Yitien Enchant Guide



Yitien Enchant Guide by Theos

~Enchanting gives additional stats to your equipment depending on enchant level~

~HOW TO ENCHANT~

1. Open Forge

2. Select item to enchant

3. Press Enchant button to upgrade

3.1. Failed:

3.2. Success:

~ENCHANT REQUIREMENTS~

1. Enchant Stones


Mini Enchant Stone – for level 1 to 3 enchantment
Enchant Stone – for level 4 to 6 enchantment
Greater Enchant Stone – for level 7 to 15 enchantment

2. Silver(Bound)
~Process requires certain amount of silver(bound) to proceed,
~Enchant fee is payed whether the result is success or fail,
~Silver(Unbound) will be used if silver(bound) in insufficient.

3. Luck Scrolls(Optional)


Lesser Luck Scroll – adds 4% success rate
Luck Scroll – adds 8% success rate
Greater Luck Scroll – adds 15% success rate
[VIP] subscription – adds 3% success
*You can only use a maximum of (3) of any scrolls per enchant
*You can get scrolls from LORE GUARDIANS and in the MYSTERY SHOP

~WHY ENCHANT~

1. To get additional stats from equipment

2. To unlock “Hidden Bonuses”


*Hidden Bonuses are unlocked when your equipment enchantment level reached: +7, +10, and +15

3. To unlock “Enchant Equipment Buff”


*Enchant Equipment Buffs are unlocked when:


Enchant +5
1. 6 Piece: HP+500 Attack+100 Defense+150
2. Full Set: HP+1000 Attack+200 Defense+300 All+5%


Enchant +10
1. 6 Piece: HP+600 Attack+120 Defense+180
2. Full Set: HP+2200 Attack+440 Defense+660 All+10%


Enchant +15
1. 6 Piece: HP+700 Attack+140 Defense+210
2. Full Set: HP+3600 Attack+7200 Defense+1080 All+15%


Enchant +20*
1. 6 Piece: HP+800 Attack+160 Defense+240
2. Full Set: HP+5200 Attack+1040 Defense+1560 All+20%
*+20 Enchant Equipment Buff still not confirmed since enchant was said to be maxed at +15.

~ENCHANT BONUS TABLE [FORMULA]~


Basic Attributes:

  • HP
  • Hit
  • Chi
  • Crit
  • Block
  • Dodge
  • Attack

Enchantment Bonus per level (Formula)
+01 – Basic Attribute + (Basic Attribute*0.05) – Success Rate(100%)
+02 – Basic Attribute + (Basic Attribute*0.10) – Success Rate(90%)
+03 – Basic Attribute + (Basic Attribute*0.15) – Success Rate(80%)
+04 – Basic Attribute + (Basic Attribute*0.20) – Success Rate(70%)
+05 – Basic Attribute + (Basic Attribute*0.25) – Success Rate(60%)
+06 – Basic Attribute + (Basic Attribute*0.30) – Success Rate(50%)
+07 – Basic Attribute + (Basic Attribute*0.35) – Success Rate(40%)
+08 – Basic Attribute + (Basic Attribute*0.40) – Success Rate(30%)
+09 – Basic Attribute + (Basic Attribute*0.45) – Success Rate(20%)
+10 – Basic Attribute + (Basic Attribute*0.50) – Success Rate(10%)
+11 – Basic Attribute + (Basic Attribute*0.60) – Success Rate(5%)
+12 – Basic Attribute + (Basic Attribute*0.70) – Success Rate(5%)
+13 – Basic Attribute + (Basic Attribute*0.80) – Success Rate(5%)
+14 – Basic Attribute + (Basic Attribute*0.90) – Success Rate(5%)
+15 – Basic Attribute + (Basic Attribute*1.00) – Success Rate(5%)

Example:
[Rare]Leech Saber+10 (Attack832+416)

Base Attribute (Attack):
832

Bonus:
+10 Formula: Basic Attribute*0.50
832*0.50 = 416

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