Adventure Quest Basics Guide

Adventure Quest Basics Guide by Mystical Warrior

Are you new to the game? Don’t know how things work in Adventure Quest? Don’t know what are the stats for?

Then this guide will serve as your tutorial on the basic things and concepts you need to know in the world of Adventure Quest!

This guide will orient you on the basic things that you should know when playing Adventure Quest from Weapon Types, Stats, Bonuses, Damage, Armors, Pets, Spells and much more.


To jump through various sections of the guide simply press “Ctrl + F” and put in the code of the section of the guide you want to go to (e.g. AQG001 for the Stats section):

Basic Section:

  • [BSG001] Stats
  • [BSG002] Build
  • [BSG003] Weapons
  • [BSG004] Spells
  • [BSG005] Armors
  • [BSG006] Shields
  • [BSG007] Pets/Guests
  • [BSG008] Miscellaneous Items
  • [BSG009] Temporary Items
  • [BSG010] Elements
  • [BSG011] Combat Defense
  • [BSG012] Bonus To Hit
  • [BSG013] Status Effects
  • [BSG014] Triggers

Advance Section:

  • [ASG001] Base, Random and Max Damage
  • [ASG002] Stat Bonuses
  • [ASG003] Armor Damage Modifier
  • [ASG004] Armor Leans
  • [ASG005] Farming
  • [ASG006] Gold and Exp Cap

Remarks and Credits

Basic Section


Stats are one of the most common things that you will find in any RPG game, in AdventureQuest, it is no different. There are six stats in AdventureQuest.

Strength: This stat mainly helps in increasing the damage of Melee and Ranged damage. This stat also increases the chance to hit of Melee weapons. This is the stat that is mainly trained by Warrior builds.

Dexterity: This stat mainly helps in increasing your accuracy, this also increases your Ranged damage by a little. This stat also determines your rate of evasion. So the higher this the more chance you can avoid your opponent’s attacks. This is a universal stat since it can be used by any build.

Intelligence: The main stat for Mages. As you may already know this stat will increase your Magic Damage and MP (Mana Points).

Endurance: The role of this stat is to mainly make your character last longer in fights by giving him/her more HP (Health Points). The more you train this stat the higher your HP can go.

Charisma: This may be a bit uncommon among other RPGs but in AdventureQuest this stat mainly affects your pets in battle. The higher your Charisma, the higher the chance of your pet attacking, and the higher the damage.

Luck: This is a Jack-of-all-trades kind of stat. The Luck stat helps in every little way in the form of giving you a bit more accuracy, a little evasion, increase your accuracy as well. Although with all these perks the real highlight of the Luck stat is that it gives you the ability to do “Lucky Strikes” or Critical in other games.

Now after hearing the basic concept of stats your next question will most probably be:

Q: Where do I train them?”
A: Simply Talk to Twilly (The cute red fellow at the opening screen) –> Click Hello! –> Visit Stat Trainers. (They will also provide you information of each stat)

Now that you can train your stats the next thing you need to know is that there is cap or limit on how high you can train each stat and that cap is 200. Also as an additional information training your stats will cost you gold and you can only train 5 stat points per session of training.

Here is a chart on the stat cost of training taken from Master List of Game Formulae:

Now some of you may have placed some of your stats in the wrong place. Do not worry because you can untrain them although this will require you to die at least once for Guardian characters or alot of times for Adventurers. (Warning: This will not refund you of the gold that you have used in training that stat.)

Quoted from the Adventure Quest Questions and Answers – [FAQ]


How do I untrain my stats? 

To untrain stats, first you have to lose a battle and die. When you come to meet Death after dying, instead of talking to him, look down near his “tail”. You’ll see an Hourglass. Click on that, accept the quest and you’ll be taken to Death’s Domain. The person you want to meet, by traveling through the purple swirling portals, is Sir Pwnsalot (in a cemetery – click on his headstone). Tell him what stat you want to untrain, and then LOSE the battle to him. Voila! 5 stat points back that you can put into something else. However, you will not get your money back, and it will cost you whatever training cost applies for where you then put your newly untrained stat points. If you are a Guardian, you can also get to this quest by means of the transporter in the Guardian Tower. HOWEVER, you must first have found Sir Pwnsalot the “ordinary” way, before the Teleporter will take you straight to him.


What are builds? A build is simply a combination of different stats. One of the most common problems among new players is that they don’t know what a Build is and they just train stats the way they want or in most cases training all stats equally, where it is called “The Newb Build”.

There are 3 main types of build. These are the Warrior Build, Mage Build, and Hybrid Build.

The Warrior/Ranger Build: mainly focuses on using Melee or Ranged weapons as a source of their damage. Although training the same kind of stat, Warrior and Ranger differ in the sense that Warrior builds mostly use Melee weapons while Ranger build uses Ranged type of weaponry.

Mage Builds: On the other hand uses spells or Magic type weapon (e.g. wands and staves) as their main source of damage.

Hybrid Builds: get the best of both worlds because they can use Melee, Ranged and Magic weapons along with spells although it may be at the cost of lower accuracy or health.

For more in-depth view on the builds and their variants you may refer to these guides:
The Training Academy: Ultimate Warrior Guide
The Training Academy: Ultimate Ranger Guide
The Training Academy: Ultimate Mage Guide
The Training Academy: Ultimate Hybrid Guide


As with any RPG games. Weapons are one of the most important aspect of the game. In Adventure Quest there are only 3 types of weapons. These are:

Melee: Melee type weapons are mostly used by Warrior builds since Melee weapons gets stronger as you train your Strength stat. It also gets more accurate when you train Strength and Dexterity. So don’t waste your time training Strength if you are using Magic weapons.

(An example of a Melee weapon is Oaklore Crusher)

Ranged: Ranged weapons are somewhat similar to Melee weapons (In the form of Poles, Lances and Spears) with the exception of Gun and Bow type weapon. Ranged weapon mostly get the bulk of their power when you train Strength but they still get powerful when you train Dex. The only exception to this are the Gun type weapons since they don’t use Strength for their damage but only Dexterity, besides you can’t expect the bullet to go faster by pulling the trigger harder :-p

(An example of a Ranged weapon is Sovereign Lance, Gun-type Ranged weapon is Lhazor)

Magic: Magic weapons mostly get their power by training Intelligence. They also get more accurate by training Dexterity.

(An example of a Magic type weapon is Celestial Mana Staff)

So when you are using weapons be sure that you trained the correct stat so that you can use their full damage potential.

Weapon Specials:
One of the features of weapons in Adventure Quest is that they possess weapon specials. You may call Weapon Specials as signature moves of weapons in the sense that they perform an attack that is mostly stronger when you just normally attack with the weapon. Although do remember that not all weapons have Specials other specials may come in as spells or skills that can be used or chosen.

Note: You are only limited to use 8 weapons every battle. If you both extra slots and bought a new weapon that new weapon won’t be used in battles. Only the 8 leading weapons in your inventory will be used including your No-Drop weapon. Also you cannot Sell or Move your No-Drop in your inventory. Also there are times where you will get a temporary weapon, this will replace your No-Drop weapon until you log-out of the game, meaning it will disappear and your No-Drop will return once you close the game or log-out.


As with any other game, Spells are mostly used by Mages. Spells get more powerful as you train your Intelligence and gets more accurate as you train Dexterity and/or Luck. Although not all spells gets more powerful as you train your Intelligence like weapons, Spells also have different types and these are:

Magic/Attack Spells: This is the common arsenal for Mages since these spells will be the main source of their initial damage burst against enemies.

(An example of a Magic/Attack spell is Exploding Poison Arrow)

Healing Spells: As with any other games Healing spells are the ones that restore your health. Although in Adventure Quest, Healing Spells don’t get powerful as you train your Intelligence higher but they heal more the higher you train your Endurance stat since that is where they get their stat bonus.

(An example of a Healing Spell is Heal Mortal Wounds)

Summon Spells: This type of spell uses a turn where you will summon a Guest to help you in battle or until you run-out of MP or SP because Guests consume your MP or SP as an upkeep cost every turn. If you fail to pay their upkeep cost they will disappear for the rest of the battle or until you Summon them again via their summon spell.

(An example of a Summon Spell is Summon Gaiden)

So just because Mages are the ones that benefits most from spells doesn’t necessarily mean that Warrior builds don’t have any use for them. Warrior builds can still use Healing spells and Summon spells although in a limited use as their MP is low because they are not training their Intelligence which also increases the Mana capacity of the character. Also in some spells they have a chance to inflict various effects. Although do note that some spells cost SP instead of MP to cast.

Note: Like 8 Weapon Limit in weapons the same rules apply to spells although you also have Temporary Slot for temporary spells which you can get from items or weapons.


Armors is one of the main things you need to get in Adventure Quest…Sticking to only one armor won’t do you any good because as level-up the monsters you face also starts to get harder. So updating your armor setup in the appropriate levels is required. Now there are different types of armors these are:

No-Drop: These are your default equipment which are the armors that you start with the game with. You can also have the ability to permanently switch your current no-drop armor with another no-drop armor for the cost of 20 Tokens per switch. To see the list of No-Drop armors available in-game, Click Me!. As soon as you open the link the list of the No-Drop armors are in the very first section or part of the thread.

Bought Armor: Simply put, these are the armors that you can buy from NPCs for a cost.

Class Armor: This is also the same as the Bought Armors although the difference of this type of armor is that it has Class Skills. Wherein to be able to use the skills you need to train the class level of the armor from their respective Class Trainer/NPC.Referring to the same link, Click Me!, You can see the list of available class armors in the game.

Temporary Armor: These are armors that you can get from some weapons, quests, miscellaneous items or battles. The temporary armors works the same way as temporary weapons where they will replace your No-Drop and disappear when you log-out or close the game.


Shields are the same as spells. You can play without them but you cannot go far without them. Shields offer you additional defense on some certain elements or additional blocking defenses. Some shields can even you more offense in the form of triggers an example of this is Ultimus. Some shields even have effects that can help us fight certain monsters a good example is Magnetic Barrier. Some even don’t need any trigger to give offense and the best example is Chieftain’s Ironthorn.

Pets / Guests

As to why they are called they’re pet and guests, they serve as additional support or damage every turn. Pets serve different kinds of purposes be it strategical or just plain disher of pain. The same goes for guests. Every guest has their own unique style when helping you. Although be cautious as Guests costs SP or even MP when they are with you. Although do not worry about pets as they have no upkeep. Usually Guests that cost SP are the ones that you can get from quests while the ones costing MP are the Guests that you summon from spells although there are instances that Guests summoned from spells has an upkeep of SP. Also do note that some weapon, or miscellaneous items can also give you guests in battle.

Miscellaneous Items

Simply put these are the accessories you can use only during battles. Misc. Items give various effects some give elemental defenses, combat defenses, spells, weapons, guests, armors, additional stats, and even combination of these effects. Misc. Items can be ignored as it is not a requirement you can still go far in the game without them although some fights may be harder without those additional advantages they give. Also the same as guests some Misc. Items costs MP or SP to keep. Also remember that some of these items costs a turn to activate while others do not.

Temporary Items

As the name suggests they are temporary. These are items that you can get from quests monsters or items. Temporary items can come in different forms; Like an armor an example is Snide Transformation, As a weapon an example is Legendary Blade, and a spell an example is Dr. Volatabolt’s Lightning. These are so far the kinds of temporary items available more may come in the future releases.


In Lore there are eight main elements. These are Fire, Water, Ice, Wind, Earth, Energy, Light and Darkness. The elements have ally elements and enemy elements, meaning each element is allied to another and is the enemy of others. To see how they go here’s an elemental wheel taken from Master List of Game Formulae.

Allied Elements: 1 position apart
Neutral Elements: 2 positions apart
Poorly-Related Elements: 3 positions apart
Opposite Elements: 4 positions apart

If you cant understand the relationship here’s another explanation:

We will take on Light as our sample element. The elements which are next to Light which are Energy and Wind, these are Light’s ally elements. The element opposite to Light which is Darkness is its elemental enemy. The elements which are next to Light’s ally elements which are Fire and Ice, they are Neutral Elements towards light. Then the remaining elements which are Water and Earth are poorly related elements or somewhat minor enemy elements.

Combat Defenses

Basically, this is your blocking ability. These are divided into three types, mainly; Melee, Ranged and Magic. The higher your Combat Defenses are the higher chance you can evade your opponents attacks. Armors already have a set of combat defenses although these are different for each armor while some are just the same. You can raise your combat defenses by equipping Shields and Misc although not all misc offer Combat Defense. This also goes for monsters the higher combat defenses they have the more you may miss more often.

Bonus to Hit

Bonus to Hit or more commonly abbreviated as BTH or B2H. This is your accuracy this is the opponent of Combat Defenses since the your BTH the more chance you get on landing your hits on the opponent. Also, Armors and Weapons already have their own BTH. The only way you can increase your total BTH is by training DEX and LUK mainly although for Melee weapons you will need to train STR while in Magic weapons and Spells you will need to train INT. Pets and Guests also have their BTH but it is not added to your total BTH, you can increase their BTH by training CHA. Also some Misc Items gives you BTH for you and/or your pets, but rarely for everything at the same time.

Status Effects

Basically, these are your buffs and debuffs. Status Effects can come in handy in some battles. Although inflicting them may be hard or easy depending on your/monster’s save roll. In the Save Rolls you will get a random number generated for you (This is not seen in-game) and then you will get bonuses to your save roll by using your stats and the monsters stats whichever is higher will win the status infliction. Do remember that the stats used in the save rolls are different for each Status Effect.

For a list of the Status Effects currently in-game go to this page: Status Conditions


These are effects or bonuses that that items get when you face certain type of enemies. The common enemy group that is often used on triggers are Undead, Dragons, Vampires, Werewolves, Metal and more. These are only a few of the categories but there are alot more monster categories.

Their are alot of weapons, armors, shields, spells, misc items, pets and guests that trigger on certain enemies. You can refer to this guide: Adventure Quest Trigger Guide, although it may be out-dated you can still get a rough idea on what equipments that can trigger on enemies.

Advanced Section

Base, Random and Max Damage

In weapons, what you see in-game is the Base damage and Max Damage of the weapon. To get the random damage of the weapon simply subtract the Base damage from the Max damage.

For example, we have a weapon in-game that has a damage range of 15-45. The Base Damage is 15 and the Max Damage is 45, to get the Random Damage simply 45 – 15 = 30, meaning that our random damage is 30. Although Random Damage isn’t shown in-game it is often used by armors.

Stat Bonuses

Theses are the bonuses you get when you train your stats. I will just quote the formula from Master List of Game Formulae.

For the Main Stat Bonuses for damage:


Core Stat Damage

Melee Weapon: STR/8
Ranged Weapon: STR/10 + DEX/40
Magic Weapon: INT*3/32
Melee Skill: STR/4
Ranged Skill: STR/5 + DEX/20
Magic Skill: INT*3/16
Spells: INT/4
Pets & Guests: CHA/15


Average Stat Damage, with Lucky Strikes Included

Melee Weapon: STR/8 + LUK/20
Ranged Weapon: STR/10 + DEX/40 + LUK/20
Magic Weapon: INT*3/32 + LUK/20
Melee Skill: STR/4 + LUK/20
Ranged Skill: STR/5 + DEX/20 + LUK/20
Magic Skill: INT*3/16 + LUK/20
Spells: INT/4 + LUK/20
Pets & Guests: CHA/15

For the BTH bonuses:


Melee Weapon/Skill: [STR/16 + DEX/16 + LUK/20]
Ranged Weapon/Skill: [DEX/8 + LUK/20]
Magic Weapon/Skill: [INT/16 + DEX/16 + LUK/20]
Spells: [INT/16 + DEX/16 + LUK/20]
Pets & Guests: [CHA*7/60]

And lastly for the blocking bonus:


Blocking Bonus from Stats: [DEX/10 + LUK/20].

Armor Damage Modifier

As you already have noticed, when you look at the pedia entries of armors, you will in their attack section numbers like 100% Base, Random and Stat damage. These are your damage modifiers.

Now for the simplest explanation we will use these assumptions:

Weapon: 15-45 Damage (Base=15 | Random=30)
Stat Bonus: Lets assume you get a total of 20 Stat bonus damage from your stats
Armor: 200% Base and Random damage and Stat Damage

Now your resulting damage will be calculated like this:

Base = 15*2 = 30
Random = 30*2 = 60
Stat = 20*2 = 40

Now when these are calculated it will be added together to get your max damage potential with 30 as its Base or lowest possible damage, So the result will be 30-130. Although do remember that this is your damage range, Meaning when you attack you can hit as high as 130 or as low as 30.

Armor Leans

Now these are the traits that armors take. There are 3 main kinds of leans namely Offensive, Neutral/Average, and Defensive. Their are also 2 other kinds of leans which are Mid-Offensive and Mid-Defensive.

Offensive Lean: These are armors that has maximized their attack power according to balance standards although at the cost of having lower defenses. An example of this isBlazing Solaris Plate.

Mid-Offensive Lean: As the name suggests, these are armors that have above average attack power with a below average defenses. The best example for this is the Virulent Chimeran Armor.

Neutral/Average: These are armors that has no lean whatsoever so they have standard attack and defenses. An example of this is the Nemesis’ Testament.

Mid-Defensive Lean: These are armors with above average defense and below average offense. An example of this is Armor of Awe series.

Defensive Lean: These are armors with really good defenses but they have really low attack power. There currently no post-sweep Defensive armors but the best bet you can go on is Fujin Plate


These is really just a term used for doing quests and beating the same monster repeatedly for gaining fast experience and gold.

Gold and Exp cap

Simply put these are the limit of Gold and Exp that you can get in one day. The caps will reset on 12am server time. As for how much exp and gold you can get depends on your level. Here’s a table for your caps per level:

Guardians and Adventurers:
Experience Cap
Gold Cap

Experience Cap
Gold Cap

Other Adventure Quest Articles
PlayerUnknown’s Battlegrounds Useful Tips
Stellaris Beating The Contingency Guide
Overwatch D.Va Micro Missiles Guide
Destiny Legendary Guns Comprehensive Guide
Destiny Savathun’s Song Nightfall Guide
Destiny Ghost Shell List By Type and Location
Starting To Dress Well In-Depth Guide
How To Grow Any Instagram Account Guide
Mobile Legends Split Pushing Guide
Mobile Legends Outplaying Your Opponent Guide
Mobile Legends Using Skeleton King Effectively Guide
Mobile Legends Advanced and Hidden Mechanics
Mobile Legends Items And Stats List
Mobile Legends Zhao Yun Guide
Mobile Legends Yi Sun-Shin AP/ADC Hybrid Guide
Mobile Legends Tigreal Guide
Mobile Legends Tigreal Tips and Builds
Mobile Legends Saber Tips
Mobile Legends Saber Guide
Mobile Legends Ruby Glorious Legends Guide
Mobile Legends Ruby Tank Build Guide
Mobile Legends Ruby Guide
Mobile Legends Ruby Tips
Mobile Legends Roger Guide
Mobile Legends Rafaela Basics and Fun Builds Guide
Mobile Legends Rafaela Tips
Mobile Legends Rafaela Ice Build Guide
Mobile Legends Natalia Solo Queue Guide
Mobile Legends Nana AD Carry Build
Mobile Legends Nana Support Build
Mobile Legends Moskov GL Guide
Mobile Legends Moskov Guide
Mobile Legends Miya Solo Q Carry Guide
Mobile Legends Minotaur Guide
Mobile Legends Lolita Guide
Mobile Legends Layla GL Guide
Mobile Legends Karina Guide
Mobile Legends Kagura Guide
Mobile Legends Johnson Guide
Mobile Legends Harley Quick Guide
Mobile Legends Gord Build
Mobile Legends Franco Guide
Mobile Legends Fanny Tips
Mobile Legends Fanny Hybrid Guide
Mobile Legends Eudora Epic Guide
Mobile Legends Eudora Guide
Mobile Legends Estes Guide
Mobile Legends Jungle Cyclops Fast Guide
Mobile Legends Cyclops Legend Guide
Mobile Legends Clint Guide
Mobile Legends Chou Legend In-depth Guide
Mobile Legends Chou Legend Guide
Mobile Legends Bruno Build Guide
Mobile Legends Bane Guide
Mobile Legends Alucard Rank Burst Build Guide
Mobile Legends Alucard Guide
Mobile Legends Alice Guide
Mobile Legends Alpha Guide
Mobile Legends Solo Q Guide
Mobile Legends How to Climb the Ladder Guide
Mobile Legends Solo Ranked to GL Guide
Mobile Legends Marksmen Tips
Mobile Legends Useful Tips
Mobile Legends New Player Mistakes to Avoid
Mobile Legends Tips for Ranked Games
Mobile Legends Basic Tips and Guide to Playing Better
Mobile Legends Lane Management Guide
Mobile Legends Picking Your Main Role Guide
Mobile Legends Team Composition and Set Up Guide
Clash Royale Ladder Climbing Psychology Guide
Clash Royale Sparkynado Guide
Fortnite Character Tier List
Vainglory Reaching Bronze Guide
Clash Royale Spell Bait Deck Guide
Clash Royale Princess Ultimate Guide
PlayerUnknown’s Battlegrounds Hidden Mechanics and Tips
Clash Royale Cannon Cart Guide
Overwatch Soldier 76 Training Complete Resources List
PlayerUnknown’s Battlegrounds Solo Guide from Rank 500 Player
CS:GO Max FPS Nvidia 3D Settings
Overwatch Self Destruct Detailed Guide
Overwatch Finding the Correct Sensitivity Guide
Overwatch Aiming Better Complete Guide
Overwatch Choosing Crosshairs Guide
Albion Online PvP Combat and Weapons T4 Transition Guide
Albion Online Mage Weapons Guide
Albion Online Warrior Weapons Guide
Albion Online Hunter Weapons Guide
Rocket League Skills Needed To Rank Up To Gold
Albion Online Gathering Complete Guide
Albion Online Gathering Beginner to Expert Tips
PlayerUnknown’s Battlegrounds Solo Player’s In-Depth Guide
Overwatch Playing With Sombra On Your Team Guide
League of Legends Riven Kit and Combos Complete Guide
Clash Royale Terminology and Dictionary
Overwatch Grandmaster Roadhog Guide
Overwatch Sombra Tips and Guide
Vainglory Heroes and Roles Guide
Brawl Stars Bo Guide
Mobile Legends Lapu-Lapu Best Build Guide
World of Warships Yorck Guide
Brawl Stars Beginner’s Guide
Clash Royale How to Datamine Guide
Clash Royale The Log In-depth Guide
Clash Royale Trophy Pushing and Tilt Avoiding Guide
Clash Royale Snowballing Strategy Guide
Overwatch D.Va Advanced Guide
World of Warships Operations 5 Stars Guide
Overwatch Beating Legendary Uprising Full Guide
Overwatch Headshot Hitbox Guide
CS:GO Being An In Game Leader (IGL) Guide
CS:GO Improving For All Players In Depth Guide
Overwatch Pharah Rocket Aiming and Predictions Guide
Overwatch Pharah Target Priorities Guide
Clash Royale Knight In Depth Guide
How To Pay Less For Clothes Guide
Light Jackets Comprehensive Men’s Fashion Guide
World of Warships Torpedo Reaction Time List
Clash Royale Using Off Meta Decks Guide
Clash Royale Freeze Spell Ultimate Guide
Clash Royale EsoPa Miner Poison Deck Guide
Clash Royale Macro Play and Decision Making Guide
Clash Royale Why Are Low Elixir Cost Cards ‘Better’?
Clash Royale Lane Sealing Guide
Clash Royale Card Synergies Ultimate Guide
Clash Royale Building A Draft Challenge Deck for 12 Wins
Overwatch Winston Complete Guide
Steam How to Download Older Versions Of Games
Yu-Gi-Oh! Flower Cardians Guide
World of Warships New Captain Skills Guide
Overwatch Zenyatta In-Depth Guide
Heroes of the Storm Alarak Guide
Heroes of the Storm Nazeebo Guide
Heroes of the Storm Lucio Beginner’s Guide
Pokemon Go Defeating Blissey Guide
FIFA 17 Getting One Million Coins Guide
FIFA 17 Bronze Pack Method Guide
Overwatch Pharah Tips Versus Hit Scans
Clash Royale Graveyard Basic Guide
Overwatch Sombra Map Viability Guide
Overwatch Using Whole Hog Guide
Battlefield 1 Tanker Tips and Tricks
FIFA 17 Useful Tips for All Players
Pokemon Sun and Moon Breeding Shiny Pokemon Guide
Overwatch Why You Are Not Getting Healed
Clash Royale Lane Pressure Comprehensive Guide
Clash Royale Countering Graveyard Freeze Combo Guide
Clash Royale Pekka Guide
Overwatch Advanced Tips from a Master Player
Clash Royale Bomber Guide
Clash Royale Goblin Barrel Guide
Overwatch Working With Your Healers Guide
Battlefield 1 Medic Guns Guide
FFXIV Savage Raiding Tips
Puzzle & Dragons Radar Dragons Guide
RuneScape Merching Guide
Pokemon Sun and Moon Post Game Activities List
Pokemon Sun and Moon Competitive Breeding Guide
Overwatch 3v3 Mode Comprehensive Guide
MapleStory V Matrix Optimization Guide for All Classes
LoL AD Carry Laning Tips
Clash Royale Deck Building Tips from Pros
Heroes of the Storm Tips for Ranked Play
Pokemon Go Tips for Playing More Efficiently
Overwatch Roadhog In-Depth Guide
Heroes of the Storm Abathur Advanced Tips
Heroes of the Storm Common Hero Mistakes
Overwatch Roadhog Tips and Tricks
Paragon Jungling Tips
Paragon Countess Build and Guide
LoL Leaguecraft 101 Summaries
Pokemon Sun and Moon Poke Pelago Comprehensive Guide
LoL How To Un-tilt Yourself Guide
Clash Royale Inferno Dragon Strategy Guide
Clash Royale Counter Elite Barbarians Guide
Battlefield 1 Destroying Heavy Tanks Guide
Clash Royale Electro Wizard Challenge Tips
Paragon Carry Role Murdock Guide
Paragon Countess Ability Penetration Guide
Paragon Bronze To Top 100 Advice
Paragon Complete Cards List
Paragon Ward Placement Guide
Pokemon Sun and Moon Making Most of Festival Plaza
Heroes of the Storm Rexxar Guide
Heroes of the Storm Climbing Out of Low Ranks Guide
Heroes of the Storm Zarya Comprehensive Guide
Pokemon Sun and Moon Island Scan Guide
Pokemon Sun and Moon Festival Plaza Guide
Pokemon Sun and Moon Bottle Cap Farming Guide
Pokemon Sun and Moon Get a Salamence In The Beginning Guide
Pokemon Sun and Moon Getting Perfect Chaining Smeargle Guide
Pokemon Sun and Moon Level to 100 in 2 Hours Guide
Pokemon Sun and Moon High Levels Experience Guide
Guild Wars 2 Ascended Gearing Guide
Dota 2 Playing A Good Support Early Game Guide
Dota 2 Support’s Items Complete Guide
Clash Royale Furnace Complete Guide
Clash Royale Graveyard Comprehensive Guide
CS:GO Becoming A Smarter Player Guide
Heroes of the Storm Map Strategies
Clash Royale Miner Complete Guide
Heroes of the Storm How To Lane Guide
Heroes of the Storm Beginner’s Complete Guide
Overwatch Junkrat Team Oriented Play Guide
Clash Royale Lava Hound Basic Guide
Overwatch Carrying As Support Guide
Battlefield 1 Important Tips
Overwatch Hero Meta Tier List
Rocket League Offensive Positioning and Rotation Guide
Repairing Your Credit Score Guide
Pokemon Sun and Moon Demo All Obtainable Items Guide
Destiny Skeleton Key Chest Loot Chart
Destiny PvP Guide to Getting Good
Destiny Heroic Wrath of the Machine Easy Guide
Overwatch Mercy In-Depth Guide
Dragon Nest What To Do After Level 93
Dragon Nest Leveling 1 to 93 Guide
Dragon Nest What Class to Play Guide
Elite Dangerous Weapon Damage Stats List
Elite Dangerous Fixed Weapons Guide
Elite Dangerous Circle Strafing Guide
Heroes of the Storm Low Tier Ranked Climbing Guide
Destiny Light Level Boosting Caps List
WoW Legion Mythic Dungeons Tips and Guide
WoW Legion Classes Overview Which to Pick Guide
Path of Exile Identifying Valuable Items Guide
LoL Vi Advanced Tips and Tricks
Yu-Gi-Oh! Ojamas Guide
War Thunder Best Tier 4 Grinders Guide
Duelyst Swarm Abyssian Guide
Duelyst Solo Challenge Solutions Guide
Duelyst Budget Lilithe Decklist and Guide
Duelyst Backstabhai S-Rank Deck Guide
Clash Royale Musketeer and Ice Spirit Techniques and Combos
Clash Royale Ice Golem Advanced Techniques and Combos
Overwatch Peripherals, Settings and Posture Guide
Overwatch Streamers To Watch for Each Hero
Destiny Power Level Past 365 Light Guide
Osu! Improving Yourself Guide
Destiny 365 Light Without Fireteam Guide
Evolve Competitive Perks Setup For All Roles
Evolve Hunter Tips and Advice
Evolve Assault Competitive Perks Guide
Pokemon Go Getting Maximum Coins From Gyms Guide
Clash Royale Giant Bowler Decks and Counters Guide
Clash Royale Lava Hound Ultimate Guide
Clash Royale How to Use Every Legendary Guide
Clash Royale Mega Minion Guide
Clash Royale Inferno Dragon Guide
Rocket League Ground Dribbling and Flicks Guide
Hearthstone How to Practice Effectively Guide
Destiny Wrath of the Machine Loot and Locations Guide
Destiny Wrath of the Machine Comprehensive Guide
Overwatch Lucio Healing Guide
SWTOR Warzone Mechanics Guide
Black Desert Online Grind Spots Etiquette Guide
MH Generations Monster Drops Getting What You Want Guide
Overwatch Playing Against Mei Guide
Overwatch Zarya Energy Guide
Pokemon Go Important Tips Guide
Overwatch Ana Healing Guide
Pokemon Go Countering Less Common Gym Defenders
Pokemon Go Countering Dragonite and Snorlax
Pokemon Go Base Catch and Flee Rates
Destiny Reputation Guide for Leveling
Summoners War Trial of Ascension Full Guide
SMITE Xing Tian’s Mountain Guide
War Thunder Flight Energy Guide
Clash Royale Sparky Elixir Management Guide
Overwatch Getting Good with Reinhardt Guide
Clash Royale Ice Spirit Strategy Guide
Overwatch Achievement Guide
Overwatch Healing Guide
Pokemon Go Weave DPS Best Movesets Guide
Pokemon Go Countering Grass Type Gym Defenders
Clash Royale All Tank Units Guide
Pokemon Go Holding Gyms For 5 Days Guide
Overwatch Lucio Speed Buff Guide
Overwatch Bastion Tips
Clash Royale Log Spell Guide
Pokemon Go Countering Water Type Gym Defenders
Pokemon Go Countering Fire Type Gym Defenders
Pokemon Go Buddy System Distance Per Candy List
Clash Royale Using Each Card on Defense Guide
Overwatch Genji Dragonblade Guide
Overwatch Reinhardt Guide
Overwatch Being Nano-Boosted by Ana Guide
Overwatch Mercy Detailed Guide
Evolve Renegade Abe Guide
Monster Hunter X Switch Axe Combo DPS Guide
Monster Hunter X Switch Axe Infinite Burst Combo Guide
Evolve Assault Unlock Priorities Guide
Evolve Support Unlock Priorities Guide
Evolve Medic Unlock Priorities Guide
Evolve Jack Guide
Black Desert Online Kunoichi PvP Guide
Brave Frontier Endless FG Guide
Overwatch Competitive Play Guide
Overwatch Pharah Beginner’s Guide
Clash Royale Sparky Troop Countering Strategies Guide

Leave a Reply