DragonFable Doom Knight Guide



DragonFable Doom Knight Guide by revan 225

Index:

Introduction
Doom Knight Skills
Doom Knight Bugs
Attack Rotation’s
Character Build and Gear
Final Statement

Introduction

The first thing anyone reading this guide should know, is that Doom Knights are the most overpowered, ferocious and devastating class in the game. The second thing that everyone should keep in mind is that the class is heavily bugged has finally been fixed. As you read this guide I will be explaining strategic tactics for all levels, character builds and attack rotations. Please understand, this guide is meant for players who have a standing knowledge of Doom Knight who wish to dominate their opponents (both in PvP as well as PvE). Before we begin, there are three major types of Doom Knights. There are Undying (health regeneration), Unrelenting (devastation) and Apocalyptic (regenerates health while burning down opponents fast and efficiently, causing mass devastation). Whichever you choose, all are good and will be explained in this guide further. This guide allows players to see Doom Knight changes for the new engine update. While the skills are the same, there are several differences to take into account. This guide is meant to inform the reader of suggested and tested, attacking rotations, stats and the bugs.

Note: Weapon type equipped determines which type of damage is dealt (I.E. Sword = Melee, Staff = Magic, Dagger = Ranged, Scythe = Base Class. Using a sword with DmK, even if your base class is NOT a warrior, will do the exact same amount of damage as long as your stats correspond with the weapons type of damage.

In the guide stats, melee is listed as the damage stat. So if you use another weapon type other than melee, or your base class is rogue or mage, please make appropriate adjustments.

Melee = Strength
Magic = Intellect
Ranged = Dexterity

Doom Knight Skills

From Left to Right:

Void – Returns enemies’ damage back to them every turn.
Revert – Reverse one strike a turn for 5 turns.
Break – Two strikes decrease stun resist.
Doom Blast – 5 hit attack. Stacking DOT (damage over time). More hits = more damage.
Doom Spikes – Multi strike stun.
Life Carve – Normal attack with chance to steal life.
Split Strike – Two powerful strikes, one to HP (health) and one to MP (mana).
Favor – Resets potions, and cool-downs. 5 turns to live.
Wake – Increased darkness weakness on enemy.
Shadow – Buff to damage against undead.
Dark Aura – Decrease mana costs of skills.
Blood Rite – Massive attack at the cost of some HP (health).
Taunt – (100% Bonus damage for enemy. Unlocks Vengeance.
Vengeance – Boom!

Doom Knight Bugs

Okay, there are three bugged skills (that I’m currently aware of). The first skill is Wake. Until the staff get around to fixing this skill, it is completely useless to any Doom Knight. On a side note, be sure to keep an eye out from updates from the staff to see when/if its fixed. The second bugged skill is Revert. When using this skill in succession to a skill that has *Turns Remaining on an enemy (on the final turn) will make that effect infinite. Example: Doom Spikes (3 turn stun), Doom Blast (2nd turn into it), Blood Rite (3rd turn into it), Revert (you now have an infinite stun on the opponent for the rest of the battle). While this glitch allows for many exploits, I do not recommend it as it removes skill and challenge from the game and inevitably, forces the user to become reliant on the glitch. Why is this bad? Because once it’s fixed you will always have trouble as a Doom Knight if your attack rotation revolves on this bug. The third bug is Break, only due to the fact that it hits once instead of the intended two hits. 

When using Wake (at least at the start of a battle) and then proceed to use Doom Spikes, the effects of Wake will dissipate (tested 5 times in PvP matches). Break only hits once for male version of the armor.

UPDATE: As of 11/5/10 the following bugs have been fixed:
• Fixed an infinite stun exploit with Doom Knight.
• Doom Knight’s Wake skill works properly now.
• Doom Knight meets 9.0 updates and the new class design.
• Doom Knight added to armor closet.
• All easily duplicatable Doom Knight bugs are fixed (until you find more!)

Attack Rotation’s

Note: For PvE, keep in mind of weakness’ and resistance’s. For undead opponents be sure to open with Shadow and for darkness 100+ resist, you have 3 options. The first is to use Wake and give your opponent a -100 to darkness. The second choice you have is the use a light element weapon. The third option is to just let them beat themselves to death while Life Carving any damage taken. Example: If you do not wish to use a Light Element weapon then this is the rotation you would want. VoidRevertWake and Life Carve until dead. Also be sure to use Favor to refill your health and mana potions if necessary. During pvp battles, If you use Revert when the opponent has an equipped pet, I have personally found that it can become quite useless. Revert works on the principal that it heals you for the exact amount of the last attack dealt to you. Basically, If you opponent has an attack that hits you 3 times, only the third hit will be healed. While this is fine if its just the opponent, it is, however, an issue with their pets. More often than naught you will see players with pets in pvp. This causes an issue with revert since it will only heal the damage the pet does, since it is the last to hit you. In cases like this,Revert is fully optional. If you feel that using a turn, while wasting some mana all to heal 5 damage is worth it, than be my guest.

PVP: Open with Doom Spikes, then use WakeDoom Blast, then Blood Rite. If the unfortunate opponent should still stand simply use well… any darkness skill would pretty much kill him/her with a -100 to darkness on your adversary, so pick which ever finisher you prefer most. Another rotation is simply to open with Wake, then Blood Rite the enemy to death. It usually finishes them off one the first strike; at least at level 70, assuming that you crit.

Undying: Open with Wake, then follow with Void then Revert and use Life Carve until Dead (be sure to reactivate Void/Revert if the battle lasts long enough).

Unrelenting: Open with Wake, and then follow with Doom SpikesDoom BlastBlood RiteVoidLife CarveTaunt and finally use at will, Life CarveBlood Rite andVengeance until dead.

Apocalyptic: This is almost identical to Unrelenting. Open with Wake, and then follow with Doom SpikesDoom BlastBlood RiteVoidRevertLife CarveTaunt and finally use at will, Life CarveBlood Rite and Vengeance until dead. (Taunt and Vengeance are optional. They can easily be replaced with excessive use of Blood Rite and Life Carve).

For Boss battles, be sure to use Taunt before engaging them (unless the boss is 100+ darkness resist). For Unrelenting and Apocalyptic, be sure to use the base strategy but to open with Break. If a boss is 100+ darkness resist, use the Undying rotation so it can literally kill its self.

If you are leveling as a Doom Knight and find yourself running out of mana, be sure to use Dark Aura at the beginning of a battle. Another skill to be mindful of is Favor, as it will refill your potions. Guests also help if you find yourself having trouble soloing things at a very low level.

Also note that Life Carve is more effective against enemies with more health. The more health the more worthwhile it is. At lower levels it can sometimes prove to be more fruitless than helpful.

Character Build and Gear

Gearing your Doom Knight is simple. For weapon, helm and cape, use the Doom Knight items that you paid for. For belts, rings and necklaces should be as close to your level as possible as well as optimizing your stats. If you are torn between two level 25 rings, one with +2 Crit and the other with +2 Magic Defense, go for the crit. This is because that optimizing you crit, hit, ect, make you do more damage. As a Doom Knight, you have low defense as it is, so instead of attempting to raise your defense’s, do what you can to raise your strength, endurance, wisdom, luck crit and bonus. Remember, a defensive Doom Knight is a dead Doom Knight.

Undying, Unrelenting and Apocalyptic Doom Knights are more or less identical with slight differences. As such talent points are universal.

At level 80:
Str – 145
Int – 0
Dex – 0
End – 145
Cha – 0
Luk – 25
Wis – 80

At level 70:
Str – 125
Int – 0
Dex – 0
End – 125
Cha – 0
Luk – 25
Wis – 70

At level 60:
Str – 105
Int – 0
Dex – 0
End – 105
Cha – 0
Luk – 20
Wis – 65

At level 50:
Str – 90
Int – 0
Dex – 0
End – 80
Cha – 0
Luk – 15
Wis – 60

At level 40:
Str – 70
Int – 0
Dex – 0
End – 65
Cha – 0
Luk – 10
Wis – 50

At level 30:
Str – 60
Int – 0
Dex – 0
End – 45
Cha – 0
Luk – 10
Wis – 30

At level 20:
Str – 35
Int – 0
Dex – 0
End – 30
Cha – 0
Luk – 10
Wis – 20

At level 10:
Str – 15
Int – 0
Dex – 0
End – 15
Cha – 0
Luk – 5
Wis – 10

Alternative Stat Build

At level 80:
Str – 160
Int – 0
Dex – 0
End – 150
Cha – 0
Luk – 0
Wis – 85

At level 70:
Str – 140
Int – 0
Dex – 0
End – 125
Cha – 0
Luk – 0
Wis – 80

At level 60:
Str – 115
Int – 0
Dex – 0
End – 110
Cha – 0
Luk – 0
Wis – 70

At level 50:
Str – 95
Int – 0
Dex – 0
End – 90
Cha – 0
Luk – 0
Wis – 60

At level 40:
Str – 80
Int – 0
Dex – 0
End – 65
Cha – 0
Luk – 0
Wis – 50

At level 30:
Str – 55
Int – 0
Dex – 0
End – 50
Cha – 0
Luk – 0
Wis – 40

At level 20:
Str – 40
Int – 0
Dex – 0
End – 30
Cha – 0
Luk – 0
Wis – 25

At level 10:
Str – 15
Int – 0
Dex – 0
End – 15
Cha – 0
Luk – 0
Wis – 15

Now some of you might be asking why not cap strength or endurance. The answer is simple. Even though Doom Knights do need more health we also need a proper balance. If you just focus on one stat the armor and all its dark power cant save you from lack of strategy and precision. A well balanced stat tree for the stats that effect a Doom Knight make all the difference in the world. Adding enough points in wisdom to have enough mana for leveling and long quests keeps from wasting potions as well as having enough MP to keep up your rotations. Luck will help effect rolls when you attack, so having about 20 luck (at lvl 60) keeps enough to see the difference while not taking from the rest of the talents (Alternately charisma can be used in place of luck if you use pets). Leveling from 1-20 will be about the toughest part due to the low mana, but shouldn’t be a problem if you use Dark Aura in combination with the suggested rotations.

Final Statement

Is Doom Knight overpowered? Yes. No other class in the game can rival the raw power of Doom Knight. While others can be devastating, at times, they lack the mass damage and healing output that gives us our edge. Are we invincible? No. If we are not mindful of our surroundings, as well as our enemies we can be overwhelmed. By taking strategy into every move we make we keep ourselves ready to dominate.

P.S.

I changed all uses of “Vampiric-Berserker” to “Apocalyptic”. Quite frankly I never liked vamp-berserker and I think Apocalyptic is much more fitting considering that it brings an eternal end to your enemies. xD I would also like to thank user “warlic6629” for reminding me about break being bugged. Thanks!

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