Dragon Nest CN Damage Duplication Effect Guide by chaose5
This article is about a special category of damage increase effect in Dragon Nest: damage duplicator.
The most prominent examples of this effect are the additional damage from Finishing Attack of gladiator and the Dark Elf Dance (Dance 2) of Dancer. The new assassin class introduces 2 new party buffs with dmg duplication effect as well.
The term “Damage Duplicator” is used to describe such effect for 2 reasons:
(a) To differentiate it from other dmg amplification debuffs which “amplify” the original damage, such as frozen status, and general damage debuff from haemorahage of sword master.
(b) To highlight its characteristic whereby a different figure pops up instead of a higher damage number: the effect basically duplicate the original damage figure by a certain % and appear as a separate number.
Recently (end of aug 2013), DN KR has implemented a small change to the display of damage duplicator: a “+” sign is added to the damage figure (yet to be applied to cdn though). This is to differentiate it from its original damage and further highlight its role in damage dealing.
The characteristic advantages of damage duplicator are:
(a) free from the cap of other damage amplifications mechanics.
(b) duplicate the amplified damage as a result from freeze status and other general damage debuff, not the original skill damage.
(c) do not interfere with or limited by other damage duplicator effect.
(d) by-pass bosses semi-invulnerable effect (to be explained in detailed later)
Each of the characteristics will be explained in further details.
Freedom from Damage Amplification Cap
Freeze status = 100% cap
This status can be granted by various freeze skills from elemental lord, force user and alchemist.
General damage debuff = 100% cap
This include phy/mag dmg debuff such as hemorrhage, bull’s eye and bind relic ex; physical dmg debuff such as binding shot ex and armor break; magical debuff such as mirror, love virus, disease ex and the new cyclone slash ex.
As you may notice, freeze status and general damage damage debuff are quite saturated in the current environment. To increase the damage further, damage duplicator is required since they are not in the same category as those damage amplificators.
Duplication of Amplified Damage
The effect of damage duplicator works on the final damage figure which encompasses all other amplification effects.
For example, suppose your skill deal 100k damage only.
With 100% freeze status and other debuff of 100%, you can deal 100k x 2 x 2 = 400k
With Dance 2’s 105% dmg duplication effect, you are dealing 400k + 420k of duplicated damage!
Your total damage output is literally 8 x original damage, which explains why dancer’s popularity has been soaring in DDN.
List of damage duplication effect: (only show the max skill effect with +1 accessory if any)
Finishing Attack (Gladiator): 1% lower HP from 60%Hp onwards = 6.5% dmg. Max dmg induced at 0 Hp = 390% (theoretically true but 0 HP also means overkill)
Ping Pong Bomb (Engineer): 20% dmg per remaining jump (25% for EX version). Max 8 jumps = 160%; for Ex, max 10 jumps = 250%.
Burning Hand (Saleana): 100% dmg at 20% chance, fire skills only, dmg or chance can be increased with plate.
Gravity Controller (Majesty): 100% dmg. only work for gravity switch, blackhole and gravity ascension, on targets which cannot be disabled by them.
Critical Break (Sniper): 50% dmg at 50% chance. dmg or chance can be increased with plate, only trigger when dealing unresisted crit dmg.
Electric Bless (Inquisitor): 10% dmg on shocked targets.
Pain Ability (Soul Eater): 10% dmg on cursed targets.
Revenge Ability (Dark Summoner): 10% dmg, doesn’t work with soul gate.
Power Mastery (Destroyer): Self-buff, 10% dmg.
Dark Elf Dance (Dancer): 1% lower HP from 100% Hp onwards = 1.5% dmg, stop increasing below 30% HP but effect persist beyond that. Max dmg induced below 30% HP = 105%.
Raid (Assassin): 10% dmg, only trigger when dealing unresisted crit dmg.
Dedicate Crow (Chaser): 1% HP of target = 1% dmg, if target HP >= 30%, no effect at all if targe HP < 30%. Max dmg induce at max boss HP = 70% extra dmg.
The non-interference rule of all damage duplicator effect basically says that you won’t need to worry about any cap of any sort (except its own limit described in the skill)
The damage duplicator will just be applied to the amplified damage separately and appear asseparate, standalone damage figures, not as one single figure only.
For example, if you hit a target at say 50% HP with Finishing Attacking, under the effect of Dance 2 and Dedicate Crow, you will see 4 different damage figures: 1 original damage, 1 “+” from Finishing Attack itself, and another 2 more “+” from Dance 2 buff and Dedicated crow.
Comparison between Dark Elf Dance & Dedicate Crow
This mini-section highlights the interesting comparison between the 2 HP-related party buff: Dance 2 and Dedicated Crow.
Which of the two is more effective at what % hp of the boss?
The graph shows the extra dmg of the dance 2, dedicated crow and the sum of extra dmg % from both. Obviously, dedicate crow is more effective than Dance 2 at the start of the battle when the boss is almost full HP.
However, the damage duplication % drop steadily afterwards. At 72% HP, the two lines cross. Dance 2 will be superior from 72% HP onwards. This is especially so, when the effect of Dedicate Shadow disappear totally below 30% HP.
If the party has both chaser and dancer, the sum of damage from the two is actually very respectable. The additional damage % from the combination of the two buffs ranges from 70% – 105% throughout the whole battle.
Nonetheless, due to the short duration (15sec) and moderately long CD (90sec, though easily shorten by Time Acceleration or Spirit Boost), the party needs to be well-coordinated to maximize the damage duplication effect from these 2 buffs.
This is the only limitation for damage duplicator party buff as compared to the freeze status or general debuff which are typically applied constantly throughout the whole battle.
This is one of the most interesting aspects of damage duplicator, which I am not even sure if it is a bug. In DDN, some bosses will enter a semi-invulnerable state, when it is casting certain skills, which reduces all your normal damage to 2 digits.
Medusa: summoning 4 lizards.
Scorpion: poison wall/cage
Flower: meteor rain
Golem: summon 4 stelai; casting berserk or curse (HC mode only)
Dragon: activation of 4 eyes of life (to be confirmed).
While all other damages fail to scratch to these bosses in their semi-invulnerability state, damage duplicator seems unaffected. The damage duplicator would still duplicate the damage which would have been dealt if the boss is not semi-invul.
This mechanic has been exploited in DDN HC mode to shorten clear time, with proper selection of classes with dmg duplication effects. More importantly, it creates new DPS windows which wasn’t even there before. The most prominent examples are, medusa while casting 4 lizards and golem in DDN HC mode, during curse casting, the party can actually deal huge damage to them, thanks to dance 2.
Dmg duplicator effect is indeed another dimension in damage dealing mechanics. Its role might take centre stage again in the upcoming black dragon nest if bosses have semi-invul state which allows burst DPS windows to be created. Classes with strong dmg duplication skill effect or passive (gladiator, engineer, majesty, saleana, sniper etc) tend to perform better in such scenarios.
Seeing the saturation of normal damage debuff, the developer grants the new assassin class 2 new party buffs with damage duplication effects.
Not to mention, they have also given assassin a rare defence reduction debuff (similar to iron wall suffix). The prospect of assassin is still unknown in the upcoming black dragon nest, but it looks promising due to those unique party buff/ debuff.
If I make any mistake in writing or give any wrong info, please comment/feedback since some of the things I have written might be beyond my knowledge.
There are a few more skills which generate a separate number following the original damage.However, i do not classify them as damage duplicator since they do not ‘duplicate’ the dmg which generate them.
Bone Crash (Barbarian): Debuff, generate 3200 fix dmg per hit.
Ghoul Dance (Dancer): Debuff, generate 5040 fix dmg per hit.
Offend Hit (Barbarian): Passive, generate dmg equal to the max phy attack.
Curse damage (Screamer): Debuff, generate dmg equal to the caster’s mag attack.
The main difference between these skills and damage duplicator is that they are not affected by freeze status or any other normal debuff. Nonetheless, I believe these skills also have the ability to pierce semi-invul state.Other Dragon Nest Articles
Dragon Nest Leveling 1 to 93 Guide
Dragon Nest What Class to Play Guide
Dragon Nest New Player Tips
Dragon Nest CN Spirit Dancer Build
Dragon Nest CN Dark Physician Build
Dragon Nest CN Physician T4 PvE Build
Dragon Nest CN Shooting Star Build
Dragon Nest CN Inquisitor Hybrid Build
Dragon Nest CN Saint T4 Support PvE Build
Dragon Nest CN Saint Support DPS Build
Dragon Nest CN Guardian T4 Build
Dragon Nest CN Guardian Crusader T4 Builds
Dragon Nest CN Artillery PvE Guide
Dragon Nest Mysteries of Sorceress Unlimited Wallcombo Guide
Dragon Nest CN Gladiator PvE Build
Dragon Nest CN Smasher T4 Build
Dragon Nest CN Final Damage Analysis
Dragon Nest CN T4 Sniper Build Guide
Dragon Nest CN Artillery PvE Build
Dragon Nest CN Magic Guardian Build Guide
Dragon Nest CN Spirit Dancer Max FD Build
Dragon Nest CN Smasher Build Guide
Dragon Nest CN Typhoon Hidden Stage Guide
Dragon Nest CN Damage Duplication Effect Guide
Dragon Nest CN Guardian Build
Dragon Nest CN Gear Master Max FD Build
Dragon Nest CN WindWalker PvE Guide
Dragon Nest CN Spirit Dancer PvE Guide
Dragon Nest CN Dancer Skills Guide
Dragon Nest CN Blade Dancer PvE Guide
Dragon Nest CN Kali Dark Summoner PvP Guide
Dragon Nest CN Moonlord PvE Guide
Dragon Nest CN Tank Guardian Guide to Desert Dragon
Dragon Nest CN Tempest PvE Guide
Dragon Nest CN Joining Wild DDN Parties Guide
Dragon Nest SEA Boosting Beginner’s Guide
Dragon Nest SEA Hybrid FTG Gold Farming Guide
Dragon Nest SEA Easy Gold Farming Guide
Dragon Nest SEA Leveling 40 to 50 Guide
Dragon Nest SEA Arcbishop Bosses Guide
Dragon Nest SEA Guild Level and Rewards Guide
Dragon Nest SEA Collection Titles Complete Guide
Dragon Nest SEA Gigantes Guide
Dragon Nest SEA Potential Transfer Device Guide
Dragon Nest Alchemist Build and Infinite Combo Guide
Dragon Nest Shooting Star Hybrid Build Guide
Dragon Nest Shooting Star and Gearmaster Skills List
Dragon Nest Gearmaster Engineer PvP and PvE Build Guide
Dragon Nest Gearmaster Skill Build Guide
Dragon Nest Physician PvE Support and DPS Guide
Dragon Nest Adept PvP and PvE Builds
Dragon Nest SEA Alchemist DPS Build Guide
Dragon Nest SEA Adept Alchemist Academic Builds Guide
Dragon Nest Shooting Star and Gear Master Skills Information
Dragon Nest Alchemist Skills List and Information
Dragon Nest Title Collection Booklet Completion Guide
Dragon Nest Farming, Fishing and Cooking Guide
Dragon Nest Magic Physical Attack and Elemental Potential Comparison
Dragon Nest MP Regeneration Mechanics Guide
Dragon Nest Damage Boost Choices Guide
Dragon Nest Ice Resist Guide
Dragon Nest Delay and Faint Resist Guide
Dragon Nest Super Armor Guide
Dragon Nest Final Damage Calculation Guide
Dragon Nest Critical and Critical Resist Guide
Dragon Nest Green Dragon Nest Guide
Dragon Nest Bishop Nest Normal Mode Guide
Dragon Nest Bishop Nest Hell Mode Guide
Dragon Nest Sea Dragon Nest Guide
Dragon Nest Manticore Nest Guide
Dragon Nest Gear Guide
Dragon Nest Moonlord Hybrid Guide
Dragon Nest NPC Friendship and Gift Locations Guide
Dragon Nest SEA Saint Haven Leveling Guide
Dragon Nest Costume Mods Download Links
Dragon Nest Custom Costume Mods Guide
Dragon Nest Modding Costumes Tutorial
Dragon Nest Force User PVP Build Guide
Dragon Nest Rare Powders and Crystals Guide
Dragon Nest SEA Majesty Force User Skills Guide
Dragon Nest SEA Force User Energy Reflection Mirror Guide
Dragon Nest SEA Majesty Force User PVE Guide
Dragon Nest SEA 4 Times More Loot Farming Guide
Dragon Nest SEA Upgrade +1 to +13 Without Destroying Your Items
Dragon Nest SEA Priest Comprehensive Guide
Dragon Nest SEA Problem Solutions List
Dragon Nest SEA MATK Artillery Bowmaster Guide
Dragon Nest SEA Medium Octagon Water and Ordinary Jewels Farming Guide
Dragon Nest SEA Minotaur Nest Guide
Dragon Nest SEA NPC Gift Drop List
Dragon Nest SEA Mercenary PvP Tips
Dragon Nest SEA Sword Master PvP Tips
Dragon Nest SEA Advanced Settings Guide
Dragon Nest SEA Title Collection Guide
Dragon Nest SEA Saleana Skill Build
Dragon Nest SEA Fast Leveling Guide
Dragon Nest SEA Fix Lag Guide
Dragon Nest SEA Enhancing Guide
Dragon Nest SEA Farming Dimensional Keys Guide
Dragon Nest SEA Crusader Skills Guide
Dragon Nest SEA Paladin Comprehensive Guide
Dragon Nest SEA Farm Fast Jewels Without Killing Mobs Guide
Dragon Nest SEA Swordmaster Critical Build for Level 32
Dragon Nest SEA Swordmaster Critical Build for Level 40
Dragon Nest SEA Bowmaster PvE Equipment and Heraldries Guide
Dragon Nest SEA Lv15 Acrobat Quest Guide
Dragon Nest Priest Guide
Dragon Nest PvP Class Tier List
Dragon Nest Guardian PvP Builds Guide
Dragon Nest Force User Skills Build
Dragon Nest Sorceress and Elementalist Guide
Dragon Nest Warrior Job Advancement Guide
Dragon Nest Refining Guide
Dragon Nest Hidden Achievement Guide
Dragon Nest 8 Tips to make you Pro and Rich
Dragon Nest Transportation Guide
Dragon Nest Heraldry Guide
Dragon Nest Extra Instance Exp Guide
Dragon Nest Dark Lair Team Survival Guide
Dragon Nest Instance Guide for SSS Evaluation
Dragon Nest Classes Complete Guide
Dragon Nest Paladin Infinite Combo and PvP Skill Build Guide
Dragon Nest Sub Class Overview
Dragon Nest Tips and Tricks
Dragon Nest Beginner’s Guide
Dragon Nest FAQ
Dragon Nest Gladiators and Moonlords Build Guide
Dragon Nest Cleric and Paladin Guide
Dragon Nest Archer and Bow Master Skill Build Guide
Dragon Nest Archers, Bowmasters and Acrobats Explanation
Dragon Nest Archer and Acrobat Skill Build Guide