WildStar Siege of Tempest Refuge Waves Guide

WildStar Siege of Tempest Refuge Waves Guide by Pennoyeracre

I’m writing this post to provide more info about what is happening in Siege of Tempest Refuge. This isn’t really a guide, but more just a list of tips and information about each wave that attacks you. Anything that people post here will be really helpful and I’ll try to add it in later.

The number one thing to realize in this adventure is that the mob/boss spawns in each of the five waves is tied to the name of the ‘brigade’ that is about to attack you. During each troop placement, the officer NPC should warn you about which brigade is the next wave, and the name of the brigade will show up as the current event in the quest tracker to the side.

I’ve compiled a list of what each brigade is from a Dominion perspective, as well as any dangerous/important mobs that may spawn during it. Generally speaking, the spawns are tied to the ‘theme’ of the brigade. With knowledge of what each brigade entails, you can prepare your troops and your LAS to properly handle each one.

FCON Groundbreakers: Sergeant Berog, the infamous warrior boss. For the boss, you’ll want to stack your LAS with pet summons, shield restores, interrupts, and any defensives you can provide to light armor players. Try putting all your troops in middle and constantly summon engineer or esper pets so Berog may jump on them instead. If anyone else has better info on how to handle this boss it would be really helpful.

The Groundbreakers come with shock troopers, an assault tank (just uses that ring of AOE underneath it), and saboteurs. When saboteurs spawn, you need someone spamming AOE around your generator to prevent the invisible saboteurs from spawning bombs. If they do, click a bomb to disable it. When tanks spawn, use roots and snares to help slow it’s assault toward your generator. This also applies to bunker busters that may spawn later.

FCON Light Arms: Esper Alderblade, the one who constantly splits herself and does the disorient. Try to constantly move to avoid the disorient. Ithink the disorient can be dispelled, but I’m not sure. Be really careful here because a mass of clones can gib someone.

I believe this wave is double saboteurs and snipers in between.

FCON Pyrotechs: Elementalist Blazewood. Tank may have to kite if his point blank AOE fire goes off, since it hurts a lot.

The important thing here is that his brigade is potentially a bunker buster + flame tank one. Stack your LAS with slows and use any leftover mines from previous waves to help kill them both. Focus on the tank before the buster, although you may want to leave someone behind to slow the buster.

FCON Special Forces: Evoker Peale, who just spams those annoying earth lines/bots that travel in a line. He comes with snipers, saboteurs, and a flame tank. You should get mine drops during this wave to help you kill the tank.

FCON Commandos: The group of 4 heroes–Reaper Ludov, Trooper Bashok, Elementalist Frostleaf, and Medic Springwell. I believe the medic only uses that annoying health spawn move when he drops low, so you may be better off focusing the Mage first and then the others.

Important This brigade is also a potential buster and tank double spawn here.

FCON Demolitions: Dynamite Dax, the guy that hacks your turrets. Just tank him on the inside of your wall away from turrets. He may come with a bunker buster.

FCON Bombers: Agent Blackwatch, the boss that just tumbles around and leaves mines and tethers. His brigade has saboteurs.

Combat Engineers: Exile Warbot. This one shouldn’t have anything too dangerous.

Tank and Gun Brigade: FCON Defense Tank. At least 1 wave will be an assault or flame tank, probably 2.

Sparky’s Rangers: Sharpshooter Sparks, the lightning boss who teleports around. Don’t think there are any busters or tanks here.

That should cover every wave, so you can use this to plan accordingly. Let me know if other brigades besides the two I highlighted can have the double spawn of busters and tanks.

If the enemy drops mines into your base, try to avoid blowing them up, because you can detonate them around busters to help dps them some more.

Keeping your troops alive will help you later on, because they’ll keep getting promoted and give you valuable buffs and damage as your morale drops lower. If they die, they start at level 1 again. I generally like to put at least 3 in middle each time to help kill bosses, and 1 on each side so some sniper doesn’t just run up and snipe the generator before you can aggro them. It helps to leash the mobs to mid when you can to AOE and get in position for a tank or buster. I’m not that experienced with troop placements, though, so someone else might be able to provide better info on how you should level them up.

EDIT: Runicfate on the official forums posted the exile names for the divisions, which I’m copying here. Hopefully they’ll be able to post their list here so they can get credit/karma for their work.

Exile version: Ranged assault division – Marksman Decimus

Cybernetic division – Warbot

Anti-Infantry – Vizrek / 1 round of saboteurs / 1 assault tank

Armored division – Tank boss / wave has a tank at the start & a tank at the end

Incendiaries division – does specialists/bunker buster/tank/specialists. Spawns buster/tank around same time. Boss = Elementalist Vermillius

Special tactics divison – Siren Aria / 1 tank / 1 round of saboteurs

Sappers division – Chief engineer vortec / 1 bunker buster

Royal flying corps – Agent Razios / 1 round of saboteurs

Dred tactical squad – Esper Moko / 2 rounds of saboteurs

Jaeger Guard – starts with a tank, ends with a buster. Has the 4 bosses/minibosses.

Neater List


A. Groundbreakers:
1. Shocktroopers
2. Assault Tank
3. Saboteurs
4. Shocktroopers
5. Sergeant Berog (warrior boss that jumps on people and stuns them)

B. Light Arms:
1. Saboteurs
2. Snipers
3. Saboteurs
4. Land Mines
5. Esper Alderblade (summons clones, does an AoE disorient)

C. Pyrotechs (the dreaded bunker buster + tank wave):
1. Specialists
2. **Bunker Buster**
3. **Hellfire Tank**
4. Specialists
5. Elementalist Blazewood (hard hitting fire aura)

D. Commandos:
1. Assault Tank
2. Shocktroopers
3. Snipers
4. Bunker Buster
5. Reaper Ludov, Trooper Barog, Elementalist Frostleaf, Medic Springwell (Medic drops healing orbs when he gets low that you can take before they do)

E. Demolitions:
1. Rocket Troopers
2. Artillery Barrage
3. Specialists
4. Bunker Buster
5. Dynamite Dax (hacks your turrets, keep him away from them)

F. Special Forces:
1. Hellfire Tank
2. Saboteurs
3. Riflemen
4. Land Mines
5. Evoker Peale (summons bots that travel in a line)

G. Combat Engineers:
1. Rocket Troopers
2. Artillery Barrage
3. Riflemen
4. Land Mines
5. Exile Warbot

H. Bombers:
1. Riflemen
2. Land Mines
3. Saboteurs
4. Land Mines
5. Agent Blackwatch (rolls around, drops mines, uses tether)

I. Sparky’s Rangers:
1. Riflemen
2. Artillery Barrage
3. Snipers
4. Riflemen
5. Sharpshooter Sparks (jumps around, does lightning stuff)

J. Tank n’ Guns Brigade
1. Assault Tank
2. Artillery Barrage
3. Rocket Troopers
4. Hellfire Tank
5. FCON Tank


A. Anti-Infantry Division:
1. Shocktroopers
2. Assault Tank
3. Saboteurs
4. Shocktroopers
5. Corporal Vizrek (warrior boss that jumps on people and stuns them)

B. DRED Tactical Squad
1. Saboteurs
2. Snipers
3. Saboteurs
4. Land Mines
5. Esper Moko (summons clones, does an AoE disorient)

C. Incendiaries Division (the dreaded bunker buster + tank wave) :
1. Specialists
2. **Bunker Buster**
3. **Hellfire Tank**
4. Specialists
5. Elementalist Vermilius (painful fire aura)

D. Jaeger Guard:
1. Assault Tank
2. Shocktroopers
3. Snipers
4. Bunker Buster
5. Physician Astius, Bruiser Shuni, Bloodshaman Vakaza, Saboteur Arminex

E. Sappers Division:
1. Rocket Troopers
2. Artillery Barrage
3. Specialists
4. Bunker Buster
5. Chief Engineer Vortec (hacks your turrets, keep him away from them)

F. Special Tactics Division:
1. Hellfire Tank
2. Saboteurs
3. Riflemen
4. Land Mines
5. Siren Aria (summons bots that travel in a line)

G. Cybernetics Corps:
1. Rocket Troopers
2. Artillery Barrage
3. Riflemen
4. Land Mines
5. Dominion Warbot

H. Royal Flying Corps:
1. Riflemen
2. Land Mines
3. Saboteurs
4. Land Mines
5. Agent Razios (rolls around, drops mines, uses tether)

I. Ranged Assault Division:
1. Riflemen
2. Artillery Barrage
3. Snipers
4. Riflemen
5. Marksman Decimus (jumps around, does lightning stuff)

J. Armored Division
1. Assault Tank
2. Artillery Barrage
3. Rocket Troopers
4. Hellfire Tank
5. Legion Assault Tank

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