Guide
Pokemon Sun and Moon Festival Plaza Guide
Pokemon Sun and Moon Bottle Cap Farming Guide
Pokemon Sun and Moon Get a Salamence In The Beginning Guide
Pokemon Sun and Moon Getting Perfect Chaining Smeargle Guide
Pokemon Sun and Moon Level to 100 in 2 Hours Guide
Pokemon Sun and Moon High Levels Experience Guide
Guild Wars 2 Ascended Gearing Guide
Dota 2 Playing A Good Support Early Game Guide
Dota 2 Support’s Items Complete Guide
Clash Royale Furnace Complete Guide
Clash Royale Graveyard Comprehensive Guide
CS:GO Becoming A Smarter Player Guide
Heroes of the Storm Map Strategies
Clash Royale Miner Complete Guide
Heroes of the Storm How To Lane Guide
Heroes of the Storm Beginner’s Complete Guide
Overwatch Junkrat Team Oriented Play Guide
Clash Royale Lava Hound Basic Guide
Overwatch Carrying As Support Guide
Battlefield 1 Important Tips
Overwatch Hero Meta Tier List
Rocket League Offensive Positioning and Rotation Guide
Repairing Your Credit Score Guide
Pokemon Sun and Moon Demo All Obtainable Items Guide
Destiny Skeleton Key Chest Loot Chart
Destiny PvP Guide to Getting Good
Destiny Heroic Wrath of the Machine Easy Guide
Overwatch Mercy In-Depth Guide
Dragon Nest What To Do After Level 93
Dragon Nest Leveling 1 to 93 Guide
Dragon Nest What Class to Play Guide
Elite Dangerous Weapon Damage Stats List
Elite Dangerous Fixed Weapons Guide
Elite Dangerous Circle Strafing Guide
Heroes of the Storm Low Tier Ranked Climbing Guide
Destiny Light Level Boosting Caps List
WoW Legion Mythic Dungeons Tips and Guide
WoW Legion Classes Overview Which to Pick Guide
Path of Exile Identifying Valuable Items Guide
LoL Vi Advanced Tips and Tricks
Yu-Gi-Oh! Ojamas Guide
War Thunder Best Tier 4 Grinders Guide
Duelyst Swarm Abyssian Guide
Duelyst Solo Challenge Solutions Guide
Duelyst Budget Lilithe Decklist and Guide
Duelyst Backstabhai S-Rank Deck Guide
Clash Royale Musketeer and Ice Spirit Techniques and Combos
Clash Royale Ice Golem Advanced Techniques and Combos
Overwatch Peripherals, Settings and Posture Guide
Overwatch Streamers To Watch for Each Hero
Destiny Power Level Past 365 Light Guide
Osu! Improving Yourself Guide
Destiny 365 Light Without Fireteam Guide
Evolve Competitive Perks Setup For All Roles
Evolve Hunter Tips and Advice
Evolve Assault Competitive Perks Guide
Pokemon Go Getting Maximum Coins From Gyms Guide
Clash Royale Giant Bowler Decks and Counters Guide
Clash Royale Lava Hound Ultimate Guide
Clash Royale How to Use Every Legendary Guide
Clash Royale Mega Minion Guide
Clash Royale Inferno Dragon Guide
Rocket League Ground Dribbling and Flicks Guide
Hearthstone How to Practice Effectively Guide
Destiny Wrath of the Machine Loot and Locations Guide
Destiny Wrath of the Machine Comprehensive Guide
Overwatch Lucio Healing Guide
SWTOR Warzone Mechanics Guide
Black Desert Online Grind Spots Etiquette Guide
MH Generations Monster Drops Getting What You Want Guide
Overwatch Playing Against Mei Guide
Overwatch Zarya Energy Guide
Pokemon Go Important Tips Guide
Overwatch Ana Healing Guide
Pokemon Go Countering Less Common Gym Defenders
Pokemon Go Countering Dragonite and Snorlax
Pokemon Go Base Catch and Flee Rates
Destiny Reputation Guide for Leveling
Summoners War Trial of Ascension Full Guide
SMITE Xing Tian’s Mountain Guide
War Thunder Flight Energy Guide
Clash Royale Sparky Elixir Management Guide
Overwatch Getting Good with Reinhardt Guide
Clash Royale Ice Spirit Strategy Guide
Overwatch Achievement Guide
Overwatch Healing Guide
Pokemon Go Weave DPS Best Movesets Guide
Pokemon Go Countering Grass Type Gym Defenders
Clash Royale All Tank Units Guide
Pokemon Go Holding Gyms For 5 Days Guide
Overwatch Lucio Speed Buff Guide
Overwatch Bastion Tips
Clash Royale Log Spell Guide
Pokemon Go Countering Water Type Gym Defenders
Pokemon Go Countering Fire Type Gym Defenders
Pokemon Go Buddy System Distance Per Candy List
Clash Royale Using Each Card on Defense Guide
Overwatch Genji Dragonblade Guide
Overwatch Reinhardt Guide
Overwatch Being Nano-Boosted by Ana Guide
Overwatch Mercy Detailed Guide
Evolve Renegade Abe Guide
Monster Hunter X Switch Axe Combo DPS Guide
Monster Hunter X Switch Axe Infinite Burst Combo Guide
Evolve Assault Unlock Priorities Guide
Evolve Support Unlock Priorities Guide
Evolve Medic Unlock Priorities Guide
Evolve Jack Guide
Black Desert Online Kunoichi PvP Guide
Brave Frontier Endless FG Guide
Overwatch Competitive Play Guide
Overwatch Pharah Beginner’s Guide
Clash Royale Sparky Troop Countering Strategies Guide

One Response to “Hearthstone Getting Legend with Zoo Guide”

  1. i zoomed in the proof. it’s fake you scrub

Leave a Reply