Mabinogi Gears and Builds Guide

Mabinogi Gears and Builds Guide by ironwoman

Well… I don’t write guides, and this is my first one. Hope it’s helpful to some degree.

Gears, gears, gears. What should I get?

This guide is meant to help people decide what gear they want for combat purposes.
There will be examples of gear set ups, for all classes.
This is meant to help in a way so that people may be able to pick out gears within their pool of money as well as race, class, total skills completed, stats, etc.

Before you get good gears, remember that you need skills first. Many of the good enchants require that you have certain ranks of certain skills. Plus, having a good gear while having low stats won’t get you high damage.

Class 1: Warrior/archer/fighter or just hybrid of all three

As people know already, the max damage enchants give you bonus to all three classes, not to mention alchemy and puppetry. I myself is warrior/archer, although I’m heavily on the melee side.
That being said, I will start out with gears/build for melee users (yay melee!).

To start out a character, I would start out as a warrior, not lancer nor fighter. When you start out with the other two classes, the chance is that when you use lances or knuckles, you won’t have a great balance, so your damage will be lower in general in early game.

As for any classes, r1 windmill is a must. Windmill adds lots of strength, as well as will. This is crucial for warriors/lancers/fighters, not to mention archers. I’d also leave combat mastery at rB until you’re into 12th level warrior, to take care of the raven enchants (8 max, but -3 defense when combat master is rA or higher). Then I’d go for smash, assault slash, sword mastery, blunt, then axe. It’s also a good idea to add in refining and handicraft at this point for dex (balance). You should also learn basic skills like charge, final hit, windguard, taunt, etc. Remember to rank critical hit whenever possible as well.

At this point you want to have a gear set-up like this (this goes for any race trying to do melee early game) :

Cheap version:
Head: Stiff giant tail cap/knob beret
Clothing: Special glass fragment clothes
Armor: Sight glass fragment
Boots: Strider giant/raven/elegant. (Ideally raven would be the choice. Note that it also will be the most expensive)
Gloves: Fox/quartz/corundim raven admiral owen’s gloves (it will be free as long as your not lazy enough to do generations) OR Fox giant gauntlets (gauntlets because of def/prot)
Accessories: Fox Giant/Sonnet. Remember to not repair them, but to burn them when they’re 0 dura. They’re simply too much to repair if you have less than 1 mil. If you want defense, it’s a good idea to have a wedding ring.
Weapons: Godd Cali Fluted Short swords. These sword have amazing str for artisan, but also takes off luck. Beats gladius, the usual recommended weapon. Plus, these swords have high balance. For one handed weapon, go for Stiff/Goddess Giant/Caliburn mace.
Shield: Fox/Unusual/Quartz count Kite Shield. Kite shields are the most economical way of making damage shields.

Expensive version:
Head: Vine/Round/blunt dexterity (Note that you can’t buy round… you have to earn it. Also, for blunt, you should be giant allied for full enchant potential) OR for bit cheaper version, Vine/Round delusional (notice that you need to have range rank B. Sorry, giants)
Clothing: Special glass fragment clothes. If you can get a restored clothing, go for it.
Armor: Sight Avenger/Darkness (Avenger recommended, because of consistent damage and no defense penalty. Plus, it’s easy to buy dustins/vals with avenger already on them)
Boots: Strider Raven
Gloves: Expansive elegant, Sun elegant, Sun raven, Oblivion raven (Oblivion is easier to get now, thanks to urns)
Accessories: Stout/Oblivion/Nostalgic Earthquake/Sonnet/Swarming/Avenger (Notice that avenger accessories don’t come out now. It will be very hard to get, and if you ever do see someone selling it, it will be very expensive)
Weapons: Godd Cali Fluted Short swords. These sword have amazing str for artisan, but also takes off luck. Beats gladius, the usual recommended weapon. Plus, these swords have high balance. For one handed weapon, go for Stiff/Goddess Giant/Caliburn mace.
Shield: Fox/Unusual/Quartz count Kite Shield. Kite shields are the most economical way of making damage shields.

At this point, I will not put up fighter’s set up, since I don’t think people should be starting a character with fighter skills.

For rangers, you want to get r9 range first, since you’ll be able to get crash shot. Then you want to go for magnum, bow mastery, crash shot, support shot crossbow mastery. Remember to rank crit as well. For humans, make sure you get AR. It will make your life and your damage way better. For elves, don’t forget to get mirage missile and final shot. Also, don’t forget these three skills: windmill, refining, and handicraft.

Here’s the set up. Notice that I didn’t put stiff for prefix, since stiff can take off dexterity once your lightning bolt is rA.

Cheap version:
Head: Fox/Quartz/Corundum delusional tork merchant cap. There’s no other better suffix for archers than delusional, except dexterity, but we’re trying to be “cheap” here.
Body: Special Glass fragment
Armor (I’d rather use clothes though…): Sight Glass fragment
Boots: Fox/Quartz/Corundum Hawk/Hard peaca (Hard peaca is r8 and is hard to put on…not to mention it’s costly)
Gloves: Sun/fox/quartz/corundum Elegant gloves OR fox/quartz/corundum raven admiral owen’s gloves (note that you’ll need to rank up smash for this one)
Acc: Fox Sonnet. Again, burn it when it’s dura 0
Weapon: Lizard fancy/raven bows, preferably HLB. If not, LLb works just fine too. For melee weapon, try to get the same mace or fluted short sword mentioned above. Falcata is also a good option, since you’ll most likely have enough balance to wield it. For shield, same option as above.

Expensive version:
Head: Vine/Round delusional/dexterity
Body: Special Glass fragment. If you can get a restored clothing, go for it.
Armor: Sight Avenger/Darkness. Again, not recommended.
Gloves: Sun Elegant gloves, or oblivion elegant.
Boots: Same as above.
Acc: Precise/Nostalgic/Oblivion Lilly/Avenger/Sonnet
Weapon: Glorious/Lizard fancy/caliburn/sniping. Notice that you’re gonna have to pay alot for caliburn and sniping. Otherwise, melee weapons can be the same as above.

I didn’t include 2h weapons yet, because I don’t think people should be spamming reforges at this point. Plus, many 2h weapons are low balance weapons, so not that great for beginners.

This is it for early game set up. Notice that for a lot of the options, you want to have good amount of money for back up.

TO BE CONTINUED…

Probably forgot to mention, but the “cheap” version that I already put up there is still not the cheapest set up you can have. If you want to spend the least amount of money, fox giant on everything is the answer, although you’ll lose access to lots of balance since you won’t have strider, sight, or glass fragment. On the other hand, it’s nice to have the three enchants along with fox giant, for a balance of weapon balance and total cost into making the set.

Also, for melee weapons, if you don’t want to use artisan removals for fluted short sword, I’d say gladius or falcata is just fine too. But to see the potential fluted short swords can have, go to this link:http://wiki.mabinogiworld.com/view/Fluted_Short_Sword

I also noticed that I haven’t gotten into alchemy, magic, and puppetry. The reason is the same reason as I didn’t put up build or gears for fighter. They aren’t the most ideal talents to begin with, since you don’t get the training bonus for critical hit. Alchemy has small boost for character stats, not to mention alchemy mastery is one of the hardest skills to train in the game. Puppetry is a end-game talent, since it gets damage from both strength and dexterity, meaning for beginners who have little of both, it will be inefficient. You COULD start out with magic, but I would advise against it. Although intelligence is the highest stat you could gain from the game, ranking skills, making potions, etc, is just a pain.

Also, a general advice: go hard or go home. Don’t give up on skills just because you think the skills are hard to train. Most of the skills have been at least twice as hard to train before G14. This guide is meant to help people that are determined to get good, or get some help, not lazy people who can’t think of the ways to improve their character the easy way.

Anyways, on to the real stuff.

Last time, I stopped at character build up to 12th talent. I haven’t done the exact calculation, but by the time I stopped at the last post, I have a feeling you might not be at 12th level talent… That being said, ignore the talent comment. At this point, your combat mastery should be at rank B. Now, it’s the time to move on to rA combat, meaning you should start ditching your raven boots and gloves, unless you don’t care about defense (which is really my case…). At this point, you should r1 of the following: windmill, smash, sword mastery, blunt mastery, refining, and assault slash. From here, you should be going for r1 combat, and eventually master for basic enchant, not to mention the additional balance. Then you should focus on these following skills: counterattack, axe mastery, lance mastery, lance charge, charge, final hit, and lance counter. Lance mastery, final hit, and charge should be the things you rank first, sine they’ll get you the most strength compared to its ap costs (besides carpentry and mining, you can do those later). Then you should rank axe for ambush enchant. After axe, you should go for lance charge, for str, and counterattack for dex and viscount enchant. Lance counter, you should rank upto r7 and leave it there, that will get you to level 15 knight if you have other melee skills mentioned at r1 (besides final hit and counter). Remember charge is important, since r1 will get you to access to bandit, the best alternate for dexterity for melee users. At this point your gear will change like this:

Cheap version:
Head: Stiff giant to Stiff Bandit
Clothing: Special glass fragment to Special Ambush
Armor: Sight Glass fragment to Basic Avenger (don’t try to get the es itself, it’s way cheaper to just buy already enchanted armor)
Boots: Strider giant/raven/viscount
Gloves: Fox/quartz/corundim raven admiral owen’s gloves OR Fox giant gauntlets. At this stage of the game, you could get elegant instead of giant, since elegant is probably cheap enough.
Weapons: This will be the most drastic change. Godd Cali fluted short swords to Wolf hunter’s Spike falcata/battles. Notice that you’ll need artisan removal for battles. For shield-weapon, you should have moved on to Berserk Spike/tireless francisca
Shield: Fox/Unusual/Quartz count Kite Shield
Acc: Fox Giant/Sonnet. Again, remember to not repair them, but to burn them when they’re 0 dura.

Expensive version:
Head: Vine/Round/blunt dexterity OR for bit cheaper version, Vine/Round delusional
Clothing: Special glass fragment clothes. If you can get a restored clothing, go for it. At this point, you can change glass fragment to ambush.
Armor: Basic Avenger
Boots: Strider Raven to Fleet/Oblivion Raven/Viscount
Gloves: Expansive elegant, Sun elegant, Sun raven, Oblivion raven (Oblivion is easier to get now, thanks to urns)
Accessories: Stout/Oblivion/Nostalgic Earthquake/Sonnet/Swarming/Avenger (Notice that avenger accessories don’t come out now. It will be very hard to get, and if you ever do see someone selling it, it will be very expensive)
Weapons: Godd Cali Fluted Short swords to Godd Cali Battles. This is only assuming you have lots of money. For One handed weapon, same as above.
Shield: Fox/Unusual/Quartz count Kite Shield to Rigid/Unusual/Quartz/Corundum/Nostalgic/Oblivion Alteration shield. Try to get avon, dragon, beholder, or composite.

Besides weapons (battles can still be end-game weapon), not much change will be made to the equips. God, there’s so much to write.

TO BE CONTINUED…

Well, time to continue…

I noticed I didn’t talk about archers on the last one. So here it is.
By the time you completed range, magnum, crash shot, bow mastery, support shot, crossbow mastery, critical hit (basically things needed for sniper) your total would be around 1.2~1.5k assuming you only did range-related skills, life skills, and windmill. For elves, it’s time to rank your final shot then mirage missile. For humans, you should have had r1 AR along with the skills mentioned. Good thing is, you’re pretty much done with range at this point, and I’d say that you could just go with any class from that point on, although I’d still recommend going melee after range if you choose range as your beginner’s choice. It’s a good idea to have some smash for raven enchant, r3 counterattack for viscount enchant, r1 axe and r1 blunt for ambush, and combat mastery for good hp and additional dex.

Rangers will also have a little change in terms of equipment:

Cheap version:
Head: Fox/Quartz/Corundum delusional tork merchant cap. There’s no other better suffix for archers than delusional, except dexterity, but we’re trying to be “cheap” here.
Body: Special Glass fragment to Special Ambush
Armor (I’d rather use clothes though…): Sight Glass fragment
Boots: Fox/Quartz/Corundum Hawk/Hard peaca to Oasis Hawk/Hard Peaca/Viscount
Gloves: Sun/fox/quartz/corundum Elegant gloves OR fox/quartz/corundum raven admiral owen’s gloves (note that you’ll need to rank up smash for this one)
Acc: Fox Sonnet. Again, burn it when it’s dura 0
Weapon: Lizard fancy/raven bows, preferably HLB. If not, LLb works just fine too. For melee weapon, try to get the same mace or fluted short sword mentioned above. Falcata is also a good option, since you’ll most likely have enough balance to wield it. For shield, fox/unusual count kite shield.

Expensive version:
Head: Vine/Round/Oblivion/ delusional/dexterity
Body: Special Glass fragment to Special/Restored Ambush
Armor: Sight Avenger/Darkness. Again, not recommended.
Gloves: Sun/Expansive Elegant gloves, or oblivion elegant. I’d personally put sun or oblivion, since you might want to make a bohemian set, and expansive can’t go on them…
Boots: Same as above.
Acc: Precise/Nostalgic/Oblivion Lilly/Avenger/Sonnet
Weapon: Glorious/Lizard fancy/caliburn/sniping. Notice that you’re gonna have to pay alot for caliburn and sniping. Otherwise, melee weapons can be the same as above.

Notice how little the changes are. It will stay like that for awhile.

Next part, we will get to other classes!

TO BE CONTINUED…

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