PokeMMO Breeding Guide

PokeMMO Breeding Guide by Atuan

Egg Groups

Egg Groups are just groups of Pokemon that are compatible with each other (when breeding). There’s quite a few groups, each with noticeable differences.

Head over to Darkshade’s official guide to see the groups in pretty detail, or use Bulbapedia(or other fan site) to look up specific Pokemon. Here’s a link.

Species Inheritance

This aspect of breeding has pretty much remained unchanged from the handhelds. Assuming the two species are compatible(see Egg Groups), then the baby Pokemon will always be that of the mother. This will be the female parent in almost all cases, with the exception being breeding with Ditto, where the Ditto will be considered the mother, regardless of who the partner is. Ditto can breed with any species, includingGenderless Pokemon, but excluding Undiscovered Pokemon and other Ditto. Again, see the Egg Group section for more details. There are some exceptions, which are due to two different species being a part of the same species chain. Illumise/Volbeat, Nidoran(f/m), etc.

Here’s an excerpt from my old thread.

  • In the case of two Pokemon of the same species, quite obviously, the offspring will be that species.
  • In the case of two different species of Pokemon, whichever species is female will be the species of the offspring e.g., a male Abra and a female Machop will produce a Machop.
  • In the case of the female species not being the lowest stage of evolution, the baby will be that species but at the lowest stage of evolution (excluding incense breeding) e.g., a male Jigglypuff and a female Clefairy will produce a Cleffa.
  • In the case of incense breeding, female Wobbuffets will produce Wobbufffets unless they are holding Lax Incense, in which case they will produce Wynaut. The same goes for female Marill/Azumarill, which will produce Azurill when holding a Sea Incense.
  • In the case of Genderless or Male Pokemon breeding with a Ditto, the offspring will always be Ditto’s partner and never a baby Ditto. Genderless Pokemon breeding is currently bugged and will always produce the non-Genderless Pokemon species.
  • In the case of two same sex Pokemon, an egg will never be produced.
  • In the case of two Pokemon of different egg groups, an egg will never be produced.

Move Inheritance

This is quite different from what we were expecting. There are several different categories of moves, each with different rules. One rule that is universal, is that if the baby of the species cannot learn the move, it will not be inherited. For example, Vaporeon can learn the TM Water Pulse, but Eevee cannot. If a Male Vaporeon with Water Pulse was bred with a Female Vaporeon, the move would not be inherited.

Species Moves

These are the moves that a Pokemon will learn naturally when leveling up. These moves are inherited under the condition that both parents know the move. This means Ditto is incapable of passing species moves, because it can learn no moves. For example, Heracross will learn Megahorn at level 53. If a Male Heracross with Megahorn is bred with a Female Heracross with Megahorn, then the resulting baby Heracross would have Megahorn. This also applies to cross breeding. In order for a Female Heracross and a Male Rhydon to produce a baby Heracross with Megahorn, both the Female Heracross and the Male Rhydon must know Megahorn.

Egg Moves

Egg moves, on the other hand, must only be known by the Male Pokemon. In order to get an Eevee with Wish, for example, you must breed a Female Eevee (so that the baby is an Eevee) with a compatible Male (see Egg Groups) that knows Wish. The least amount of generations would require a Male Smeargle that has sketched Wish. An enormous difference in PokeMMO is the fact that all Egg Moves from Generation II-V can be inherited, as long as the move existed in Generation III. For example, it was not until Generation IV that a Koffing could inherit the move Curse as an Egg Move. In PokeMMO, we are able to pass this group of moves, giving us a very unique metagame. When using Ditto, a Male must be used to pass the Egg Moves. Even though Ditto is considered the Mother when bred with a Female, the Female doesn’t become the “father”.

TM Moves

TM Moves, much like Egg Moves, rely on the Male parent. If the Female species can learn the TM normally, then the Male, of compatible species (see Egg Groups), can pass along any known TM moves, even if the move wasn’t learned by a TM. For example, Earthquake is a TM, but is also learned naturally by Diglett at level 41. Thus, if a Male Diglett with Earthquake breeds with a Female Sandshrew, the resulting Baby Sandshrew will know Earthquake (because it can be taught to Sandshrew using a TM). Furthermore, the TM attribute overwrites the “level up” attribute. So if a Male Diglett (with Earthquake) breeds with a Female Diglett (without Earthquake), the Baby Diglett will know Earthquake because it is considered a TM Move and no longer a Species Move. When using Ditto, it remains the same as Egg Moves, in that the Ditto must be bred with a Male to pass along the TM Move. Unlike Egg Moves, however, only TMs learned in Generation III can be inherited. This means no Solarbeam Charmander (which is possible with Gen IV TM Moves).

Tutored Moves

Tutored Moves work exactly like TM Moves. They rely on the male parent and the Female species must be able to learn the move from a tutor. Also, much like TM Moves, the Male does not necessarily need to get the move from a tutor in order to pass it along. For example, Larvitar can learn Rock Slide at level 22. If bred with a Female Charmander, the Baby Charmander will know Rock Slide. Also, much like TM Moves, if a Male Larvitar (with Rock Slide) bred with a Female Larvitar (without Rock Slide), the baby Larvitar will know Rock Slide, despite being a Species Move, because Tutored Moves have a higher priority. TM Moves and Tutored Moves have the same priority, as they share the same inheritance properties. All Tutored Moves from Generation I-V (Including Pokemon XD) can be inherited in PokeMMO, as long as they exist in Generation III. For example, Air Cutter is a Tutored Move in Generation IV and can therefore be inherited by Doduo from Zubat.

Nature Inheritance

Nature Inheritance in PokeMMO works very much like it does in the handhelds, with a few percent changes in an attempt at balancing. When a baby is produced, there will be two checks for Nature. The first check will see if the baby inherits it’s nature from a parent. This chance is determined by a few factors. If this check is failed, then a random nature will generate, each with a 4% chance. This is important to note, because the increase chance to get nature X does not apply to the second check. The second check will always be 4% for all natures, assuming the first check fails.

To improve the chance of inheriting the desired nature, a few things can be done. The first check is always made and is always at a base of 2.5% + 2.5% (for each parent). For example, an Adamant Male and a Modest Female will produce a baby that has a 2.5% chance of being Adamant and a 2.5% chance of being Modest. This multiplier stacks additively, so ideally you will want both parents having the same nature to bring it up to 5% chance of being the desired nature. This chance can be even further increased by giving the MOTHER an Everstone. NOT THE FEMALE. This is relevant because when breeding a Female with a Ditto, the Female will not benefit from holding an Everstone, because the Ditto is considered the MOTHER. The Everstone will add a 20% at inheriting the nature of the MOTHER, bringing the total chance of Nature Inheritance to a maximum of 25%.

To clarify, this maximum is only reached when both parents share the same nature and the MOTHER(Always Ditto, if Ditto is used) is holding an Everstone.

IV Inheritance

The most drastic differences between the handheld breeding mechanics and PokeMMO are the rules about IV Inheritance. This is also the biggest concern for new and old breeders. Let’s get right into it.

Six, Not Three

The most important is the amount of IVs that can be inherited. In the handhelds, throughout all of the generations, offspring could only inherit a total of three IVs from both parents. In PokeMMO, all six IVs have the potential to be inherited by the offspring. Although this sounds like a huge advantage, it is not without it’s own layer of rules intended to balance the system.

Inheritance Mechanics

The first thing that occurs is the parent check. The game will ‘flip a coin’ and each parent represents a side of the coin. Tails(Parent A) Heads (Parent. You can also look at it as a randomly generated 0 or 1, where each number represents a different parent. This effectively gives a 100% chance to go on to the next phase each time an egg is produced.This is where things get a little more complex. The second roll. Once a parent is chosen, a new test is take to see if that parent’s IV is passed. (These rolls are done separately from each other for each stat.)

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This picture does not mean ANYTHING. Do not try and work out numbers from it. It doesn’t accurately represent the chance at rolling any specific number. The only thing that this graph supports is the simple fact that the higher the IV, the lower of a chance the parent has to pass the second roll. It’s not even confirmed if the rising chance is exponential (which is what the graph would have you believe). Now, suppose the Father was chosen from the first roll to pass along HP. Next, a hidden base value is divided by the IV (or some other unkown method – we’re working on it) to produce a “will inherit” minimum roll. If the Father can now pass this second roll (based off of the IV value) then the offspring will inherit the Father’s IV.

Inheritance Bonuses

Unlike the first roll, which will always be 50% (effectively 25%), there are several bonuses that can improve or hinder the parent’s chance at passing the second roll. These bonuses go hand-in-hand with the themes of breeding. Since there are no known values, yet, I will go in what I assume to be the most beneficial order.

Probably the biggest bonus is parent IV similarity. At some point in the second roll, the OTHER parent’s IV is taken into account. Whether the multiplier is an average of the two IVs or it just removes a percentage from the minimum roll based on the difference between the two is unkown. What IS known is that the closer the IV values are to each other, the more likely the second roll is to pass. Conversely, if the other parent has a drastically different IV, this bonus is either very miniscule or actually a hinderance. This would mean parent A passing a 28 would benefit equally from the other parent having a 30 or 26, because the other value is only relevant when compared to the first. For example, if Parent A has a 20 in attack and Parent B has a 20 in attack, you will recieve the biggest bonus to the roll. If Parent A has a 0 in attack and Parent B has a 31, you will recieve the least bonus (or a penalty).

Most likely, the next biggest bonus will come from the nature of the parent that is trying to pass it’s IV. If the nature is beneficial to the stat that is trying to be passed, then there will be a boost to the inheritance roll. Conversely, if the nature is hindering the stat that is trying to be passed, then you will recieve a penalty during the roll. For example, if Parent A is Adamant and is chosen to pass it’s attack IV, then it will recieve a bonus. However, if the same parent is chosen to pass it’s special attack IV, then it will recieve a penalty.

Finally, a bonus will be given in the same way (not the same value) that a bonus is given to Egg Laying, in that if the Original Trainer on the parents are different, they will be given the bonus. There is most likelynot a penalty for using the Pokemon with the same trainer. Remember, this is not based off of your trainer. The Original Trainers are compared to each other, not you.

Pokemon A + Pokemon B for Trainer A gets the bonus.

Pokemon A + Pokemon B for Trainer B gets the bonus.

Pokemon A + Pokemon B for Trainer C gets the bonus.

Pokemon A + Pokemon A for Trainer A, B, or C, does not get the bonus.

Note: It is currently unkown if there are bonuses/penalties relating to the compatibility of the Pokemon (see Egg Laying Mechanics), in regards to IV Inheritance.

That sums up IV Inheritance. Check out the end of the guide for thoughts, tips, etc.

Egg Laying Mechanics

Unlike the handhelds, Egg Laying is based on time, not steps. Every 10 minutes, the game will make a check, starting from the moment you place the second Pokemon into the Daycare, from the time you withdraw/discard an egg via the Old Man, or when you log in. This check will come at the same rate, regardless of the species (10 minutes). This check will decide if there will be an egg or not. The chance at passing this check is dependent on two factors. Compatibility and Diversity of the parents. Diversity of the parents simply checks the Original Trainer (OT) of the two parents. If they are the same, the chance is unchanged. If they are different, the chance is increased by a decent percentage. To clarify, the parents are compared to each other, not to you.

Pokemon A + Pokemon B for Trainer A gets the bonus.

Pokemon A + Pokemon B for Trainer B gets the bonus.

Pokemon A + Pokemon B for Trainer C gets the bonus.

Pokemon A + Pokemon A for Trainer A, B, or C, does not get the bonus.

This bonus should be seen as complimentary to the other important factor – compatibility. There are 4 levels of compatibility. (This excludes the bonus)

Level 1 – Same Species (60% + 10% at passing the Egg Check)

“The two seem to get along very well!”

Level 2 – Ditto (45% + 5% at passing the Egg Check) 

“The two seem to get along.”

Level 3 – Different Species, Same Egg Group, No Ditto (30% + 10% at passing the Egg Check)

“The two don’t seem to like each other much.”

Level 4 – Different Egg Groups, No Ditto (0% + 0% at passing the Egg Check – you will not receive an egg this way)

“The two prefer to play with other Pokémon more than with each other.”

Note: The “description” text is confirmed bugged and does not accurately describe the bonus/no bonus. Just pay attention to the percentages for now.

Egg Hatching Mechanics

POKEMON X & Y HAS CONSUMED MY LIFE AND I WILL NOT BE UPDATING THIS ANY TIME SOON. SEE: THIS THREAD

Egg Group Bridges and Chain Breeding

Some species of Pokemon belong to multiple egg groups. Due to the fact that Tutored Moves and TM Moves are limited, it is very helpful to utilize these “bridge” Pokemon to pass along these moves from one group to another. There are two major Egg Groups, and luckily enough Dragosz has already created a chart which is very useful for planning out the path of move inheritance. Please keep in mind that these charts include Pokemon that are not implemented, yet.

The two major groups are

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Water 1

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And of course, here’s the overall chart.

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Chain Breeding is the process of transferring a move or a set of moves from one egg group to another via group bridges. For example, Hoppip bridges the Fairy Group and the Grass Group. If you wanted to transfer a move from a fairy, let’s say Encore, to a grass Pokemon, let’s say Bellsprout, you would need to first breed a fairy that knows Encore naturally, like Clefairy. Once you have the Hoppip with Encore, you can now breed it with a Bellsprout to obtain a baby Bellsprout that knows Encore. Keep in mind, egg moves only transfer when the male knows the move and because of this, certain combinations of egg moves are impossible. For example, if you wanted a Bellsprout with Encore and Ingrain, you would need to breed Male Clefairy(Encore) with Female Hoppip to get a Male Hoppip(Encore) and then breed that Male Hoppip(Encore) with a Female Sunkern to produce a Male Sunkern(Encore). You’d then level this Male Sunkern(Encore) to 18 and have it learn Ingrain. You now breed this Male Sunkern(Encore & Ingrain) with a Female Bellsprout to obtain a Bellsprout with both Encore and Ingrain. Some combinations are just impossible, however, as in the case with Bellsprout wanting Leech Life and Encore because there is no compatible Pokemon that can learn both of these moves (Unlike the Sunkern in the last example being able to learn Encore and Ingrain).

Tips and Tricks

This is where I go over some general advice and share some tricks I’ve learned over the years. It could be wrong, or not helpful, but it’s still worth the read.

General Tips

-Don’t start hatching your eggs until you have a full party (5 + HM Slave).

-Don’t do your hatching on Island 4. It’s a short distance and you’ll get tired of it fast.

-Don’t take unnecessary paths when hatching. You want to be efficient, so zoning in/out will hinder you.

-Chatting will slow you down, but you’re less likely to get bored out of your mind. Consider using the PokeMMO TeamSpeak.

-Cycling Road is easily the best place to do your hatching. It has the longest straight line without breaks/turns.

-It takes a minimum of 50 minutes to get a full party – utilize this time by doing something else. Hunting is suggested.

-Hatching is fucking boring. Find a show/book/game to enjoy while you do it.

-Use a Stopwatch Online/IRL to track the 10-minute timer to be efficient. (See Egg Laying Mechanics)

-Unless you require an essential Egg Move, consider hunting common Pokemon instead of breeding them.

-Use Smogon and other fan sites as a loose guide. Our mechanics are much different than Gen III breeding.

-Be prepared. This is not the final form of breeding in PokeMMO.

Couples

Probably the simplest and most effective tip I can give you is to have a partner. Whether this is a friend, significant other, or you’re relying on your other hand, having a partner while breeding is very effective. It feels a lot better too. Basically, you and your partner should decide on a competitor, and together you should breed it. As your Male improves, exchange it with your partner so that you are both benefiting from the “different OT” bonus. It’s much less likely that your Female will improve AND have the correct nature, which I would say is more important (although not necessarily a higher priority; see below).

For breeders, it should be easy to find a partner that enjoys competitive play. For competitors, it might be a little more challenging to find breeders, like myself, who will dedicate themselves to helping. Shiny Traders and Collectors are outliers, in that they may or may not spend their time breeding at all. Of course, as the dust settles from the update, more people will realize this and provide “breeding services” in exchange for payment. Keep that in mind.

Smeargle (Move Inheritance and Bridges)

Smeargle is a unique Pokemon, in that it can copy and permanently learn all moves in the game. This is especially useful because Smeargle belongs to the Field Egg Group – one of the biggest and most versatile groups. You can, quite often, cut a few steps from chain breeding when using Smeargle. Another very useful function of Smeargle is the ability to transfer several moves at once. Some Pokemon will have a list of Egg Moves without having a compatible parent that can learn combinations of them. For example, Vulpix cannot normally know Spite and Disable because there isn’t a compatible parent that can gain both moves. Smeargle can be used to sketch both moves simultaneously, and then be used to breed with a Vulpix to produce a baby that knows both moves. Remember, only the male can pass moves. Male Smeargle are always nice to have an abundance of. For organization purposes, name the Smeargle a portmanteau of the moves it knows so you can keep several. Another use for Smeargle is to copy TMs/Tutored Moves from Pokemon that learn it naturally or have been taught it.

Utilizing Egg Group Bridges is much more efficient than trying to obtain certain TMs and much quicker than running an alt through to a Move Tutor. Consider having a portion of your PC dedicated to this and keep notes if it helps you. Organization is always a plus. Smeargle, belonging to the Field Group, can typically transfer any move/combination of moves to most other field groups. As more Pokemon are added, this process will become easier. Utilize the Egg Bridge charts above.

Hidden Power

As you learned from the above sections, TM’s are inherited so long as the male parent knows it. Hidden Power has two important attributes when talking about breeding. First of all, all Pokemon can learn Hidden Power. Therefore, you can buy one TM10, spread it to every Egg Group, and easily distribute it to future generations of Pokemon. The other is that Hidden Power makes up an enormous part of Generation III competition. Because of this, you should always be breeding competitive Pokemon with Hidden Power, if you can help it. This assumes you do not already have a moveset that cannot include a random Hidden Power. A strong and well type’d Hidden Power can drastically improve the quality of a competitor by giving it a large surprise factor.

Ditto (IV and Nature Inheritance)

Ditto is a lot less powerful in PokeMMO than the handhelds, simply because the rate of producing eggs is quite lower. With the IV/Nature Inheritance working the way it is, you want to maximize the amount of eggs. However, you shouldn’t count Ditto out. There are several key contributions that Ditto can still support.

Genderless Pokemon can still breed, but only when paired with a Ditto. This makes Ditto the best partner, because it is now the fastest way of getting eggs.

IV Inheritance is also not completely lost when using Ditto. Although you get eggs a bit slower, Ditto still has the most versatility of any Pokemon in terms of breeding partners. Meaning, catching a good Physical Sweeper Ditto will have more partner options than any other species. However, because the breeding process is so lengthy, it can be more effective to look for trades/hunt species you are breeding.

Nature Inheritance from a Ditto is usually ignored when breeding in the new Generations. However, Nature is now at most a 25% chance to be inherited (instead of 100% from either male/female) and Ditto is always considered the Mother (therefore benefits from holding an Everstone). Therefore, having a Ditto of each nature is a good strategy to bring your desired nature into the gene pool (before moving on to same species breeding).

Finally, there’s the “one time” Pokemon. Eevee, Snorlax, etc. are a pain to look for, so using a Ditto with them is somewhat more efficient, although all of the aforementioned still applies.

Ditto Hunting

That being said, how do we get Ditto? You catch it! Lead with something safe, like Magikarp, switch in your Hunter and catch away.
Here are your options. To get the best spot, we want level consistency, high encounter rate, and the IV ranges to reflect our desires.

Routes 13, 14, 15, Pokemon Mansion and Cerulean Cave. Keep in mind, this part will be mostly subjective, but have some objective reasoning.

Route 13 & 15:

One of the worst spots, due to Ditto being less than a 5% encounter rate. Due to PokeMMO having both FR and LG Pokemon, we can estimate around a 3.5% encounter rate for Ditto. However, it certainly has level consistency and great ranges for your IVs.7CRZ4T9.png

Cerulean Cave:

Another bad spot, although with complete opposite reasons as of Route 13 & 15. These Ditto, in the correct area, have an encounter rate of a whopping 25%. However, their level inconsistency leaves you with either doing a lot of work or a lot of memorization. If you can remember the ideal stats for all 10 levels, including the nature augmentation and health, then by all means, use this amazing spot.

Pokemon Mansion:

One of the best spots. The encounter rate is at about 8% and you do have to walk a bit, but the level consistency is present and the IV ranges are ideal. You can differentiate between 24-27 and 28-30, but you can also find exact 31s.xEfK50C.png

Route 14:

This is my Route, so I will go into a little more detail. The rest of the locations have the same principle formula thanks to Ditto’s base stats all being the same, however the numbers will be different due to level. Route 14 has the best balance, to me. The encounter rate is around 12.5%, making it the second highest. The level consistency is present, albeit being the lowest of all the locations, making the IV ranges a little less than ideal. If I didn’t have such bad memories in Pokemon Mansion, I’d probably use that, but Route 14 suits me just fine and requires minimal walking. You can also use your bike, which raises your encounter rate – something that cannot be done in Pokemon Mansion. Now on to the numbers. You’re looking for a 61 or 62 in HP. This is a 26-30 IV and a 31 IV respectively. For the other stats, you’re looking for a 33 or 34. This is a 26-30 IV and a 31 IV respectively. With a hindering nature, you want to look for a 29 or 30. This is a 26-30 IV and a 31 IV respectively. For a beneficial nature, you’re looking for a 36 or a 37. This is a 26-30 IV and a 31 IV respectively.oRuH04P.png

The Breeding Process (My Method)

POKEMON X & Y HAS CONSUMED MY LIFE AND I WILL NOT BE UPDATING THIS ANY TIME SOON. SEE: THIS THREAD

For this part of the guide, I will be using one of my favorite Pokemon as an example – Weezing.

The first thing we always do when looking at a potential competitor is decide what we want. Weezing is often used as a physical wall or check. For my team, I want to utilize his amazing ability to Haze, take damage and be able to Pain Split, spread status with Will-o-Wisp, and finally be able to dish out a bit damage with either Sludge Bomb or Flamethrower/Fire Blast. Other options include Curse, Destiny Bond/Grudge, Explosion, Spite, and quite a few others. However this is a pretty standard Weezing set for a reason and, as this is just an example, I will be using it.

So the moveset was pretty easy, let’s take a quick look at the build. Due to Weezing having a big Defense and a low HP, I will certainly be putting a full 252 into HP. I will split the remainder between SpD, Def, and Att/SpA (depending on what move I decide on). Because of his low Speed, I will be shooting for a Nature that hinder Speed, so let’s say Relaxed (+Def/-Spe). With this build, I will prioritize the IVs in this order: HP > Def & Att or SpA > SpD > Spe.

So we have our end goal decided. Next let’s take a look at some breeding attributes for Weezing. Firstly, Weezing has a 1:1 Male/Female ratio. Secondly, Weezing belongs to the Amorphous Egg Group.

Now, let’s take another look at the desired moveset. Fire Blast, Flamethrower or Sludge Bomb for move #1 are all TMs and can be added at any stage – including the final generation. Haze is a species move so it will be ignored until the final generation. Will-O-Wisp and Pain Split, however, are Egg Moves. Because of the fact that I want both of these moves, I will need to find a suitable partner that can learn both of them, somehow. A quick look at the move Pain Split will show only one Pokemon that learns it as a Species Move – Misdreavus. However, Misdreavus can only learn Will-O-Wisp from a TM in Generation IV and V. These moves are not currently breedable, so we must find a different path. Looking at Will-O-Wisp will show us two compatible Pokemon that learn it as a species move – Duskull and Shuppet. Next, we check if either of these Pokemon can inherit Pain Split from Misdreavus, which Duskull indeed can.

Although I have my four moves planned out, two of them are not egg moves and I can therefore add two more Egg Moves to the process as a bonus. However, because we are using WoW/PS from a Duskull, the other two Egg Moves must also be compatible with Duskull. The only option is Curse.

Now to start the process, we will go hunting. First we must obtain a Female Duskull and a Male Misdreavus. The Misdreavus must first be leveled to 37 and taught the move Pain Split. You can now breed Pain Split onto a Baby Male Duskull. While this occurs, make use of your time by hunting some Koffing/Weezing over at the Celadon Mansion. You’re looking for a RelaxedFemale, but should at least keep your first/best Female, regardless of nature. Be sure to check the IVs of all Females and use the best one. Nature should take priority at this time. Also, keep track of your time and check for eggs every 10 minutes. You do not want to miss eggs! Continue the process by leveling the Baby Male Duskull to 38 to obtain Will-O-Wisp and Curse. This Male Duskull will now know Pain Split, Curse, and Will-O-Wisp. Take your Relaxed Female Koffing (you should have found one by now) and couple it with the Male Duskull. Continue hunting while you breed – always. As soon as you hatch a Male Koffing, replace the Duskull. This would be the only time I would suggest hatching eggs immediately instead of waiting for five. It might be a little more boring than going out and hunting, but making the transition from different species to same species is worth it.

So here’s where I’m at.

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This is my first male Koffing produced with the moves and my old competitive Weezing. The SpD on this Weezing is awful, but the one on the Koffing is solid. Ideally, a baby would be produced that inherited the stats and nature of the Mother and the SpD from the Father, but that’s horribly unlikely. However, it doesn’t get much better than this.

As they produce offspring, I will replace the Father with better and better stats. The only way I’d replace this particular Mother would be if a female was produced with similar IVs, Relaxed, and had a better SpD. The Father, on the other hand, has a lot of improving to do. The closer the stats get to the Mother, the better chances the offspring has of inheriting them. Although a Relaxed Male would increase the chances of the offspring inheriting the nature, I would only really worry about it if the offspring inherited the Defense from the Mother at the same time (so that it would be even more likely to pass the defense).

After a couple of days of writing this and breeding – here is my result (for now).

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The defense is most likely 28 as I’ve seen the trend for awhile. The HP and SpA inherited from the Male (I think) and the SpD and Attack were randomly rolled. For this guy, I’m obviously going with Flamethrower over Sludge Bomb. I’ll replace Curse with Haze when I finish leveling him, EV train him and get him to 50 and he’s all ready for the new metagame.

There’s a lot of luck involved in breeding, but choosing the right steps is a major factor. I’d also like to point out  that the above example was done with a friend for the OT bonus.

Good Luck!

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