RaiderZ Bolas Boss Guide



RaiderZ Bolas Boss Guide by drcoolio

I was actually planning on making this for fun a while ago, but never got around to it. However, now I have plenty of time as I wait for level 40 to come out!

This is a comprehensive guide of the Bolas boss fight. Keep in mind that this guide is made purely through experience and observations and that I have no exact data/descriptions regarding boss attacks, defense, damage ranges, etc. I hope this guide helps players overcome this boss or, for those who already farm the boss, teaches you something that you had not known before.

All data regarding Numbers are based off my own stats and observations. These numbers will most likely vary for yourself, but I will post my own stats to hopefully give you an idea of what to expect from the boss. I will attempt to post more concrete data once I experiment some more.

Note: This guide will focus mainly on parties, for most people will be running with a party. This guide will also assume that the party you are running with consists of a Defender as I will be referring to some abilities. Plus I main a defender so tough luck. As you will see later in the guide, you can tank with any class.

Boss Attacks

Land Phase

Dual Head Swipe: Bolas swipes his head twice toward his target, damaging any enemy hit.
Damage: 750-850

Charge: Bolas charges toward his target, damaging all enemies in front of him.
Damage: 1800-1900

Lunge (Unblockable): After charging for 1 second, Bolas lunges at his target, damaging all enemies in front of him.
Damage: 1800-2100

Back Leap: Bolas jumps backwards, damaging all enemies behind him. This attack is only used if his main target is behind him.
Damage: 1100-1300

Scream: Bolas breaths deeps, letting out a powerful scream after a short duration stunning all enemies within his range for 6 seconds. (Escape effects available) Aggro is reset.
Damage: None

Cone Flame Breath (Unblockable): Bolas fires a fiery blast in a cone towards his target. Any enemy caught within this blast is damaged and flinched. This attack leaves Bolas vulnerable to interruption.
Damage: 2700-3100

Cone Flame Breath (Unblockable) (40%): Bolas fires a fiery blast in a cone towards his target. Any enemy caught within this blast is damaged and flinched. This attack is no longer interruptable until his horn breaks.
Damage: 2700-3100

Flyback/Dive Combo (Unblockable): Bolas leaps backwards into the sky, pushing all enemies around him back rendering them unable to act for 2-3 seconds. Bolas will then dive toward his target, damaging all enemies hit.
Damage:

Fly: Bolas lifts his wings and begins to fly, pushing back all enemies around him, rendering them unable to act for ~2-3 seconds. (Escape effects Available) Phase 2 Begins.
Tip: The pushback is blockable.
Damage: None

Air Phase

Tornado (Unavoidable): Bolas seeks the closest target and conjures a mighty tornado, draining the HP and a 15% EP each second. Tornado persists for # seconds. Aggro is reset.
Damage: 750

Dive: Bolas dives toward his target, damaging any enemy within his path and knocking them back. Any enemies caught near his wings are pushed back, rendering them unable to act for ~2-3 seconds.
Damage: 1800-2100

Line Flame Breath (Unbloackable): Bolas charges a fiery blast, releasing it in a line in front of toward his target, damaging all enemies caught in its path.
Damage: 4000

Land: Bolas dives toward his target, damaging any enemy within his path and knocking them back. Any enemies caught near his wings are pushed back, rendering them unable to act for # seconds. Aggro is reset. Phase 2 begins.
Damage: 1800-2100

Land(40%): Bolas dives toward his target, damaging any enemy within his path and knocking them back. Any enemies caught near his wings are pushed back, rendering them unable to act for # seconds. Bolas injuries prevent him from landing properly, rendering him unable to act for # seconds. Aggro is reset. Phase 2 begins.
Damage: 1800-2100

Strategy

The fight begins in phase 1. During this phase the boss will attack whoever generates the most aggro. During this phase, it is the defenders job to keep aggro on the boss by using aggro generating abilities along with any other damage he can get off and to keep the boss stable for his party members to DPS. Some of these abilities consists of threaten and shield slam. The boss will often use attacks like lunge and head swipe, repositioning the boss and sometimes the defender. The defender should attempt to reposition himself so that he is in the front of the boss again. If he does not, the boss will leap backwards, most likely damaging your entire party. At roughly 80%, Bolas will use his scream, fly, and begin phase 2.

Note: There is a possibility that he will not fly and continue phase 1. For simplicity, I will assume Bolas flies.

Phase 2: After a few seconds of flying, Bolas will lock onto the closest target and conjure a tornado. Bolas will then choose the closest target and begin his attack pattern. As far as I know, there are 2 main patterns to his attack.
D=Dive, F=Flame, L=Land
Pattern 1: D-F-D-D-L
Pattern 2: F-D-D-F-L
During any time after the 2nd attack in his pattern, Bolas can cast tornado again (on his main target), resetting his aggro, causing a switch in targets. On his 5th attack, Bolas will land, resetting his aggro. Phase 1 begins.

Tip: Keep in mind where you defender is during this phase. In order for the defender to regain aggro on Bolas, he must be the closest target when Bolas lands. If possible, try to work with the defender to ensure that when Bolas does land, the defender is in position to pick up aggro.

Phase 1: Similar to the start of the fight, Bolas will aggro the closest target to him. However, unlike before, Bolas will never switch targets unless he either flies or screams. During this phase, again, it is the defenders job to keep Bolas as stable as possible so that his party can freely DPS Bolas. However, it is also his job to interrupt Bolas come flame as well as regain aggro whenever Bolas decides to scream. Party members can make this easier on the defender by ensuring that they arent too close to the boss when he screams.

Rinse and Repeat Phase 1 and 2 until 40%
Phase 3: Once you reach 40%, Bolas will fly again. Repeat phase 2 until he begins his land phase. During this phase, everyone should focus their DPS on the Bolas head. There is a misconception that players should attempt to attack the horn at all times; however, I can verify through testing that his horn can only be broken after 40%. Any players who attempt to attack the horn before this point, with the exception of the tank, put themselves more vulnerable to his attacks.

Phase 4 (Hone Break): Bolas is now vulnerable to attack. Any attacks to his head has a higher chance of flinching him. Bolas will also cast his cone breath more often, making it easier to flinch him. Repeat phases 1 and 2 until death.

Phase 5: Loot your kebabs and sherbets

Note: People often say that if you dont break the horn, Bolas does not have a chance of dropping crystals. Can anyone confirm this?

Tips and Tricks

1. If you are fast enough, you can block Bolas pushback effect when he flies. This does not apply to his dive attack
2. Bolas point of origin is not his head, but rather near his neck. This means that his scream attack originates there rather than his head. When blocking this attack, people should aim near his neck instead of his head.
3. The same applies for when his aggro resets. Example: if a player is near his head and another is near his neck after his scream, Bolas will aggro to the person near his neck. Keep this in mind when trying to draw aggro or trying not to draw aggro.

I hope that this guide helps newer players who are struggling kill this boss. And even if you dont need help killing this boss, maybe you learned some things about Bolas that you had not known before.

Please leave any comments or criticisms. Although this is my first guide, I hope to improve and possibly write more for old bosses, dungeons, or maybe new content once its released. Thanks for reading!

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