Destiny Legendary Armor Guide

Destiny Legendary Armor Guide (Hunter) by Mercules904

What’s up guys? I’m Mercules, and I decided to make a Legendary Armor Guide for all Hunter players, so it could help me pick which items in the tower I wanted to buy from the vendors. The thing is, each vendor sells two of every type of armor, and they all help to boost certain stats. So I figured I could list them all out for you here, so that you don’t have to run around back and forth between the vendors to check it out! I’m not sure whether the armor is the same for all classes of player with every vendor, but I think it is with the exception of the class gear and stuff you get from your own mentor. For now I am just going to do the Hunter mentor, but I will edit this later with the other ones. What I would suggest doing is copying this to Word, and then going through each set of armor and highlighting the ones you would like, both for PvP and PvE, using different colors, and then begin dat grind baby! Enjoy!

Also, one clarification, this is for Hunters only! All armor shown is exclusive to the Hunter class! I will try to make a Warlock one as soon as I can, once I start my warlock character. Thanks for the support !

Couple notes, in parentheses beneath each armor piece are some letters and numbers. They stand as follows:

First D is always Defense (initial/fully upgraded). These numbers are the same for all items of each type, regardless of vendor. As such, the Defense of a fully decked out, Legendary armored player would max at 1,352 Defense.

After that:

L is Light (increases your light level, but starts at 18 for every item, so you will have 72 light when you equip all Legendary armor, before upgrades)

I is Intellect (decreases time between Super usages)

D is Discipline (decreases time between Grenade usages)

S is Strength (decreases time between melee usages)

Edit: Added info – All factions prioritize two of the three possible upgrades (Intellect, Discipline, or Strength). They are as follows:

New Monarchy – Intellect, Strength

Dead Orbit – Discipline, Strength

FWC – Intellect, Discipline

Crucible and Vanguard have variants of all combinations in their armor.

Some people are saying the ammo upgrades that you get for each chest and leg armor piece are different for them. I’m not sure why this is, as mine all still match up correctly. Just be careful when you buy, check to make sure it’s what you want! Also, don’t trust the mobile app, a lot of what it tells you about the vendors’ items is incorrect.

Helmets

New Monarchy:

  1. Justicar’s Mask – Melee hits replenish grenade energy, more super energy from grenade kills (D 280/372, L +18, I +47, S +48)
  2. Order’s Mask – Grenade hits restore melee energy, reduce melee cooldown when you pick up an Orb (D 280/372, L +18, I +48, S +48)

Dead Orbit:

  1. Sojourn Cover – Grenade hits restore melee energy, more Super energy from Grenade kills (D 280/372, L +18, D +49, S +51)
  2. Exodus Cover – Melee hits replenish Grenade energy, replenish health when you pick up an Orb (D 280/372, L +18, D +46, S +45)

Future War Cult:

  1. Cover of No Tomorrows – Increased melee attack speed, more Super energy from Grenade kills (D 280/372, L +18, I +45, D +46)
  2. Astrolord Cover – Grenade hits restore melee energy, replenish health when you pick up an Orb (D 280/372, L +18, I +44, D +51)

Crucible:

  1. AOS#Cryptid – Increased melee attack speed, more Super energy from Grenade Kills (D 280/372, L +18, I +46, S +50)
  2. H_LD Starwinder – Increased Grenade throw distance, more Super energy from Grenade kills (D 280/372, L +18, D +45, S +44)

Hunter Vanguard:

  1. Dustwalker – Grenade hits restore melee energy, More Super energy from non-Guardian kills (D 280/372, L +18, I +46, S +50)
  2. Ghost Angel – Melee hits replenish Grenade energy, More Super energy from Grenade kills (D 280/372, L +18, D +46, S +44)

Gauntlets

New Monarchy:

  1. Justicar’s Grip – Increased reload speed with Auto Rifles, increased grenade throw distance (D 229/304, L +18, I +40, S +43)
  2. Order’s Grip – Increased reload speed with Pulse Rifles, melee hits replenish Grenade energy (D 229/304, L +18, I +42, S +44)

Dead Orbit:

  1. Sojourn Grips – Increased reload speed with Hand Cannons, increased melee attack speed (D 229/304, L +18, D +41, S +40)
  2. Exodus Grips – Increased reload speed with Auto Rifles, grenade hits restore melee energy (D 229/304, L +18, D +42, S +41)

Future War Cult:

  1. Grips of No Tomorrow – Increased reload speed with Scout Rifles, increased Grenade throw distance (D 229/304, L +18, I +42, D +41)
  2. Astrolord Grips – Increased reload speed with Hand Cannons, melee hits replenish Grenade energy (D 229/304, L +18, I +44, D +43)

Crucible:

  1. AOS#Cryptid – Increased reload speed with Pulse Rifles, Grenade hits restore melee energy (D 229/304, L +18, I +39, S +44)
  2. H_LD Starwinder – Increased reload speed with Scout Rifles, Grenade hits restore melee energy (D 229/304, L +18, D +42, S +44)

Hunter Vanguard:

  1. Dustwalker – Increased reload speed with Hand Cannons, increased grenade throw distance (D 229/304, L +18, I +39, D +42)
  2. Ghost Angel – Increased reload speed with Scout Rifles, increased melee attack speed (D 229/304, L +18, D +39, S +41)

Chest Armor

New Monarchy

  1. Heart of the Justicar – Carry more ammo for Sniper Rifle, carry more ammo for Pulse Rifles (D 306/406, L +18, I +64, S +66)
  2. Heart of the Order – Carry more ammo for Shotgun, carry more ammo for Hand Cannon (D 306/406, L +18, I +60, S +61)

Dead Orbit:

  1. Sojourn Vest – Carry more ammo for Sniper Rifles, carry more ammo for Pulse Rifles (D 306/406, L +18, D +65, S +59)
  2. Exodus Vest – Carry more ammo for Fusion Rifles, carry more ammo for Pulse Rifles (D 306/406, L +18, D +61, S +66)

Future War Cult:

  1. Vest of No Tomorrow – Carry more ammo for Shotgun, carry more ammo for Pulse Rifles (D 306/406, L +18, I +59, D +46)
  2. Astrolord Vest – Carry more ammo for Sniper Rifle, carry more ammo for Hand cannons (D 306/406, L +18, I +59, D +60)

Crucible:

  1. AOS#Cryptid – Carry more ammo for Fusion Rifles, carry more ammo for Scout Rifles (D 306/406, L +18, I +62, S +67)
  2. H_LD Starwinder – Carry more ammo for Sniper Rifle, carry more ammo for Pulse Rifles (D 306/406, L +18, D +67, S +59)

Hunter Vanguard:

  1. Dustwalker – Carry more ammo for Sniper Rifle, carry more ammo for Hand Cannon (D 306/406, L +18, I +62, S +61)
  2. Ghost Angel – Carry more ammo for Shotgun, carry more ammo for Scout Rifle (D 306/406, L +18, D +65, S +63)

Leg Armor

New Monarchy:

  1. Justicar’s Boots – Carry more ammo for scout rifle (D 204/270, L +18, I +60, S +58)
  2. Order’s Boots – Carry more ammo for Pulse Rifles (D 204/270, L +18, I +56, S +57)

Dead Orbit:

  1. Sojourn Boots – Carry more ammo for Hand Cannon (D 204/270, L +18, D +56, S +56)
  2. Exodus Boots – Carry more ammo for Scout Rifle (D204/270, L +18, D +60, S+54)

Future War Cult:

  1. Boots of No Tomorrow – Carry more ammo for Scout Rifle (D 204/270, L +18, I +56, D +53)
  2. Astrolord Boots – Carry more ammo for Auto Rifles (D 204/270, L +18, I +57, D +59)

Crucible:

  1. AOS#Cryptid – Carry more ammo for Pulse Rifles (D 204/270, L +18, I +55, S +56)
  2. H_LD Starwinder – Carry more ammo for Auto Rifles (D 204/270, L +18, D +54, S +57)

Hunter Vanguard:

  1. Dustwalker – Carry more ammo for Auto Rifles (D 204/270, L +18, I +62, D +61)
  2. Ghost Angel – Carry more ammo for Pulse Rifles (D 204/270, L +18, I +55, D +59)

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